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View Full Version : Ninja Buff of Twin Idols of Zek


sev12412512512
08-26-2011, 07:20 AM
<p>So, the patch message indicated the Twin Idols of Zek (Heroic Temple of Rallos Zek, Challenge) encounter was being changed to the tune of "rocks should show up more closely to when damage was applied."</p><p>Any reason the encounter received multiple other changes that have added significantly more challenge to this encounter from before? Since GU61, when you get hit by a rock, it now (1) flings me the opposite way from what it used to (used to fling me away from the group, now it flings me at other group members), and then (2) it stunlocks 1-2 seconds.</p><p>Also, (3) we were encountering a ton of instances of rocks falling on people that they did not get text for. There were also rocks landing around us with nobody even standing there. Can you please confirm it is intended that there are rocks which do not necessarily target or notify a client via the usual text?</p><p>On a side note, thank you for fixing the termination of the falling rocks on the killing of the 2nd idol. As much fun as it was to set it to leader only loot beforehand and let my group run around like headless chickens for a while, I think it is better this way.</p>

Emperors
08-26-2011, 09:19 AM
<p>My own feedback:</p><p><span ><p>1) The amount of screen shaking is still way too much.  After about 2 minutes, the rocks are dropping frequently enough that the screen is almost constantly shaking.  Makes me noxious just looking at the screen at that point.</p><p>2) The hitbox on the named seems a bit small for their size.  Due to the nature of this fight and not wanting to be really close to other players a slight increase in size for this would be beneficial to melee players not wanting to be really close to others.</p><p>3) Rocks should not drop on pets.  This penalizes certain classes and most likely forces them to sit out of this fight because having them increases the difficulty of the fight.</p><p>4) Rocks should not drop on corpses or knockback corpses.  It is really annoying to try to rezz someone only to have their corpse bounced out of range.</p><p>5) The white text that announces who the rock is going to drop on should be changed so that it broadcasts to all players.</p></span></p>

Xenxex
08-26-2011, 11:53 AM
<p>Still killed it np, but the sudden rocks without messages blows goats. The addition of the trauma that roots you in place can be pretty killer if you happen to have had double boulder text back to back. However problem with this is that all of the boulders are not giving text so it makes people die from lack of warning.</p>

LardLord
08-26-2011, 01:35 PM
<p>Yeah, I much preferred the pre-patch version.  The rocks doing their damage before the animation wasn't really an issue.</p>