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Cratoh
09-17-2011, 02:15 AM
<p>Hi.</p><p>I've recently made a small alt guild. To get to a level where the guild can actually be used properly with a decent ammount of amenties in it is level 40.</p><p>To get to level 40 would take something like 2000 writs, which in a game with a dwindling population, and the guilds that are left mass inviting etc, seems excessive.</p><p>I was hoping we'd be able to run through the likes of the CT raid and courts etc, but all status has been removed from these.</p><p>Writs in SF and DoV are pathetic - go to thurg, get 3 writs, zone, do them, zone, zone, get more, zone, zone, do them, get more etc. Really NOT pleasant game play.</p><p>The only 'efficient' way to level a guild as a level 90 toon is to betray to evil and then rinse and repeat the 6 kylong plain writs that can be done in a loop, with no zoning, in about 15 minutes, leisurely pace.</p><p>Why should level 90 players have to chronomentor to 70 and do this as the best way to get guild status?</p><p>My suggestions are as follows ;</p><p>1. Turn SP gain back on in lower level dungeons. </p><p>2. Make bew writ givers in Stonebrunt Mountains, and Eastern Wastes, and offer a range of 6 writs doable at once, same as KP.</p><p>Also - For the Love of God. Make writs and ALL other repeatable quests shareable!!!</p><p>Nothing is more irritating than running a couple of accounts and then not being able to share the writs.</p>

Cloudrat
09-17-2011, 03:01 AM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>Hi.</p><p>I've recently made a small alt guild. To get to a level where the guild can actually be used properly with a decent ammount of amenties in it is level 40.</p><p>To get to level 40 would take something like 2000 writs, which in a game with a dwindling population, and the guilds that are left mass inviting etc, seems excessive.</p><p>I was hoping we'd be able to run through the likes of the CT raid and courts etc, but all status has been removed from these.</p><p>Writs in SF and DoV are pathetic - go to thurg, get 3 writs, zone, do them, zone, zone, get more, zone, zone, do them, get more etc. Really NOT pleasant game play.</p><p>The only 'efficient' way to level a guild as a level 90 toon is to betray to evil and then rinse and repeat the 6 kylong plain writs that can be done in a loop, with no zoning, in about 15 minutes, leisurely pace.</p><p>Why should level 90 players have to chronomentor to 70 and do this as the best way to get guild status?</p><p>My suggestions are as follows ;</p><p>1. Turn SP gain back on in lower level dungeons. </p><p>2. Make bew writ givers in Stonebrunt Mountains, and Eastern Wastes, and offer a range of 6 writs doable at once, same as KP.</p><p>Also - For the Love of God. Make writs and ALL other repeatable quests shareable!!!</p><p>Nothing is more irritating than running a couple of accounts and then not being able to share the writs.</p></blockquote><p><span style="font-size: small;">I would like to add something I have been campaigning for as long as the game has been around and that is make guild leveling writs be the same for evil and good.  </span></p><p><span style="font-size: small;">There is absolutely no reason we can't have common foes and  group together to do writs when we are in the same guild. </span></p>

Oink
09-17-2011, 04:17 AM
<p><cite>Cratoh wrote:</cite></p><blockquote>...<p>I was hoping we'd be able to run through the likes of the CT raid and courts etc, but all status has been removed from these.</p><p>...</p><p>1. Turn SP gain back on in lower level dungeons. </p><p>...</p></blockquote><p>Earning status from zone bosses is dependant on your level.  If you're too high, you won't get any - even when mentored down.  It still exists.</p>

Tallithia
09-17-2011, 05:29 AM
<p>Create alts and run BB writs?</p>

Deveryn
09-17-2011, 05:52 AM
<p>Nothing's broken. Leveling is working as it should for a "small alt guild." Guilds are meant to be more than just a handful of people that barely play. When you have the numbers, leveling is just fine. I have a small alt guild of my own. It's pretty much me and whatever friends drop by to try things out. It's painful to try and level, especially now that I have my top toons in another guild, but I knew that going into this project.</p><p>I disagree with the whole amenity situation. If you set up in a place like Timorous Deep, you can do just fine with level 30 or 35. Everything else you might need is right outside.</p>

Shotneedle
09-17-2011, 07:00 AM
<p>If you buy status items you can go from 1-35 in less than 2 minutes!</p>

