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View Full Version : Treasured Items - many are now Uncommon flagged


Aethn
08-19-2011, 11:03 AM
<p>After last nights patch many of the Treasured items ingame went from being flagged "treasured " to flagged "uncommon", so many so the list would be too long to list here in my bags / bank. </p><p>If this is not a bug, this is problematic because many of these items are now non-Transmutable which removes 1000's of items from the pool.</p>

Cyliena
08-19-2011, 01:26 PM
<p>I had this happen to 3 of my items on my Test toon, already /bugged them in-game. For me it was some accessory-type quest rewards that got flagged as Uncommon.</p>

Alenna
08-19-2011, 02:37 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p>I had this happen to 3 of my items on my Test toon, already /bugged them in-game. For me it was some accessory-type quest rewards that got flagged as Uncommon.</p></blockquote><p>I do hope this is a mistake because beginnig players do not have the coinage to buy treasured atuneble things off the broker this was a nice way to get transmuting skill ups</p>

Alenna
08-19-2011, 02:54 PM
<p>/bugged it but they need to look at why they the game tninks footman's poisening ring is the coldain insignia ring it will not let me put coldain insignia ring on actually it would not let me put it on when i wasn't wearing any rings I can put the poinsening ring on but not the coldain insignia ring</p>

Boethius_Permafrost
08-19-2011, 03:02 PM
<p>I can verify that on live already, lots of low level drops are not transmutable when they should be, meaning you really can't do transmuting on a new character unless you just harvest rares and make your own stuff to transmute until you get up to the level where junk is transmutable.  If it is now even worse on test, well ... heh.</p>

Neskonlith
08-19-2011, 03:10 PM
<p>On Test, a player-crafted quiver "pristine strengthened leather quiver" is now flagged Uncommon and cannot be equipped.</p><p><img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Gninja
08-19-2011, 03:15 PM
<p>We are working on the quiver issue.</p>

Alenna
08-19-2011, 03:34 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>We are working on the quiver issue.</p></blockquote><p>good I hpoe you are also working on the coldain insignia ring issue I am being told I"m wearing one when I"m not so can't equip it on either of the 2 toons that have it. yes I /bugged it</p>

Aethn
08-19-2011, 03:35 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p>On Test, a player-crafted quiver "pristine strengthened leather quiver" is now flagged Uncommon and cannot be equipped.</p><p><img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>This is after the item is unloaded from your person?  if you zone, then the item is equippable again.</p><p>Try zoning most of the items that can not be equipped are equipable after you zone at least once from the first login after you are stripped from teh unattuning.</p>

Neskonlith
08-19-2011, 03:41 PM
<p><cite>Persyphony@Mistmoore wrote:</cite></p><blockquote><p><cite>Neskonlith wrote:</cite></p><blockquote><p>On Test, a player-crafted quiver "pristine strengthened leather quiver" is now flagged Uncommon and cannot be equipped.</p><p><img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>This is after the item is unloaded from your person?  if you zone, then the item is equippable again.</p><p>Try zoning most of the items that can not be equipped are equipable after you zone at least once from the first login after you are stripped from teh unattuning.</p></blockquote><p>Good to know for future reference, but hopefully SOE can find cause for that and adjust it... otherwise, expect the General forums to be flooded with dozens of new GU61 threads full of outrage and fire as players latch onto unaddressed minor bugs to help express rage at change.</p>

Gninja
08-19-2011, 03:48 PM
<p>Yes we agree that should not be happening.</p>

Neskonlith
08-19-2011, 03:48 PM
<p>Camped to desktop and also zoned over a couple times but the quiver won't cooperate, so with luck Gninja will have an easy time tracking down the issue.</p><p>Edit:  on log-in and pulling quiver from overflow, I tried both double-click and right-click equip many times to verify it wouldn't work... after camping to desktop and zoning a couple time, right-click equip now works, but double-click equip doesn't.</p>

Gninja
08-19-2011, 03:53 PM
<p>The quiver thing will likely not fix by zoning. We are working on it.</p>

Arbreth
08-19-2011, 03:57 PM
<p>Gninja?  What about the original statement by the OP?</p><p>Treasured items ingame went from being flagged "treasured " to flagged "uncommon"</p>

Xalmat
08-19-2011, 04:42 PM
<p>Early on after GU61 got pushed to test, many FABLED items got downgraded to Legendary, as well.</p>

