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View Full Version : 2 handers broken on test, missing red slots, AND Multi-Attack!


Talathion
08-23-2011, 12:09 PM
<p><img src="http://img838.imageshack.us/img838/1939/78004649.png" /></p><p>This sword needed 2 Red slots and 2 white slots to compete with 2 one handers, but now it has 0 red slots, and is missing like 40% MA, on Live this Sword has 60% Multi-Attack And 1 Red Slot :/</p>

Buzzing
08-23-2011, 12:15 PM
<p>Sweet thanks for catching that, need my two hander to work right or would cry a little lol.</p>

thegriss
08-23-2011, 12:15 PM
<p>Looks like all other DOV items before they fixed them. Im sure they are just doing the item rework and it isnt finished yet.  Remember last week when they said they would not be including DOV items in the update and the S**T hit the fan? Seems they are taking the extra few days they have added to the GU release date and fixing DOV items.</p><p>2h hammers need melee stats to!!</p>

Talathion
08-23-2011, 12:15 PM
<p>Wrists/Fabled Items! Missing MA!</p><p><img src="http://img710.imageshack.us/img710/3018/59748077.png" /></p>

Fitz
08-23-2011, 12:16 PM
<p>If you're paying attention to the forums, a ton of items are getting a revamp, including red adorns. I don't hear you complaining about the massive cb and potency buff, alongside the over 100 pt sta/str buff.</p>

Geothe
08-23-2011, 12:17 PM
<p>They did a lot of changes to that.Current version on live:<img src="http://eq2.xanadu-community.com/images/items/4173.png" width="271" height="338" /></p><p>So a massive increase on the green stats. Slight increase on DPS/AEMA majorly nerfed. Crit Chance major nerf.CB and Pot increased.And of course loss of a red slot.I truely dont understand what the heck Devs are doing causing all of these random and horrible changes to current DoV gear.</p>

Buzzing
08-23-2011, 12:19 PM
<p><cite>Fitz wrote:</cite></p><blockquote><p>If you're paying attention to the forums, a ton of items are getting a revamp, including red adorns. I don't hear you complaining about the massive cb and potency buff, alongside the over 100 pt sta/str buff.</p></blockquote><p>no complaint at all, especially if all the weapons become comparable in this way =). just need two handers to compare to duel wield (for fighter, scouts can have there 600 multi attack)</p>

Talathion
08-23-2011, 12:22 PM
<p><img src="http://img710.imageshack.us/img710/2041/29165130.png" /></p><p>Missing a Yellow Slot And Critical Bonus:</p>

Flamewi
08-23-2011, 12:22 PM
<p>One nice thing about devs taking red slots off items... More stuff to transmute since obviously no one's going to use the garbage.</p>

thegriss
08-23-2011, 12:23 PM
<p>Also I would not be suprised if they lower multi attack across the board due to the fact they they seem to be raising the Green stats, Pot and CB by alot on all items in DOV.  It will make a bigger mess of things yes but they are basically rebalancing nearly everything atm.  Most DOV EM content is to easy as is and after this GU it will be near effortless to do with 2 groups.</p>

Fitz
08-23-2011, 12:25 PM
<p>It's pretty crystal clear that MA and crit are being revamped. Stop the panic; it's unproductive. Your MA levels will drop significantly, which is probably the way the devs are addressing the silliness with MA right now. Linking only the things you've lost, Tala, also makes you look incredibly needy. Stop focusing on your "Waaaaaaah" attitude, and look at what you're getting.</p>

Talathion
08-23-2011, 12:26 PM
<p><cite>Sorvex@Oasis wrote:</cite></p><blockquote><p>Also I would not be suprised if they lower multi attack across the board due to the fact they they seem to be raising the Green stats, Pot and CB by alot on all items in DOV.  It will make a bigger mess of things yes but they are basically rebalancing nearly everything atm.  Most DOV EM content is to easy as is and after this GU it will be near effortless to do with 2 groups.</p></blockquote><p>Well to even COMPARE to "2 One Handers" ALL two-handers need Multiple slots And More damage and More Multi-Attack!</p><p>This change is bad :/</p><p>THE ITEM IS BUGGED like the shields on test, the shields lost Multi-Attack too, they had to fix them.</p>

