PDA

View Full Version : ton of blue status, it's hard to understand


kuwappa
08-23-2011, 07:11 PM
<p><img src="http://img535.imageshack.us/img535/8090/testzj.jpg" width="845" height="915" /></p><p>-Attack Speed-Flurry Chance-Damage Per Second-Spell Weapon Damage Per Second-AE Autoattack Chance-Spell Weapon AE Autoattack Chance-Multi Attack Chance-Spell Weapon Multi Attack Chance-Block Chance-Crit Chance-Crit Bonus-Potency-Ability Reuse Speed-Ability Casting Speed</p><p>procs and etc etc..<img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>

arksun
08-23-2011, 07:14 PM
<p>lol, this update is going to be so horrible.</p><p>Hold on let me check my gear, hmmm okay so I have .02cb on this and this one has .26cb so thats an upgrade right? O wait i forgot about the .38MA mmmm so tempting.</p>

LardLord
08-23-2011, 07:23 PM
<p>Spell Weapon AE Auto-Attack Chance is way too long for a stat name.</p>

Corydonn
08-23-2011, 07:25 PM
<p>Scouts only on a healing spell? Nice Vaclaz HM shield.</p>

LardLord
08-23-2011, 07:27 PM
<p>Oration of Sacrifice?</p>

arksun
08-23-2011, 07:29 PM
<p>If this actually gets pushed through thursday, this maybe the biggest mistake SoE has ever made. I mean the fighter changes was like ..... wheeew dodged a bullet there, but this is just LoL.</p>

Deneir_Allaston
08-23-2011, 07:31 PM
<p>Heh, this is why they shouldve just combined Spell Weapon and Melee Weapon statistics into the one (original) statistic, as people have suggested in other threads, and then let those statistics effect either Melee Weapon based attacks or Spell Weapon based attacks equally. It would help cut down on the statistical redundancy people are seeing on items as they are right now quite a bit.</p>

Glenolas
08-24-2011, 12:46 AM
<p>But you have to admit, you're not confused by those green stats at all.  </p><p>See?  It's working.....</p><p>Getting rid of 3 green stats opened up the world to accepting 13 blue ones, all differing by .072 from similar gear. </p><p>Looks like they held up the GU for a couple of days just so that could make it to live.</p>

Hennyo
08-24-2011, 12:52 AM
<p><cite>Glenolas wrote:</cite></p><blockquote><p>But you have to admit, you're not confused by those green stats at all.  </p><p>See?  It's working.....</p><p>Getting rid of 3 green stats opened up the world to accepting 13 blue ones, all differing by .072 from similar gear. </p><p>Looks like they held up the GU for a couple of days just so that could make it to live.</p></blockquote><p>I only count 12 blue stats</p>

kuwappa
08-24-2011, 01:01 AM
<p><cite>Corydonn wrote:</cite></p><blockquote><p>Scouts only on a healing spell? Nice Vaclaz HM shield.</p></blockquote><p>yes, it sholuld be fix.and some items are mismatch procs, its weird.please do not force itmes to one class.<img src="http://img651.imageshack.us/img651/2896/test2wm.jpg" width="1146" height="599" />this itemization push to live 8/25? really? </p>

x82nd77
08-24-2011, 01:17 AM
<p>Holy heck.  I am going to need to add more classes this semester to even be smart enough to understand half of that stuff.  I shouldn't need to break out an excel spreadsheet and calculator just to see if something is an upgrade!  This is horrible!</p>

Sedenten
08-24-2011, 01:25 AM
<p>This would be the perfect opportunity to reintroduce that item ratings system that was scrapped a while back!!</p>

crackers_87
08-24-2011, 02:17 AM
<p><cite>kuwappa wrote:</cite></p><blockquote><p><img src="http://img535.imageshack.us/img535/8090/testzj.jpg" width="845" height="915" /></p><p>-Attack Speed-Flurry Chance-Damage Per Second-Spell Weapon Damage Per Second-AE Autoattack Chance-Spell Weapon AE Autoattack Chance-Multi Attack Chance-Spell Weapon Multi Attack Chance-Block Chance-Crit Chance-Crit Bonus-Potency-Ability Reuse Speed-Ability Casting Speed</p><p>procs and etc etc..<img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p></blockquote><p>Thats my old Healer Shield !   ITS NOT FOR SCOUTS!</p>

