View Full Version : AOE Autoattack Overcap, can you please fix it?
Talathion
08-20-2011, 04:01 AM
<p>I'm sitting at 200% AOE Autoattack, I can get another 80% If I want.</p><p>Please overcap it and make it do more damage, or make it AOE Multi-Attack after 100%.</p>
Kaarim
08-20-2011, 11:25 AM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>I'm sitting at 200% AOE Autoattack, I can get another 80% If I want.</p><p>Please overcap it and make it do more damage, or make it AOE Multi-Attack after 100%.</p></blockquote><p>That's just odd. Zerkers are the only class in game that can get over 100% AE auto attack without any adornments or proc buffs, or group buffs. I don't think they will add a new mechanic for one class unless they some how give all fighters 100% AE auto in AA lines. Or since it's a single class just adjust the one class? Keep the 100% AE mythical buff and make changes to the temp/abilities that increase AE to MA, or DPS mod.</p>
Gaige
08-20-2011, 02:46 PM
<p>Every class can get over 100% once those new procs go live. 50% proc from that wrist and 40% proc from PQ = 90% solo~</p>
Kunaak
08-20-2011, 03:41 PM
<p>this updates gonna make swashbucklers and berserkers obsolete.</p><p>when every class can get 100% AE from 2 items + a few adorns - why bother with either class?</p>
DxPreist1
08-20-2011, 04:02 PM
<p>If they overcap that stat it would be nice to increase the hit radius and max targets (is it still capped at 8 anyway?)</p><p>Simply extend the ability would make more sense than more MA or DPS.</p>
Bremer
08-20-2011, 04:45 PM
<p><cite>Darkerwarrior@Unrest wrote:</cite></p><blockquote><p> I don't think they will add a new mechanic for one class</p></blockquote><p>Yeah, that would be like adding ranged flurry and ranged AE autoattack only for Rangers.</p>
Talathion
08-20-2011, 07:34 PM
<p><cite>Bremer wrote:</cite></p><blockquote><p><cite>Darkerwarrior@Unrest wrote:</cite></p><blockquote><p> I don't think they will add a new mechanic for one class</p></blockquote><p>Yeah, that would be like adding ranged flurry and ranged AE autoattack only for Rangers.</p></blockquote><p>Ok Smart***, why be a berserker when a Guardian/Shadowknight/Paladin can get 90-100% AOE Autoattack?</p><p>Why be a swashbuckler when an assassin/ranger (with lots of flurry) can get 90-100% AOE Autoattack?</p><p>Its called Balance, learn it please.</p>
Shotneedle
08-20-2011, 07:56 PM
<p>Let's make ae auto a raw number instead of a percent, on a sliding scale.</p><p>100 can = 1 ae auto attack, then 600 can = 2, 1600 can = 3, 3100 can = 4, so on so forth.</p>
Talathion
08-20-2011, 08:00 PM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p>Let's make ae auto a raw number instead of a percent, on a sliding scale.</p><p>100 can = 1 ae auto attack, then 600 can = 2, 1600 can = 3, 3100 can = 4, so on so forth.</p></blockquote><p>.................</p><p>.................</p><p>Lets MAKE one for Flurry!</p><p>5% Flurry = 5% Flurry, 600 Flurry = 10% Flurry!</p>
Shotneedle
08-20-2011, 08:04 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p>Let's make ae auto a raw number instead of a percent, on a sliding scale.</p><p>100 can = 1 ae auto attack, then 600 can = 2, 1600 can = 3, 3100 can = 4, so on so forth.</p></blockquote><p>.................</p><p>.................</p><p>Lets MAKE one for Flurry!</p><p>5% Flurry = 5% Flurry, 600 Flurry = 10% Flurry!</p></blockquote><p>No friend, this is too high.</p><p>Maybe 100 flurry = 1 roll, 400 = 2, 1000 = 3, 1900 = 4.</p>
Talathion
08-20-2011, 08:06 PM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p>Let's make ae auto a raw number instead of a percent, on a sliding scale.</p><p>100 can = 1 ae auto attack, then 600 can = 2, 1600 can = 3, 3100 can = 4, so on so forth.</p></blockquote><p>.................</p><p>.................</p><p>Lets MAKE one for Flurry!</p><p>5% Flurry = 5% Flurry, 600 Flurry = 10% Flurry!</p></blockquote><p>No friend, this is too high.</p><p>Maybe 100 flurry = 1 roll, 400 = 2, 1000 = 3, 1900 = 4.</p></blockquote><p>That might just crash the server! make it even lower!</p>
The_Cheeseman
08-22-2011, 01:15 AM
<p>They may as well add some trivial benefit to over-capping AoE autoattack just like they did to every other percentage-based attribute. How about extra chance for each individual AE attack to flurry against its target? In keeping with the current over-cap bonuses, that would probably amount to about 3% flurry chance at 500 AE auto.</p>
Talathion
08-22-2011, 01:24 AM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>They may as well add some trivial benefit to over-capping AoE autoattack just like they did to every other percentage-based attribute. How about extra chance for each individual AE attack to flurry against its target? In keeping with the current over-cap bonuses, that would probably amount to about 3% flurry chance at 500 AE auto.</p></blockquote><p>4% AOE Auto = 1% Flurry, having over 100 should give exactly as many benefits as having less then 100.</p>
Kunaak
08-22-2011, 01:50 AM
<p>AE Auto absolutly needs to be uncapped - this next update is about to make both berserkers and swashbucklers obsolete, as your taking what makes those classes unique - and giving it away to every melee class in the game.</p><p>I mean, this new tank proc thats on the wrist out at rygoor - its exactly the same thing as the berserker mythical.</p><p>berserker mythical increases crit, MA and gives 100% AE auto.</p><p>this new proc gives more crit - more MA and alot of AE auto - and its on easy to get gear, and can be found on multiple items for both scouts and tanks.</p><p>does anyone think this stuff through before coming up with it?</p><p>I mean come on - 20% crit - 25% MA - 50% AE Auto - from a proc, that lasts 24 seconds and is almost constantly up?</p><p>why stop there?</p><p>how about you make a heroic item with a clicky buff that cures the group and is useable while flying and can be used every 15 seconds?</p><p>or a weapon that gives dirges 24% hate transfer...</p><p>how about a weapon for clerics that gives them power on 50% of thier heals....</p><p>none of that seems unfair....</p><p>wait...</p>
