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View Full Version : Templars/Inq and a Raid-Wide Heal


Gennifer
08-25-2011, 10:15 AM
<p>Please give us something - other healers can do everything better. No one cares about my block buffs anymore or my Sanctuary. Shamans and their group ward plus all their heals get eaten first before my Repent is ever touched (and they get that <a href="mailto:d@mn">d@mn</a> barking dog all the time. My hammer isn't a perma pet, out all the time), druids and their dps PLUS multiple group heals and cures. I have one group heal (on a cool down which feels like years in a raid) and one group cure, also on a cooldown (which feels like centuries in a raid). Give templars/inq one thing that other healers don't have - a raid-wide heal. Put it on a 15 minute cooldown, I don't care. I thought clerics were supposed to be the MAIN healers because they're....CLERICS. But you don't need more than one in a raid. You can fill the raid with druids and shamans if you want. Give us a raid-wide heal. Please.</p>

Kizee
08-25-2011, 10:36 AM
<p><cite>Gennifer wrote:</cite></p><blockquote><p>Please give us something - other healers can do everything better. No one cares about my block buffs anymore or my Sanctuary. Shamans and their group ward plus all their heals get eaten first before my Repent is ever touched (and they get that <a href="mailto:d@mn">d@mn</a> barking dog all the time. My hammer isn't a perma pet, out all the time), druids and their dps PLUS multiple group heals and cures. I have one group heal (on a cool down which feels like years in a raid) and one group cure, also on a cooldown (which feels like centuries in a raid). Give templars/inq one thing that other healers don't have - a raid-wide heal. Put it on a 15 minute cooldown, I don't care. I thought clerics were supposed to be the MAIN healers because they're....CLERICS. But you don't need more than one in a raid. You can fill the raid with druids and shamans if you want. Give us a raid-wide heal. Please.</p></blockquote><p>If you are a templar asking for a raid wide heal over a second group cure than you are crazy.</p><p>Let the other healers heal their groups.... I much rather be able to keep up with the stupid amounts of cures needed these days which tick so fast that it is almost impossiable to single target cure them.</p><p>It always boggled me why the offensive healers (inquis) got the second cure while the defensive healers (templars) didn't.</p>

Banditman
08-25-2011, 11:13 AM
<p>The only thing that might be interesting from a Templar perspective is to allow them to cast Glory on anyone in the raid.</p>

Talathion
08-25-2011, 11:24 AM
<p>Inquisitors are the best healers in the game.</p>

TheGeneral
08-25-2011, 11:33 AM
<p>If you are only running with one plate healer in your whole raid... Your other healers are either stoopid awesome, or you are not raiding much more than a few easy mode mobs.</p>

thegriss
08-25-2011, 11:45 AM
<p>No thank you. If they give Inq a raid wide heal they will have to take something away in return and im happy the way we are. </p><p>Edit: They just need to give Temps a lower cooldown on there group cure or a second group cure so they will stop crying nerf at us Inq.</p>

Gungo
08-25-2011, 12:56 PM
<p>Give templars an AOE immune pet that runs around and rezzes people =PFix thier sacrifice HEAL to mitigate the health cost again. (in other words make it useful)Give templars a group 20% damage reduction ability on a fast recast. (see brawlers stonecold AA for example)</p><p>This makes them defensive healers again worth using and a useful utility pet that saves time and dirges/clerics from running around trying to find someone to rezz.</p>

LardLord
08-25-2011, 01:16 PM
<p>Templars have all the tools they need to be great defensive healers, but many guilds just find that they don't need a great defensive healer for most of the content so far this expansion, at least if they're using Brawler tanks.</p>

Yimway
08-25-2011, 01:19 PM
<p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p>Templars have all the tools they need to be great defensive healers, but many guilds just find that they don't need a great defensive healer for most of the content so far this expansion, at least if they're using Brawler tanks.</p></blockquote><p>They could use a bit more on cures to be a 'great defensive healer'.  But I agree most people are realizing you really don't need a defensive healer this xpac.</p><p>I'm not sure why we stack all the extra cures on the more offensive healers, never really understood that.</p><p>And just to re-itterate what others said, Inqs need nothing they are already insane.</p>