Elomort
09-17-2011, 08:08 AM
<p>Getting my guild to level 79 since December has been a lot of work, but writs are the easiest part of it to be honest - well apart from that one double guild XP weekend when I did the 3 Ry'Gorr writs over and over till my eyes bled.</p><p>Personally though I wish they would put writs into little boxes like the necromantic iceboxes in paineel and stonebrunt.</p><p>10 items, 7 writs per item. Just load them as you need.</p>

Onurissa
09-17-2011, 09:58 AM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p><cite>Cratoh wrote:</cite></p><blockquote><p>Hi.</p><p>I've recently made a small alt guild. To get to a level where the guild can actually be used properly with a decent ammount of amenties in it is level 40.</p><p>To get to level 40 would take something like 2000 writs, which in a game with a dwindling population, and the guilds that are left mass inviting etc, seems excessive.</p><p>I was hoping we'd be able to run through the likes of the CT raid and courts etc, but all status has been removed from these.</p><p>Writs in SF and DoV are pathetic - go to thurg, get 3 writs, zone, do them, zone, zone, get more, zone, zone, do them, get more etc. Really NOT pleasant game play.</p><p>The only 'efficient' way to level a guild as a level 90 toon is to betray to evil and then rinse and repeat the 6 kylong plain writs that can be done in a loop, with no zoning, in about 15 minutes, leisurely pace.</p><p>Why should level 90 players have to chronomentor to 70 and do this as the best way to get guild status?</p><p>My suggestions are as follows ;</p><p>1. Turn SP gain back on in lower level dungeons. </p><p>2. Make bew writ givers in Stonebrunt Mountains, and Eastern Wastes, and offer a range of 6 writs doable at once, same as KP.</p><p>Also - For the Love of God. Make writs and ALL other repeatable quests shareable!!!</p><p>Nothing is more irritating than running a couple of accounts and then not being able to share the writs.</p></blockquote><p><span style="font-size: small;">I would like to add something I have been campaigning for as long as the game has been around and that is make guild leveling writs be the same for evil and good.  </span></p><p><span style="font-size: small;">There is absolutely no reason we can't have common foes and  group together to do writs when we are in the same guild. </span></p></blockquote><p>This would be nice and yes if we can share the same GH/guild why cant we do same writs together? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Illmarr
09-17-2011, 10:47 AM
<p>The system isn't designed to make things easy for one person vanity guilds. That said, nothing is "broken" For it to be broken would mean it was impossible to level. It's not. To quote Super Chicken, "Fred, you knew the job was dangerous when you took it"</p><p>It's not an unreasonable request to have both good and evil give the same mobs to kill in older content, especially how watered down SoE has made the very concepts of "good and evil" cities</p>

Felshades
09-17-2011, 11:07 AM
<p>crafting writs are technically the fastest. Guy on my server was paying people 500p to craft his guild to a certain level.</p>

feldon30
09-17-2011, 11:24 AM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p>If you buy status items you can go from 1-35 in less than 2 minutes!</p></blockquote><p>Not all of us have 500 plat to spend on status items.</p><p>The most efficient writs are Kunark. Mentor to 80, pick up the 9 writs on the Kylong Plains docks, use the hammer to port to Jarsath Wastes at the Danak Shipyards. Do the 9 writs, working your way back towards the zone-in. Zone into Kylong Plains. Evac. Rinse-repeat. 30 minutes for each 9 writs. Have 5 people autofollowing and that's 54 writs every 30 minutes.</p>

Rijacki
09-17-2011, 02:02 PM
<p><cite>Oink@Blackburrow wrote:</cite></p><blockquote><p><cite>Cratoh wrote:</cite></p><blockquote>...<p>I was hoping we'd be able to run through the likes of the CT raid and courts etc, but all status has been removed from these.</p><p>...</p><p>1. Turn SP gain back on in lower level dungeons. </p><p>...</p></blockquote><p>Earning status from zone bosses is dependant on your level.  If you're too high, you won't get any - even when mentored down.  It still exists.</p></blockquote><p>It should work while mentored, too. It's not like they give the same amount of status as a level 90 one would.</p>

Elskidor
09-17-2011, 02:22 PM
<p>Crafting writs are not the fastest way at all lol. I can do atleast 10 writ runs an hour, so thats about 30-36 x17/18k. Or you can tradeskill maybe 10 tradeskill writs an hour 17/19k x 10. Mob kill writs are by far faster. Run mob writs with a DPS that can aoe. Warlock pwns all. Skip DoV writs because they'll consume your time and be more wasteful than anything. Use a warlock to port back and forth from SB to SF and repeat the writs, and you'll find leveling a guild is not that bad. You can buy SP items, but it's really a lazy way that just isn't not worth the plat compared to how fast you can level guilds via mob writs. Also, if your not too stingy with PR plat then 6 man it up and you'll be chugging that guild xp juice even faster.</p>