Buzzing
08-23-2011, 12:31 PM
<p><cite>Fitz wrote:</cite></p><blockquote><p>It's pretty crystal clear that MA and crit are being revamped. Stop the panic; it's unproductive. Your MA levels will drop significantly, which is probably the way the devs are addressing the silliness with MA right now. Linking only the things you've lost, Tala, also makes you look incredibly needy. Stop focusing on your "Waaaaaaah" attitude, and look at what you're getting.</p></blockquote><p>I would be stoked if MA was toned down by a lot actually, would even out the playing field some. Replaceing it with Crit Bonus would a much better way to scale the damage everyone can do.</p><p>requiring 270+ in crit is an interesting way to force you to update gear to compete in new content without completely breaking old content. Would be nice if Crit chance was on more items so that you could gradually build it but a revamp is a bit over the top. I'm guessing there isn't a real need to revamp it but we'll see.</p>

Talathion
08-23-2011, 12:33 PM
<p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Fitz wrote:</cite></p><blockquote><p>It's pretty crystal clear that MA and crit are being revamped. Stop the panic; it's unproductive. Your MA levels will drop significantly, which is probably the way the devs are addressing the silliness with MA right now. Linking only the things you've lost, Tala, also makes you look incredibly needy. Stop focusing on your "Waaaaaaah" attitude, and look at what you're getting.</p></blockquote><p>I would be stoked if MA was toned down by a lot actually, would even out the playing field some. Replaceing it with Crit Bonus would a much better way to scale the damage everyone can do.</p><p>requiring 270+ in crit is an interesting way to force you to update gear to compete in new content without completely breaking old content. Would be nice if Crit chance was on more items so that you could gradually build it but a revamp is a bit over the top. I'm guessing there isn't a real need to revamp it but we'll see.</p></blockquote><p>No</p>

Talathion
08-23-2011, 12:35 PM
<p><img src="http://img841.imageshack.us/img841/9941/67423279.png" width="302" height="598" /></p><p>^</p>

Buzzing
08-23-2011, 12:40 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Fitz wrote:</cite></p><blockquote><p>It's pretty crystal clear that MA and crit are being revamped. Stop the panic; it's unproductive. Your MA levels will drop significantly, which is probably the way the devs are addressing the silliness with MA right now. Linking only the things you've lost, Tala, also makes you look incredibly needy. Stop focusing on your "Waaaaaaah" attitude, and look at what you're getting.</p></blockquote><p>I would be stoked if MA was toned down by a lot actually, would even out the playing field some. Replaceing it with Crit Bonus would a much better way to scale the damage everyone can do.</p><p>requiring 270+ in crit is an interesting way to force you to update gear to compete in new content without completely breaking old content. Would be nice if Crit chance was on more items so that you could gradually build it but a revamp is a bit over the top. I'm guessing there isn't a real need to revamp it but we'll see.</p></blockquote><p>No</p></blockquote><p>Yes</p><p>There is no reason at all you can't simply increase dps some other way to better scale</p>

Talathion
08-23-2011, 01:04 PM
<p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Fitz wrote:</cite></p><blockquote><p>It's pretty crystal clear that MA and crit are being revamped. Stop the panic; it's unproductive. Your MA levels will drop significantly, which is probably the way the devs are addressing the silliness with MA right now. Linking only the things you've lost, Tala, also makes you look incredibly needy. Stop focusing on your "Waaaaaaah" attitude, and look at what you're getting.</p></blockquote><p>I would be stoked if MA was toned down by a lot actually, would even out the playing field some. Replaceing it with Crit Bonus would a much better way to scale the damage everyone can do.</p><p>requiring 270+ in crit is an interesting way to force you to update gear to compete in new content without completely breaking old content. Would be nice if Crit chance was on more items so that you could gradually build it but a revamp is a bit over the top. I'm guessing there isn't a real need to revamp it but we'll see.</p></blockquote><p>No</p></blockquote><p>Yes</p><p>There is no reason at all you can't simply increase dps some other way to better scale</p></blockquote><p>Of course thats what a Paladin would say, since your spells do 3x more damage then mine do, lets add more critical bonus!</p><p>No.</p><p>2 Handers still need fixed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Buzzing
08-23-2011, 01:20 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Fitz wrote:</cite></p><blockquote><p>It's pretty crystal clear that MA and crit are being revamped. Stop the panic; it's unproductive. Your MA levels will drop significantly, which is probably the way the devs are addressing the silliness with MA right now. Linking only the things you've lost, Tala, also makes you look incredibly needy. Stop focusing on your "Waaaaaaah" attitude, and look at what you're getting.</p></blockquote><p>I would be stoked if MA was toned down by a lot actually, would even out the playing field some. Replaceing it with Crit Bonus would a much better way to scale the damage everyone can do.</p><p>requiring 270+ in crit is an interesting way to force you to update gear to compete in new content without completely breaking old content. Would be nice if Crit chance was on more items so that you could gradually build it but a revamp is a bit over the top. I'm guessing there isn't a real need to revamp it but we'll see.</p></blockquote><p>No</p></blockquote><p>Yes</p><p>There is no reason at all you can't simply increase dps some other way to better scale</p></blockquote><p>Of course thats what a Paladin would say, since your spells do 3x more damage then mine do, lets add more critical bonus!</p><p>No.</p><p>2 Handers still need fixed <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>if your stuck on auto attack damage put dps mod and btw my spells don't do 3x more damage</p><p>just sayin</p>