Rageincarnate
08-25-2011, 01:22 PM
<p>hah, what inq need is the ability to stack 100% with other inquis ! </p>

thegriss
08-25-2011, 01:24 PM
<p><cite>Rageincarnate@Unrest wrote:</cite></p><blockquote><p>hah, what inq need is the ability to stack 100% with other inquis ! </p></blockquote><p>All Inq group would be sexy</p>

LardLord
08-25-2011, 01:33 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>They could use a bit more on cures to be a 'great defensive healer'. </p></blockquote><p>Eh, they're pretty amazing as is.  I guess you could say Wardens have an advantage in that they can more easily solo heal tank groups while being just about as good as Templars in duo healing situations...maybe.</p>

Khiah
08-25-2011, 01:34 PM
<p>Seriously a raidwide heal? Do you realize how big of a heal that would need to be? Take a look at your grp heals, spread that out over 4 grps .. it may look good for you on your heal parse but it would be spread so thin its not truely helping anyone. And check out inquis cures compared to any other healers, theyre beast and at alot of times its those quick cures that are saving the raid. Your heals are still great. Just because a shams heals have to get used before yours doesnt mean those direct heals arent what saved raid from wiping. Every healer has their role, stop looking at the parse and just fill your roll. If you killed the mob got some good loot you played your roll and job well done.</p>

Gennifer
08-25-2011, 02:02 PM
<p>Ok, no raid-wide heal or cure? Then, take away the cooldown on my ONE group heal and my ONE group cure. Make my templar have something to keep up with other healers. Oh yes, also, take away the long cast time on my non-reactive heals. Because by the time my non-reactive hits someone they are either dead or even BETTER - some druid has already group healed them. DO SOMETHING FOR TEMPLARS.</p>

Gennifer
08-25-2011, 02:12 PM
<p><cite>khiahh wrote:</cite></p><blockquote><p> Every healer has their role, stop looking at the parse and just fill your roll. If you killed the mob got some good loot you played your roll and job well done.</p></blockquote><p>I don't look at the parse. My guild does. I am having to validate why they shouldn't just take an extra druid with instead of having a templar at all. So, if they don't want templars, I don't get to kill the mob and get loot or play my roll at all. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Yimway
08-25-2011, 02:23 PM
<p><cite>Gennifer wrote:</cite></p><blockquote><p>I don't look at the parse. My guild does. I am having to validate why they shouldn't just take an extra druid with instead of having a templar at all. So, if they don't want templars, I don't get to kill the mob and get loot or play my roll at all. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>We only run templars cause we love the templars we have.  If they quit and we were presented with what classes to recruit, they'd be replaced with Inqs in 99% of scenarios in which we raid.  I'm quite sure we'd be more successful today if they had already betrayed, but I'm not going to dictate to them what to play.</p>

Banditman
08-25-2011, 02:28 PM
<p><cite>Gennifer wrote:</cite></p><blockquote><p><cite>khiahh wrote:</cite></p><blockquote><p> Every healer has their role, stop looking at the parse and just fill your roll. If you killed the mob got some good loot you played your roll and job well done.</p></blockquote><p>I don't look at the parse. My guild does. I am having to validate why they shouldn't just take an extra druid with instead of having a templar at all. So, if they don't want templars, I don't get to kill the mob and get loot or play my roll at all. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>If you are getting beat by Druids as a Cleric:</p><p>1.  You are significantly less geared than the Druids.</p><p>2.  You are doing something horribly wrong.</p><p>It's one of the two.  Or both.</p>