Kunaak
08-22-2011, 01:56 AM
<p>you dont have to tell me man, I been playing a berserker for about 4 years now, and had my mythical way back in RoK - I know exactly what it does - and I feedbackd this particular proc about 10 times.</p><p>this is the most insanely unfair thing I have ever seen in a game.</p><p>this one single proc is the most insulting thing they have ever come up with - I mean seriously - take the berserker mythical and rename it - put it on easy to get heroic gear?</p><p>I cannot believe they are seriously gonna do this...</p>
Talathion
08-22-2011, 03:19 AM
<p><cite>Kunaak wrote:</cite></p><blockquote><p>you dont have to tell me man, I been playing a berserker for about 4 years now, and had my mythical way back in RoK - I know exactly what it does - and I feedbackd this particular proc about 10 times.</p><p>this is the most insanely unfair thing I have ever seen in a game.</p><p>this one single proc is the most insulting thing they have ever come up with - I mean seriously - take the berserker mythical and rename it - put it on easy to get heroic gear?</p><p>I cannot believe they are seriously gonna do this...</p></blockquote><p>comes out in a day and a half!</p>
Kimber
08-22-2011, 03:34 AM
<p>I really enjoy you calling for balance now Tala when you told me that the class's were not supposed to be balanced.</p><p>This is messed up though. Guess Beastlords will take Zerks and Swash places in raids unless this is fixed.</p>
Talathion
08-22-2011, 03:48 AM
<p><cite>Kimber@Nagafen wrote:</cite></p><blockquote><p>I really enjoy you calling for balance now Tala when you told me that the class's were not supposed to be balanced.</p><p>This is messed up though. Guess Beastlords will take Zerks and Swash places in raids unless this is fixed.</p></blockquote><p>Classes are not suppost to be balanced, but atleast they can have around the same power for "their" content, this is just rediculous, berserkers used to be the masters of AOE attacks, now all fighters are...</p>
Kimber
08-22-2011, 04:43 AM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Bremer wrote:</cite></p><blockquote><p><cite>Darkerwarrior@Unrest wrote:</cite></p><blockquote><p> I don't think they will add a new mechanic for one class</p></blockquote><p>Yeah, that would be like adding ranged flurry and ranged AE autoattack only for Rangers.</p></blockquote><p>Ok Smart***, why be a berserker when a Guardian/Shadowknight/Paladin can get 90-100% AOE Autoattack?</p><p>Why be a swashbuckler when an assassin/ranger (with lots of flurry) can get 90-100% AOE Autoattack?</p><p><strong><span style="text-decoration: underline;">Its called Balance, learn it please.</span></strong></p></blockquote><p>Bolded and underlined for ya.</p><p>Make up your mind what you want before you post.</p><p>Have a nice day.</p>
Talathion
08-22-2011, 04:47 AM
<p><cite>Kimber@Nagafen wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Bremer wrote:</cite></p><blockquote><p><cite>Darkerwarrior@Unrest wrote:</cite></p><blockquote><p> I don't think they will add a new mechanic for one class</p></blockquote><p>Yeah, that would be like adding ranged flurry and ranged AE autoattack only for Rangers.</p></blockquote><p>Ok Smart***, why be a berserker when a Guardian/Shadowknight/Paladin can get 90-100% AOE Autoattack?</p><p>Why be a swashbuckler when an assassin/ranger (with lots of flurry) can get 90-100% AOE Autoattack?</p><p><strong><span style="text-decoration: underline;">Its called Balance, learn it please.</span></strong></p></blockquote><p>Bolded and underlined for ya.</p><p>Make up your mind what you want before you post.</p><p>Have a nice day.</p></blockquote><p>And thats exactly what happend, now I want a class respec :/</p>
Kimber
08-22-2011, 05:09 AM
<p>Thing is you are asking for balance than not asking for it all in the same thread.</p><p>Classes should be balanced btw but not like this. They should be balanced in that each subclass should be able to do the others job but do it differantly. </p><p>IE what a Guard can tank a Zerk should be able to tank it also. What a Zerk can tank a Guard should be able to tank also.</p><p>Will it be just as easy for the Zerk to tank what the guard can or vice versa no it will not but they should be able to do it with some changes to the group and the group supporting the tank properly IE a warlock not unloading a aoe nuke on a group pull with a guard tanking. That is balance that some of us have been asking for if you see and understand this you might be able to help us get the class where it needs to be instead of asking for it to be OP and FOTM.</p><p>I do still think that SoE giving this proc to other class's is hosed I want something from put on gear that drops so we can all get better buffs and no not just myth stuff since we have an aoe temp buff that is made worthless by our myth which is along the lines of what this proc is. Not sure what to pull from each class but I will have a look and see what I can come up with.</p>
Cocytus
08-22-2011, 05:51 AM
<p>Stop asking for idiotic things like this, Talathion. Seriously.</p><p>You want to AE auto more than 100% of the time? That's like asking for more than 100% avoidance. But they found a way to make 100% crit mean something other than 100% so what ever I guess. -_- This thread just annoys me</p>
Bremer
08-22-2011, 07:49 AM
<p><cite>Cocytus wrote:</cite></p><blockquote><p>You want to AE auto more than 100% of the time? That's like asking for more than 100% avoidance.</p></blockquote><p>Exactly, that would be like say having 100 % multiattack, equivalent to 100 % avoidance. And then you would get items that raise your multiattack to 200 % and give you 2 extra attacks instead of one, equivalent to 200 % avoidance. Not possible, totally ridiculous, noone in his right mind would come up with such a mechanic.</p>
Talathion
08-22-2011, 11:35 AM