Talathion
08-23-2011, 01:32 PM
<p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Fitz wrote:</cite></p><blockquote><p>It's pretty crystal clear that MA and crit are being revamped. Stop the panic; it's unproductive. Your MA levels will drop significantly, which is probably the way the devs are addressing the silliness with MA right now. Linking only the things you've lost, Tala, also makes you look incredibly needy. Stop focusing on your "Waaaaaaah" attitude, and look at what you're getting.</p></blockquote><p>I would be stoked if MA was toned down by a lot actually, would even out the playing field some. Replaceing it with Crit Bonus would a much better way to scale the damage everyone can do.</p><p>requiring 270+ in crit is an interesting way to force you to update gear to compete in new content without completely breaking old content. Would be nice if Crit chance was on more items so that you could gradually build it but a revamp is a bit over the top. I'm guessing there isn't a real need to revamp it but we'll see.</p></blockquote><p>No</p></blockquote><p>Yes</p><p>There is no reason at all you can't simply increase dps some other way to better scale</p></blockquote><p>Of course thats what a Paladin would say, since your spells do 3x more damage then mine do, lets add more critical bonus!</p><p>No.</p><p>2 Handers still need fixed <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>if your stuck on auto attack damage put dps mod and btw my spells don't do 3x more damage</p><p>just sayin</p></blockquote><p>After you get 200 DPS mod, its pretty much worthless, im sitting at 240.</p><p>Multi-Attack is much better.</p>

Buzzing
08-23-2011, 01:41 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>After you get 200 DPS mod, its pretty much worthless, im sitting at 240.</p><p>Multi-Attack is much better.</p></blockquote><p>and it is being uncapped, as a zerker you also do more DPS then a pali. CB effects your auto as well.</p>

Talathion
08-23-2011, 01:47 PM
<p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>After you get 200 DPS mod, its pretty much worthless, im sitting at 240.</p><p>Multi-Attack is much better.</p></blockquote><p>and it is being uncapped, as a zerker you also do more DPS then a pali. CB effects your auto as well.</p></blockquote><p>Its being uncapped to uselessness.</p><p>300 DPS = 5% Multi-Attack from how much DPS it adds.</p>

Buzzing
08-23-2011, 01:51 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>After you get 200 DPS mod, its pretty much worthless, im sitting at 240.</p><p>Multi-Attack is much better.</p></blockquote><p>and it is being uncapped, as a zerker you also do more DPS then a pali. CB effects your auto as well.</p></blockquote><p>Its being uncapped to uselessness.</p><p>300 DPS = 5% Multi-Attack from how much DPS it adds.</p></blockquote><p>and if it is that way across the board why is that bad again?</p><p>balance is all that matters. if the t1 dps classes only did 2k dps in full fabled raid loot and the scrubs only 750dps, tanks that are full fabled would be around 1.25k dps and mobs would have lame hp</p><p>none of it matters if there is a balance across the board.</p>

Talathion
08-23-2011, 01:52 PM
<p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>After you get 200 DPS mod, its pretty much worthless, im sitting at 240.</p><p>Multi-Attack is much better.</p></blockquote><p>and it is being uncapped, as a zerker you also do more DPS then a pali. CB effects your auto as well.</p></blockquote><p>Its being uncapped to uselessness.</p><p>300 DPS = 5% Multi-Attack from how much DPS it adds.</p></blockquote><p>and if it is that way across the board why is that bad again?</p><p>balance is all that matters. if the t1 dps classes only did 2k dps in full fabled raid loot and the scrubs only 750dps, tanks that are full fabled would be around 1.25k dps and mobs would have lame hp</p><p>none of it matters if there is a balance across the board.</p></blockquote><p>I see your trolling, good day sir.</p>

