View Full Version : GU61 Raid jewelery procs
hatname
08-22-2011, 08:47 PM
<p>wheres our love? herioc garbage loot gets procs but raid content does not? set peices should have a decent proc added to them or its just lolz what you guys are thinking hopefully its just taking some to time to go to test glad you pushed it back til thursday cant wait to see what you come up with out of the cookie cutters. ill take a guess and say its .6 stats better.</p>
Mascouti
08-22-2011, 10:00 PM
<p>Its thier way to get raiders to do instances for jewelry.</p>
Davngr1
08-22-2011, 10:02 PM
<p>one really good item to farm for is cool but it looks like they falt out boosted almost every fabled drop to the point htat i hope the RL squeezes in a keal raid night :p</p>
Geothe
08-22-2011, 10:17 PM
<p><cite>Mascouti wrote:</cite></p><blockquote><p>Its thier way to get raiders to do instances for jewelry.</p></blockquote><p>Save for the fact that all the raid jewelry has set bonuses./bye your "logic"</p>
RogueSpideyChick
08-22-2011, 10:26 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Mascouti wrote:</cite></p><blockquote><p>Its thier way to get raiders to do instances for jewelry.</p></blockquote><p>Save for the fact that all the raid jewelry has set bonuses./bye your "logic"</p></blockquote><p>legendary jewelry also has set bonuses.../bye your "logic?"</p>
Brutalize
08-22-2011, 10:55 PM
<p>Hoping the reason it got pushed back to Thursday is that they're going to see this, among other things, and rectify the situation. I have no problem with the casual player - heck, I was one for the longest time myself, but it does require modifications from SOE.</p>
Trensharo
08-23-2011, 02:01 AM
<p><cite>Arica@Guk wrote:</cite></p><blockquote><p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Mascouti wrote:</cite></p><blockquote><p>Its thier way to get raiders to do instances for jewelry.</p></blockquote><p>Save for the fact that all the raid jewelry has set bonuses./bye your "logic"</p></blockquote><p>legendary jewelry also has set bonuses.../bye your "logic?"</p></blockquote><p>Those set bonuses are terrible and you probably don't have raid set bonuses because if you did those legendary bonuses wouldn't exist to you either.</p>
Undorett
08-23-2011, 10:21 AM
I would give up my poor raid set bonuses in a heartbeat for procs like those heroic procs. Some of those procs are equivalent to 2-3 red adorns, more in the case of that wrist.
thegriss
08-23-2011, 10:26 AM
<p><cite>Trenshero@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Arica@Guk wrote:</cite></p><blockquote><p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Mascouti wrote:</cite></p><blockquote><p>Its thier way to get raiders to do instances for jewelry.</p></blockquote><p>Save for the fact that all the raid jewelry has set bonuses./bye your "logic"</p></blockquote><p>legendary jewelry also has set bonuses.../bye your "logic?"</p></blockquote><p>Those set bonuses are terrible and you probably don't have raid set bonuses because if you did those legendary bonuses wouldn't exist to you either.</p></blockquote><p>Im sure Arica has seen far more raid content and gear than you have Trensharo. Reading her guild tag would tell you that.</p>
Banditman
08-23-2011, 11:12 AM
<p>lol @ anyone who thinks NPU hasn't seen raid content.</p>
It would be great if rather than add procs to existing gear, devs would add a chance for rare drops in raids with similarly sexy procs. Give raids a reason to go after a mob rather than "Do we really need to kill the cloak mob again?"... P.S.: Tren, stop kicking yourself.
Trensharo
08-23-2011, 03:28 PM
<p>Sorry I don't read guild tags here. I do drive by postings in between alt PL sessions.</p><p>Doesn't make my post any less accurate, either.</p>
<p>Dear devs. Please change the actual Itemization on the Dovl Raid gear. I saw the SF Raid gear and did not get the changes. My old SF Hardmode gear is now useless ( yes i used two very good items till now.. ) and far behind the new x4 Easymode stuff, which is easy to achieve. Also there are problems with lots of Raiditems from the new content.</p><p>Also the new Fighterprocs from the Kd3 Easy and Hard ( Temple of Rallos Zek ) charms do not work. Looking forward to see more love for details and special ideas for gear with the coming updates..</p><p>The new Procs for the Heroic content is a nice step and i would like to see really Hard group instances for a really skilled/gear 6 player Team with (useful!) nice rewards!</p><p>/Edit Wrong thread but nvm <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Undorett
08-23-2011, 05:24 PM
Huh?