<p><cite>Cocytus wrote:</cite></p><blockquote><p>Stop asking for idiotic things like this, Talathion. Seriously.</p><p>You want to AE auto more than 100% of the time? That's like asking for more than 100% avoidance. But they found a way to make 100% crit mean something other than 100% so what ever I guess. -_- This thread just annoys me</p></blockquote><p>Because you can literally avoid the same attack twice! amiright?!</p>
Rasttan
08-22-2011, 12:03 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><p><cite></cite></p><blockquote><p><cite>Cocytus wrote:</cite></p><blockquote><p>Stop asking for idiotic things like this, Talathion. Seriously.</p><p>You want to AE auto more than 100% of the time? That's like asking for more than 100% avoidance. But they found a way to make 100% crit mean something other than 100% so what ever I guess. -_- This thread just annoys me</p></blockquote><p>Because you can literally avoid the same attack twice! amiright?!</p></blockquote><p> .</p>
Raviel
08-22-2011, 01:41 PM
<p>if nothing is done to uncap this stat berserkers and swashbucklers will fall far behind other classes in the same archtype. Please, do something before gu61</p>
Gungo
08-22-2011, 02:06 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Cocytus wrote:</cite></p><blockquote><p>Stop asking for idiotic things like this, Talathion. Seriously.</p><p>You want to AE auto more than 100% of the time? That's like asking for more than 100% avoidance. But they found a way to make 100% crit mean something other than 100% so what ever I guess. -_- This thread just annoys me</p></blockquote><p>Because you can literally avoid the same attack twice! amiright?!</p></blockquote><p>Honestly they need to make a mechanic that lowers contested avodiance and allows avoidance to grow, that does NOT involve strikethrough's silly mechanic of guraunteed % amounts of hits. </p><p>Some buff on raid npcs like Attacks from this npc are 20% harder to avoid". And a fighter with 70% uncontested block will only block 50% of the time. This means i could try to obtain 90% uncontested block and then be able to block 70% of the time. Instead of strikethrough which regardless of your avoidance will garauntee the npc will always strikethrough a set % of the time.</p>
Davngr1
08-22-2011, 02:26 PM
<p>giving these items out and not uncapping aoe attack is a bad move, period.</p>
Cocytus
08-22-2011, 08:25 PM
<p><cite>Raviel wrote:</cite></p><blockquote><p>if nothing is done to uncap this stat berserkers and swashbucklers will fall far behind other classes in the same archtype. Please, do something before gu61</p></blockquote><p>No they won't. However, they need to stop itemizing these things - in that, I think we are in agreement.</p><p>(note: I have a 90 berserker and swashbuckler).</p><p>I think two things need to happen (or not happen)</p><p>What needs to happen: Stop itemizing these stats.</p><p>What needs to not happen: uncapping these stats.</p><p>Basically, stop itemizing the stats, and DO NOT uncap these stats. They're gonna make inflation even worse and it's already unfathomably horrendous.</p>
Raviel
08-22-2011, 08:35 PM
<p><cite>Cocytus wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p>if nothing is done to uncap this stat berserkers and swashbucklers will fall far behind other classes in the same archtype. Please, do something before gu61</p></blockquote><p>No they won't. However, they need to stop itemizing these things - in that, I think we are in agreement.</p><p>(note: I have a 90 berserker and swashbuckler).</p><p>I think two things need to happen (or not happen)</p><p>What needs to happen: Stop itemizing these stats.</p><p>What needs to not happen: uncapping these stats.</p><p>Basically, stop itemizing the stats, and DO NOT uncap these stats. They're gonna make inflation even worse and it's already unfathomably horrendous.</p></blockquote><p>thats like saying they shouldnt itemize flurry because its on the assassin mythical. ae autoattack is just a stat and there is no reason for it to not be itemized with the direction they have taken this game. I cant speak for swashbucklers, but berserkers have the worst combat arts of their archtype, and i think thats balanced around the fact that we have so much free ae autoattack thrown in our direction via open wounds and the mythical and potentially the agility line. Now that its not that special anymore, something needs to be done so that we still maintain an edge over other classes, uncapping the stat just seems like the way to go to me, because i dont see them removing the wild swings adornment from pqs, or all of the blue aoe autoattack stats on current gear.</p>
Davngr1
08-22-2011, 09:45 PM
<p><cite>Cocytus wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p>if nothing is done to uncap this stat berserkers and swashbucklers will fall far behind other classes in the same archtype. Please, do something before gu61</p></blockquote><p>No they won't. However, they need to stop itemizing these things - in that, I think we are in agreement.</p><p>(note: I have a 90 berserker and swashbuckler).</p><p>I think two things need to happen (or not happen)</p><p>What needs to happen: Stop itemizing these stats.</p><p>What needs to not happen: uncapping these stats.</p><p>Basically, stop itemizing the stats, and DO NOT uncap these stats. They're gonna make inflation even worse and it's already unfathomably horrendous.</p></blockquote><p>you're not rationalizing future game expansions. yes the jump in DoV was out of hand and i hope other expansions find ways to boost performance with out pushing so far ahead so fast but uncapped stats is the only way, specially now that every one will be able to capp aoe attack all the time not just a few classes/geard players.</p>
Bremer
08-23-2011, 08:30 AM
They should just replace the AE attack on Whirlwind with a big AE damage proc (6 times per minute 5-10k damage or something like that) and remove the AE attack on Open Wounds and increase the damage effect by a factor of 5 or greater. All problems solved. Items, procs, AA lines, buffs with AE attack would have again an effect on Berserkers. And at the same time the pathetic CA damage output of Berserkers would be improved.