Glenolas
08-24-2011, 03:25 AM
<p><cite>Hennyo wrote:</cite></p><blockquote><p><cite></cite>I only count 12 blue stats</p></blockquote><p>Gotcha.    For sure that makes all the difference.  </p><p>12 is clearly a lot more understandable.     Just look at that haze of blue text on those 3 items in the OP and then glance at the green stat line above it and you'll immediately see that if the green had 3 more stats,  we'd be confused for sure but like it is, it's crystal clear.</p>

Cratoh
08-24-2011, 04:38 AM
<p>The day I need to use decimal point micro management, spreadsheeets to work out gear etc and all that crap, ie, have stuff like this is the day I will look for another game, how horrible this is.</p>

ShadowMunkie
08-24-2011, 05:06 AM
<p>Lol this has happened once before want to know when?</p><p>I'll tell you when Melee and Ranged stats were seperate, when Crit chance was Melee Crit, Heal Crit, Spell Crit, Ranged Crit when there was Heal Mob, Spell Mod, Combat Art Mod, when there was Hostile CAsting Speed, Beneficial Casting Speed, Hostile Reuse, Ability Reuse, Beneficial Reuse...the list goes on with the stats the were merges into what we have today. There was no Crit Bonus or Potency back then, there was lots of other stats that made no sense.</p><p>Want to know what happened to all them?</p><p>I'll tell you, they merged them because it was too confusing for everyone and it made peoples eyes bleed more than this does. Does anyone remember how many stats they had had on scout gear back in the day?You had Melee Crit, Melee Double Attack, Range Crit, Ranged Double Attack, Attack Speed, Dps Mod, Combat Art Mod, Flurry, did I miss any? If you were a bard I'm sure you'd see Spell Crit, and Spell Mod on the items as well. This was not including Str, Agi, Wis, Int, and Sta all which did something back then for each class as well as each INDIVIDUAL resist, Magic Resist, Mental Resist, Divine Ressit, Poison Resist, Noxious Resist, Heat Resist, Cold Resist...then you had items with proc on them along with all these stats, it was terribad way worse than this, atleast now most stats have been merged into other stats to make it less painful.</p><p>Lets look at the stats for priest gear; mage gear should also have melee stats on them for enchanters because we have AA's dedicated to that, it should be a viable option for us even if its low balling stats like Spell Weapon blah.</p><p>Melee Multi AttackMelee Attack SpeedMelee DPS MobMelee FurryMelee AccuracyMelee AE Auto AttackSpell Multi AttackSpell Attack SpeedSpell DPS ModSpell FlurrySpell AccuracySpell AE AutoattackCasting SpeedReuse SpeedPotencyCrit BonusCrit ChanceCrit MitigationRecovery SpeedDouble CastBlock ChanceStrikethroughHate Mod</p><p>Did I miss any blue stats? Lets count them. That is a total of 23 stats that can possible end up on gear not including procs, does anyone not see the problem?</p>

Fitz
08-24-2011, 05:20 AM
This loot is so moronic. Combine melee and spell attack skills, or I'll rip my hair out.

kuwappa
08-24-2011, 06:52 AM
<p><cite>Fitz wrote:</cite></p><blockquote>This loot is so moronic. Combine melee and spell attack skills, or I'll rip my hair out.</blockquote><p>yes, melee and spell autoattack effects should be merge as autoattack category. this is clearly.many status only confused player.</p>

Cloudrat
08-24-2011, 07:39 AM
<p>OMG  I am sooo glad  I have gone into house decorating.   Just when I thought  my crafters were built  and it was safe to go back into adventuring  roflmao.</p>

Kenisha
08-24-2011, 09:21 AM
<p>For the life of me I do not understand why the stats were changed in the first place and made so complicated. Normally, I don't mind rolling with a few changes even when I don't agree with them or they nerf one of my characters. However, having spent years on EQ2 and then taking a short break and coming back recently, I'm baffled. My husband and I didn't even bother trying to play our old characters with all the stat changes. We just rolled new ones and are trying to learn this new system as we go. I'm wondering if the developers are planning on opening their own college offering degrees in stat management because I'm fairly certain I need a specialized degree for optimal utilization of this system.... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I know there is no chance of them rolling things back, but I do hope they realize soon that an overly complicated stat system is not going to entice new players and then spend some time figuring out how to simplify this and make it more user friendly.</p>