LardLord
08-25-2011, 02:47 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>If you are getting beat by Druids as a Cleric:</p><p>1.  You are significantly less geared than the Druids.</p><p>2.  You are doing something horribly wrong.</p><p>It's one of the two.  Or both.</p></blockquote><p>Or the Druid is solo healing while the Templar is duo healing.  Or there's a high amount of constant AE damage from the encounter. </p><p>Any guild is silly to look at a heal parse to judge healers.  As a Templar you should be in a tank group, and you should time your ward(s) and other saves to counter spike damage.  Generally speaking, your HPS over the course of an encounter is completely irrelevant as a Templar (and as a healer in general, but especially as a tank healer).  It's all about how you handle the few seconds every minute when the tank is in the most danger of dying.</p><p><strong>EDIT:</strong> I'm talking about using your saves proactively when you see a deadly AE casting or at difficult times in the script of the encounter.  Countering spike damage does not mean waiting for the tank to spike and then reacting.</p>

Crismorn
08-25-2011, 03:17 PM
<p>hps is a joke and only useful for testing items.</p><p>2nd group cure wont magically make Templars more sought out and the reason Inq are popular right now is they are easy to play, easymode raid content negates any need for defensive classes and Templars require a great deal fo class knowledge to suceed on and Inquis require ~1-2 hotbars worth of hea/cure abilities in order to suceed.</p>

Bruener
08-25-2011, 04:26 PM
<p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p>Templars have all the tools they need to be great defensive healers, but many guilds just find that they don't need a great defensive healer for most of the content so far this expansion, at least if they're using Brawler tanks.</p></blockquote><p>Nail on head.</p>

p3t3rl1
08-25-2011, 07:07 PM
<p>The expansion is very heavy on cures. Inqs are great in any group. They can solo curel the group or pair up with any other non cleric healer and still do great while adding alot of dps. Templars have 1 group cure. Having one in group with a shaman makes the curing in that group bad unless both healers have a system worked out. </p><p>Would I take a druid over a templar? If the fight is cure heavy, ya I might. and most of the fights in this xpack is pretty cure heavy. </p>

Rick777
08-26-2011, 11:54 AM
<p><cite>Gennifer wrote:</cite></p><blockquote><p>Ok, no raid-wide heal or cure? Then, take away the cooldown on my ONE group heal and my ONE group cure. Make my templar have something to keep up with other healers. Oh yes, also, take away the long cast time on my non-reactive heals. Because by the time my non-reactive hits someone they are either dead or even BETTER - some druid has already group healed them. DO SOMETHING FOR TEMPLARS.</p></blockquote><p>All templars need is a 2nd group cure, or faster reuse on their only group cure.  The problem is that the content has detriments that are so unforgiving that raid leaders are preferring the healer classes who can trivialize cures and the defensive powers of the Templar are just not needed anymore so they can go with a weaker healer who trivializes curing.  Other than that Templars are just fine, their group heal is just fine IMO, Templar lotto heals kinda blow, invol gift used to pwn in SF and it's just meh in DOV, our arcane ward is now useless other than to proc wards, and we have SILLY stuff like disable smite wrath where we cast ANY heal/cure spell and our spell damage is reduced by 25%, but you know I'm ok with all of that if we just had some lovin in the cure department.</p>

Vlahkmaak
08-26-2011, 01:58 PM
<p>Inqys lagged far behind templars for a long time.  Very far behind.  Its one of the main reasons classes were opened up to both sides during RoK on the PVP servers.  The double cures are the main reason we all want inqys.  They have a unique ability to deal effectivelly with the back to back cures.   Perhaps add a faster cool down timer to the Templar AA choices?  </p>

Kizee
08-26-2011, 02:15 PM
<p><cite>Vlahkmaak@Nagafen wrote:</cite></p><blockquote><p>Inqys lagged far behind templars for a long time.  Very far behind.  Its one of the main reasons classes were opened up to both sides during RoK on the PVP servers.  The double cures are the main reason we all want inqys.  They have a unique ability to deal effectivelly with the back to back cures.   Perhaps add a faster cool down timer to the Templar AA choices?  </p></blockquote><p>That would be a good option.</p><p>I don't like getting stuck in a double healer group because I struggle with group cures when I was solo healing HM mobs last expansion. >.<</p>