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View Full Version : dirge changes - please make it crit bonus not potency


Dark_fairy
09-16-2011, 04:44 AM
<p>Title says it all.</p>

thewarriorpoet
09-16-2011, 11:29 AM
<p>Why? This way it would affect spells that are affected by potency but do not crit.</p>

Elskidor
09-16-2011, 11:35 AM
<p>If this change is coming one way or another, then crit bonus is going to have to replace potency. Honnestly, I thought potency was a bad typo, and they meant crit bonus. Maybe they did..</p>

Lempo
09-16-2011, 11:40 AM
<p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>Why? This way it would affect spells that are affected by potency but do not crit.</p></blockquote><p>Potency does not affect auto attack, they get more from CB and it should be CB not Potency.</p>

Gaige
09-16-2011, 11:59 AM
<p>25 CB is completely OP.  If they do change it, it'd have to be way less CB.</p>

Yimway
09-16-2011, 12:10 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>25 CB is completely OP.  If they do change it, it'd have to be way less CB.</p></blockquote><p>Pretty much this.  I'd not be surprised if it was lowered to 10 CB if a swap from Potency to CB was made.</p><p>I'm more interested in what may be done to the Troub one.</p>

Boli32
09-16-2011, 12:11 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>25 CB is completely OP.  If they do change it, it'd have to be way less CB.</p></blockquote><p>With 25% potency/flurry proc: (w. 500%, MA 200 CB/Pot)</p><p>13% nerf to autoattack damage 13% nerf to CA damage 8% Increase to spells</p><p>With 25% CB/flurry proc: (w. 500%, MA 200 CB/Pot)</p><p>5% increase to autoattack damage13% nerf to CA damage 8% Increase to spells</p>

Gaige
09-16-2011, 12:21 PM
<p>You didn't consider procs with your math if I read the other thread correctly.  While potency doesn't affect other class procs, CB does.  Also, NOTHING should be an auto attack increase, especially not an 5% one.</p>

thewarriorpoet
09-16-2011, 12:24 PM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>thewarriorpoet wrote:</cite></p><blockquote><p>Why? This way it would affect spells that are affected by potency but do not crit.</p></blockquote><p>Potency does not affect auto attack, they get more from CB and it should be CB not Potency.</p></blockquote><p>Flurry does, isn't that enough?</p>

Neskonlith
09-16-2011, 12:32 PM
<p>My prediction is that in an attempt to fix Troubadours and make them appealing to play once again, SOE is starting a series of nerfs to Dirges to whittle them down lower in fun and value until they are the bard no one wants to play.  DoV has set the pattern of radical unfun changes that are slowly scaled back until the volume of player complaints drops.</p><p>Silver lining: at least there will soon be NPC dirge mercenaries for hire by raid forces that will be puffed up with shiny new Troubs!</p><p>...well, the NPC mercs might work for a short period of time until that one guy who posted a few hundred times in a single thread against useful mercs gets those things nerfed.</p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Boli32
09-16-2011, 12:33 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>You didn't consider procs with your math if I read the other thread correctly.  While potency doesn't affect other class procs, CB does.  Also, NOTHING should be an auto attack increase, especially not an 5% one.</p></blockquote><p>Group procs (such as CoB and Crypt) will come under the 8% increase in damage as previously they will have been uneffected.</p>

Talathion
09-16-2011, 12:40 PM
<p>Why change it, instead remove the ability to flurry while the procs active.</p>

Geothe
09-16-2011, 12:59 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p>My prediction is that in an attempt to fix Troubadours and make them appealing to play once again, SOE is starting a series of nerfs to Dirges to whittle them down lower in fun and value until they are the bard no one wants to play.  DoV has set the pattern of radical unfun changes that are slowly scaled back until the volume of player complaints drops. </p></blockquote><p>No need for paranoia.</p><p>The dirge myth proc was extremely OP in the current game setting and it has only grown more OP with expanding itemization.  NO OTHER class had an effect remotely as powerful.  Any dirge with the slightest clue about their class knew the proc was going to be nerfed, honestly, its a suprise that it has lasted this long in its current form.</p><p>The changed proc is still the best melee DPS proc on a myth, bar none.  And still obliterate's troubs' myth.</p><p>And Tuor.Please. Do the world a favor and just stop posting.</p>