Gaealiege
08-23-2011, 09:47 AM
<p>This needs addressed immediately. Handing every other fighter class the mythical ability of the berserker is asinine. </p><p>Either just flatout remove this proc from those items or change AE auto to overcap. Flurry would be a useless (and nonsensical) change. Overcapping it should just increase max targets that can be AE auto'd. Every 100 over should give 4 more targets or even the 8.</p>
Talathion
08-23-2011, 11:49 AM
<p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>This needs addressed immediately. Handing every other fighter class the mythical ability of the berserker is asinine. </p><p>Either just flatout remove this proc from those items or change AE auto to overcap. Flurry would be a useless (and nonsensical) change. Overcapping it should just increase max targets that can be AE auto'd. Every 100 over should give 4 more targets or even the 8.</p></blockquote><p>You obviously have no idea what your talking about, giving AOE Autoattack more then 4 targets would be stupid, because the only content with more then 4 targets is OLD content.</p><p>We need help in DoV, not to powerlevel new tanks.</p><p>I mean at max im usually lucky fighting 3 targets!</p><div><p><span style="font-family: 'Times New Roman'; font-size: medium;"><div><p><cite>Bremer wrote:</cite></p><blockquote>They should just replace the AE attack on Whirlwind with a big AE damage proc (6 times per minute 5-10k damage or something like that) and remove the AE attack on Open Wounds and increase the damage effect by a factor of 5 or greater. All problems solved. Items, procs, AA lines, buffs with AE attack would have again an effect on Berserkers. And at the same time the pathetic CA damage output of Berserkers would be improved.</blockquote><div>I agree!</div></div></span></p></div>
Deneir_Allaston
08-23-2011, 12:54 PM
<p>I tend to agree with the position that this needs to be "uncapped" in some manner. If they dont "uncap" AOE Autoattack then they would need to go back and change many of the abilities Berserkers have that give copious AOE Autoattack and replace them with something else that effectively scales better with the classes other abilities. Theres no reason to have so much of this particular classes skills performing almost little to no function after hitting the 100% wall if this isnt changing, especially considering how many similar statistics naturally scale past 100% now and how many others are being changed to... it would only be fair.</p><p>And in the name of fairness whatever they do to make AOE Autoattack scale better needs to also be applied to Spell Weapon AOE Autoattack. Past 100% percent AOE Autoattacks could scale in the following ways:</p><p>1) Allow additional targets to be struck with the players AOE Autoattacks/Spell Weapon AOE Autoattacks.</p><p>2) Allow additional targets to be struck with the players AOE Combat Arts/Spells.</p><p>3) Allow the players AOE Autoattack/AOE Spell Weapon Autoattack damage to scale upward past the 100% mark.</p><p>4) Allow the players AOE Combat Art/Spell damage to scale upward past the 100% mark.</p>
Cocytus
08-23-2011, 04:10 PM
<p>sigh you guys really don't know anything about game health</p>
Geothe
08-23-2011, 04:12 PM
<p>The only logical uncapping of AoE autoattack would be to allow it to hit more Targets than the base of 4.Something along the lines of0-100 : chance to hit 4100-200: always hit 4, chance to hit an additional 2 targets200-300: always hit 6, chance to hit an additional 2 targetsetc</p>
Bremer
08-23-2011, 04:16 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p>The only logical uncapping of AoE autoattack would be to allow it to hit more Targets than the base of 4.</p></blockquote><p>Multiattack:</p><p>50 %: 50 % chance to hit one target once</p><p>100 %: 100 % chance to hit one target once</p><p>150%: 100 % chance to hit one target once and 50 % chance to hit it twice</p><p>AE attack:</p><p>50: 50 % chance to hit 4 targets once</p><p>100: 100 % chance to hit 4 targets once</p><p>150: 100 % chance to hit 4 targets once and 50 % chance to hit twice</p><p>So exactly why is the last line above not logical?</p>
Geothe
08-23-2011, 04:20 PM
<p>MultiAttack= Modifying a single autoattack swing to hit the same target multiple times. Increasing MA increases the # of times you hit the same target.AoE autoattack = Modifying a single autoattack to hit more targets than your direct target. Makes sense that increasing AE auto would increase the number of additional targets.What you are trying to do is merge AoE autoattack with MA into a stacking bonus. And I'm sorry, but I highly doubt SoE will let that fly. ie, in your version. If you are DPS on a single target, you have your normal MA checks, and if you have high AE autoattack, you can get additional double attacks on the single target, even though its not even an AE encounter. That isn't logical at all. </p>
Talathion
08-23-2011, 04:24 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p>MultiAttack= Modifying a single autoattack swing to hit the same target multiple times. Increasing MA increases the # of times you hit the same target.AoE autoattack = Modifying a single autoattack to hit more targets than your direct target. Makes sense that increasing AE auto would increase the number of additional targets.What you are trying to do is merge AoE autoattack with MA into a stacking bonus. And I'm sorry, but I highly doubt SoE will let that fly. ie, in your version. If you are DPS on a single target, you have your normal MA checks, and if you have high AE autoattack, you can get additional double attacks on the single target, even though its not even an AE encounter. That isn't logical at all. </p></blockquote><p>How is that not logical? your swinging better, AOE Autoattack does not proc if they're isn't 2 targets.</p>
Gungo
08-23-2011, 04:27 PM
<p>They could also just nerf AOE auto atk to hit one additional target for each 100% of aoe auto. This is probably how it should of been done since the beginning but changing it now would only make people cry. I guess they could still do this but they would probably need to increase certain classes aoe auto abilities. The good thing about doing this is it would make those AOE auto classes actually better then the "single target classes" Something like it was in the beginning in eq2 where swash and zerks actually had a defining ability. 100%=2 targets200%=3300%=4400%=5500%=6600%=7700%=8 (pretty much the point were more doesnt add much)</p><p>I say change open wounds to 100% aoe auto proc leave the zerk mythical at 100% auto. Then a zerk will have 3+ targets and benefit from thier AA and adorns and new procs. Add UPGRADES to hurricane up to 200% aoe auto at level 90 and a swash would hit 3+ targets.Leave all other classes aoe auto AA abilities as is or slightly increase them to 50%. Giving most classes a ~2+ target aoe auto.</p><p>Its a nerf but it gives meaning back to aoe auto classes and allows for uncapped growth.</p>
Talathion
