View Full Version : New Guild Hall Amenity idea
Mafortion
08-18-2011, 01:31 PM
<p>Could we please get a LnL Body part Amenity for the guild hall? Or maybe make it a Tinkered or crafted item to be placed in the guild hall or house... with there being 42 different LnL and 5 items per LnL (Except the Vampire) these body parts take up alot of space either in guild banks or personal banks.. This would help out new guild members or people that are starting a new character to get all the body parts needed.</p><p>or could we please get the stack count higher at least 20 is quite low.</p><p>any feedback is welcomed...</p><p>thanks</p>
Banditman
08-18-2011, 01:59 PM
<p>No.</p><p>Just . . . no.</p>
Darkeendragon
08-18-2011, 02:22 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>No.</p><p>Just . . . no.</p></blockquote><p>And what would be your argument against it? Just saying "no" without explaining isn't very helpful.</p>
ffd700
08-18-2011, 02:30 PM
<p>My guild used to keep a guild bank slot dedicated to LnL parts, but there became too many creatures to do that with.</p><p>I keep them all on an alt now and can dole them out when needed, but it takes 3 eucalyptus sales crates to store every part in my broker window, it's insane how many parts there are. In fact I just tallied up what I have in my broker, I have 201 individual stacks of body parts, all unique, and I'm even missing a few parts here and there.</p><p>I would be all for a storage container for these that guild mates can share.</p>
Mafortion
08-18-2011, 02:33 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>No.</p><p>Just . . . no.</p></blockquote><p>lol well I guess I did say any feedback is welcomed... how bout constructive feedback next time though</p><p>thanks</p>
Banditman
08-18-2011, 02:39 PM
<p>Frankly, I'm against the L&L parts being tradeable at all. If you want a "Mastery" strike, you should have to do more than just kill a couple of the mobs in question and then run home to the GH.</p><p>I would actually like to see a system where your "Slayer" status impacts the damage / debuffing done by these Mastery strikes. So, for instance, if I have the "Destroyer of Zombies" title, my Zombie Master strike will do more damage than the strike used by someone with the "Hunter of Zombies" title.</p><p>These quests are just far too easy these days. Not only do you no longer have to go find the books, the body parts drop far more readily than ever. The only one that is even remotely difficult is Efreeti, and that only because there are less than 100 Efreeti spawns in the game. Somehow, I've managed to get even Efreeti done on all 8 of my level capped characters.</p>
Yimway
08-18-2011, 02:56 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>I would actually like to see a system where your "Slayer" status impacts the damage / debuffing done by these Mastery strikes. So, for instance, if I have the "Destroyer of Zombies" title, my Zombie Master strike will do more damage than the strike used by someone with the "Hunter of Zombies" title.</p></blockquote><p>I suggested this like 4 years ago. Rothgar poo-poo'd it under the justification they did not want raid guilds to 'require' slayer or destroyer titles from members/recruits.</p>
Mafortion
08-18-2011, 03:04 PM
<p>I would not mind the scaled master strike based on kill count that does sound like an interesting idea.. But as with the LnL some of them stop at 50 or 60 (lvl wise) and, as you pointed out, are so few in number that it can be extremely difficult to finish the quest. So a no trade option on the LnL would be bad imo.</p><p>but thanks for your reply</p>
Cloudrat
08-18-2011, 03:15 PM
<p><cite>Mafortion@Guk wrote:</cite></p><blockquote><p>Could we please get a LnL Body part Amenity for the guild hall? Or maybe make it a Tinkered or crafted item to be placed in the guild hall or house... with there being 42 different LnL and 5 items per LnL (Except the Vampire) these body parts take up alot of space either in guild banks or personal banks.. This would help out new guild members or people that are starting a new character to get all the body parts needed.</p><p>or could we please get the stack count higher at least 20 is quite low.</p><p>any feedback is welcomed...</p><p>thanks</p></blockquote><p>I like this idea we really could use a better way to store L&L parts for guilds and altaholics.</p>
Seidhkona
08-18-2011, 07:56 PM
