View Full Version : Heritage Quest rewards need revamp love too
Arkenor
08-19-2011, 12:32 PM
<p>Can we please get the Heritage Quest rewards included in the item revamp. They're supposed to be some of the best gear for their level in the game (so powerful that they were made Ornate to prevent you adding adornments to them), but they've been horribly left behind for years, and getting left out of the revamp will doom them to being of decorative use only.</p><p><a href="http://www.arksark.org/blog/5429/everquest-2-gu61-item-revamp-preview/" target="_blank" rel="nofollow">http://www.arksark.org/blog/5429/ev...revamp-preview/</a></p>
x82nd77
08-19-2011, 01:08 PM
<p>+1 </p>
Deago
08-20-2011, 05:07 PM
<p>If they have not been redone already I +1 to this...</p><p>They really should make all the heritage items "uber" again because they are super fun to run and ...I do not know but they are just fun to run...and that should win <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>2c</p>
smokedout
08-20-2011, 08:10 PM
<p>+1</p><p>I couldn't agree more, these items should be looked at and updated. Mastercrafted items at their tiers are just as good and for the most part way better.</p>
Morghus
08-20-2011, 08:15 PM
<p>I think it would be nice, also I would not mind there being an ALL usable appearance version of them, as the newer rewards tend to have been. I want to use the empowered bone bladed claymore as a mage appearance.</p>
Talathion
08-20-2011, 08:16 PM
<p>Heritage Quest items should have a small clicky effect so you can use them with other weapons.</p>
Talathion
08-20-2011, 08:51 PM
<p>In Honor and Service Adds + Mitigation (50)</p><p>The Return of the Light Adds +15 to All Stats</p><p>These Boots Were Made For... Adds +5% In-Combat Movement Speed</p><p>A Strange Black Rock Adds +5% Casting Speed</p><p>An Axe from the Past Adds +5% Critical Chance</p><p>Dragoon K'Naae of the Thexians Adds +5% Multi-Attack Chance</p><p>Hadden's Earring Adds + Water Breathing And 10 Stamina</p><p>A Missing Mask Adds + Abilty: Dark Elf Illusion And 2% Ability Reuse Speed</p><p>Stiletto's Orders Intercepted Adds + Proc That Gives you a small amount of Mana (100).</p><p>War and Wardrobe Adds +5% Mount Speed/Movement Speed (non-combat)</p><p>Restoring Ghoulbane Adds +10% Damage to Undead</p><p>Foomby's Stolen Goods Adds +20 to all Stats</p><p>The Reaching Blade of the Assassin Adds +5% Multi-Attack Chance</p><p>The Rescue of the Green Hoods Adds +5% Critical Chance</p><p>The Stein of Moggok: It Can Be Rebuilt Adds a Small Mitigation Buff (100)</p><p>Training is a Shield Adds All Damage is Reduced by 25.</p><p>An Eye for Power Adds +2% Potency</p><p>By Hook or By... Adds Ability: Feign Death (10 Minute Reuse)</p><p>The Bone Bladed Claymore Adds a small Lifetap to your attacks.</p><p>Electrified Bone Bladed Claymore Adds a Lifetap to your attacks.</p><p>The Lost Legend of Lavastorm Adds +30 to All Stats.</p><p>The Teachings of Yoru Adds +2% Riposte Chance</p><p>Saving Soles Adds +5% Casting Speed</p><p>The Journey is Half the Fun Adds +5% In-combat Movement Speed</p><p>The Screaming Mace Adds +5% Critical Chance</p><p>The Staff of the Observers Adds +2% Potency</p><p>A Thread of Hope Adds a small mitigation buff (125)</p><p>An Ancient Desert Power Adds +30 to All Stats</p><p>Casualties of the War of the Fay Adds +0.02 Autoattack Modifier</p><p>The Symbol in the Flesh Adds +1% Damage Reduction</p><p>Draco Mortuus vos Liberatio Adds +30 to All Stats</p><p>A Thorn of Old Adds +3% to Slashing Damage</p><p>Cloak of Flames Timeline Adds +2% Max Health</p><p>Trail to the Past Adds a Small Mitigation Buff (150)</p><p>The Name of Fear Adds 5% Magical Damage Reduction</p><p>The White Dragonscale Cloak Adds +2% Potency</p><p>The Book of Thex Adds +3% to Crushing Damage</p><p>Dark Mail Gauntlets Timeline Adds +2% Critical Bonus</p><p>Justice for JoJo Adds +3% Piercing Damage</p><p>Digging in the Dirt Adds +30 to All Stats</p><p>My Dear, Deloris... Adds a Small Mitigation Buff (200)</p><p>The Bow of Underfoot Timeline Adds +5 Ranged Weapon Range</p><p>Coldain Insignia Ring Timeline Adds +1% Damage Reduction</p><p>What Dreams May Come Adds +10% Mount Movement Speed (non-combat)</p><p>Beauty's Only Skin Deep Adds +2% Piercing Damage</p><p>The Essence of a Prophet Adds +2% Base Healing Amount</p><p>The Legend of Froststone Adds +2% Slashing Damage</p><p>Tangled Roots of Growth +2% Crushing Damage</p><p>A Source of Malediction Ability: Grants The Effect from the Paw to the Caster.</p>
Korhallen3
08-21-2011, 09:44 PM
<p>What a ridiculously overpowered and typical post from you. Of course you want all of that stuff, you don't even care about the lore or flavor of the game, you just want to see lots of big numbers flying around everywhere. Please, seriously, stop. You ruin these forums for people who want to have real discussion and not just propose whatever makes their current character a god for the next patch cycle. </p>
Ignoring Tala is generally a great idea.
Bekkr
08-21-2011, 10:10 PM
<p>What Kor said.</p>
Earrindo
08-21-2011, 10:43 PM
<p>im giving my +1 to this, if HQ rewards werent revampd with the itemization changes then they should be. whenever possible I equip HQ stuff over MC or dropped gear for lore reasons and utility. they deserve some love )</p>
JazzMaus
08-21-2011, 10:54 PM
<p><cite>Korhallen3 wrote:</cite></p><blockquote><p>What a ridiculously overpowered and typical post from you.</p></blockquote><p>Do you agree that HQ items need revamping love?</p><p>If so ... how would you go about it, without making them over-powered?</p>
Anestacia
08-21-2011, 11:12 PM
<p><cite>JazzMaus wrote:</cite></p><blockquote><p><cite>Korhallen3 wrote:</cite></p><blockquote><p>What a ridiculously overpowered and typical post from you.</p></blockquote><p>Do you agree that HQ items need revamping love?</p><p>If so ... how would you go about it, without making them over-powered?</p></blockquote><p>Because he wants all those as clickies in addition to what your currently wearing at max levels and thats just not feasable. Possibly if you could only have one active at once then maybe /shrug. I absolutely agree, though, that these items should be the best of the <em>tier</em> since they are one of the few questlines in this game that give a real sense of acomplishment.</p>
Rijacki
08-22-2011, 03:01 AM
<p><cite>Maltheas@Lucan DLere wrote:</cite></p><blockquote><p> (so powerful that they were made Ornate to prevent you adding adornments to them)</p></blockquote><p>They're ornate because they can be changed from equipable gear to house item and back. If you could adorn them, what would happen to the adornment when converted?</p>
JazzMaus
08-22-2011, 10:52 AM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>I absolutely agree, though, that these items should be the best of the <em>tier</em></p></blockquote><p>This brings me back to my question: how would you suggest doing that?</p><p>Whether Talathion's suggestions are over-the-top or not <strong>isn't</strong> relevant to my question. What is relevant is that he made suggestions. It's easy to criticize someone else's contributions; harder to make better ones.</p><p>I would make suggestions on this subject ... but I don't have any. Nevertheless, I'm not going to blast another poster who actually made the effort, unless I'm going to try to replace that person's effort with my own.</p>
HQs just need adjustment for stats to be appropriate. Jboots need to give viable speed, for example. Maybe add a point or two of potency to a couple of the rewards. They don't need to be uber, just adjusted for stat inflation.
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