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View Full Version : Floral Displacement - Any chance of it coming back?


ffd700
09-19-2011, 03:27 AM
<p>I think that was one of the coolest features of the game, really made the environment feel interactive anyway.</p><p>Any chance that floral displacement will ever find it's way back into the engine options?</p>

Arbreth
09-19-2011, 11:52 AM
<p>In the upper right hand corner of the Options UI is a button called Advanced, clicking it will give many other options to choose from.</p>

ffd700
09-19-2011, 01:06 PM
<p><cite>Arbreth wrote:</cite></p><blockquote><p>In the upper right hand corner of the Options UI is a button called Advanced, clicking it will give many other options to choose from.</p></blockquote><p>Thanks, but the option is actually gone at the moment, even looking at Advanced.</p><p>I only see Enable Flora, Flora Radius, Flora Density.  There used to be a checkbox for Floral Displacement.</p>

Xaxius
09-19-2011, 01:41 PM
<p><cite>Arbreth wrote:</cite></p><blockquote><p>In the upper right hand corner of the Options UI is a button called Advanced, clicking it will give many other options to choose from.</p></blockquote><p>Yep...  confirmed that it is no longer available as an option.  </p><p>Personally, I would just like to see the flora updated consistently throughout the game. It's frustrating to see that Antonica has flora that has been optimized and the flora in Thundering Steppes and Nek forest is a complete mess. Ultimately, it just illustrates the complete lack of follow-through and attention to detail that continuously plagues EQ2. The examples are almost endless at this point (EQ2players.com, Shader 3.0, GU61 re-itemization, etc), just add it to the list. </p>