Buzzing
08-23-2011, 01:58 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>After you get 200 DPS mod, its pretty much worthless, im sitting at 240.</p><p>Multi-Attack is much better.</p></blockquote><p>and it is being uncapped, as a zerker you also do more DPS then a pali. CB effects your auto as well.</p></blockquote><p>Its being uncapped to uselessness.</p><p>300 DPS = 5% Multi-Attack from how much DPS it adds.</p></blockquote><p>and if it is that way across the board why is that bad again?</p><p>balance is all that matters. if the t1 dps classes only did 2k dps in full fabled raid loot and the scrubs only 750dps, tanks that are full fabled would be around 1.25k dps and mobs would have lame hp</p><p>none of it matters if there is a balance across the board.</p></blockquote><p>I see your trolling, good day sir.</p></blockquote><p>Random much o.O</p><p>anyway not trolling I'm telling you that lowering MA across the board and increasing dps in some other way is not actually a bad thing or broken. Class DPS as a whole is simple a measurement and as long as it is balanced the actual number is completely irelivent.</p>

Talathion
08-23-2011, 02:01 PM
<p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>After you get 200 DPS mod, its pretty much worthless, im sitting at 240.</p><p>Multi-Attack is much better.</p></blockquote><p>and it is being uncapped, as a zerker you also do more DPS then a pali. CB effects your auto as well.</p></blockquote><p>Its being uncapped to uselessness.</p><p>300 DPS = 5% Multi-Attack from how much DPS it adds.</p></blockquote><p>and if it is that way across the board why is that bad again?</p><p>balance is all that matters. if the t1 dps classes only did 2k dps in full fabled raid loot and the scrubs only 750dps, tanks that are full fabled would be around 1.25k dps and mobs would have lame hp</p><p>none of it matters if there is a balance across the board.</p></blockquote><p>I see your trolling, good day sir.</p></blockquote><p>Random much o.O</p><p>anyway not trolling I'm telling you that lowering MA across the board and increasing dps in some other way is not actually a bad thing or broken. Class DPS as a whole is simple a measurement and as long as it is balanced the actual number is completely irelivent.</p></blockquote><p>Lower my Multi-Attack and increase my DPS mod by 17000?</p><p>Unless you instead gave me 5.00-8.00 Autoattack Modifier.</p>

Gungo
08-23-2011, 02:05 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Sorvex@Oasis wrote:</cite></p><blockquote><p>Also I would not be suprised if they lower multi attack across the board due to the fact they they seem to be raising the Green stats, Pot and CB by alot on all items in DOV.  It will make a bigger mess of things yes but they are basically rebalancing nearly everything atm.  Most DOV EM content is to easy as is and after this GU it will be near effortless to do with 2 groups.</p></blockquote><p>Well to even COMPARE to "2 One Handers" ALL two-handers need Multiple slots And More damage and More Multi-Attack!</p><p>This change is bad :/</p><p>THE ITEM IS BUGGED like the shields on test, the shields lost Multi-Attack too, they had to fix them.</p></blockquote><p>It does not need more MA since MA was nerfed on all one handers as well. MA and crit chance has been nerfed across the board.</p><p>What it does need is 2 adornment slots.</p>

Buzzing
08-23-2011, 02:09 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Sorvex@Oasis wrote:</cite></p><blockquote><p>Also I would not be suprised if they lower multi attack across the board due to the fact they they seem to be raising the Green stats, Pot and CB by alot on all items in DOV.  It will make a bigger mess of things yes but they are basically rebalancing nearly everything atm.  Most DOV EM content is to easy as is and after this GU it will be near effortless to do with 2 groups.</p></blockquote><p>Well to even COMPARE to "2 One Handers" ALL two-handers need Multiple slots And More damage and More Multi-Attack!</p><p>This change is bad :/</p><p>THE ITEM IS BUGGED like the shields on test, the shields lost Multi-Attack too, they had to fix them.</p></blockquote><p>It does not need more MA since MA was nerfed on all one handers as well. MA and crit chance has been nerfed across the board.</p><p>What it does need is 2 adornment slots.</p></blockquote><p>Gungo! other players can see reality!</p><p>/end rant</p>