thegriss
08-24-2011, 09:35 AM
<p>  You people cry about consolidated stats, Cry about to many stats ect ect.  If you cannot comprehend how simple gear is reguardless of how many stats there are im sorry this game is to hard for you please move on to WOW or some other game.  If I wanted a dumbed down MMO WOW is right around the corner... Also all these "So hard to figure out stats"  are all compiled on your character sheet.   Go check it out its awesome... </p><p>Please let us true MMO players who like lots of stats so we can min/max enjoy them. So sick of omg whaaaa to much blue cant comprehend less than a paragraph of numbers and letters...  All this is what brought us to the current DOV dumbed down itemization.  Thank you SOE for giving us options again.</p><p>BTW if you think stats in this game are hard to figure out stay far far away from games like EVE online it might cause your brain to overload and shut down....</p>

Luhai
08-24-2011, 09:45 AM
<p>I'd really like to know the motivation behind these changes.</p><p>I mean - who came up with the idea to add like 12 different stats to a single item and what was his intention? In what way is this supposed to help players to decide if they rather choose Item A with 11 blue stats or Item B with 12 stats that are like 0.2% different from each other?</p><p>@Sorvex: I have played Eve for a year and I didn't have any problems at all to understand the mechanics. Unfortunately EQ2 has been simplified over the last 6 year a lot so this change does not make any sense at all.</p>

Banditman
08-24-2011, 09:47 AM
<p><cite>Sorvex@Oasis wrote:</cite></p><blockquote><p>  You people cry about consolidated stats, Cry about to many stats ect ect.  If you cannot comprehend how simple gear is reguardless of how many stats there are im sorry this game is to hard for you please move on to WOW or some other game.  If I wanted a dumbed down MMO WOW is right around the corner... Also all these "So hard to figure out stats"  are all compiled on your character sheet.   Go check it out its awesome... </p><p>Please let us true MMO players who like lots of stats so we can min/max enjoy them. So sick of omg whaaaa to much blue cant comprehend less than a paragraph of numbers and letters...  All this is what brought us to the current DOV dumbed down itemization.  Thank you SOE for giving us options again.</p><p>BTW if you think stats in this game are hard to figure out stay far far away from games like EVE online it might cause your brain to overload and shut down....</p></blockquote><p>While I generally am in favor of a more complex system, I think this is somewhat over the top.  They should simply give these Mages and Priests weapons which use the existing combat mechanics.  There *really* is no need to add all the new stats when we have perfectly function stats *which do the same thing* already in the game.</p><p>Now, if you are a dedicated forum reader, you will know that I am a *big* fan of EVE.  If I had the money and time to play two games, EVE would be that second game.  I played it for a couple years and it's a *fantastic* game.  However, comparing the EVE skill tree to EQ2 is blatantly unfair to both games.  In EVE, you slowly build skills which then build additional skills on top, sort of pyramid fashion.  In short, as you "progress", what you already understand is then built on top of.  It's a great system.  Many of the concepts are even similar if you can make the terminology adjustment.</p><p>However, once you have the concepts understood, it really does get a LOT simpler.  The same concepts apply from Frigate to Titan.  I could go on and on about that game, because very frankly, the EQ2 team could learn a LOT from the way that dev team works and interacts with it's community.</p>

Nijia
08-24-2011, 09:50 AM
<p><span style="color: #cae0e6; font-family: verdana, arial, helvetica, sans-serif; background-color: #15262b;"><em>> EQ2 has been simplified over the last 6 year a lot so this change does not make any sense at all.</em></span></p><p>Good point.</p><p>This is a bit scary, even to this lowly level 65 character.</p><p>I wish there is something to look forward to, new blue stats unlocking at new tiers, instead of getting tiny percentages that don't add flavor to the item.</p>

thegriss
08-24-2011, 10:14 AM
<p><cite>Banditman wrote:</cite></p><blockquote><p>While I generally am in favor of a more complex system, I think this is somewhat over the top.  They should simply give these Mages and Priests weapons which use the existing combat mechanics.  There *really* is no need to add all the new stats when we have perfectly function stats *which do the same thing* already in the game.</p><p>Now, if you are a dedicated forum reader, you will know that I am a *big* fan of EVE.  If I had the money and time to play two games, EVE would be that second game.  I played it for a couple years and it's a *fantastic* game.  However, comparing the EVE skill tree to EQ2 is blatantly unfair to both games.  In EVE, you slowly build skills which then build additional skills on top, sort of pyramid fashion.  In short, as you "progress", what you already understand is then built on top of.  It's a great system.  Many of the concepts are even similar if you can make the terminology adjustment.</p><p>However, once you have the concepts understood, it really does get a LOT simpler.  The same concepts apply from Frigate to Titan.  I could go on and on about that game, because very frankly, the EQ2 team could learn a LOT from the way that dev team works and interacts with it's community.</p></blockquote><p>The only stats I can understand combining are the melee/spell attack stats other than that I welcome anything I can get because being a melee priest in DOV has been a sad situation gear wise.</p>

