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View Full Version : No new blue stats for spell auto-attack please!


Leucippus
08-13-2011, 12:44 PM
<p>No new blue stats for spell auto-attack please!</p><p>This game is complicated enough. We don't need yet more stats.</p><p>I would suggest merging the following :</p><p>"Spell Weapon DPS" should use "DPS"</p><p>"Spell Weapon Haste" should use "Haste"</p><p>"Spell Weapon Multi" should use "Multi Attack"</p><p>"Spell Weapon AE" should use "Melee AE"</p><p>"Spell Weapon Flurry" should use "Flurry"</p><p>(On a somewhat related note: merge "defense" and "focus" into "defense" to remove some more confusion, see below.)</p><p>Even looking at the above, the confusion is already beginning.</p><p>Notice not all the "melee" blue stats are prefixed with the word "melee". Some are some are not.</p><p>Notice not all are spelled the same way. The new names are so long they need to be abbreviated.</p><p>How many people are confused by the term "DPS"? Is one refering to the total damage-per-second a toon is putting out? Is one refering to the modifier on melee weapon damage? And now, is on refering to the "spell weapon" modifier? This DPS term is even more confusing: "DPSing the mob" sometimes it refers to "melee auto-attack DPS" on the mob and other times it refers to "all DPS, auto-attack, spell, combat art, etc." on the mob. Suggestion: don't use the term "DPS" for any in game feature whatsoever. How about "base auto-attack damage modifier" or "base damage" for short.</p><p>I just noticed something else: thanks for using the new term "spell weapon" instead of "wand" when refering to "spell auto-attack".</p><p>For a little more background on this confusion:</p><p>Is the new feature "spell autoattack" or "spell auto-attack"? Why does this new feature use the "ranged" ability in the knowledge book"? Should this new feature really be called "ranged auto-attack for spell casters"?</p><p>What is this "focus" mentioned on a "spell weapon". Does this "focus" have anything at all to do with the "focus" skill we already have? How is one supposed to know?</p><p>Are there going to be new adorments that modify these new spell auto-attack blue stats?</p><p>Why is it melee toons use the same blue stats for their melee and ranged auto-attack, but spell casters do not?</p><p>(Don't forget: there is "spell multiattack" which is something unrelated to auto-attack of any type.)</p><p>There is definitely a communication breakdown with the "spell auto-attack" feature. This situation is so bad I am not sure it is possible to give meaningful feedback on that feature. Any post has to go into an explaination of what is being discussed, the terminology is all over the place.</p><p>-Leucippus</p><p>P.S. I have no idea what "flurry" means, or even how to find out using the game's documentation. I have been playing EQ2 since launch, or within a month or so of launch anyway.</p>

Rasttan
08-13-2011, 12:46 PM
<p>If you stay confused you might not notice how imbalanced the game is, I'm positive thats there intent.</p>

ShadowMunkie
08-13-2011, 03:21 PM
<p><cite>Leucippus wrote:</cite></p><blockquote>(snip)</blockquote><p>I personally see no confusion with the names or otherwise. Simply put its so basic that anyone can figure it out, sure it might take time but, you should be able to figure it out.</p><p>A few of us has retermed the name from spell auto attack into "Spell Ranged (Auto) Attack". Its basically a ranged auto attack for mages and priest that require a special wand to use much like it requires a bow/pouch for fighters and scouts.</p><p>I'll explain why they won't merge the stats from Spell Ranged into Melee/Ranged blue stats. Simply put most mages can increase their Melee skills far beyond that of the intended value of Spell Ranged is suppose to be in. Example, as an Illusionist whenever I raid my Multi-Attack is sitting at 100%+, Haste is capped, DPS mod is capped, see the trend? If they merged the stats it would cause a very large imbalance between the actual DPS Classes. While you make a valid point in some aspects they cannot simply merge the stats like you want because it would further imbalance things.</p><p>I don't know how you get confused about DPS term. It means Damage Per Second, whenever you are talking about DPS mod on gear it is talking about the DPS Stat which if you hover over it gives an explination of the stat "Your auto attack damage will be x% higher than normal.", meaning you do more damage with your weapon.</p><p>I already went over why it uses the Ranged ability in our spell books. Its basically for simplicity.</p><p>The focus skill as absolutely nothing to do with weapons, its how well you focus on casting spells. This is why scouts/fighters don't have focus skill(to my knowledge) and priest/mages have it. The more focus still you have the harder it is to be interupted while taking damage.</p><p>New adornments, yes there will be new adornments sometime in the future for the new stats, how much no one knows but, it would be an imbalance if they didn't add them.</p><p>Melee toons didn't always use the same stats, it wasn't until TSO/SF they merged them into using the same stats, if I recall right there use to be a lot more stats than there are now. Melee and Ranged were sperated into two different catagories completely each had DPS mod, Haste, etc. They merged them into one for simplicity and for balance. Itemization was so out of tune back in earlier design and they needed to fix the balance of the melee DPS classes.</p><p>Spell Multiattack should be renamed Spell Doublecast which it should be renamed as Xelgad has already meantioned it as Spell Doublecast instead of spell multiattack.</p><p>Flurry by definition of Sony is a chance to hit the mob multiple times. You have a chance to hit the mob 1-3 additional times and it plays a different effect than multi attack. So in reality with multiattack you have a set number of times to hit the mob, and if you have furry % you have an additional chance to hit the mob additional times. So in theory a scout at this time can hit the mob upto 10 times in a single swing with Furry and Multiattack.</p>