Talathion
08-23-2011, 02:09 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Sorvex@Oasis wrote:</cite></p><blockquote><p>Also I would not be suprised if they lower multi attack across the board due to the fact they they seem to be raising the Green stats, Pot and CB by alot on all items in DOV.  It will make a bigger mess of things yes but they are basically rebalancing nearly everything atm.  Most DOV EM content is to easy as is and after this GU it will be near effortless to do with 2 groups.</p></blockquote><p>Well to even COMPARE to "2 One Handers" ALL two-handers need Multiple slots And More damage and More Multi-Attack!</p><p>This change is bad :/</p><p>THE ITEM IS BUGGED like the shields on test, the shields lost Multi-Attack too, they had to fix them.</p></blockquote><p>It does not need more MA since MA was nerfed on all one handers as well. MA and crit chance has been nerfed across the board.</p><p>What it does need is 2 adornment slots.</p></blockquote><p>Well Golly gee! I guess that means 2 handers will be worthless again.</p><p>theres thousands of plat down the drain, might as well rename them "Mute Me LoL"</p><p>Yeah! why would two handers need Red Slots anyways? They are just mute fodder! just use 2 one handers!</p>

Gungo
08-23-2011, 02:38 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Well Golly gee! I guess that means 2 handers will be worthless again.</p><p>theres thousands of plat down the drain, might as well rename them "Mute Me LoL"</p><p>Yeah! why would two handers need Red Slots anyways? They are just mute fodder! just use 2 one handers!</p></blockquote><p>You are not very bright are you? If a 2 hander lost 40 MA and each 1 hander lost 20 ma EACH. Then a 2 hander is not any different then a 1 hander.</p><p>now if your complaint was ALL primary, secondary, and ranged items (shields, symbols, weapons, etc) lost MA you would have a logical complaint. Right now you make absolutely NO SENSE. Since a 2 hander is not anymore worthless on test then they are on live.</p><p>HOWEVER you are correct in that 2 handers SHOULD have 2 of each adornment slot that is appropriate. (as in 2 red/yellow/white slots on raid fabled, 2 yellow/white on heroic, 2 white on all)</p>

Talathion
08-23-2011, 02:41 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Well Golly gee! I guess that means 2 handers will be worthless again.</p><p>theres thousands of plat down the drain, might as well rename them "Mute Me LoL"</p><p>Yeah! why would two handers need Red Slots anyways? They are just mute fodder! just use 2 one handers!</p></blockquote><p>You are not very bright are you? If a 2 hander lost 40 MA and each 1 hander lost 20 ma EACH. Then a 2 hander is not any different then a 1 hander.</p><p>now if your complaint was ALL primary, secondary, and ranged items (shields, symbols, weapons, etc) lost MA you would have a logical complaint. Right now you make absolutely NO SENSE. Since a 2 hander is not anymore worthless on test then they are on live.</p><p>HOWEVER you are correct in that 2 handers SHOULD have 2 of each adornment slot that is appropriate. (as in 2 red/yellow/white slots on raid fabled, 2 yellow/white on heroic, 2 white on all)</p></blockquote><p>Except the fact that my one hander lost NO Multi-Attack.</p>

Gungo
08-23-2011, 02:45 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Well Golly gee! I guess that means 2 handers will be worthless again.</p><p>theres thousands of plat down the drain, might as well rename them "Mute Me LoL"</p><p>Yeah! why would two handers need Red Slots anyways? They are just mute fodder! just use 2 one handers!</p></blockquote><p>You are not very bright are you? If a 2 hander lost 40 MA and each 1 hander lost 20 ma EACH. Then a 2 hander is not any different then a 1 hander.</p><p>now if your complaint was ALL primary, secondary, and ranged items (shields, symbols, weapons, etc) lost MA you would have a logical complaint. Right now you make absolutely NO SENSE. Since a 2 hander is not anymore worthless on test then they are on live.</p><p>HOWEVER you are correct in that 2 handers SHOULD have 2 of each adornment slot that is appropriate. (as in 2 red/yellow/white slots on raid fabled, 2 yellow/white on heroic, 2 white on all)</p></blockquote><p>Except the fact that my one hander lost NO Multi-Attack.</p></blockquote><p>Is it from VELIOUS? Those items DID NOT change.</p><p>No point in answering that we all know you lie and mislead extensively on these forums already. Just like your tank who does not use his apprentice level defensive stance and doesnt use a shield has less avodiance then other tanks.</p><p>You honestly dont help out eq2 the devs or anyone with your lies and rants. which are mostly nd nearly completely baseless. If you honestly dont think the devs dont notice how useless your posts are. you are very nieve.</p>

