PDA

View Full Version : Unexplored Lands


Meirril
09-17-2011, 12:50 PM
<p>Just currious, from what we know of EQ2 what would you like to see explored after velious? Kind of a side question: how much of Norrath is left could be answered as well. Try to stick to stuff mentioned somewhere in EQ2.</p><p>I'll start with one of the most obvious: Highpass Keep. We've herd rumors that the Far Seas Trading Company is based out of this keep. Is the Casino still intact? Do the McCabes still rule the island? Are the goblins and gnolls still a threat to the island? What exactly is the Far Seas Trading Company hiding?</p>

kelvmor
09-17-2011, 01:08 PM
<p>Warslik Woods. There's just a huge blank spot on the northern shore of the Lake of Ill Omen on Kunark's map that's bugging the hell outta me.</p>

Mary the Prophetess
09-17-2011, 03:14 PM
<p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Well, we still have The Underfoot left, and (possibly) the wreck of Luclin.  There is Lake Elizerain, Ranthok Ridge, The Hills of Shade.  There are also the zones discovered in EQ1 since the time split (which may or may not ever be discovered), as well as that huge continent on the other side of the globe, (which also may or may not have survived the cataclysms).</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Also are the many islands referred to by Valen (listed below):</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">The Isle of Erollisi</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">This is the largest of the islands and also contains the highest mountain peak compared to the other islands. Unlike other peaks, this one is too steep to climb and even has ice forming at the highest point. It truly towers over all in the region. A stream flows and falls from the frozen peak and runs into the sea. Hidden behind the trees and waterfall is the hidden entrance to the Sisterhood village called Tearfall. A dock is built along the Southwest corner of the island for frequent stops by sailing vessels. Goods from the village of Tearfall are sold by the Sisterhood in a tiny outpost. Dugout rentals are also available for long and difficult trips to other islands that the ships do not anchor near. All creatures on this island are docile and protected by the Sisterhood of Erollisi.</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Tearfall</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Tearfall is the private sanctum of the Sisterhood of Erollisi. It is accessed via a hidden pass located behind a waterfall. The pass opens up into a crater like valley. The village is where the sisters train and hold contests. At first, only Elvenkind were allowed in this sect formerly from the Greater Faydark Feir’Dal Empire. Now females from around the globe who have heard of this sect seek out this place and dare to challenge the sisters in combat for a chance to become one with them. Men are not welcome within this sanctum, other than those invited or the Dwarven forge masters sworn to the service of the sisters. The village is small but contains all facilities needed by the sisters including a shrine to the great goddess of passion, Erollisi. A beautiful and towering statue has been carved into the face one of the inner cliffs by the Dwarven forge masters.</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">This island actually exists as part of a grouping of isles known as the Isles of Ebb. I will try and send you some lore on the whole island chain some time, but here is a bit about the island in question. This is a small blurb from early design, enjoy:</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Talysra’s Paw</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">This is the largest island of the chain. A small volcano mount sits on the island. This island has a bumpy wide sand bar running along the north half of it. The sand bar’s four high points are always above water and give the island the appearance of a massive cat’s paw. The Kerran’s who have come to inhabit this island are a secluded sect of the Kerran society. They have named the island after their newly found cat god, Talysra. They have also built a small village called Talys on the island. The densest woods of Aqua Palms appear here as do the regional flower and coconut trees. A small fissure in the side of the small volcanic mount has a tiny trickling floe of lava that seeps down to the northeast corner of the island where it runs into the water and creates vapor.</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Oh wow, and here is a bit about the actual village on the island. Some of this lore may never be seen, but I hope you enjoy the original write up:</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Talys</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">This is the only village in the sea and is a frequent stop of sailing vessels. The village is inhabited by a secluded sub tribe of Kerran’s calling themselves the Laahr. These Kerrans have come to study their roots and unlike the Kerrans of Kerra Ridge, they worship a new found deity known to few Kerrans. The village is small but has adequate facilities for any traveler. There is an inn located across a bamboo bridge and on one of the islands sand bar isles. A gnome from the Academy of Arcane Science, Professor R.J. Skittlewit, has come to Talys to challenge his wits of engineering by providing the natives with contraptions made out of the natural materials and employing natural resources. Machines exist such as a mill made of bamboo and reeds powered by the steam vent of the volcanic fissure. There is a vault also created by the gnome for adventurers to store supplies, allow for banking and store export goods. The Laahr have built a dock and supply outriggers for rent.</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">It may be a bit more than you see in the Age of Turmoil, but here it is:</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Isle of the Dead</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Long ago, in secrecy, the --------- placed the crypts of the most evil mortals of the time on this island. The island appears as a rocky island surrounded by jagged rocks. The topdown view of the island is that of a skull. Massive stone totems were placed on the shoreline to ward away the curious and keep in any evil spirits. There is an ancient mortuary and tomb for five ------- and -------. A small temple was eventually built on the island. This temple hides the -----------. The entrance is sealed by magic placed upon a massive stone disc that must be rolled aside before one can gain entry. There is one long wide passage that tells the story of the island through images. There is a center chamber with ----------. There is ------ in the middle that is used to ---------. There are many ------ in -----. Each passage tells the history of the vile acts committed by the mortal whose tomb lies at the end of the passage. Many -------- guard the inside of the tomb. The topside of the island is guarded by evil itself, evil specters and apparitions to repel any who wish to gain entry into the tombs.