<p>Bonekeeper started her life as a Lore and Legends parts mule. She STILL keeps all those animal bits, claiming they assist her shamanic practices. </p><p>Every so often I post a screenshot (overlaid with text in a separate layer) to my guild websites so that others know what I have and can ask me for it. My friends know they can pass or mail their bits to me and I will store them.</p><p>I NEVER keep more than 20 of anything... after 20 I vendor or broker them, depending on what it is.</p><p>This is not hard to do, and does not require a guild amenity. Considering how large storage boxes have become, and how many bank slots I have, it's not even onerous to store them. And ya, I need to rearrange my boxes again, I got off when I upgraded my storage crates.</p><p><img src="http://images.yuku.com/image/jpeg/f4f36bb645bd0ff8854c588e256ff0c2437377ce.jpg" /></p><p><img src="http://www.vikinganswerlady.com/souls/BonekeeperSig.jpg" width="500" height="150" /></p>
Crismorn
08-18-2011, 07:59 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Frankly, I'm against the L&L parts being tradeable at all. If you want a "Mastery" strike, you should have to do more than just kill a couple of the mobs in question and then run home to the GH.</p><p>I would actually like to see a system where your "Slayer" status impacts the damage / debuffing done by these Mastery strikes. So, for instance, if I have the "Destroyer of Zombies" title, my Zombie Master strike will do more damage than the strike used by someone with the "Hunter of Zombies" title.</p><p>These quests are just far too easy these days. Not only do you no longer have to go find the books, the body parts drop far more readily than ever. The only one that is even remotely difficult is Efreeti, and that only because there are less than 100 Efreeti spawns in the game. Somehow, I've managed to get even Efreeti done on all 8 of my level capped characters.</p></blockquote><p>Yeah lets all go farm 10k grey mobs so we can be on par vs. those mobs at cap?</p><p>Bad idea is bad</p>
Zorastiz
08-18-2011, 08:04 PM
<p>Or maybe we could have new playable content instead?</p>
Elomort
08-18-2011, 08:17 PM
<p>Personally I would prefer the guild bank as a whole to get a few more spots.</p><p>I have tab one set to shinies, even with allowing rank 1 people the ability to withdraw 5 items per day we - as a guild - dump so many shinies in there it fills up daily.</p><p>No, sorry, a LnL bank NPC doesn't need to be an amenity apart from a few of the types they are not hard to get, and those few types (Djinn, Nightblood, Naga...) they can be obtained in a few hours of grinding.</p><p>A better amenity would be a set of Chronomages, although I would be very tempted to install a Mara Pig Race down the side of my hall.</p>
Seidhkona
08-18-2011, 08:35 PM
<p><cite>Elomort wrote:</cite></p><blockquote><p>A better amenity would be a set of Chronomages, although I would be very tempted to install a Mara Pig Race down the side of my hall.</p></blockquote><p>I would totally install pig races!</p>
Buzzing
08-18-2011, 08:48 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>I would actually like to see a system where your "Slayer" status impacts the damage / debuffing done by these Mastery strikes. So, for instance, if I have the "Destroyer of Zombies" title, my Zombie Master strike will do more damage than the strike used by someone with the "Hunter of Zombies" title.</p></blockquote><p>would just be sick lol</p>
Elomort
08-18-2011, 09:03 PM
<p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>I would actually like to see a system where your "Slayer" status impacts the damage / debuffing done by these Mastery strikes. So, for instance, if I have the "Destroyer of Zombies" title, my Zombie Master strike will do more damage than the strike used by someone with the "Hunter of Zombies" title.</p></blockquote><p>would just be sick lol</p></blockquote><p>It is a good idea.</p>
deadcrickets2
08-18-2011, 09:31 PM
<p><cite>Elomort wrote:</cite></p><blockquote><p><cite>Buzzing@Butcherblock wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>I would actually like to see a system where your "Slayer" status impacts the damage / debuffing done by these Mastery strikes. So, for instance, if I have the "Destroyer of Zombies" title, my Zombie Master strike will do more damage than the strike used by someone with the "Hunter of Zombies" title.</p></blockquote><p>would just be sick lol</p></blockquote><p>It is a good idea.</p></blockquote><p>I agree. I would make the master strikes not work on epics to allow it though if they are that concerned about raiders.</p>
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