View Full Version : Camping and logging back in randomly reattunes unattuned items. Bad Mojo!
Writer Cal
08-19-2011, 03:23 PM
<p>On Test copy, I logged in some characters and got all their items unattuned. I then camped and came back. Random items were once again equipped and attuned when I did not equip and attune them myself. All my appearance gear was requipped and attuned. Random items in my bags were once again reattuned also.</p>
Tempesste
08-19-2011, 06:25 PM
<p>I came into Test with one of my chars this morning and she was naked. All armor had gone into overflow and had to be re-attuned. Unfortunately her pants were labeled for the chest slot, so she cannot even wear these. Going to bring in other char to see if the same has happened to them.</p><p>Moyra on Test.</p>
Tempesste
08-19-2011, 06:41 PM
<p>Almost the same with my carpy. Just in her shift but her carbonite chainmail have the leg slot. So Moyra mastercrafted scaled leather leggings just have the chest slot. Bought a pair of bristle leather legs that do have the leg slot. Not sure how many items are affected by this. I'll be checking on my other 6 characters at some point.</p>
Gninja
08-19-2011, 06:53 PM
<p>What is the exact item name please?</p>
ChrisMarchant
08-20-2011, 06:31 AM
<p>I looged onto test, and my chars woven cured shoulderpads were in overflow. When I tried equipping them they went into leg slot, and my char became bare legged.</p><p>On choice I would rather her have bare arms than legs, so re equipped the woven cured legs, which went to correct slot.</p><p>Characters name on test is Cariadwen of Valient Knights Guild.</p>
Cloudrat
08-20-2011, 07:28 AM
<p>I had same thing on several characters dozens of items reattuned once I logged out and back in, I figured they were items that hadn't changed like tinker harvest tools appearance and appearance items. I will try to make a list after I have had some sleep, if need be.</p>
Writer Cal
08-20-2011, 12:06 PM
<p>A ton of mine were jewelry pieces, from legendary instance drops to old mastercrafted stuff. Can try to make a list, but there are a LOT of pieces across multiple characters.</p>
Senya
08-20-2011, 02:38 PM
<p>I left a character's items in overflow - all of them - and came back later to a character that was at least 1/2 dressed and all that gear attuned again.</p>
Tempesste
08-20-2011, 02:45 PM
<p>The "Mastercrafted Scaled Leather Leggings" for my Bruiser.</p>
Zedius
08-20-2011, 02:59 PM
<p>Mercurial Windblade - I have this as my weapon appearance on live, it is fully statted for mages but is not usable by mages. I have /bug reported this item as well.</p>
Prrasha
08-20-2011, 09:52 PM
<p>Honestly, you need to scrap a big part of the existing script and try again with one that doesn't flip so many switches.I'm on board with making items that work under the new play mechanics. Great idea.Restatting *everything*, however, is just wrong.Restatting equippable slots (tradeskilled boots in bracer slot, tradeskilled shoulders in pants slot, tradeskilled quivers unequippable) is <em>wrong</em>. The script should read these from the existing item, NOT CHANGE THEM, and write them back to the database. If it's not, the script is simply broken. There is no reason for equippable slots to even have a CHANCE of changing.Making tradeskilled gear completely change blue stats between tiers, or even completely change blue stats when you imbue it, is <em>wrong</em>. Write the script so that the same progression of green&blue stats follows through on all the brigandine armor, all the tranquil armor, all the torques, all the stilettos, all the kite shields, etc. Simplifying itemization on the one hand, and then adding this craziness, is wrong.Restatting items to exclude classes that can currently equip the item is <em>amazingly</em> wrong. The script should read the class list from the existing item, NOT CHANGE IT, and write it back to the database. Forcing lower level players to regear due to the equippable-class changing is stupid, and it's not in anyone's best interests. WHICH PLAYER in the game wants that? If it's equippable by fighters, scouts, and priests today, make it equippable by all of those after the change. Even if the new blue stats aren't the best choice for the player, some people might be using it for appearance gear.And with the stats divided by archetype, it hurts noone to put any or all of STR/AGI/WIS/INT on an item. It has already been done under the existing system, even. Example: During the Chronoportal event, you could get a "Prodigious Blue Diamond Bauble" (pardon if I got the name wrong), a charm usable by all classes, with all 5 stats on it. Having INT and WIS and AGI did NOT make it better for fighters, did it? So why not write the existing script that way, rather than removing so many options for the players?If I want to run a melee priest, or even gear up a tank wizard with melee/mitigation items just for the lulz, why not let me do it? Is choice such a terrible thing?</p>
RandomWalk
08-21-2011, 06:22 AM
<p><cite>Daenee@Antonia Bayle wrote:</cite></p><blockquote><p>On Test copy, I logged in some characters and got all their items unattuned. I then camped and came back. Random items were once again equipped and attuned when I did not equip and attune them myself. All my appearance gear was requipped and attuned. Random items in my bags were once again reattuned also.</p></blockquote><p>I have experienced this on Test Copy with two of my toons. I can make a list but I am not sure this will help. Items included mastercrafted and shard armor; and a mastercrafted weapon.</p><p>Aeriel</p>
SnoesieQ
08-21-2011, 06:28 AM
<p>100% of my equipped items are in overflow when I log in - including unattunable things like food, poisons, torches (yes got a couple old unplayed characters, sorry)</p><p>If camping to character select and back, they stay in overflow. If I later /camp character name to that character, all the items are attuned and equipped again. Items in bags are also attuned.</p><p>This is a mix of crafted, quested, and bought at vendor (that I used as appearance armour)</p>
Dreyco
08-22-2011, 12:37 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>What is the exact item name please?</p></blockquote><p>Every last item on my character.</p>
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