</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Within the great Tranquil Sea can be seen the steep cliffs of an isle with no known access to the secrets that hide high atop the lush isle. All that can be seen are the treetops of majestic redwoods that peek out above the rocky ridges of the coastline. Druids tell tales that this is the portion of the Jaggedpine Forest once called the Unkempt Woods and that access can only be attained via the druid rings or a spell lost to time, if not both.</span></p><p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Here is a bit of information in regards to subjects brought up in this thread:</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Zek is a portion of the once great evergreen forest called the Jaggedpine Forest. That woodland was shattered like most of the regions of Old Antonica. Zek represents a part of that forest. <strong><span style="text-decoration: underline;">Other small isles exist that contain chunks of the Jaggedpine Forest</span></strong>. </span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">There are numerous islands located in the Shattered Lands. Not all of these islands will be presented in game, but we know they are there. One of these islands happens to contain a chunk of forestland once known as the Unkempt Wood. The Far Seas Trading Company believes that a portion of that woodland is what forms the island that they call The Forbidden Forest. The cliffs of this towering isle are nearly impossible to scale. If one were to begin the long climb along the cliffs they would no doubt encounter one of the many birds of prey that dwell there, many of which are quite large and vicious.</span></p></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Veiled by the constant downpour of the sea known as the Phantom Sea, rests a little isle feared by those who are unfortunate enough to know of its existence. This isle is known by seafarers and avoided for the countless fears that rest on the isle. A dense woodland that swallows this forest isle shields what lies within and only one end offers access to those who dare step foot upon the land. Seafaring tales hint at what may rest inside the thicket. Some tales say that during the day it would seem to be a lifeless land. The land is uneven and trails are like mazes between clearings. Some say a fort of rangers long dead exists far to the end of the isle. It would take nearly a day to trek to and from the fort if one was lucky to correctly navigate the trails. Trees are now long dead and those that have leaves offer little color to the environment. No birds are heard chirping. No deer are seen galloping. It is dead. In the evening this becomes even truer. At night the ground is breached by hands of bone of two undead armies rising again to do battle under the moonlight. It is during this time that no one wishes to be caught upon this little isle of horror.</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">This last one is a bit of babble about a little known isle called The Serpent's Fang. Jutting up from the center of the vast Tranquil Sea is what remains of the mammoth Serpent’s Spine mountain range, or at least its greatest remnants. This portion of the sea is quite dangerous for sea travel. Hulls of the greatest ships have been known to rip apart as they barely scrape the tops of the jagged sea mounts lurking just below the surface and in between the jagged isles of this area. Most of what one sees as they near this location are tall spires of eroding rock. The spires of rock are too steep and sheer to scale in any way and have little flat ground to support even a single shack. Many spires contain nests of the behemoth birds of prey called Rukhs. The Serpent’s Fang is the largest remnant of the Serpent’s Spine Mountains. What lies in the cloud covered spires crown is unknown. But some say there are those that walk amongst us that do know... quite well. </span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;"><p>Topsy Turvy Woods is a subterranean forest realm located in the under-continent called Subtunaria. The wood is actually a descending tunnel of vast proportions. This underworld wood is home to many unique flora and fauna. Some of the most impressive features of the zone are the massive Spiral Redwoods, titanic trees that are rooted to the environment on the top and the bottom of their massive trunks. Living amidst the branches of the spiral redwoods are a fairiefolke known to most as dragonfly fairies. The luminescent dwellings of the dragonfly fairies provide a dim light to the underworld timberland. Small streams flow and wind through this large descent into the underworld. Most streams are no more than knee deep with little life other than bioluminescent fish. Few surface dwellers have seen this forest, although it does act as one of the few primary corridors between Subtunaria and a hidden gorge on the surface of Norrath.</p></span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">There are numerous islands located in the Shattered Lands. Not all of these islands will be presented in game, but we know they are there. One of these islands happens to contain a chunk of forestland once known as the Unkempt Wood. The Far Seas Trading Company believes that a portion of that woodland is what forms the island that they call The Forbidden Forest. The cliffs of this towering isle are nearly impossible to scale. If one were to begin the long climb along the cliffs they would no doubt encounter one of the many birds of prey that dwell there, many of which are quite large and vicious.</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: x-small;">Norrathians have returned from the treacherous seas in the northern territories of the Shattered Lands. With them came wondrous tales of sights never seen One of these tales is said to be a glint of light in a deep frozen atoll. The chill of that fills the bowl formed by the steep cliffs of the atoll makes visibility nearly impossible, yet, a ship dared to brave the mist. What they found was deadly to say the least. Only one sailor made it back, the same cannot be said for his sanity. He ended up in the padded cells of the Freeport Infirmary and Asylum. He told a tale of a glint of light shining in the mist. His captain forced the ship into the thick white fog and onward to this glint. They found a frozen tower, an elven tower. This tower seemed to offer no access, but apparently it did withstand a powerful blast of cold wind. This blast froze the tower, made evident by the long thick icicles that stretch off to one side. The sailor said they found a breach within the icy armor of the tower. They all entered, but only one made it out. His mind gone, all he could mutter was the word, "Fayspire". How such a madman managed to sail that ship out of there is a mystery just like the frozen atoll that cannot be found on any map. </span></p>