08-23-2011, 04:28 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>They could also just nerf AOE auto atk to hit one additional target for each 100% of aoe auto. This is probably how it should of been done since the beginning but changing it now would only make people cry. I guess they could still do this but they would probably need to increase certain classes aoe auto abilities. The good thing about doing this is it would make those AOE auto classes actually better then the "single target classes" Something like it was in the beginning in eq2 where swash and zerks actually had a defining ability. 100%=2 targets200%=3300%=4400%=5500%=6600%=7700%=8 (pretty much the point were more doesnt add much)</p><p>I say change open wounds to 100% aoe auto proc leave the zerk mythical at 100% auto. Then a zerk would still have the current 3+ targets and benefit from thier AA and adorns and new procs. Add UPGRADES to hurricane up to 200% aoe auto at level 90 and a swash would still hit 3+ targets.Leave all other classes aoe auto AA abilities as is or slightly increase them to 50%. Giving most classes a ~2+ target aoe auto.</p><p>Its a nerf but it gives meaning back to aoe auto classes and allows for uncapped growth.</p></blockquote><p>Sure, as long as AOE Autoattack procs regardless of there being less then two targets, so if there is only one target, it procs twice on that target.</p>
Raviel
08-23-2011, 04:28 PM
<p>grats tuor. from 50% to 5%</p><p><img src="http://i1002.photobucket.com/albums/af142/Raviel1/EQ2_000006.png" width="1022" height="595" /></p>
Talathion
08-23-2011, 04:29 PM
<p><cite>Raviel wrote:</cite></p><blockquote><p>grats tuor. from 50% to 5%</p><p><img src="http://i1002.photobucket.com/albums/af142/Raviel1/EQ2_000006.png" width="1022" height="595" /></p></blockquote><p>/bow</p>
Gungo
08-23-2011, 04:31 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>They could also just nerf AOE auto atk to hit one additional target for each 100% of aoe auto. This is probably how it should of been done since the beginning but changing it now would only make people cry. I guess they could still do this but they would probably need to increase certain classes aoe auto abilities. The good thing about doing this is it would make those AOE auto classes actually better then the "single target classes" Something like it was in the beginning in eq2 where swash and zerks actually had a defining ability. 100%=2 targets200%=3300%=4400%=5500%=6600%=7700%=8 (pretty much the point were more doesnt add much)</p><p>I say change open wounds to 100% aoe auto proc leave the zerk mythical at 100% auto. Then a zerk would still have the current 3+ targets and benefit from thier AA and adorns and new procs. Add UPGRADES to hurricane up to 200% aoe auto at level 90 and a swash would still hit 3+ targets.Leave all other classes aoe auto AA abilities as is or slightly increase them to 50%. Giving most classes a ~2+ target aoe auto.</p><p>Its a nerf but it gives meaning back to aoe auto classes and allows for uncapped growth.</p></blockquote><p>Sure, as long as AOE Autoattack procs regardless of there being less then two targets, so if there is only one target, it procs twice on that target.</p></blockquote><p>It can proc all it wants if there is less then two targets, but if there is no other target in melee range it shouldnt do more damage.</p><p>What you are trying to define is already in game and called multi atk.</p>
Geothe
08-23-2011, 04:31 PM
<p>Spreading Shadows proc like that actually makes sense.</p><p>I mean seriously, who in their right mind would think 50% AE auto proc that is able to be maintained without ending actually makes sense. especially when I dont think there is any gear that gives more than 4-5% AE Auto.</p>
Talathion
08-23-2011, 04:38 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>They could also just nerf AOE auto atk to hit one additional target for each 100% of aoe auto. This is probably how it should of been done since the beginning but changing it now would only make people cry. I guess they could still do this but they would probably need to increase certain classes aoe auto abilities. The good thing about doing this is it would make those AOE auto classes actually better then the "single target classes" Something like it was in the beginning in eq2 where swash and zerks actually had a defining ability. 100%=2 targets200%=3300%=4400%=5500%=6600%=7700%=8 (pretty much the point were more doesnt add much)</p><p>I say change open wounds to 100% aoe auto proc leave the zerk mythical at 100% auto. Then a zerk would still have the current 3+ targets and benefit from thier AA and adorns and new procs. Add UPGRADES to hurricane up to 200% aoe auto at level 90 and a swash would still hit 3+ targets.Leave all other classes aoe auto AA abilities as is or slightly increase them to 50%. Giving most classes a ~2+ target aoe auto.</p><p>Its a nerf but it gives meaning back to aoe auto classes and allows for uncapped growth.</p></blockquote><p>Sure, as long as AOE Autoattack procs regardless of there being less then two targets, so if there is only one target, it procs twice on that target.</p></blockquote><p>It can proc all it wants if there is less then two targets, but if there is no other target in melee range it shouldnt do more damage.</p><p>What you are trying to define is already in game and called multi atk.</p></blockquote><p>if it goes by that way, it should proc twice on a single target, so if theyre is one target and I have 100% AOE autoattack, it would be like having 200% more multi-attack and proc twice on a single target, if they're are 2 targets it will proc once on each target.</p>
Yimway
08-23-2011, 04:40 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p>The only logical uncapping of AoE autoattack would be to allow it to hit more Targets than the base of 4.Something along the lines of0-100 : chance to hit 4100-200: always hit 4, chance to hit an additional 2 targets200-300: always hit 6, chance to hit an additional 2 targetsetc</p></blockquote><p>This is the only thing that makes sense. The only other thing I could see it doing is allowing to hit targets outside the frontal cone as well.</p><p>The rest of you trying to get AOE Auto to equate to more hits on the same 1-4 targets are insane.</p><p>Overcapping AoE Auto should equate to hitting more mobs if they are available to hit, nothing else.</p><p>I fully expect SoE to add this overcap, but it requires some actual coding changes to do so its not comming with GU61.</p>
Talathion