Cratoh
09-17-2011, 03:10 PM
<p>Ok, maybe some key points need to be pointed out in more simple terms.</p><p>Most efficient way to level a guild as a level 90 toon requires mentoring and doing kunark writs.</p><p>Please change the way that DoV and SF writs work so that you can stack writs and go off and do them. I liked the necromantic box idea.</p><p>On top of that, allow good and evil toons be able to work together on same writs.</p>

Elskidor
09-17-2011, 03:43 PM
<p>If your leveling faster off of Kunark writs than sf ones I just don't what to say. I've done them both till my eyes have nearly bled. If you don't have a sorcerer to port back and forth from the SF writs it may slow down the process, but you also use a guild flag or the wizzy portal gotten from dragon ring to zoom back and forth between SF zones. Those quick 3 quick writs can eb completed in 2 minutes, rinse and repeat and you'll have done them 3 or 4 times in the time it takes a toon to complete all of the Kunark writs that have mobs spread all across a massive zone. Plus the Kunark writs have you kill 12 mobs vs the sf ones who only require 6/6/10 on an evil toon, or 6/12/8 on a good. Evil writs are much faster, which is very wrong, but I've been fortunate to have an evil toon for my writ farmer.</p>

Laiina
09-17-2011, 03:57 PM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p>If you buy status items you can go from 1-35 in less than 2 minutes!</p></blockquote><p>In theory - but to get to 35 it takes a ton of status tokens - which can add up to a ton of plat.</p>

MurFalad
09-17-2011, 05:17 PM
<p>I'd say the current ease of levelling guilds and maintaining a high level guild with just a handful of players is more of a negative to the game then a positive.  Right now its easy to run writs at level and gain 120k status in 10 minutes or so solo at level 90.</p><p>Even with a stable population the growth in the number of guilds means more of the player base isolated into small guilds whereas the point of guilds is more to group people together into larger groups.</p><p>Quite a few people I have talked to also see a problem at the top end with this, what I think we could do with is some sort of mechanism added to the game that encourages guilds with small numbers of people in to merge together/shut down.</p><p>How that can be done though in a positive way (ie people want to voluntarily merge/shutdown because the reward is worth it) I am not sure, the one idea is perhaps though we should have another higher tier guild/formal alliance mechanism that we can only gain and keep if it has enough players in it.</p>

Filly67
09-17-2011, 07:06 PM
<p>I can appreciate the OPs statements but as someone who is in a very small guild (six people at the most with only two of us on consistantly every day and the some of the others gone for weeks and even months at a time) the slow grind can still be worth it.  Granted our small numbers were at the tail end of leveling from 70-90 but the levels take longer and need more status as they get higher.  I would say 20-30% of those last 20 levels were done through grouping.  The balance was done on rush orders by our tradeskillers.  It was a lot of work but it was completely worth it considering the results.  Between my husband and myself we have about 27 level 90 toons each in adv and tradeskilling and it's thanks to their tradeskilling levels that we recently made it to 90 not their adventure levels.  That being said, do not overlook PR and places like it for status.  It can really add up.  I agree with others that GHs were not made for small groups but it can be a wonderful place for them.</p>

Filly67
09-17-2011, 07:11 PM
<p><cite>MurFalad wrote:</cite></p><blockquote><p>I'd say the current ease of levelling guilds and maintaining a high level guild with just a handful of players is more of a negative to the game then a positive.  Right now its easy to run writs at level and gain 120k status in 10 minutes or so solo at level 90.</p><p>Even with a stable population the growth in the number of guilds means more of the player base isolated into small guilds whereas the point of guilds is more to group people together into larger groups.</p><p>Quite a few people I have talked to also see a problem at the top end with this, what I think we could do with is some sort of mechanism added to the game that encourages guilds with small numbers of people in to merge together/shut down.</p><p>How that can be done though in a positive way (ie people want to voluntarily merge/shutdown because the reward is worth it) I am not sure, the one idea is perhaps though we should have another higher tier guild/formal alliance mechanism that we can only gain and keep if it has enough players in it.</p></blockquote><p>I have mentioned this in so many past threads yet reading words like this continue to amaze me.  How do small guilds impact, hamper or affect your gameplay in anyway?  How could you even care about them?  I am not paying my sub price to play with you, be in a big guild, raiding guild whatever.  I make my own game and I suggest that you do the same. </p><p>There are many very small groups and couples (more then you know or at least acknowledge) that want to play within their own circle not with giant groups.  It's like having a neighborhood block party compared to a more intimate bbq for you and your friends.  Although my neighborhood is a nice place to live I don't feel the need to get involved with every person that lives in it or to hang out with them. </p>