NardacMM
08-24-2011, 10:19 AM
<p><span style="color: #ff0000;">More ability to customize your character through blue (and green!) stats is good.</span></p><p>But creating caster versions of stats that already exist is ridiculous.</p><p>Instead of 0.8% AE Autoattack and 0.4% Spell AE Autoattack, just use 0.8% AE Autoattack.  If you're finding that it's giving casters too much dps, then reduce their damage.</p><p>Multi Attack and Spell Multi attack differs by 0.1%? come on.....</p>

Boli32
08-24-2011, 11:24 AM
<table style="padding-left: 60px;" cellspacing="0" frame="VOID" rules="NONE"><colgroup><col width="256"></col></colgroup> <tbody><tr><td width="256" height="17" align="LEFT"><span style="color: #ffffff;">Mitigation</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #ffffff;">Protection</span></td></tr> <tr><td height="17" align="LEFT"></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Strength</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Agility</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Stamina</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Wisdom</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Intelligence</span></td></tr> <tr><td height="17" align="LEFT"></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Noxious Resist</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Elemental Resist</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Arcane Resist</span></td></tr> <tr><td height="17" align="LEFT"></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Defence</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Parry</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Weapon Skills</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ff00;">Casting Skills</span></td></tr> <tr><td height="17" align="LEFT"></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Melee Multi Attack</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Melee Attack Speed</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Melee DPS Mob</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Melee Furry</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Melee Accuracy</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Melee AE Auto Attack</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Spell Multi Attack</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Spell Attack Speed</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Spell DPS Mod</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Spell Flurry</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Spell Accuracy</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Spell AE Autoattack</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Casting Speed</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Reuse Speed</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Recovery Speed</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Spell Reuse Speed</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Combat Art Reuse Speed</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Potency</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Crit Bonus</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Critical Chance</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Critical Mitigation</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Double Cast</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Block Chance</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Strikethrough</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Hate Mod Increase</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Hate Mod Decrease</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Ability Modifier</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Mitigation Increase</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Increase in Riposte Damage</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Increase chance of riposte</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Riposte/parry chance</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Dodge Chance</span></td></tr> <tr><td height="17" align="LEFT"><span style="color: #00ffff;">Increase Minimum Deflection Chance</span></td></tr> <tr><td height="18" align="LEFT"><span style="color: #00ffff;">Resistability</span></td></tr></tbody></table><p>I think that is all possible stats you can have on a piece of an equipment not counting adorns slots or procs/set bonuses.</p><p>Including all stats and given enchanters will still want melee stats for max DPS; clerics will look at protection values and block% on bucklers and melee priests will desire combat art reuse you can work out that the number of stats each class wants is as follows:</p><p>Crusaders: 37Inquistor:34Warriors/Brawlers/Templar: 33Warden/Mystic: 32Fury/Defiler/Enchanter: 31Bard:26Sorcerers/Summoners: 24Predators/Rogues: 22</p><p>Quite a variance I think you'll agree and one which has never been addressed properly sinec the start of the game.</p><p>Whilst I love the variance of gear which used to drop sometimes I just wish they'll give us pieces of armour with like 50 "creation slots" and we built our own gear that way you could have things like casting AND melee skills on crusader/bard gear</p>

JazzMaus
08-24-2011, 11:39 AM
<p>I thought SOE was trying to make things <strong>LESS</strong> confusing for new players.</p><p>But since there probably aren't a lot of truly <strong>NEW</strong> players any more .... I'm not sure what the issue ever was to begin with.</p>

