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View Full Version : Legionnaire's Conviction now has a two minute reuse time...


threat111
08-14-2011, 07:41 PM
<p>Great...  Now just remove the "webbing" in the crusader tree so getting one occasionally useful ability doesnt cost 24aa.  The rest of that tree is worthless.</p><p>Then, allow it to be modified by re-use so I can cap it at 1 min re-cast and MAYBE I would stick it in a mirror, if a mirror would hold 3 specs...</p>

Maergoth
08-14-2011, 08:04 PM
<p>If this wasn't the official forums, I would say a few things that would get me banned from the official forums.</p><p>Constructive feedback is beneficial. Putting your hands over your ears, closing your eyes and just crying at the top of your lungs is not helpful.</p><p>The LC change is a huge step in the right direction, the ability being modifiable by reuse would be nice, but there's plenty else that needs done first. To say the rest of the line is worthless is.. farfetched.</p>

Talathion
08-14-2011, 08:08 PM
<p>Why not make it 3 minutes and be effected by reuse, then unlink ALL trees in the subclass trees?</p><p>make it where you need to spend 20 points period to get an ability.</p>

threat111
08-14-2011, 08:34 PM
<p><cite>Maergoth wrote:</cite></p><blockquote><p>If this wasn't the official forums, I would say a few things that would get me banned from the official forums.</p><p>Constructive feedback is beneficial. Putting your hands over your ears, closing your eyes and just crying at the top of your lungs is not helpful.</p><p>The LC change is a huge step in the right direction, the ability being modifiable by reuse would be nice, but there's plenty else that needs done first. To say the rest of the line is worthless is.. farfetched.</p></blockquote><p>Send me angry PM's if you think it would make you feel better.  It still wont change the fact that the line is worthless.</p><p>Legionnaire's Smite is a low damage nuke that could be considered mildy useful.</p><p>Legionnaire's Wrath is Ability mod, and 12% of my strength (roughly 3000) ends up giving me 130 damage to my spells and CA's.  If 130 damage on spells that are 10,000 isnt worthless, well, send me some PM's.</p><p>Legionnaire's Mercy should (tryn to see this from a paladins perspective) be equally as worthless.  As a SK the best part of the entire ability is the Mit vs spells... lol</p><p>I did give feedback that I though was helpful..  Remove the webbing.  I am happy with my crusader tree and if I could swap around a couple aa to pick up LC I would.</p>

Maergoth
08-14-2011, 11:33 PM
<p>First of all, how does 12% of your ~3000 strength come out to be 130? It comes out to be 360. 360 ability mod gets modified by crit bonus.. so do your own math. Also, how many abilities do you have that do 10k? Most of mine are 3k, POST ability mod.</p><p>Ability mod is one of the most important stats to keep high for dps in most situations,  and with the amount of potency on gear, I doubt you're capped. Even if you're rocking wrist set bonus for ability mod, you could drop it and gain 6% reuse, which is also amazing.</p><p>Legionnaire's Smite is another button to click. Yes, it's not great, but none of the t1 abilities are. It also counts as a spell which can be multi attacked with timewarp.</p><p>Resists are currently not capped either, mobs have invisible numerical reductions on them. Any extra resist gain will help, not including the heal amount which is one of the few ways to modify our ward now.</p><p>As for Legionnaire's Conviction, you're kidding me if you don't already appreciate this ability. 40% reduces incoming damage from all sources, returning double the reduced damage back to the mob.  The duration is long enough that it can span two AOEs and sometimes even nasty deathtouch curses. The ability is amazing, the reuse is just too high.</p><p>Before you go confusing devs and damaging our class, you might want to consider that you are actually misinformed. Removing the webbing wouldn't change much besides just make everyone spec exactly the same way.</p>

Dark_fairy
08-15-2011, 01:45 AM
<p><cite>Maergoth wrote:</cite></p><blockquote><p>First of all, how does 12% of your ~3000 strength come out to be 130? It comes out to be 360. 360 ability mod gets modified by crit bonus.. so do your own math. Also, how many abilities do you have that do 10k? Most of mine are 3k, POST ability mod.</p><p>Ability mod is one of the most important stats to keep high for dps in most situations,  and with the amount of potency on gear, I doubt you're capped. Even if you're rocking wrist set bonus for ability mod, you could drop it and gain 6% reuse, which is also amazing.</p><p>Legionnaire's Smite is another button to click. Yes, it's not great, but none of the t1 abilities are. It also counts as a spell which can be multi attacked with timewarp.</p><p>Resists are currently not capped either, mobs have invisible numerical reductions on them. Any extra resist gain will help, not including the heal amount which is one of the few ways to modify our ward now.</p><p>As for Legionnaire's Conviction, you're kidding me if you don't already appreciate this ability. 40% reduces incoming damage from all sources, returning double the reduced damage back to the mob.  The duration is long enough that it can span two AOEs and sometimes even nasty deathtouch curses. The ability is amazing, the reuse is just too high.</p><p>Before you go confusing devs and damaging our class, you might want to consider that you are actually misinformed. Removing the webbing wouldn't change much besides just make everyone spec exactly the same way.</p></blockquote><p>Last a checked the 12 of strength only applies to spells not ca's. Given its been awhile sinc eI checked but it was zero to ca when i tried. Soooo its worthless.</p><p>the mitigation makes zero diff going from 44k to 47k ...zero nothing changes when I take dmg while tanking IE worthless.</p><p>LC rocks and is needed it should be a 1 min recast lower the reflect value, make it 60% less dmg taken and mod by reuse and then we have some form to not get one shot with 140k heat dmg.</p>

Vash854
08-15-2011, 02:43 AM
<p>How is it worthless, if we have at least 6-7 spells, and its about 400 amod on them.</p>

Maergoth
08-15-2011, 09:01 AM
<p>Fair enough, even if it doesn't work on CAs, all my CA's are capped. The mitigation does make a difference, and the fact that you're getting hit by 160k heat damage might attest to that.</p><p>It doesn't need to be a one minute recast, it doesn't. Mana wall is up often enough.</p><p>40% damage reduction is plenty. I have never been killed by an AOE while it's up, and I have done harder mobs than anyone here posting.</p>

threat111
08-15-2011, 11:31 AM
<p><cite>Maergoth wrote:</cite></p><blockquote><p>Fair enough, even if it doesn't work on CAs, all my CA's are capped. The mitigation does make a difference, and the fact that you're getting hit by 160k heat damage might attest to that.</p><p>It doesn't need to be a one minute recast, it doesn't. Mana wall is up often enough.</p><p>40% damage reduction is plenty. I have never been killed by an AOE while it's up, and I have done harder mobs than anyone here posting.</p></blockquote><p>We all agree that LC is nice, situational, but nice. The rest of the line is worthless and just becuase you think its usefull doesnt make it so.  I dont have a problem that it is on a two minute timer.  I just think it needs to be modified by ability re-use.</p><p>I love how you assume that you know more about an AA line becuase you have killed 2-3 more mobs this expansion.  hilarious.  I choose not to be in one of those top 2-3 guilds becuase this game isnt worth spending 5+ days a week playing.  Take a minute and recognize you are part of a guild that would progress with or with out you, and by reading this, probably better with out you.</p>