MurFalad
09-17-2011, 08:16 PM
<p><cite>Filly67 wrote:</cite></p><blockquote><p><cite>MurFalad wrote:</cite></p><blockquote><p>I'd say the current ease of levelling guilds and maintaining a high level guild with just a handful of players is more of a negative to the game then a positive.  Right now its easy to run writs at level and gain 120k status in 10 minutes or so solo at level 90.</p><p>Even with a stable population the growth in the number of guilds means more of the player base isolated into small guilds whereas the point of guilds is more to group people together into larger groups.</p><p>Quite a few people I have talked to also see a problem at the top end with this, what I think we could do with is some sort of mechanism added to the game that encourages guilds with small numbers of people in to merge together/shut down.</p><p>How that can be done though in a positive way (ie people want to voluntarily merge/shutdown because the reward is worth it) I am not sure, the one idea is perhaps though we should have another higher tier guild/formal alliance mechanism that we can only gain and keep if it has enough players in it.</p></blockquote><p>I have mentioned this in so many past threads yet reading words like this continue to amaze me.  How do small guilds impact, hamper or affect your gameplay in anyway?  How could you even care about them?  I am not paying my sub price to play with you, be in a big guild, raiding guild whatever.  I make my own game and I suggest that you do the same.</p></blockquote><p>Actually they do hamper my gameplay, and they do hamper the gameplay of friends I group with, the simple problem is that if you want to get groups of people together a lot of friends I know feel loyalty to their guilds/friends in them/the effort put into levelling them and end up with alts strewn amoung them.  Getting raids/groups together would be a heck of a lot easier if they were encouraged to join larger livelier guilds, but instead currently they have to permanently lose everything in effect if they disband the guild.</p><p>Not a very good inducement to do something that I would argue would be healthier for the game if those guilds are effectively dead and working to make the gameplay of those people worse (since these are the people who want to group up/raid).</p><p>The problem is that there are too many guilds with small numbers of people chasing the same goals but getting the top end benefits (T3 guildhalls) and once people hit the top tier of guilds there is no encourage to end one that is pretty dead.</p><p>Too many guilds is about as beneficial to the game as too many servers, while you might not be bothered about any sort of grouping game I'd argue that most of the player base are.</p><p>I'm not saying that small guilds should be banned, but there should be encouragement for larger groups of people to get together and cooperate, the guild system should be a bit more dynamic rather then get to the top and stagnate like it is currently, guild halls were never meant to be just a large personal house, and from the many perks that only make sense for a raid force the largest ones should have a fair number of players.</p><p><cite>Filly67 wrote:</cite></p><blockquote><p>There are many very small groups and couples (more then you know or at least acknowledge) that want to play within their own circle not with giant groups.  It's like having a neighborhood block party compared to a more intimate bbq for you and your friends.  Although my neighborhood is a nice place to live I don't feel the need to get involved with every person that lives in it or to hang out with them. </p></blockquote><p>I well know how many guilds there are around since its pretty trivial to get a personal guild going (no problem with that, if SOE feel they can support it server wise its no problem), and I see no problem with the idea of friends getting together for their own personal guild as in this case they have no intention of getting involved with other players on the server. </p><p>But looking down the recruitment list of any server and there are a lot of guilds going for identical types of players, that's where I see the problem is, when players just want to join a guild and group/raid/socialise with a lot of people there is no benefit for them to be have a choice of 20 level 90 guilds with a small number of active players in them.</p><p>At the same time all that effort that went into building up the guild is just wasted if people decide to abandon it, it seems to me like there should be a gameplay mechanic here working towards encouraging large groups of people to get together, not hang onto things achieved. </p><p>I think that should mean some sort of guild merging/ending mechanic that doesn't feel like all that effort into building the guild up was a waste, that's a tough one to design I think.</p>

Klive
09-17-2011, 10:21 PM
<p>SF writs. Go there, get writs. Spire to SB, run writs, quelule stone to spire, back to sf and pick up more. Rinse and repeat. Plus, the erudites drop lots of status items for me. The trash mutes to t9 mats, and can harvest along the way for rares. It's a win win situation.</p>

