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View Full Version : Drunder Scout Itemization and the Lack of MA.


erratic
09-17-2011, 02:42 PM
<p>Now that progress is being made in hard mode drunder instances I have to say the scout itemization is thoroughly depressing and disappointing.</p><p>MA is highly desirable stat for scouts, while not as important as crit, it is far more important than many other stats that seem in abundance.  Due to this stat being virtually nonexistant in drunder loot so many of the "upgrades" are completely overlooked by scouts.</p><p>Good examples of this are Haldane's Bauble of Inescapable Mutation, and the belt he drops (who's name eludes me).</p><p>Additionally the signature scout charm "Rune of Deepwater Scouts", and the rare drunder neck "Gems of the Hounds of War" also suffer from this Lack of MA.</p><p>I get the impression that SOE has decided to scale MA down massively (cutting our current totals more in half).  If this is the case I wish soe would come out and say "Based on XXX we've decided MA is over powered and we're reducing the availability".  Because as it is it honestly it just appears SOE has NO clue on scout itemization and it brings me back to the last beta when scouts had to put up with riposte and other tank stats on all our gear.</p><p>With the dirge mythical being nerfed shortly (which had incredible synergy with MA, which was debatably over-powered), and with MA being capped to near worthlessness after 600, there seems to be little reason to also remove so much of it from itemization.</p><p>From day one of drunder my thoughts have been, great content over shadowed by horrible itemization that nearly ruins the entire game.  Like ordering a prime cut steak at an upscale restaurant to find out the sauce is a mix of mud and rat feces. We're just months off the next expansion and still these itemization issues plague us. </p><p>Honestly these ongoing itemization issues have been so pervasive I'm getting tired of petitioning/feedbacking and attempting to get anything changed, I'm losing my will to even care and becoming incredibly apathetic about the whole state of the game.</p>

Gaarysal
09-17-2011, 05:13 PM
<p>The fighter loot is like this too, it is really annoying seeing a piece of gear drop and its like wow thats a massive upgrade! oh wait there's no multi attack, its a massive downgrade /sigh. I'm sitting on like 3 wrists 2 charms a neck and some other drunder em x4 items just waiting for them to get multi attack. The sad part is there is nothing to compensate for the lack of multi attack on those items or that even attempts to do so. If they are worried about the hole they dug by putting so much multi attack on everything then deciding to make it worthless after 600 then they need to rethink their gear strategy as a whole instead of band-aiding it by expecting people to give up hundreds of multi attack just because the gear drops off a harder mob and gives like <10% upgrade to the other stats. I'd be fine with them slow curving it like give fighters a baseline of 250-300 and scouts a baseline of 450-500 then slowly raise it from there on higher tiers by a few points per piece, but just removing it entirely from itemization is just stupid.</p>