Cyliena
08-19-2011, 05:43 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>The quiver thing will likely not fix by zoning. We are working on it.</p></blockquote><p>My troubadour's quiver and swashie's dagger sack were "fixed" by zoning, but it'd be nice to not have to zone. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Gninja
08-19-2011, 05:46 PM
<p>There is an issue on test where items might have been downgraded from the quality they used to be. This is getting fixed across the game. They should retain the quality labels they had previously. We are working on it right now! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

NViDiaFReaK
08-19-2011, 06:11 PM
<p>one giagantic (edited) incoming when this goes live..   just sayin</p>

Xalmat
08-19-2011, 10:33 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>There is an issue on test where items might have been downgraded from the quality they used to be. This is getting fixed across the game. They should retain the quality labels they had previously. We are working on it right now! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Noted, thanks for the update Gninja.</p>

Morghus
08-19-2011, 10:41 PM
<p>What about multi classed items, particularly mage/priest items? Will they be fixed as well? Granted it's not a big deal to me, though I still used an occasional item for appearance, like the Arm guard of the Farseer.</p>

Aethn
08-22-2011, 02:02 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>There is an issue on test where items might have been downgraded from the quality they used to be. This is getting fixed across the game. They should retain the quality labels they had previously. We are working on it right now! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>No patch to fix this yet and the GU push is less then 24 hours away.  I am concerned this will go live and have a fairly significant impact on the game, especially the already volatile Adorning Market for Materials.  Far too many items that were treasured and transmutable from all levels of the game are still uncommon, pleased dont let this push to lives.</p>

Omougi
08-22-2011, 10:05 PM
<p><cite>Morghus wrote:</cite></p><blockquote><p>What about multi classed items, particularly mage/priest items? Will they be fixed as well? Granted it's not a big deal to me, though I still used an occasional item for appearance, like the Arm guard of the Farseer.</p></blockquote><p>Items should retain their equip rules that they had before this update, or in some cases, slightly more lenient equip rules.  If you run into any cases where this is not the case and you cannot equip items that you previously could, please let us know and we'll look into it ASAP.</p>

Senya
08-22-2011, 10:11 PM
<p>On test my Assassin Master's Cloak, an LoN item, is no longer attuneable and heirloom.  Instead it's now No-Trade Heirloom.  Which means, even though it's Heirloom, I still can't move it to another toon on my account because it is No-Trade at the same time.</p>

Boyar
08-23-2011, 05:19 PM
<p>Senya, did you adorn it? Those no-trade quest adorns will make normal items no-trade.</p><p>Sadly I found out the hard way when I mistakenly put a war rune on a belt intended for an alt. Now the belt is unequippable and no-trade. Wish there was some way to delete or replace the adornment, but there are no tradeable adornments that will fit that spot and GMs aren't allowed to destroy adornments for players.</p>

ffd700
08-23-2011, 05:24 PM
<p><cite>Omougi wrote:</cite></p><blockquote><p><cite>Morghus wrote:</cite></p><blockquote><p>What about multi classed items, particularly mage/priest items? Will they be fixed as well? Granted it's not a big deal to me, though I still used an occasional item for appearance, like the Arm guard of the Farseer.</p></blockquote><p>Items should retain their equip rules that they had before this update, or in some cases, slightly more lenient equip rules.  If you run into any cases where this is not the case and you cannot equip items that you previously could, please let us know and we'll look into it ASAP.</p></blockquote><p>These are now priest only that used to include Priest/Mage/SK/Paladin:</p><p>aITEM -1568434358 1947236062:Vertabrack/a</p><p>aITEM -879661432 -1038638506<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />ark Orb of the Mind/a</p>

KohlDL
08-26-2011, 04:31 PM
<p><cite>Omougi wrote:</cite></p><blockquote><p><cite>Morghus wrote:</cite></p><blockquote><p>What about multi classed items, particularly mage/priest items? Will they be fixed as well? Granted it's not a big deal to me, though I still used an occasional item for appearance, like the Arm guard of the Farseer.</p></blockquote><p>Items should retain their equip rules that they had before this update, or in some cases, slightly more lenient equip rules.  If you run into any cases where this is not the case and you cannot equip items that you previously could, please let us know and we'll look into it ASAP.</p></blockquote><p>The problem for me is, I lost two bucklers I had for situations with my ranger. They went to priest only, so I sold them last night figuring "That bites, oh well".  And the Cloak of Greater Blood Daemon (I think) went to all STR stats where before it had Agi so I was going to give it to one of my fighters. </p><p>Does this mean just things like the bucklers will get Scout back on them with some agi or will that cloak as well?</p>