RogueSpideyChick
08-23-2011, 07:40 PM
<p>lol <3 ppl that dont pay attention & try to talk smack. i have 2 hm raid set bonuses actually & just waiting for the 3rd hm piece to drop again since i didnt even attempt to go after it several times it dropped because im not greedy. & my alts have legendary pieces that have set bonuses. i dont think a single one has the actual bonus though because i dont have any of the 2nd pieces of the sets because of raid pieces ive bought for them.</p><p>& the set bonuses from raid jewelry (yes...even hm raid jewelry) r horrid compared to what could possibly be gained in procs. but then again maybe ud realize that in between ur alt pl sessions if u actually paid attention to details.</p><p>besides...i wasnt saying the legendary set bonuses r good (if ud take the time to actually read the posts before mine too so u could understand mine in context). somebody had stated that the reason raid jewelry doesnt have procs like legendary is because raid jewelry has set bonuses. that rationale is skewed because legendary dov jewelry ALSO has set bonuses, which's what i was stating in the post u tried to pick apart & attack.</p>
slippery
08-23-2011, 07:46 PM
They never should have done set bonus on jewelery this expansion. They should have just allowed those slots to carry war runes. The funny thing is, people would have felt a lot better about itemization and been less powerful at the same time.
RogueSpideyChick
08-23-2011, 07:55 PM
<p>couldve at least personalized ur gear a bit more for what u need then instead of tryin to decide what procs r absolutely necessary & which u wish u could still use but sadly have to dump for either a much better one or situational use. that's what i liked so much about the previous xp's. there were some procs i absolutely HAD to have because they were amazing, others that suited my playstyle or normal group makeup & then the random situational procs that i didnt lose too much from the others to equip. now with the limited choices in how many runes u can equip at a time, it's more like a parent trying to pick their favorite children.</p>
Trensharo
08-24-2011, 11:19 AM
<p><cite>Arica@Guk wrote:</cite></p><blockquote><p>lol <3 ppl that dont pay attention & try to talk smack. i have 2 hm raid set bonuses actually & just waiting for the 3rd hm piece to drop again since i didnt even attempt to go after it several times it dropped because im not greedy. & my alts have legendary pieces that have set bonuses. i dont think a single one has the actual bonus though because i dont have any of the 2nd pieces of the sets because of raid pieces ive bought for them.</p><p>& the set bonuses from raid jewelry (yes...even hm raid jewelry) r horrid compared to what could possibly be gained in procs. but then again maybe ud realize that in between ur alt pl sessions if u actually paid attention to details.</p><p>besides...i wasnt saying the legendary set bonuses r good (if ud take the time to actually read the posts before mine too so u could understand mine in context). somebody had stated that the reason raid jewelry doesnt have procs like legendary is because raid jewelry has set bonuses. that rationale is skewed because legendary dov jewelry ALSO has set bonuses, which's what i was stating in the post u tried to pick apart & attack.</p></blockquote><p>Nope, Mobile browsers automatically reformat this site. They make the posts bigger and shrink the column that shows guild names. If you double tap the post it makes that column full screen. Pretty simple <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> I tend to ignore signatures, especially with those colors dominating the text so heavily.</p><p><img src="http://img594.imageshack.us/img594/1383/20110824090552.jpg" width="480" height="640" /></p><p>Whether the set bonus is horrid compared to your theoretical procs remains to be seen. I mean, we aren't all the same class and some of those mage procs aren't that impressive.</p><p>Of course with the Summoner nerf perhaps you're right. 1.5% SDA just won't seem as lucrative as it does now after this GU goes live.</p><p>I don't necessarily think this forum should donimate my attention, but thanks for the tip! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Banditman
08-24-2011, 11:37 AM
<p><cite>slippery wrote:</cite></p><blockquote>They never should have done set bonus on jewelery this expansion. They should have just allowed those slots to carry war runes. The funny thing is, people would have felt a lot better about itemization and been less powerful at the same time.</blockquote><p>Set bonuses actually make "upgrading" more difficult.</p><p>For instance, I have 3 set bonuses from EM raiding - wrist, ring, ear. Now, I have a HM wrist and a HM ring in my bags, but because of the set bonuses, it doesn't pay for me to equip those items - I *lose* overall effectiveness equipping two "superior" items.</p><p>It's absolutely ludicrous.</p>