Talathion
08-23-2011, 03:06 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Well Golly gee! I guess that means 2 handers will be worthless again.</p><p>theres thousands of plat down the drain, might as well rename them "Mute Me LoL"</p><p>Yeah! why would two handers need Red Slots anyways? They are just mute fodder! just use 2 one handers!</p></blockquote><p>You are not very bright are you? If a 2 hander lost 40 MA and each 1 hander lost 20 ma EACH. Then a 2 hander is not any different then a 1 hander.</p><p>now if your complaint was ALL primary, secondary, and ranged items (shields, symbols, weapons, etc) lost MA you would have a logical complaint. Right now you make absolutely NO SENSE. Since a 2 hander is not anymore worthless on test then they are on live.</p><p>HOWEVER you are correct in that 2 handers SHOULD have 2 of each adornment slot that is appropriate. (as in 2 red/yellow/white slots on raid fabled, 2 yellow/white on heroic, 2 white on all)</p></blockquote><p>Except the fact that my one hander lost NO Multi-Attack.</p></blockquote><p>Is it from VELIOUS? Those items DID NOT change.</p><p>No point in answering that we all know you lie and mislead extensively on these forums already. Just like your tank who does not use his apprentice level defensive stance and doesnt use a shield has less avodiance then other tanks.</p><p>You honestly dont help out eq2 the devs or anyone with your lies and rants. which are mostly nd nearly completely baseless. If you honestly dont think the devs dont notice how useless your posts are. you are very nieve.</p></blockquote><p>You have no idea how game mechanics work, please do not post in my threads.</p><p><img src="http://img838.imageshack.us/img838/1939/78004649.png" width="306" height="556" /><img src="http://img24.imageshack.us/img24/3082/68028751.png" /></p><p>Missing DPS Mod, Red Slot, 34.6% Multi-Attack AND Critical Chance, Please Fix.</p><p>Also, Give 2 Handers 2 Red Slots and 2 White Slots please, NO REASON 2 One Handers Should have ANY advantage over a two-hander!</p>

Gungo
08-23-2011, 03:25 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Well Golly gee! I guess that means 2 handers will be worthless again.</p><p>theres thousands of plat down the drain, might as well rename them "Mute Me LoL"</p><p>Yeah! why would two handers need Red Slots anyways? They are just mute fodder! just use 2 one handers!</p></blockquote><p>You are not very bright are you? If a 2 hander lost 40 MA and each 1 hander lost 20 ma EACH. Then a 2 hander is not any different then a 1 hander.</p><p>now if your complaint was ALL primary, secondary, and ranged items (shields, symbols, weapons, etc) lost MA you would have a logical complaint. Right now you make absolutely NO SENSE. Since a 2 hander is not anymore worthless on test then they are on live.</p><p>HOWEVER you are correct in that 2 handers SHOULD have 2 of each adornment slot that is appropriate. (as in 2 red/yellow/white slots on raid fabled, 2 yellow/white on heroic, 2 white on all)</p></blockquote><p>Except the fact that my one hander lost NO Multi-Attack.</p></blockquote><p>Is it from VELIOUS? Those items DID NOT change.</p><p>No point in answering that we all know you lie and mislead extensively on these forums already. Just like your tank who does not use his apprentice level defensive stance and doesnt use a shield has less avodiance then other tanks.</p><p>You honestly dont help out eq2 the devs or anyone with your lies and rants. which are mostly nd nearly completely baseless. If you honestly dont think the devs dont notice how useless your posts are. you are very nieve.</p></blockquote><p>You have no idea how game mechanics work, please do not post in my threads.</p><p><img src="http://img838.imageshack.us/img838/1939/78004649.png" width="306" height="556" /><img src="http://img24.imageshack.us/img24/3082/68028751.png" /></p><p>Missing DPS Mod, Red Slot, 34.6% Multi-Attack AND Critical Chance, Please Fix.</p><p>Also, Give 2 Handers 2 Red Slots and 2 White Slots please, NO REASON 2 One Handers Should have ANY advantage over a two-hander!</p></blockquote><p>You mad?</p><p>Dont cry because people continue to call out your BS.</p><p>AGAIN...</p><p>CRIT CHANCE AND MA WAS NERFED on nearly all items.</p>