08-23-2011, 04:44 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Geothe wrote:</cite></p><blockquote><p>The only logical uncapping of AoE autoattack would be to allow it to hit more Targets than the base of 4.Something along the lines of0-100 : chance to hit 4100-200: always hit 4, chance to hit an additional 2 targets200-300: always hit 6, chance to hit an additional 2 targetsetc</p></blockquote><p>This is the only thing that makes sense. The only other thing I could see it doing is allowing to hit targets outside the frontal cone as well.</p><p>The rest of you trying to get AOE Auto to equate to more hits on the same 1-4 targets are insane.</p><p>Overcapping AoE Auto should equate to hitting more mobs if they are available to hit, nothing else.</p><p>I fully expect SoE to add this overcap, but it requires some actual coding changes to do so its not comming with GU61.</p></blockquote><p>ATAN, HOW MANY TARGETS ARE WE USUALLY FIGHTING IN THIS EXPANSION?</p><p>Its usually 1... or 2.</p><p>Last Expansion Was... 4-5...</p><p>TSO Was 5-6...</p><p>It would make MUCH more sense if it hit the same 4 targets twice, because thats JUST How the game is.</p><p>Unless your trying to make us the best powerleveling class in the game... (oh wait, we already are).</p><p>I guess All we are good for is powerleveling brawler Main tanks!</p><p>a fix like your suggesting isn't right, because it offers you powerups for non-existant content that honestly does not exist, AOE autoattack only hits 4 targets infront of you, and if you have more then 4 they crowd around you and swarm you, so even hitting more then 4 would be worthless.</p>
Gungo
08-23-2011, 04:50 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>They could also just nerf AOE auto atk to hit one additional target for each 100% of aoe auto. This is probably how it should of been done since the beginning but changing it now would only make people cry. I guess they could still do this but they would probably need to increase certain classes aoe auto abilities. The good thing about doing this is it would make those AOE auto classes actually better then the "single target classes" Something like it was in the beginning in eq2 where swash and zerks actually had a defining ability. 100%=2 targets200%=3300%=4400%=5500%=6600%=7700%=8 (pretty much the point were more doesnt add much)</p><p>I say change open wounds to 100% aoe auto proc leave the zerk mythical at 100% auto. Then a zerk would still have the current 3+ targets and benefit from thier AA and adorns and new procs. Add UPGRADES to hurricane up to 200% aoe auto at level 90 and a swash would still hit 3+ targets.Leave all other classes aoe auto AA abilities as is or slightly increase them to 50%. Giving most classes a ~2+ target aoe auto.</p><p>Its a nerf but it gives meaning back to aoe auto classes and allows for uncapped growth.</p></blockquote><p>Sure, as long as AOE Autoattack procs regardless of there being less then two targets, so if there is only one target, it procs twice on that target.</p></blockquote><p>It can proc all it wants if there is less then two targets, but if there is no other target in melee range it shouldnt do more damage.</p><p>What you are trying to define is already in game and called multi atk.</p></blockquote><p>if it goes by that way, it should proc twice on a single target, so if theyre is one target and I have 100% AOE autoattack, it would be like having 200% more multi-attack and proc twice on a single target, if they're are 2 targets it will proc once on each target.</p></blockquote><p>That would make aoe auto 2x as powerful as MA. They could do that but then AOE auto would need to be nerfed on all AA items abilites by a massive amount. I also dont think they could code itas you mentioned at least without some massive lag on the back add due to calculating how many npcs are in range and seing if it will become multi atk or aoe auto.</p><p>Bascially how you are describing it is unrealistic.</p><p>Here is a better compromise and not overpowered. 100% aoe auto equals hit 4 targets>For every 100% aoe auto above 100% you can hit one of those extra targets again.This makes it on par with MA if you have at least 2 targets. In other words100% aoe auto hit main target and 3 additional200% hit main target and the 3 additional targets, a chance to multi atk one of the 3 targets. 300% hit main target and the 3 additional targets, 2x chances to multi atk one of the 3 targets.400% hit main target and the 3 additional targets 3x chances to multi atk one of the 3 targets.</p><p>This means with 400% aoe auto you can hit 1 main target once and 3 additional targets 2x OR if you only have 2 targets then main target once and the additional target 4x.</p>
Silzin
08-23-2011, 04:54 PM
AOE auto attach should never give more ST damage in any way. More AOE auto attaches should be better of AOE fights but should be pointless in ST fights. If this is not kept true then the balance effect of ST v AOE classes will go out of window.
Raviel
08-23-2011, 04:56 PM
<p>we're not asking for it to improve ST damage, we're asking it to improve aoe damage, and saying that it should hit extra targets is a worthless overcap benefit due to content design</p>
Talathion
08-23-2011, 04:58 PM
<p><cite>Raviel wrote:</cite></p><blockquote><p>we're not asking for it to improve ST damage, we're asking it to improve aoe damage, and saying that it should hit extra targets is a worthless overcap benefit due to content design</p></blockquote><p>Exactly, AOE AUTOATTACK NEVER HITS the target your attacking, it only hits OTHER targets, their suggesting a change that would only effect us fighting more then 5 targets, which rarely...ever...happens.</p><p>ITS VERY fair that we are asking to hit those extra 4 lucky targets harder.</p>
Gungo
08-23-2011, 05:07 PM
<p>Here is a better compromise and not overpowered. 100% aoe auto equals hit 4 targets>For every 100% aoe auto above 100% you can hit one of those extra targets again.This makes it on par with MA if you have at least 2 targets. In other words100% aoe auto hit main target and 3 additional200% hit main target and the 3 additional targets, a chance to multi atk one of the 3 targets. 300% hit main target and the 3 additional targets, 2x chances to multi atk one of the 3 targets.400% hit main target and the 3 additional targets 3x chances to multi atk one of the 3 targets.</p><p>This means with 400% aoe auto you can hit 1 main target once and 3 additional targets 2x OR if you only have 2 targets then main target once and the additional target 4x.</p><p>SOE DEVS would have to code aoe auto over 100% to grant a chance to multi atk one of the 3 additional targets randomly.</p>
Yimway
08-23-2011, 05:20 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>This is the only thing that makes sense. The only other thing I could see it doing is allowing to hit targets outside the frontal cone as well.</p></blockquote><p>ATAN, HOW MANY TARGETS ARE WE USUALLY FIGHTING IN THIS EXPANSION?</p></blockquote><p>Depends on the content your playing and who you play with I guess.</p><p>I'm pretty sure I was in a heroic instance sunday night with over 16 mobs on me.</p><p>Overcapping AoE auto might not be the stat your looking to overcap for most raid content, but that doesn't mean AoE overcap should do anything but hit more mobs in well AoE.</p>
Raviel
08-23-2011, 05:22 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>This is the only thing that makes sense. The only other thing I could see it doing is allowing to hit targets outside the frontal cone as well.</p></blockquote><p>ATAN, HOW MANY TARGETS ARE WE USUALLY FIGHTING IN THIS EXPANSION?</p></blockquote><p>Depends on the content your playing and who you play with I guess.</p><p>I'm pretty sure I was in a heroic instance sunday night with over 16 mobs on me.</p><p>Overcapping AoE auto might not be the stat your looking to overcap for most raid content, but that doesn't mean AoE overcap should do anything but hit more mobs in well AoE.</p></blockquote><p>oh right i forgot, berserkers are heroic instance tanks.</p>