Trensharo
08-24-2011, 12:10 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>slippery wrote:</cite></p><blockquote>They never should have done set bonus on jewelery this expansion. They should have just allowed those slots to carry war runes. The funny thing is, people would have felt a lot better about itemization and been less powerful at the same time.</blockquote><p><strong>Set bonuses actually make "upgrading" more difficult.</strong></p><p>For instance, I have 3 set bonuses from EM raiding - wrist, ring, ear. Now, I have a HM wrist and a HM ring in my bags, but because of the set bonuses, it doesn't pay for me to equip those items - I *lose* overall effectiveness equipping two "superior" items.</p><p>It's absolutely ludicrous.</p></blockquote><p>Agree.</p>
thegriss
08-24-2011, 12:23 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>slippery wrote:</cite></p><blockquote>They never should have done set bonus on jewelery this expansion. They should have just allowed those slots to carry war runes. The funny thing is, people would have felt a lot better about itemization and been less powerful at the same time.</blockquote><p>Set bonuses actually make "upgrading" more difficult.</p><p>For instance, I have 3 set bonuses from EM raiding - wrist, ring, ear. Now, I have a HM wrist and a HM ring in my bags, but because of the set bonuses, it doesn't pay for me to equip those items - I *lose* overall effectiveness equipping two "superior" items.</p><p>It's absolutely ludicrous.</p></blockquote><p>24 kills on Valdemar has yet to yeild us and EM priest wrist. Hoop of keal (yay fighter garbage) has dropped 16 times however....</p>
Lempo
08-24-2011, 12:28 PM
<p><cite>Trenshero@Antonia Bayle wrote:</cite></p><blockquote>Whether the set bonus is horrid compared to your theoretical procs remains to be seen. I mean, we aren't all the same class and some of those mage procs aren't that impressive.<p>Of course with the Summoner nerf perhaps you're right. 1.5% SDA just won't seem as lucrative as it does now after this GU goes live.</p><p>I don't necessarily think this forum should donimate my attention, but thanks for the tip! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>+1.5% SDA will add the same amount of additional DPS before or after the summoner nerf, whether it seems the same or not, also you have to remember to include the +1500 Ability mod (1653 if you do it right) and 6% potency that comes with that. I think that is better than any proc out there in the long run.</p>
Lempo
08-24-2011, 12:33 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Set bonuses actually make "upgrading" more difficult.</p><p>For instance, I have 3 set bonuses from EM raiding - wrist, ring, ear. Now, I have a HM wrist and a HM ring in my bags, but because of the set bonuses, it doesn't pay for me to equip those items - I *lose* overall effectiveness equipping two "superior" items.</p><p>It's absolutely ludicrous.</p></blockquote><p>That is why for now I pass on the EM jewelry save DKP for when we are killing the mob that is later in progression then get the earlier piece for cheap.</p><p>Seeing that the Drunder jewelry completes the set bonuses too it is mind boggling that EM/HM combos do not also give it maybe we just need to complain a bit to get it implemented, just have the HM pieces fill the EM bonus.</p>
Trensharo
08-24-2011, 12:41 PM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Trenshero@Antonia Bayle wrote:</cite></p><blockquote>Whether the set bonus is horrid compared to your theoretical procs remains to be seen. I mean, we aren't all the same class and some of those mage procs aren't that impressive.<p>Of course with the Summoner nerf perhaps you're right. 1.5% SDA just won't seem as lucrative as it does now after this GU goes live.</p><p>I don't necessarily think this forum should donimate my attention, but thanks for the tip! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>+1.5% SDA will add the same amount of additional DPS before or after the summoner nerf, whether it seems the same or not, also you have to remember to include the +1500 Ability mod (1653 if you do it right) and 6% potency that comes with that. I think that is better than any proc out there in the long run.</p></blockquote><p>Theoretically over a ridiculous number of iterations to smooth out spikes, yes.</p><p>Practically in the game going from 20% SDA down to 7% the 1.5% added is less valuable than it was before.</p><p>I know about the Pot/AM I just didn't mention them.</p><p>There is room for the procs to be superior, because you can get 1 proc per item theoretically while a set bonus requires 2 items to unlock it.</p><p>But those procs don't exist on DoV [EDIT: Raid] gear, so the jury is out on that. That's why I called them theoretical <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Neskonlith