Deneir_Allaston
08-24-2011, 11:41 AM
<p>Pretty good list Boli, only thing you left out I can think of is Accuracy heh. As for the create your own gear kind of idea, thats pretty much what we are going to eventually have with the "Item Reforging" I think, which is due in the next Expansion.</p><p>If the Item Reforging works out OK you could see some scouts, like Bards for example reforging some of the basic Scout gear from various instances to include things like Casting Speed in place of less desirable statistics, things might turn out alright down the road if that is actually how it works.</p>

Banditman
08-24-2011, 11:46 AM
<p><cite>Boli@Splitpaw wrote:</cite></p><blockquote>{stuff}</blockquote><p>I appreciate what you are trying to do, but your list of who needs what is not even remotely accurate.  Just in perusing two I found myself coming up with a great deal more "desired" stats.  It's really not important to the overall point the thread is trying to make either, but there it is.</p>

thegriss
08-24-2011, 11:53 AM
<p>I have to look back and find all the DOV /cry threads where many people that are in this thread now where complaining about stats being to simple with DOV release.  SOE we know you are trying but no matter what this player base is going to cry fail no matter what you do to gear. Not enough stats /rant to many stats /rant I mean lol. </p><p>More stats will mean more flexibility come reforging time im sure.  Maybe im bias because I am a melee priest and we are finally getting what we want. I guess other classes dont see it this way because they have gotten the stats they wanted to begin with.</p>

Boli32
08-24-2011, 12:15 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>Boli@Splitpaw wrote:</cite></p><blockquote>{stuff}</blockquote><p>I appreciate what you are trying to do, but your list of who needs what is not even remotely accurate.  Just in perusing two I found myself coming up with a great deal more "desired" stats.  It's really not important to the overall point the thread is trying to make either, but there it is.</p></blockquote><p>perhaps not precisely on the exact topic more a gripe of my own which I noticed when I compiled that list.</p><p>Either way its insane how many different stats you can have sometimes.... oh and accuracy is now "melee accuracy" and "spell accuracy"... unsure if strikethrough will be split as well but unlikely.</p><p>... and *sniggers* just noticed I wrote melee furry <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Trensharo
08-24-2011, 12:29 PM
<p><cite>Sorvex@Oasis wrote:</cite></p><blockquote><p>  You people cry about consolidated stats, Cry about to many stats ect ect.  If you cannot comprehend how simple gear is reguardless of how many stats there are im sorry this game is to hard for you please move on to WOW or some other game.  If I wanted a dumbed down MMO WOW is right around the corner... Also all these "So hard to figure out stats"  are all compiled on your character sheet.   Go check it out its awesome... </p><p>Please let us true MMO players who like lots of stats so we can min/max enjoy them. So sick of omg whaaaa to much blue cant comprehend less than a paragraph of numbers and letters...  All this is what brought us to the current DOV dumbed down itemization.  Thank you SOE for giving us options again.</p><p>BTW if you think stats in this game are hard to figure out stay far far away from games like EVE online it might cause your brain to overload and shut down....</p></blockquote><p>WoW has ratings for most of its stats so sadly it requires more intelligence to divulge gear stats than here.  Most stats in this game are flat percentages.  What the game simply needs to do is give you a summary of what you gain or lose when you examine an item.  That would make it easier to see whether or not you want it as an upgrade.</p>

Gungo
08-24-2011, 12:36 PM
<p>They need to simply merge the melee and spell auto atk stats.and then adjust the auto atk modifer of individual classes such as casters and priests so they do not have an overpowered auto atk.</p><p>The end.</p>

ZUES
08-24-2011, 12:45 PM
<p>To be honest I like it. What good are all these cap changes if the current gear resricts our ability to acheive them? Scout haste (example)? My dirge has gloves with haste (rygor gloves). Thats about the only item I can think of. How can I ever acheive cap if it's only on gloves? I'm glad to see them making changes to all the item slots.</p>

slippery
08-24-2011, 01:32 PM
<p><cite>Stabb@Unrest_old wrote:</cite></p><blockquote><p>To be honest I like it. What good are all these cap changes if the current gear resricts our ability to acheive them? Scout haste (example)? My dirge has gloves with haste (rygor gloves). Thats about the only item I can think of. How can I ever acheive cap if it's only on gloves? I'm glad to see them making changes to all the item slots.</p></blockquote><p>It's not only on gloves, my dirge has 98.3 Attack Speed solo. Then you count in buffs from other classes, proc's, and things like CoB, and you can quite easily pass the 200 cap.</p><p>To everyone else, having spell and melee auto attack stats is completely unnecessary and redundant. You don't need to give mages less auto attack mods, they already have an incredibly terrible auto attack table as it is. They won't do dung for auto attack dps.</p>