Raviel
08-23-2011, 03:30 PM
<p>Taaltak's Blade of Pain IS FROM VELIOUS OMG</p><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>Is it from VELIOUS? Those items DID NOT change.</p></blockquote>

Talathion
08-23-2011, 03:31 PM
<p><cite>Raviel wrote:</cite></p><blockquote><p>Taaltak's Blade of Pain IS FROM VELIOUS OMG</p><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>Is it from VELIOUS? Those items DID NOT change.</p></blockquote></blockquote><p>Hey Gungo!</p><p><img src="http://img690.imageshack.us/img690/9639/81621101.png" /></p><p>THIS ONE HANDER FROM THE x2 HAS ALMOST AS MUCH MA/Critical Chance as the 2 Hander! BUT ITS COMPLETELY FINE THAT x2 ONE HANDERS HAVE MORE MA AND Critical Chance then HARDMODE 2 Handers!</p><p>You have NO Idea what your talking about and you have no clue how mechanics work, please stop posting in this thread, you are derailing, trolling, and harassing.</p>

Silzin
08-23-2011, 03:36 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>You have NO Idea what your talking about and you have no clue how mechanics work, please stop posting in this thread, you are derailing, trolling, and harassing.</p></blockquote><p></p><p >Talathian you need to take your own advice here… for every ones sake PLEASE</p>

Gungo
08-23-2011, 03:39 PM
<p><cite>Raviel wrote:</cite></p><blockquote><p>Taaltak's Blade of Pain IS FROM VELIOUS OMG</p><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>Is it from VELIOUS? Those items DID NOT change.</p></blockquote></blockquote><p>Was talking about the 1 hander he mentioned that DID NOT CHANGE if you could follow simple logic. But you are right on the fact taaltak's is also from velious and should not have changed.</p>

Talathion
08-23-2011, 03:47 PM
<p>Maybe it "Should" have more MA?</p><p>Maybe it "shouldn't".</p><p>Thats not for you or I to decide, I'm just pointing out "what they are missing" from what they had before.</p><p>I'm submitting feedback, you should be too!</p>

SOE-MOD-02
08-23-2011, 04:44 PM
<p>Please remember that posts should be constrctive and respectful.  Keep the discussion going without the personal comments please.  Thank you!</p>

PhabiusBile
08-24-2011, 09:27 AM
<p>Priest 2HB probably not in the order they are supposed to be in but the progression of stats and so forth has been out of wack since they were introduced</p><p><span style="line-height: 17px;">Crystal Caverns</span></p><p><span style="line-height: 17px;"><img src="https://byfiles.storage.live.com/y1pDzk6nPo1QmCg2Fkvt5IkwgMu9i4NaUW6QgMeewZsGii7f7B QwBwKj9sZLS3dxnz34HmpMuADxxo/Priestly%20Staff%20of%20Glowing%20Crystals.jpg?psi d=1" width="309" height="406" /></span></p><p style="line-height: 17px;"> </p><p><span style="font-family: tahoma, sans-serif; line-height: 17px; font-size: small;">EW rare drop</span></p><p><img src="https://byfiles.storage.live.com/y1pzOSCkNwjpBuf0V474J75GDevy5Fb9GWBji7z7oDDDYWjKWM OvAmdcIbHK5AAYbaKvJ95eW_w7Wo/Maul%20of%20the%20tundra%20Shaman.jpg?psid=1" width="309" height="388" /></p><p><span style="font-family: tahoma, sans-serif; line-height: 17px; font-size: small;">Kael</span></p><p><img src="https://byfiles.storage.live.com/y1pkMaNszx2EYnuNFYGWnRikuoQwanQTo3TlMxJJKYE6vnzNg0 _1Br8k2N71G2OAxNtbRRpgQX52GQ/Maul%20of%20the%20Restoratus.jpg?psid=1" width="307" height="387" /><img src="https://byfiles.storage.live.com/y1pquubV7zC3DEZ3PylLRCQbAFy_NQPbj1lS789tDUit8F7Bd6 T6tQDoiDJRVG26dlHyxeMrmreiy8/Sledge%20of%20the%20Elite%20Restoratus.jpg?psid=1" width="307" height="387" /></p><p style="line-height: 17px;">Strategist Stronghold</p><p style="line-height: 17px;"><img src="https://byfiles.storage.live.com/y1pquubV7zC3DHgQkK4y_IT7qDS9FIs7QVE8QU4k-m9QwbzskjVTdVdRnUR-HYsKa_qyVcMqNapMwg/Sledge%20of%20the%20Indomitable%20Fortress.jpg?psi d=1" width="307" height="405" /></p><p><span style="font-family: tahoma, sans-serif; line-height: 17px; font-size: small;">Freeing the Dain Quest TOFS x2</span></p><p><img src="https://byfiles.storage.live.com/y1pNb1FbpGkgt5WuhTPJJngWgdrcrVvn8Az1TkDuK-rvH_zRBUt4BhZniX_ufIXhNv6aLFAQoMmY9Y/Beguiled%20Shadowbone%20Mallet.jpg?psid=1" width="311" height="343" /></p>