08-24-2011, 12:56 PM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p> just have the HM pieces fill the EM bonus.</p></blockquote><p>That would be nice, and would make upgrading less of a hassle!</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Banditman
08-24-2011, 01:05 PM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p>That is why for now I pass on the EM jewelry save DKP for when we are killing the mob that is later in progression then get the earlier piece for cheap.</p><p>Seeing that the Drunder jewelry completes the set bonuses too it is mind boggling that EM/HM combos do not also give it maybe we just need to complain a bit to get it implemented, just have the HM pieces fill the EM bonus.</p></blockquote><p>I had considered asking for something like that, but the HM set bonus is higher / better / different. I'm not sure how you'd implement something like that. Sounds like you'd need two different set bonuses with some pieces belonging to two different sets.</p><p>I dunno if that is possible. I can't recall seeing anything like that in the past.</p>
Lempo
08-24-2011, 01:19 PM
<p><cite>Trenshero@Antonia Bayle wrote:</cite></p><blockquote>Theoretically over a ridiculous number of iterations to smooth out spikes, yes.<p>Practically in the game going from 20% SDA down to 7% the 1.5% added is less valuable than it was before.</p><p>I know about the Pot/AM I just didn't mention them.</p><p>There is room for the procs to be superior, because you can get 1 proc per item theoretically while a set bonus requires 2 items to unlock it.</p><p>But those procs don't exist on DoV [EDIT: Raid] gear, so the jury is out on that. That's why I called them theoretical <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>I didn't understand what you meant about the procs but I think you are saying that each piece would have a proc and when you have the set you would get an additional proc which is a very good idea.</p><p>I wasn't splitting hairs on the 1.5% SDA (and you did specify seem) but anyway you slice it 1.5% additional SDA on 7% or 20% still adds the same amount of additional DPS, losing the 13% is where the real kick to the groin is. I think it should have been reduced some, maybe to 15%, but not to 7%.</p>
Lempo
08-24-2011, 01:24 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p>That is why for now I pass on the EM jewelry save DKP for when we are killing the mob that is later in progression then get the earlier piece for cheap.</p><p>Seeing that the Drunder jewelry completes the set bonuses too it is mind boggling that EM/HM combos do not also give it maybe we just need to complain a bit to get it implemented, just have the HM pieces fill the EM bonus.</p></blockquote><p>I had considered asking for something like that, but the HM set bonus is higher / better / different. I'm not sure how you'd implement something like that. Sounds like you'd need two different set bonuses with some pieces belonging to two different sets.</p><p>I dunno if that is possible. I can't recall seeing anything like that in the past.</p></blockquote><p>I can not see it being that difficult to implement, the pieces shouldn't need to have 2 set bonuses on them the HM piece could be flagged to complete the EM set bonus, and like you said the EM piece would not belong to the HM set.</p><p>In any case it is something that 100% needs to be addressed as it is a pretty big deterrent to progression and as you said you have pieces sitting in your bags that you do not use because even though every other stat on them is an improvement overall it is worse for you to equip the better piece.</p>
Trensharo
08-24-2011, 01:33 PM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Trenshero@Antonia Bayle wrote:</cite></p><blockquote>Theoretically over a ridiculous number of iterations to smooth out spikes, yes.<p>Practically in the game going from 20% SDA down to 7% the 1.5% added is less valuable than it was before.</p><p>I know about the Pot/AM I just didn't mention them.</p><p>There is room for the procs to be superior, because you can get 1 proc per item theoretically while a set bonus requires 2 items to unlock it.</p><p>But those procs don't exist on DoV [EDIT: Raid] gear, so the jury is out on that. That's why I called them theoretical <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>I didn't understand what you meant about the procs but I think you are saying that each piece would have a proc and when you have the set you would get an additional proc which is a very good idea.</p><p>I wasn't splitting hairs on the 1.5% SDA (and you did specify seem) but anyway you slice it 1.5% additional SDA on 7% or 20% still adds the same amount of additional DPS, losing the 13% is where the real kick to the groin is. I think it should have been reduced some, maybe to 15%, but not to 7%.