Raveen
08-13-2011, 03:38 PM
<p><cite>Leucippus wrote:</cite></p><blockquote><p>No new blue stats for spell auto-attack please!</p><p>This game is complicated enough. We don't need yet more stats.</p><p>I would suggest merging the following :</p><p>"Spell Weapon DPS" should use "DPS"</p><p>"Spell Weapon Haste" should use "Haste"</p><p>"Spell Weapon Multi" should use "Multi Attack"</p><p>"Spell Weapon AE" should use "Melee AE"</p><p>"Spell Weapon Flurry" should use "Flurry"</p><p>(On a somewhat related note: merge "defense" and "focus" into "defense" to remove some more confusion, see below.)</p><p>Even looking at the above, the confusion is already beginning.</p><p>Notice not all the "melee" blue stats are prefixed with the word "melee". Some are some are not.</p><p>Notice not all are spelled the same way. The new names are so long they need to be abbreviated.</p><p>How many people are confused by the term "DPS"? Is one refering to the total damage-per-second a toon is putting out? Is one refering to the modifier on melee weapon damage? And now, is on refering to the "spell weapon" modifier? This DPS term is even more confusing: "DPSing the mob" sometimes it refers to "melee auto-attack DPS" on the mob and other times it refers to "all DPS, auto-attack, spell, combat art, etc." on the mob. Suggestion: don't use the term "DPS" for any in game feature whatsoever. How about "base auto-attack damage modifier" or "base damage" for short.</p><p>I just noticed something else: thanks for using the new term "spell weapon" instead of "wand" when refering to "spell auto-attack".</p><p>For a little more background on this confusion:</p><p>Is the new feature "spell autoattack" or "spell auto-attack"? Why does this new feature use the "ranged" ability in the knowledge book"? Should this new feature really be called "ranged auto-attack for spell casters"?</p><p>What is this "focus" mentioned on a "spell weapon". Does this "focus" have anything at all to do with the "focus" skill we already have? How is one supposed to know?</p><p>Are there going to be new adorments that modify these new spell auto-attack blue stats?</p><p>Why is it melee toons use the same blue stats for their melee and ranged auto-attack, but spell casters do not?</p><p>(Don't forget: there is "spell multiattack" which is something unrelated to auto-attack of any type.)</p><p>There is definitely a communication breakdown with the "spell auto-attack" feature. This situation is so bad I am not sure it is possible to give meaningful feedback on that feature. Any post has to go into an explaination of what is being discussed, the terminology is all over the place.</p><p>-Leucippus</p><p>P.S. I have no idea what "flurry" means, or even how to find out using the game's documentation. I have been playing EQ2 since launch, or within a month or so of launch anyway.</p></blockquote><p>I totaly agree with not making another whole set of stats. Give the wands the same mechanics as all the other ranged items if they are going to be a ranged melee weapon. Let melee buffs effect the melee stats just like anyother melee weapon. Like I said in other posts if this is to give the mages the option to melee at ranged and not get pwnd by the close up AE's then please just give it normal stats of a ranged weapon. I dont even care if you make it need ammo it would help some of the crafters out there on top of the mages that use it.</p>

Xalmat
08-13-2011, 03:49 PM
<p>Except that wand auto-attack <em>isn't</em> the same as using a conventional weapon.</p>

Gaige
08-13-2011, 03:59 PM
<p>Nope, its 100% free passive dps that can't be interrupted.  Its even better than auto attack~</p>