Tallithia
09-17-2011, 10:24 PM
<p>Wow, just ..wow.</p><p>I am in a small guild of mostly real life friends.  I have done th big guilds, I have done the raiding guilds and so have my friends.  We all prefer the small guild feel.</p><p>We are about to level to 40 and we have done it with tradeskill and adv writs.  We are just over a year old.  I think we have progressed at a nice rate and are now at a level where we are starting to bring more in.</p><p>To say that our small guild effects any other guild, or persons game is just silly at best.  However I don't see a need to increase progression.</p>

PotatoeGuru
09-17-2011, 11:30 PM
<p>Status slider like with AA might fix it. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p><p>I'd also like the ability to donate personal SP to help the guild level as well since I have almost 8 million sitting around doing nothing.</p>

Debbani
09-17-2011, 11:48 PM
<p>I'd like to add that the Thurgadin writs all say they give 18465... or some such.  It's over 18k.  You can only get 3 of them.  Each and every one is giving 17k <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />  Doesn't sound like much, but when I'm running these over and over and over it adds up.  Please fix.</p><p>ETA I am running my own very small guild and am the only one leveling it.  Just me and my family in it at the moment.  Had a number of bad experiences with bigger guilds, got tired of guild hopping and guilds disappearing after busting a** to help level them.  All I want is a place to craft.  So, now my own guild for the crafting harvesters.  Don't see why that should be a problem for anyone else.</p><p>Heh, I have almost 13 million status points collecting dust.  Would be awesome if I could use them to help my guild.</p>

Peogia
09-18-2011, 12:21 AM
<p>If they make guild xp any easier I am gonna make 1 guild per toon just for sport<img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /> each with there very own castle(Tier3)<img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p>currently guild xp is cake with a toon in tier 8 around and above and even skys writs can level a guild very fast ss a lil slower but done them to on older system</p>

Elskidor
09-18-2011, 02:00 AM
<p><cite>Debbani@Unrest_old wrote:</cite></p><blockquote><p>ETA I am running my own very small guild and am the only one leveling it.  Just me and my family in it at the moment.  Had a number of bad experiences with bigger guilds, got tired of guild hopping and guilds disappearing after busting a** to help level them.  All I want is a place to craft.  So, now my own guild for the crafting harvesters.  Don't see why that should be a problem for anyone else.</p><p>Heh, I have almost 13 million status points collecting dust.  Would be awesome if I could use them to help my guild.</p></blockquote><p>Even a solo player with their own guild hall hurts nobody if they can afford it. But keep in mind you'll want that status for amenities down the line. My main has 6.3 mil Guild sp, but very little player status as it's needed for tier 3 rent and buying items.</p><p>I can't see using status to level guild being useful because you'll need to farm more of it for the actual amenities. I also like the slow grind of guild xp in small guilds. AA/adventure xp is way too fast, but when leveling a tiny guild it does feel more rewarding. My main usually caps aa in the first 2 weeks of each expansion just by running writs.</p><p>People complain about guild xp being slow, but it's really about perfect, and it use to be much much harder. I was kinda ticked last year when they did away with hell levels. </p>

Aethn
09-18-2011, 02:20 AM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p>If you buy status items you can go from 1-35 in less than 2 minutes!</p></blockquote><p>1-35 in 2 minutes would cost you 20,000 pp on AB if you bought them</p>

Felshades
09-18-2011, 04:24 AM
<p>Or you could take a litle longer to do it and do what my alts' guild did.</p><p>We had an officer that raided with another guild(I raid with him now). His raiding put most of the status in to the guild levels. That, plus crafting writs(because no one in the guild does the adventure writs... ) boom level 90 and we probably have less than a dozen active players.</p><p>was a guy on crushbone paying 500p to level his guild. Crafting writs. He supplied the raws via harvest depot, you do the writs. Payout when the guild dings if you are still in it.</p><p>Get others to help you if you're so dead set on levelling an alt guild. To be fair though, I think that's why they added huge houses. So you don't need to have a guild hall to decorate. They only forgot the main reason people want a personal guild hall... the amenities that you can't get for your house.</p><p>< would kill for a world bell, rush order agent, commodities exporter and banker in my house.</p>