kelvmor
09-17-2011, 05:39 PM
<p>I would love to see the Underfoot and Deepforest and all the stuff under there.</p>

Cusashorn
09-17-2011, 06:45 PM
Highkeep- headquarters of the Far Seas Trade Company Kithicor Island Fayspire The Isle of Erollisi and city of Tearfall.

Nrgy
09-20-2011, 11:38 AM
<p>Plane of Air .. and all of its multi-day camp & raid glory.</p><p>But it is my guess we'll be seeing "Lost Dungeons of Norath" next ... fits perfectly into the current scope and direction of the Dungeon Finder and the Dungeon Builder, not to mention the scripted loot.  No new 'overland' content needing to be developed... just need a Guild Hall and a quest hub.</p>

Cyliena
09-20-2011, 08:31 PM
<p><cite>Nrgy wrote:</cite></p><blockquote><p>But it is my guess we'll be seeing "Lost Dungeons of Norath" next ... fits perfectly into the current scope and direction of the Dungeon Finder and the Dungeon Builder, not to mention the scripted loot.  No new 'overland' content needing to be developed... just need a Guild Hall and a quest hub.</p></blockquote><p>I always thought of TSO as our LDoN expansion.</p><p>I'd like to see Highhold Pass/Highkeep, Tearfall and Kithicor.</p>

Meirril
09-21-2011, 04:00 AM
<p><cite>Nrgy wrote:</cite></p><blockquote><p>Plane of Air .. and all of its multi-day camp & raid glory.</p><p>But it is my guess we'll be seeing "Lost Dungeons of Norath" next ... fits perfectly into the current scope and direction of the Dungeon Finder and the Dungeon Builder, not to mention the scripted loot.  No new 'overland' content needing to be developed... just need a Guild Hall and a quest hub.</p></blockquote><p>Actually we've seen bits and peices of the Plane of Sky. The Shimmering Citidel seems to be one of the floating islands that managed to escape from the Plane of Sky to Norrath when the gods withdrew. So did the floating islands that make up the Kingdom of Sky expansion.</p><p>Now that doesn't mean there arn't more bits floating around out there yet to be discovered. And if your talking about the actual Plane of Air...that wasn't a multi-day camping afair.</p>

Cusashorn
09-21-2011, 08:26 AM
I always liked how the Plane of Sky had a zone file called Airplane.... But yeah, the Plane of Sky more or less no longer exists. It's all leaked into Norrath and is the Kingdom of Sky expansion.

