View Full Version : traumatic swipe necessary?
Vieray
09-14-2011, 12:51 PM
<p>Don't really know how to frame my question but because I'm just reaching 90 and don't have all the shiny equipment with dps mod on it I am considering the following aa spec in the rogue tree to try and stack all the damage enhancing stuff I can.</p><p><a href="http://beetny.com/eq2aa/?GU61;i02s144a@184a144a@144a@11@388@32" target="_blank">http://beetny.com/eq2aa/?GU61;i02s1...@144a@11@388@32</a></p><p>Basically I've sacraficed Traumatic Swipe and Coule to get the dps enchancement from the sta tree. I am wondering if this is worth it or if I will be expected it have traumatic swipe as it may be helpful for any of the group content I'd like to start running in Velious. I know dps is the main reason to have a swash in the group so I figure the more of that I can do the better.</p>
Ryptide
09-18-2011, 01:03 PM
<p>For solo and heroic content Traumatic Swipe and Coule really are not necessary for the debuffs.</p>
OutcastBlade
09-23-2011, 07:01 PM
<p>With Traumatic Swipe(5% potency debuff) and our epic buff(10% spell damage debuff on one of our CAs), we can reduce the spell damage of a mob by 15%. Nice for dem hard hitting AEs.</p>
RingleToo
11-10-2011, 07:33 PM
<p>Rather late posting to this, but I don't read the Swashy forums much anymore. Just hasn't been anything going on with the swash class worth writing home about, so to speak. Anyway, I've been thinking about this, and a couple of things occured to me.</p><p>One, the reason most think that the "main reason to have a swash in the group" is dps is because most probably don't really understand/appreciate the debuffs the swashy brings to a fight I've always thought that the real value of the swash is not dps (which can be significant) but the offensive debuffs not to mention some decent defensive debuffs.</p><p>Two, Kanolith's post makes me wish there were a way, like w/dps, to calculate debuffs during a fight. It would be very interesting to see exactly how debuffs affected how much damage a mob did - or rather, how much less damage. I wondered if a generic chart showing percentages for different CA's, like Kanolith calculated, might be nice. But then it ocurred to me the chart probably wouldn't be all that useful - or maybe even feasible - because there are just too many variables that would affect how effective (or not) the debuffs would be.</p><p>Still, it's a nice day dream. Then, instead,of people trying to top the dps chart, everyone would want to be the best at debuffs lol</p>
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