</p></blockquote><p>I'm saying that a proc on each item has potential to rival the set bonus from having 2. Assuming either they put a proc on each or don't and just keep current set bonuses. (i.e. either you get the set bonus, or you get 2 procs - it is two items to get the bonus).</p><p>1.5% SDA is less attractive to me than it is to a Wizard because they had a base 10% from their Mythical. It has an overall better effect on their performance than mine because that 1.5% they added has a higher chance of triggering an additional SDA than on someone with lower base SDA chance (Adornments, etc.) even though the 1.5% added is a higher % of their Total SDA chance.</p><p>The SDA for us was somewhat similar to a Wizard because of how much DPS comes form a pet, and the fact that it has (in GU60) more Base SDA than a Wizard. Going from 21-22.5% SDA Chance has a bigger effect than going form 4.5-6% SDA Chance.</p><p>If you do thousands (or more) iterations hte effect smooths out. But that's not how things work out - practically speaking. Since raids don't last that long and don't get that many trigger chances (iterations), it's about whether or not you're on the good end of a spike in the stat's performance in the span of time you're in combat. When you have a higehr base chance, your chance to be at that specific point is much higher.</p><p>That's why I said it's less "attractive" not necessarily less "effective" from a mechanical point of view, even though it practically MAY be <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Noviets
08-24-2011, 01:39 PM
<p>That's Kinda the whole point, It's a Set bonus.</p><p>I dont agree that the HM set should also contriute towards the EM or vice versa at all. If you want to items for the set bonuses then you should get the set...</p><p>I know people that have been trying for months doing zones twice a week to get their piece, either being outbid or unlucky on drops.</p><p>It's part of the game, and it makes those items valuable. Every other game that has set bonuses do not give you them if you "Almost" have the correct set piece.</p><p>As I said, it totally defeats the point of the items. Keep them as is.</p>
Trensharo
08-24-2011, 01:43 PM
<p>I do think they should take a look at drop rates for non fighter/non priest gear before the update goes live, though. Fighter gear drops way too much. We've been getting the uber shaft on mage drops.</p>
Talathion
08-24-2011, 02:18 PM
<p><cite>Trenshero@Antonia Bayle wrote:</cite></p><blockquote><p>I do think they should take a look at drop rates for non fighter/non priest gear before the update goes live, though. Fighter gear drops way too much. We've been getting the uber shaft on mage drops.</p></blockquote><p>What they need to do is shove brawler / fighter weapons into a crate.</p>
Lempo
08-24-2011, 02:26 PM
<p><cite>Noviets wrote:</cite></p><blockquote><p>That's Kinda the whole point, It's a Set bonus.</p><p>I dont agree that the HM set should also contriute towards the EM or vice versa at all. If you want to items for the set bonuses then you should get the set...</p><p>I know people that have been trying for months doing zones twice a week to get their piece, either being outbid or unlucky on drops.</p><p>It's part of the game, and it makes those items valuable. <span style="color: #ffff00;">Every other game that has set bonuses do not give you them if you "Almost" have the correct set piece.</span></p><p>As I said, it totally defeats the point of the items. Keep them as is.</p></blockquote><p>This isn't every other game so don't bring that argument into the thread.</p><p>They already give it to you for having 'almost' the right pieces because the Drunder pieces complete the set bonuses from the original DoV content.</p><p>It is a stifle to gear progression and if it is addressed and changed then so be it if it isn't then that is fine too but it is a valid point and is worthy of discussion and consideration.</p><p>Everyone else is clear on their position. Do you raid? You just came in and said no, so if you do not raid and do not have these pieces it is of no concern to you.</p>
Banditman
08-24-2011, 02:36 PM
<p><cite>Noviets wrote:</cite></p><blockquote><p>It's part of the game, and it makes those items valuable. Every other game that has set bonuses do not give you them if you "Almost" have the correct set piece.</p><p>As I said, it totally defeats the point of the items. Keep them as is.</p></blockquote><p>No, in fact, it makes the items LESS valuable.</p><p>As I stated, I have all of the EM sets: Wrist, Finger, Ear. Because of the set bonuses, the next tier of items, HM Wrist, Ear and Finger, are LESS valuable to me. I have two pieces in my bags because they are NOT as valuable as the "lesser" pieces.</p><p>I have no incentive to "upgrade" because it is NOT an upgrade. I lose effectiveness.</p><p>It's just another example of the absolute mess that is itemization these days.</p>
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