Yimway
08-23-2011, 05:24 PM
<p><cite>Raviel wrote:</cite></p><blockquote><p>oh right i forgot, berserkers are heroic instance tanks.</p></blockquote><p>Berserkers have their own set of issues. And contrary to Tala's beliefs, not every possible mechanics change equates to what needs to be done to fix zerkers.</p>
Raviel
08-23-2011, 05:28 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p>oh right i forgot, berserkers are heroic instance tanks.</p></blockquote><p>Berserkers have their own set of issues. And contrary to Tala's beliefs, not every possible mechanics change equates to what needs to be done to fix zerkers.</p></blockquote><p>i never said that, in fact i disagree with talathion on multiple points of view of the issues the berserker class, however AE autoattack needs to be uncapped for more classes than just berserkers, every fighter and most scouts can break 100% ae autoattack if they spec/adorn for it, if you think they arent going to continue itemizing ae autoattack you are fooling yourself. This is a problem that needs to be fixed now so it wont become an issue later, not just for berserkers, but for all fighters, and swashbucklers.</p>
Talathion
08-23-2011, 05:28 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>This is the only thing that makes sense. The only other thing I could see it doing is allowing to hit targets outside the frontal cone as well.</p></blockquote><p>ATAN, HOW MANY TARGETS ARE WE USUALLY FIGHTING IN THIS EXPANSION?</p></blockquote><p>Depends on the content your playing and who you play with I guess.</p><p>I'm pretty sure I was in a heroic instance sunday night with over 16 mobs on me.</p><p>Overcapping AoE auto might not be the stat your looking to overcap for most raid content, but that doesn't mean AoE overcap should do anything but hit more mobs in well AoE.</p></blockquote><p>Ok, lets assume SOE did make content with more then 4 targets.</p><p>What happens when you have more then 4 targets (say 16) on you usually? They crowd around you, not infront of you.</p><p>AOE Autoattack only hits targets infront of you.</p>
Yimway
08-23-2011, 05:29 PM
<p><cite>Raviel wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p>oh right i forgot, berserkers are heroic instance tanks.</p></blockquote><p>Berserkers have their own set of issues. And contrary to Tala's beliefs, not every possible mechanics change equates to what needs to be done to fix zerkers.</p></blockquote><p>i never said that, in fact i disagree with talathion on multiple points of view of the issues the berserker class, however AE autoattack needs to be uncapped for more classes than just berserkers, every fighter and most scouts can break 100% ae autoattack if they spec/adorn for it, if you think they arent going to continue itemizing ae autoattack you are fooling yourself. This is a problem that needs to be fixed now so it wont become an issue later, not just for berserkers, but for all fighters, and swashbucklers.</p></blockquote><p>I don't disagree, I'm just saying overcap of AoE auto attack should never equate to more hits on 1-2 targets. It should mean even more AoE damage when those targets are present.</p>
Talathion
08-23-2011, 05:48 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p>oh right i forgot, berserkers are heroic instance tanks.</p></blockquote><p>Berserkers have their own set of issues. And contrary to Tala's beliefs, not every possible mechanics change equates to what needs to be done to fix zerkers.</p></blockquote><p>i never said that, in fact i disagree with talathion on multiple points of view of the issues the berserker class, however AE autoattack needs to be uncapped for more classes than just berserkers, every fighter and most scouts can break 100% ae autoattack if they spec/adorn for it, if you think they arent going to continue itemizing ae autoattack you are fooling yourself. This is a problem that needs to be fixed now so it wont become an issue later, not just for berserkers, but for all fighters, and swashbucklers.</p></blockquote><p>I don't disagree, I'm just saying overcap of AoE auto attack should never equate to more hits on 1-2 targets. It should mean even more AoE damage when those targets are present.</p></blockquote><p>1% after 100% should add 1% More Potency to AOE autoattack.</p>
Raviel
08-23-2011, 06:01 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p>oh right i forgot, berserkers are heroic instance tanks.</p></blockquote><p>Berserkers have their own set of issues. And contrary to Tala's beliefs, not every possible mechanics change equates to what needs to be done to fix zerkers.</p></blockquote><p>i never said that, in fact i disagree with talathion on multiple points of view of the issues the berserker class, however AE autoattack needs to be uncapped for more classes than just berserkers, every fighter and most scouts can break 100% ae autoattack if they spec/adorn for it, if you think they arent going to continue itemizing ae autoattack you are fooling yourself. This is a problem that needs to be fixed now so it wont become an issue later, not just for berserkers, but for all fighters, and swashbucklers.</p></blockquote><p>I don't disagree, I'm just saying overcap of AoE auto attack should never equate to more hits on 1-2 targets. It should mean even more AoE damage when those targets are present.</p></blockquote><p>and im just disagreeing with your point of view. every fighter and scout can now hit 100% ae autoattack if they specced, adorned, and got the proper buffs for it (that includes bards, 20% from an illy, 40% from pq wild swings rune, 36% from 3 yellow/red ae autoattack adorns, and the last 4% would be filled by ae autoattack on current tier weapons), making the overcap hit additional targets will ruin any advantage berserkers had at ae autoattacks in the first place. I dont see them designing content consistently needs 6-7+ mobs that need to be burned down at once, and even if they did, your uncapping of ae autoattack wouldnt provide enough benefit to justify bringing in a berserker over a crusader</p><p>the concept of AE multiattack is no more overpowered than crusader and mage blue aoes being effected by timewarp and spell double attack</p>
Whailor
08-24-2011, 05:36 AM
<p>Frankly I want a class respec potion, so that I could dump the swash which is becoming more and more useless and become something else. Say something simple like assassin. No utility, just keep hitting and damaging the mob, that's all. What's the use of swashy's utility anyway, all people need for debuffs is the briggy Dispatch. So, when do we get these potions?</p>
Bremer
08-24-2011, 08:26 AM
Increasing the number of targets for values over 100 % AE attack is about as useful as increasing in combat run speed instead of flurry for haste over 200. Either they should add AE multiattacks or replace nonoptional class buffs like Whirlwind, Open Wounds, Hurricane with AE damage procs.
