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View Full Version : Update Notes: Thursday, September 15, 2011


Bunji
09-15-2011, 02:40 PM
<p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">ABILITIES / ALTERNATE ADVANCEMENT</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Fixed an issue with multi attack after 500, and the flurry conversion for haste after 200.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Warden</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Shatter Infections now triggers on any damage.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Predator</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Smoke Bomb should get resisted less often.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Dirge</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">All forms of Intrepid Strike have been changed. The Legendary Intrepid Strike now grants 15% Flurry, Potency and PvP Potency. The Mythical and Spell versions grant 25% Flurry, Potency and PvP Potency. The ability has been changed to stack additively instead of multiplicatively with Potency, Flurry and Multi-Attack. Had this not been addressed, the advantage from Intrepid Strike would have grown indefinitely with those stats.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Troubador</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Countersong has had its immunity removed.  It now lasts for 12 seconds, does not dispel when an ability is used and reduces the targets AE Auto Attack Chance as well as ability damage.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Vexing Verses now also deals minor damage and reduces the target's casting speed.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Breathtaking Bellow can no longer be resisted.  Its radius has been increased to 15 meters.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Demoralizing Processional now also reduces the target encounter's primary attributes.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Enhance: Demoralizing Processional now also improves the attribute reduction.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Jester's Cap no longer has an immunity timer.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Tap Essence now affects the encounter and the group.  The damage has been reduced.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Painful Lamentations has had its damage increased.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Thunderous Overture now has a 10 second reuse but is a point blank area effect ability that affects up to 8 targets.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Perfect Shrill has had its damage increased.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Enhance: Rejuvenating Celebration now also improves the maximum health granted by Rejuvenating Celebration.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Raxxyl's Rousing Tune now also improves agility.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Sandra's Deafening Strike now restores some of the power it stole to the troubador.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Demoralization is now "Abhorrent Verse."  Abhorrent Verse transfers 50% of the threat from the Troubador's group to the target for a short time.  This does not transfer threat from fighters.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">ITEMS</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The Twin Calamities should once again be able to be wielded in either hand.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Overland named item drops in Kunark should be tradeable.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Kingdom of Sky quest armor sets should be legendary again.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Fixed some Elements of War shield items that had crit values too low.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Kingdom of Sky “Cloud Mount” questline rewards have had set bonuses re-added to them. This set bonus should work with the new and old quested items. Classes that cannot acquire the specific pieces have also been removed from each item.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Meshwork Mantle, Mantle of Patience, Shoulder Pads of Frenzied View, and Shoulder Pads of the Thicket should now properly equip in the shoulder slot.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Elements of War weaponry should now have more lenient class restrictions.</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">LIVE EVENTS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Nights of the Dead</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">"The Cauldron Charnel" zone is now named "Charnel Hollow" to be consistent with the other Hollow zone names available through the same door.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The quest "Survive the Night" now gives directions to the "Charnel Hollow" entrance.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">It should be easier to place the movable plants near Vikki.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Setri Lur'eth now identifies the lost girl as her granddaughter.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The "Undead Monster Tome" can now be equipped at level 1.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The "Scribbled Zombie Note" can now be read even when placed in a house.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">One more movable plant has been added to the zone for players that are illusionists, coercers, dirges, troubadors, and assassins or rangers.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The movable plants and zombies are more noticeable now due to green and red auras.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The movable plants can now be examined to obtain a hint of their usefulness in the zone.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Vikki's dialog has been rewritten to better direct and to allow you to get ready for the attacking undead.</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">There are now on screen messages for each of the zombie waves within "Charnel Hollow".</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Dolly should put up more of a fight now. (She is now heroic, but by using the attacking plants the fight is solo.)</span></span></div></li><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Setri Lur'eth now allows you time to read all of her dialog at the end of the quest "Survive the Night".</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">QUESTS</span></span></p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">The mission “Tower of Frozen Shadow: Shadowed Corridors - Library Facilitarians” should now only require killing 5 targets.</span></span></div></li></ul>