PhabiusBile
08-24-2011, 09:33 AM
<p>Drunder x2</p><p><img src="https://byfiles.storage.live.com/y1pwRGc7wGk0_5ccPyq9eyZlGeX7s31zBl--cduOLdXjqDaeaQU8s7rUyWkGZg3RZ1xYC7DPLMmi2w/Maul%20of%20Abrogation.jpg?psid=1" width="304" height="372" /></p><p>Tantor XII</p><p><img src="https://byfiles.storage.live.com/y1pKxu_SqJ_0mhwbCE_Rf5VUXn06vFjaGzZ17bZihlp4l-u9BV0RGbQu0nYvPKy9gVQHhe1hUWsbuw/mammoth%20hide-hilted%20Mallet.jpg?psid=1" width="307" height="356" /></p><p>Kraytocs x4</p><p><img src="https://byfiles.storage.live.com/y1pK9XVAMKrYs451G88uefqnKmKWGV88qaE_q88K8DFgIF13z_ zKhK5ZBy5pwkrpyZ4GzeGi9s1aY8/Taaltak's%20Hammer%20of%20Cleansing.jpg?psid=1" width="310" height="358" /></p><p>Drunder x4</p><p><img src="https://byfiles.storage.live.com/y1pVm_WnV28TNqJV2Mm1pRBxI5wt5QO2AH_FsXg-ugFwz9yPJs4BODUjVomutKOoNhRZNDZQzs1DW0/Mallet%20of%20Barbaric%20Rites.jpg?psid=1" width="306" height="386" /></p>

PhabiusBile
08-24-2011, 09:35 AM
<p>Drunder x4</p><p><img src="https://byfiles.storage.live.com/y1pK9XVAMKrYs7BZ--4hwE-bB-1K8-5_v-qqyX5eJZrIBYmWR1f1ltp--ekAR3XtsEpUCPxUUzIWgo/Maul%20of%20Restorative%20Slamming.jpg?psid=1" width="306" height="386" /></p><p>Kraytocs HM</p><p><img src="https://byfiles.storage.live.com/y1pvw9kWV6DMifxh5BpWash_aRpLXLW1GGVxBo7g0DwFDtTVdd 8JT74SrCUhOgAzhxoAp9r4ebuSOk/Hammer%20of%20Control.jpg?psid=1" width="303" height="370" /></p><p>Soren the Vindicator</p><p><img src="https://byfiles.storage.live.com/y1puvLmx4o3Nd-c1vHyNSgBz0cz_fmDIuHetRDN8xJ3TlLWcqTV2i9CNobbq97sL O65HlMnOrAbppI/Hammer%20of%20Vindication.jpg?psid=1" width="310" height="593" /></p>

thegriss
08-24-2011, 10:32 AM
<p>We will see if the changes where intentional or not.  Remember last week all mage/priest secondary and range items lost stats and red slots and they came back and fixed them 2 days later.  I think this is just a scripting bug where they are feeding info into a spread sheet and its not converting stats properly to 2h weapons.</p>

Talathion
08-24-2011, 05:17 PM
<p>2-hand Velious Fighter Weapons still messed up on testcenter.</p>