Cratoh
09-18-2011, 04:25 AM
<p><cite>Peogia wrote:</cite></p><blockquote><p>If they make guild xp any easier I am gonna make 1 guild per toon just for sport<img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /> each with there very own castle(Tier3)<img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p>currently guild xp is cake with a toon in tier 8 around and above and even skys writs can level a guild very fast ss a lil slower but done them to on older system</p></blockquote><p>This is nonsense.</p>

Cratoh
09-18-2011, 04:27 AM
<p><cite>MurFalad wrote:</cite></p><blockquote><p>I'd say the current ease of levelling guilds and maintaining a high level guild with just a handful of players is more of a negative to the game then a positive.  Right now its easy to run writs at level and gain 120k status in 10 minutes or so solo at level 90.</p><p>Even with a stable population the growth in the number of guilds means more of the player base isolated into small guilds whereas the point of guilds is more to group people together into larger groups.</p><p>Quite a few people I have talked to also see a problem at the top end with this, what I think we could do with is some sort of mechanism added to the game that encourages guilds with small numbers of people in to merge together/shut down.</p><p>How that can be done though in a positive way (ie people want to voluntarily merge/shutdown because the reward is worth it) I am not sure, the one idea is perhaps though we should have another higher tier guild/formal alliance mechanism that we can only gain and keep if it has enough players in it.</p></blockquote><p>And this has something of an apocalyptic wasteland feel to things. Dwindling pplayer base, all being forced into fewer and fewer large guilds. Why have t1 guildhalls? </p><p>I prefer t1 guild hall in a city, like the halas one, I hate the massive T3 guild halls. </p>

Deveryn
09-18-2011, 06:26 AM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>Ok, maybe some key points need to be pointed out in more simple terms.</p><p>Most efficient way to level a guild as a level 90 toon requires mentoring and doing kunark writs.</p><p>Please change the way that DoV and SF writs work so that you can stack writs and go off and do them. I liked the necromantic box idea.</p><p><strong>On top of that, allow good and evil toons be able to work together on same writs.</strong></p></blockquote><p>Thurgadin's Orc writs actually share the same targets, but they should definitely make more of them share targets.</p>

Tallithia
09-18-2011, 03:41 PM
<p><cite>Brigh@Guk wrote:</cite></p><blockquote><p>Status slider like with AA might fix it. <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p>I'd also like the ability to donate personal SP to help the guild level as well since I have almost 8 million sitting around doing nothing.</p></blockquote><p>You can.  Go to access, add funds (I think) and where you would normally add funds, instead of choosing the coin, click the little blue crown.  That will deposite sp into guild.</p>

Katz
09-18-2011, 03:49 PM
<p>That doesn't help the guild level but it does help the guild play the rent on the guild hall and amenities.</p>

MurFalad
09-18-2011, 08:15 PM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>And this has something of an apocalyptic wasteland feel to things. Dwindling pplayer base, all being forced into fewer and fewer large guilds. Why have t1 guildhalls?</p></blockquote><p>I could be emo in the way I describe things too and call it "a dwindling player base all spread out over more and more guilds".</p><p>It sounds equally as bad due to the dwindling bit, personally not seeing the dwindling thing myself though, and I never suggested people being forced to go to larger guilds either, changing things now to effectively take away perks people have worked for would be very unpopular.</p><p>I was suggesting though that the game should encourage larger guilds, ideally in a positive way so that if a guild becomes "dead" it doesn't feel like all the effort was wasted levelling it up, instead it should feel quite positive merging/closing to move onto new things.</p><p>Put another way, the game already encourages larger groups of players to get together (raiding), but with guilds over time the need to have a lot of people to achieve the best guild has become less and less effort. </p><p>Maybe a new tier of guild with a permanently high cost of ownership (it really does need X number of people or it de-levels) would be better, and it would give something new for people to work together for too as a bonus.</p>

gourdon
09-18-2011, 10:55 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p>If you buy status items you can go from 1-35 in less than 2 minutes!</p></blockquote><p>Not all of us have 500 plat to spend on status items.</p><p>The most efficient writs are Kunark. Mentor to 80, pick up the 9 writs on the Kylong Plains docks, use the hammer to port to Jarsath Wastes at the Danak Shipyards. Do the 9 writs, working your way back towards the zone-in. Zone into Kylong Plains. Evac. Rinse-repeat. 30 minutes for each 9 writs. Have 5 people autofollowing and that's 54 writs every 30 minutes.</p></blockquote><p>Doing the level 80 writs in Sundered Frontier are at least as efficient, though you can only do two of the evil side ones per run.  The other five are all up near the Eye of Dartain.</p>