Gungo
08-24-2011, 12:45 PM
<p><span >Here is a better compromise and not overpowered. 100% aoe auto equals hit 4 targets>For every 100% aoe auto above 100% you can hit one of those extra targets again.This makes it on par with MA on the extra targets if you have at least 2 targets. In other words100% aoe auto hit main target and 3 additional200% hit main target and the 3 additional targets, a chance to multi atk one of the 3 targets. 300% hit main target and the 3 additional targets, 2x chances to multi atk one of the 3 targets.400% hit main target and the 3 additional targets 3x chances to multi atk one of the 3 targets.<p>This means with 400% aoe auto you can hit 1 main target once and 3 additional targets 2x OR if you only have 2 targets then main target once and the additional target 4x.</p><p>SOE DEVS would have to code aoe auto over 100% to grant a chance to multi atk one of the 3 additional targets randomly.</p></span></p>
Yimway
08-24-2011, 01:07 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><span>Here is a better compromise and not overpowered. 100% aoe auto equals hit 4 targets>For every 100% aoe auto above 100% you can hit one of those extra targets again.This makes it on par with MA on the extra targets if you have at least 2 targets. In other words100% aoe auto hit main target and 3 additional200% hit main target and the 3 additional targets, a chance to multi atk one of the 3 targets. 300% hit main target and the 3 additional targets, 2x chances to multi atk one of the 3 targets.400% hit main target and the 3 additional targets 3x chances to multi atk one of the 3 targets.</span></p><p>This means with 400% aoe auto you can hit 1 main target once and 3 additional targets 2x OR if you only have 2 targets then main target once and the additional target 4x.</p><p>SOE DEVS would have to code aoe auto over 100% to grant a chance to multi atk one of the 3 additional targets randomly.</p></blockquote><p>You can only do this if you prevent the aoe auto strike from hitting the current target.</p><p>I'm not going to sweat it, as I'm sure Xelgad recognizes you can't have AoE overstat affecting single target dps.</p>
Gungo
08-24-2011, 01:13 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><span>Here is a better compromise and not overpowered. 100% aoe auto equals hit 4 targets>For every 100% aoe auto above 100% you can hit one of those extra targets again.This makes it on par with MA on the extra targets if you have at least 2 targets. In other words100% aoe auto hit main target and 3 additional200% hit main target and the 3 additional targets, a chance to multi atk one of the 3 targets. 300% hit main target and the 3 additional targets, 2x chances to multi atk one of the 3 targets.400% hit main target and the 3 additional targets 3x chances to multi atk one of the 3 targets.</span></p><p>This means with 400% aoe auto you can hit 1 main target once and 3 additional targets 2x OR if you only have 2 targets then main target once and the additional target 4x.</p><p>SOE DEVS would have to code aoe auto over 100% to grant a chance to multi atk one of the 3 additional targets randomly.</p></blockquote><p>You can only do this if you prevent the aoe auto strike from hitting the current target.</p><p>I'm not going to sweat it, as I'm sure Xelgad recognizes you can't have AoE overstat affecting single target dps.</p></blockquote><p>Which is why i said it should only multi atk hit one of the 3 additional targets. It shouldnt be that hard to code since it will only hit the npcs you do not have targeted. But its the most logical way for them to increase damage on additional targets without it being OP. 100% aoe auto is 1 Multiatk on aoe auto targets.</p>
Talathion
08-24-2011, 01:29 PM
<p><cite>Raviel wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Raviel wrote:</cite></p><blockquote><p>oh right i forgot, berserkers are heroic instance tanks.</p></blockquote><p>Berserkers have their own set of issues. And contrary to Tala's beliefs, not every possible mechanics change equates to what needs to be done to fix zerkers.</p></blockquote><p>i never said that, in fact i disagree with talathion on multiple points of view of the issues the berserker class, however AE autoattack needs to be uncapped for more classes than just berserkers, every fighter and most scouts can break 100% ae autoattack if they spec/adorn for it, if you think they arent going to continue itemizing ae autoattack you are fooling yourself. This is a problem that needs to be fixed now so it wont become an issue later, not just for berserkers, but for all fighters, and swashbucklers.</p></blockquote><p>I don't disagree, I'm just saying overcap of AoE auto attack should never equate to more hits on 1-2 targets. It should mean even more AoE damage when those targets are present.</p></blockquote><p>and im just disagreeing with your point of view. every fighter and scout can now hit 100% ae autoattack if they specced, adorned, and got the proper buffs for it (that includes bards, 20% from an illy, 40% from pq wild swings rune, 36% from 3 yellow/red ae autoattack adorns, and the last 4% would be filled by ae autoattack on current tier weapons), making the overcap hit additional targets will ruin any advantage berserkers had at ae autoattacks in the first place. I dont see them designing content consistently needs 6-7+ mobs that need to be burned down at once, and even if they did, your uncapping of ae autoattack wouldnt provide enough benefit to justify bringing in a berserker over a crusader</p><p>the concept of AE multiattack is no more overpowered than crusader and mage blue aoes being effected by timewarp and spell double attack</p></blockquote><p>I like the concept of AOE Multi-Attack, easiest one to code too.</p>
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