Cyliena
09-21-2011, 02:19 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote>I always liked how the Plane of Sky had a zone file called Airplane....</blockquote><p>I always liked that about PoSky as well. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Zabjade
09-22-2011, 10:57 AM
<p><span style="color: #00cc00;">I'm just wondering if they are planning to add content to parts of zones that are now reachable with flying mounts, perhaps Even the other side of the river in JW or even change some zone topography like they did in Lavastorm adding in more High-level areas.</span></p>

Aneova
09-22-2011, 11:13 AM
<p><cite>Borek@Antonia Bayle wrote:</cite></p><blockquote><p>I would love to see the Underfoot and Deepforest and all the stuff under there.</p></blockquote><p>We have The Underfoot though don't we? Isn't that basically The Hole?</p>

Cusashorn
09-22-2011, 05:54 PM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p><cite>Borek@Antonia Bayle wrote:</cite></p><blockquote><p>I would love to see the Underfoot and Deepforest and all the stuff under there.</p></blockquote><p>We have The Underfoot though don't we? Isn't that basically The Hole?</p></blockquote><p>The Hole is the entrance to the Underfoot. That's what the huge gate at the very bottom leads to.</p><p>Seeing the Underfoot itself would be interesting, but so would Sub-Tunaria.</p>

Mary the Prophetess
09-22-2011, 06:56 PM
<p>I believe that it was the collapse of Sub-Tunaria that caused the rending of Antonica into the fractured islands we now have.  There may not be a Sub-Tunaria any longer.</p>

Meirril
09-22-2011, 11:01 PM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">I'm just wondering if they are planning to add content to parts of zones that are now reachable with flying mounts, perhaps Even the other side of the river in JW or even change some zone topography like they did in Lavastorm adding in more High-level areas.</span></p></blockquote><p>I've been thinking about that too. There are lots of unpopulated areas of existing zones we can now reach. The thing is, so can level 30 characters with raptor mounts.</p><p>Imagine if you will adding an upper jungle to the Feerott where hidden things gather to inspire fear into the world below. Adventurers using flying mounts are able to assail them in their meeting spots preventing the worse of their plots from advancing. Oh, and the occasional level 50 adventurer leaps into this mysterious upper world to feed their young. Trash drops in this zone should be broken peices of ebon armor and scraps of augmented leather.</p>

Cusashorn
09-22-2011, 11:55 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I believe that it was the collapse of Sub-Tunaria that caused the rending of Antonica into the fractured islands we now have.  There may not be a Sub-Tunaria any longer.</p></blockquote><p>Perhaps, but I'd then believe that Zazoo of the Black Sea Sun probably wouldn't be alive to prove that Sub-Tunaria even exists.</p>

Irgun
09-23-2011, 09:49 AM
<p>The possiblities to explain how things become available is endless tbh.</p><p>Doesnt matter if some gnomish device adds an atmosphere to Drinal or if some strange energies created a 2nd Ultera, for example.</p>

Zabjade
09-23-2011, 06:22 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I believe that it was the collapse of Sub-Tunaria that caused the rending of Antonica into the fractured islands we now have.  There may not be a Sub-Tunaria any longer.</p></blockquote><p>Perhaps, but I'd then believe that Zazoo of the Black Sea Sun probably wouldn't be alive to prove that Sub-Tunaria even exists.</p></blockquote><p><span style="color: #00cc00;">That Reminds me, I wish one of the areas revamped is the Peacoc.k club in Maj'Dul.</span></p>

kelvmor
09-23-2011, 06:57 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">I'm just wondering if they are planning to add content to parts of zones that are now reachable with flying mounts, perhaps Even the other side of the river in JW or even change some zone topography like they did in Lavastorm adding in more High-level areas.</span></p></blockquote><p>I've been thinking about that too. There are lots of unpopulated areas of existing zones we can now reach. The thing is, so can level 30 characters with raptor mounts.</p><p>Imagine if you will adding an upper jungle to the Feerott where hidden things gather to inspire fear into the world below. Adventurers using flying mounts are able to assail them in their meeting spots preventing the worse of their plots from advancing. Oh, and the occasional level 50 adventurer leaps into this mysterious upper world to feed their young. Trash drops in this zone should be broken peices of ebon armor and scraps of augmented leather.</p></blockquote><p>HAHAHA, that'd be hilarious</p>