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Faildozer
09-02-2011, 06:24 PM
<p>was to say they locked the thread... what a joke. At least let us know if there are some plans to fix this stuff or tell me to finish getting my zerker aa's so i can betray and start gearing him.</p>

circusgirl
09-03-2011, 03:58 PM
<p>Recent fixes for zerkers:</p><p><ul><li>Enhance: Berserk Rage and Enhance: War Cry have been merged into Enhance: Berserk.</li><li>The Alternate Advancement “Berserk” now applies to the group and stacks with other forms of Berserk.  The damage per second and attack speed values have been increased.</li><li>Focus: Destructive Rage now applies correctly to the PvP Multi-Attack Chance.</li><li>Cyclones now also the casting speed of area effect combat arts.</li><li>Gut Roar now absorbs all physical damage for 3 seconds and casts in 0.25 seconds.</li><li>Perseverance now triggers when the Berserker falls below 50% health and grants a low chance to Stoneskin physical attacks after it triggers.</li><li>Enhance: Weapon Counter now also improves the Crit Bonus of Counterattack.</li><li>Enhance: Open Wounds now also improves the Crit Bonus of Open Wounds.</li><li>Enhance: Rampage now also improves the Crit Bonus of Rampage.</li><li>Enhance: Chaos now also adds Elemental, Noxious and Arcane mitigation to Chaos.</li><li>Enhance: Vision of Madness also applies damage reduction while Madness is active.</li><li>Cooperative Strike does not kick in until 6 seconds after adds spawn</li><li>50% strikethrough removed from named mob's buff packages</li><li>Lots of AE encounters added in drunder/Plane of War</li></ul></p>

LygerT
09-03-2011, 06:08 PM
<p>so it's obvious they have been taking notes but i dislike that it takes 6 months to be addressed.</p><p>moderators are not developers by the way.</p>

Triste-Lune
09-03-2011, 06:25 PM
drop in the ocean. those fix are nowhere close to what was needed.

Landiin
09-03-2011, 06:46 PM
I don't play my guard any more but I heard one saying they beefed the Sk back up, with more DPS, HP and Def. Is this true and they left you guys in limbo?

Faildozer
09-03-2011, 06:54 PM
<p>haha true, only red response in the other thread. The zerkers still need more love as do crusaders.</p>

LygerT
09-03-2011, 07:51 PM
<p>the initial fixes were in the AA trees, hopefully the rest comes soon when they focus on the mythicals and class abilities. hoping anyways.</p>

circusgirl
09-04-2011, 10:08 AM
<p>Yup, another round of rebalancing coming soon with the mythicals.</p>

Anurra
09-05-2011, 04:43 PM
<p>I can't say I am hopeful for this "rebalancing" Paladins will get. I sort of dread it.</p>

Yimway
09-08-2011, 02:00 PM
<p><cite>Faildozer@Permafrost wrote:</cite></p><blockquote><p>was to say they locked the thread... what a joke. At least let us know if there are some plans to fix this stuff or tell me to finish getting my zerker aa's so i can betray and start gearing him.</p></blockquote><p>red name != dev</p><p>That really gets on my nerves.  Volunteer moderaters on a power trip are not developers.  Comunity managers are not developers.  Producers are not developers.  etc.</p>