CorpseGoddess
08-24-2011, 01:46 PM
<p><cite>Koinoo@Crushbone wrote:</cite></p><blockquote><p>This would be the perfect opportunity to reintroduce that item ratings system that was scrapped a while back!!</p></blockquote><p>Bait and switch, toots.  Bait and switch.</p><p>Make'em beg for what they didn't want before.</p>

Surculus
08-24-2011, 05:19 PM
<p>If people b$%*h too much about the complexity of this game too much and force the devs to dull it down then we're one step closer to WOW. Keep it up guys.</p>

Talathion
08-24-2011, 05:23 PM
<p>Please... for the... ROUND Things to either 0..or 1.</p>

Velenda
08-24-2011, 06:09 PM
<p>Errrm...</p><p>That looks really confusing. </p><p>I mean I know some folks like to crunch numbers...but some of us just want a simple 'this is more uber' kind of readout, and I can't even begin to wrap my head around what any of it means.</p><p>I'm not 'stupid'.  </p><p>I just dont understand the need for fractions, <span style="font-size: small;">and </span><span><span style="font-size: small;">c</span><span style="font-family: sans-serif; font-size: 13px; line-height: 19px;"><span style="font-size: small;">omputational complexity theory, in gear stats</span><span style="font-size: medium;">.</span></span></span><span style="font-family: sans-serif; font-size: 13px; line-height: 19px;">o_O</span></p>

The_Cheeseman
08-24-2011, 06:15 PM
<p>For me, it isn't the number of stats that is the problem, it's the fact that they want to add 0.2% of ALL of them to each item. I am all for min-maxing, but the items make no rational sense. They are literally just a pile of randomized stats in trivial amounts. I'd much rather choose between a pair of items that have a significant amount of 2 or 3 featured stats than items that seem like they were rolled in glue and then dipped in the stat vat.</p>

Regholdain
08-24-2011, 06:41 PM
<p>I wish the AA trees gave you options to modify what stats you wanted your character to have, what abilities you wanted to focus in (or style of play, so to speak), rather than having to rely on itemization for all of that.  That way you could actually focus your character into the niche role you wanted to fill.  Item bonuses should just allow you to tweak your chosen niche.</p><p>I agree with other posters. Use round numbers, not decimals and fractions. Why are you doing all of these hours of work for fractions of stats on gear?  It doesn't make sense.  If something highter than "0.2" is too much, than for goodness sake just don't add the blue mod to it.  All of these negligable stat increases can't possibly serve to enrich the game mechanics or gameplay whatsoever.</p><p>On the other hand, the only way I could see all of this minutiae actually making sense is if the intention is that all characters will always go over all of the combat caps, and so the extra amounts are to help that effort so that people see the result of the new mechanics no matter what playstyle they are running on. That way the features that the new mechanics offer will be visible from the ground up, whether you are on an alt or a main, playing casual or raiding. I have no idea how the mechanics work or what the "overcaps" are, etc., but this would be the only way I can see all of that making sense, and only if it really made an impact - and not a miniscule one - on gameplay. If they are putting this kind of work into it, I can only assume they think it will enrich the gameplay and have a decent impact at the same time. Otherwise, why spend the money to have the devs do it?</p>

kuwappa
08-24-2011, 09:56 PM
<p><cite>Deverel@Antonia Bayle wrote:</cite></p><blockquote><p><span style="color: #ff0000;">More ability to customize your character through blue (and green!) stats is good.</span></p><p>But creating caster versions of stats that already exist is ridiculous.</p><p>Instead of 0.8% AE Autoattack and 0.4% Spell AE Autoattack, just use 0.8% AE Autoattack.  If you're finding that it's giving casters too much dps, then reduce their damage.</p><p>Multi Attack and Spell Multi attack differs by 0.1%? come on.....</p></blockquote><p>yeah, some status (flurry, AoE melee, double cast, extra ticks of DoT, Strikethrough, etc) is good flavor. I like them.but...NEW spell autoattack is completely waste of resource.( spell auto attack should same as range attack. It can balance if that reduce dmg rate)I remember there were many of critical chance. melee crit, range crit, dmg spell crit, heal crit.devs, do you want make this again?please add unique flavors and me excite<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>