Gungo
09-16-2011, 03:12 PM
<p><cite>Boli@Splitpaw wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>25 CB is completely OP.  If they do change it, it'd have to be way less CB.</p></blockquote><p>With 25% potency/flurry proc: (w. 500%, MA 200 CB/Pot)</p><p>13% nerf to autoattack damage13% nerf to CA damage8% Increase to spells</p><p>With 25% CB/flurry proc: (w. 500%, MA 200 CB/Pot)</p><p>5% increase to autoattack damage13% nerf to CA damage8% Increase to spells</p></blockquote><p>AFAIK the dirge proc didnt effect combat arts only auto atk. so the 13% nerf to CA damage would be INCREASE</p><p>Furthermore I think the idea of the change was NOT to increase the dirges auto atk damage further. If your numbers are accurate a FURTHER 5% increase to dirge auto atk damage isnt needed over the current myth.</p>

Yimway
09-16-2011, 03:21 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>  Also, NOTHING should be an auto attack increase, especially not an 5% one.</p></blockquote><p>Agreed, a point I was trying to make 6 months ago, but seems to be lost on SoE and the community.  There are other occurrences of this, just the Dirge buff was the biggest culprit.</p>

Boli32
09-16-2011, 04:37 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Boli@Splitpaw wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>25 CB is completely OP.  If they do change it, it'd have to be way less CB.</p></blockquote><p>With 25% potency/flurry proc: (w. 500%, MA 200 CB/Pot)</p><p>13% nerf to autoattack damage13% nerf to CA damage8% Increase to spells</p><p>With 25% CB/flurry proc: (w. 500%, MA 200 CB/Pot)</p><p>5% increase to autoattack damage13% nerf to CA damage8% Increase to spells</p></blockquote><p>AFAIK the dirge proc didnt effect combat arts only auto atk. so the 13% nerf to CA damage would be INCREASE</p><p>Furthermore I think the idea of the change was NOT to increase the dirges auto atk damage further. If your numbers are accurate a FURTHER 5% increase to dirge auto atk damage isnt needed over the current myth.</p></blockquote><p>It gave max damage to ALL combat attacks, Autoattack and CAs.</p>

Gungo
09-16-2011, 04:41 PM
<p>Hmm thats odd I was told differently.</p>

Buzzing
09-16-2011, 04:57 PM
<p>I have a few parses stored if needed, but yes boli is correct it boosted CA as well as auto attack</p>

Felshades
09-16-2011, 05:03 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>  Also, NOTHING should be an auto attack increase, especially not an 5% one.</p></blockquote><p>Agreed, a point I was trying to make 6 months ago, but seems to be lost on SoE and the community.  There are other occurrences of this, just the Dirge buff was the biggest culprit.</p></blockquote><p>From what I've gathered in other threads, particularly itemization ones, is that they're trying to move away from Multi Attack as a stat(because the server can't handle it) and towards auto attack hitting harder. Smaller, but more frequent swings(all at once) VS fewer, but larger swings.</p><p>Just what I'm gathering from the threads complaining about lack of MA on items.</p>

Talathion
09-16-2011, 05:21 PM
<p>Only way to do that is to remove Flurry/MA and add Crit/Critical Bonus.</p>

Neskonlith
09-16-2011, 05:28 PM
<p><cite>Nadirah@Crushbone wrote:</cite></p><blockquote><p>Just what I'm gathering from the threads <span style="text-decoration: line-through;">complaining</span> highjacked by a fighter about lack of MA on items.</p></blockquote><p>FTFY.</p>

Felshades
09-16-2011, 05:50 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Only way to do that is to remove Flurry/MA and add Crit/Critical Bonus.</p></blockquote><p>Which is what it appears they're doing with the Plane of War GU associated items.</p><p>And to the guy below Talathion, yes, I'm aware that Tala is the loudest about the lack of MA on fighter items. In fact, it's his threads that either he made, or he hijacked in which I saw most of the comments about lack of MA on things. And not just fighter gear.</p><p>Priests already don't have MA on their gear that I've seen except for the spell multi. which does jack all for melee priests.</p><p>If they've since changed the priest gear thing feel free to correct me. It's been entirely too long since I've paid attention to priest gear since my main switch.</p>

Nrgy
09-16-2011, 05:56 PM
<p>The best is still the best ... its just that the best no longer thinks best is best enough.... error: (removed)</p>

Shotneedle
09-16-2011, 07:04 PM
<p>They should change it to a bad 15% MA/damage proc and rework our spells/cas so they're not all terrible.</p>

Felshades
09-16-2011, 09:14 PM
<p><cite>Nrgy wrote:</cite></p><blockquote><p>The best is still the best ... its just that the best no longer thinks best is best enough.... error: (removed)</p></blockquote><p>You sound like an angry ranger (rest removed).</p><p>Most of us are making constructive arguments. You, however, are not.</p><p>Kindly go away if you're not going to make a constructive argument. Trolling gets you moderated.</p>

SOE-MOD-07
09-16-2011, 09:30 PM
<p>Let's avoid the trolling and name calling please.</p>

SOE-MOD-07
09-16-2011, 09:31 PM
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