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View Full Version : Request for enchanter AA change


Encantador
08-17-2011, 08:33 PM
<p>Since AA are being revamped please change the Enchanter tree's SF Attributes.</p><p>Stunning Mesmerization must be a strong candidate for the worst SF Attribute in any tree; not only is it a poor ability it is at the end of a line that is so weak it is hard not to be rude about it. If SM has rivals then Uninterruptable Actions must be one of them. Perpetual Motion is a small prop to people with bad connections but a complete waste for the vast majority. So that leaves Respite which is okay, though a bit expensive for a single target 10 sec AE avoid, and Wide Swings which is fine.</p><p>With spell auto-attack coming is the Strength line even worth taking ? If it is not then I don't see a way to get Channeled Focus without spending a lot of AA on terrible abilities.</p>

Loldawg
08-17-2011, 08:58 PM
<p>if i could ask for one things as an enchanter, it would be an endline ability that gave aoe avoid to our pets. raiding w/ pets in dov is an effort of endless frustration...</p>

Priam Pendragon
08-17-2011, 11:24 PM
<p><cite>Encantador wrote:</cite></p><blockquote><p>Since AA are being revamped please change the Enchanter tree's SF Attributes.</p><p>Stunning Mesmerization must be a strong candidate for the worst SF Attribute in any tree; not only is it a poor ability it is at the end of a line that is so weak it is hard not to be rude about it. If SM has rivals then Uninterruptable Actions must be one of them. Perpetual Motion is a small prop to people with bad connections but a complete waste for the vast majority. So that leaves Respite which is okay, though a bit expensive for a single target 10 sec AE avoid, and Wide Swings which is fine.</p><p>With spell auto-attack coming is the Strength line even worth taking ? If it is not then I don't see a way to get Channeled Focus without spending a lot of AA on terrible abilities.</p></blockquote><p>Agreed.</p><p>Strength line could to be converted over to spell auto attack benifits. The Sentinel Fate (Wild Swings) needs to be changed over to spell auto attack aoe chance as well if this happens. Spellblades counter could be a temp aoe avoid, and Counterblade could be a short temp buff to reflect aoe attacks.</p><p>Agility line is pretty simple, make over cap spell casting speed meaningful, there have been plenty of suggestions regaurding those values, also make Perpetual Motion apply to the group with 8 points.</p><p>Stamina line should have to deal with survival and nothing needs more help surviving than our pets. First node increases pet Elemental resistance, Second Noxious resistance, Third Arcane resistance. The end line 2 points could grant AoE to the pet. Sentinal Fate line could increase it's health with 8 points giving it the enchanters health.</p><p>Wisdom line should probably stay Crowd Control, but I really don't know how you could make it meaningful without making chanters to powerful in raids. I'm sure there are some idea's floating around.</p><p> Int line isn't bad except for as mentioned previously the interupt abilities, it should not have anything to do with damage taken previously to grant a chance to avoid interupt in the next few seconds, it should be a flat out percent to avoid interupt. Sentinal fate could add percentages to avoid stun/stifle/mez.</p><p>For an end ability Channeled Focus could probably use some changes as well. If they are going to keep it on a 10 minute reuse then it should do something serious. The attack/casting speed is virtually irrelavant even with stat uncapping, the only thing it's good for is trigger chance and the mana but even those at 30 seconds is pretty small considering the investment and recast. I wouldn't mind a group all skills increase buff of say +1000.</p><p>Just thoughts.</p>