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View Full Version : Items Missing Red Adorns!


crackers_87
08-12-2011, 04:28 PM
<p>Buckler of the Monomaniac & Symbol of Munderrad = All Priests -  are missing Red Adorns! </p><p>Any  other items missing Red Adorns?</p>

acctlc
08-12-2011, 06:43 PM
<p>Mage symbols as well, including a drastic change to the stats of said symbols.</p>

ShadowMunkie
08-12-2011, 06:51 PM
<p>I was trying to find this post, it seems all Secondary/Ranged items only have white adornments now. Even the legendary Spell Ranged Auto Attack wand lost its yellow adornment.</p>

acctlc
08-12-2011, 07:15 PM
<p>Well they also severely gimped the crit chance on mage symbols... the EM one lost over 10% of crit chance and crit bonus went through the roof. What were they trying to accomplish here? ><</p><p>War runes still say ranged on them as well..so this is a problem!</p>

crackers_87
08-12-2011, 09:45 PM
<p>The satats are ok  for the most part but  As A Warden i can not aford to loose  the 3.6 Ability Reuse Speed</p><p>Druids need Reuse Speed!!  I couldn't give a dam about the cast speed. Give us back our REUSE SPEED!</p><p><img src="http://i1209.photobucket.com/albums/cc381/weasel6238/dddddddd.png" /></p>

acctlc
08-12-2011, 10:28 PM
Well looking there at your screenshots I observe a few things: 1) The healer symbols apparently were updated for spell autoattack, currently on test the mage ones have NOT. 2) The healer hardmode dropped buckler went from 54 crit chance to 72....the mage one went in the exact opposite direction going from 54 to 45. Same goes for Wis and STA stats..yours went up..ours went DOWN..a lot. Potency on healers went up, mages went down. 3) We both lost reuse speed. We both gained crit bonus What the heck is going on here!><

Ryai
08-13-2011, 02:43 AM
What is going here, this isn't a trivial change. Removing red slots is a big deal. You're going to be removing people's capabilities to clear content that they have been clearing.

ChrissyFaey
08-13-2011, 03:29 AM
<p>I do hope they return the reuse speed to priest shields and range items. I am at 110 percent casting speed with no adorns, and 47 percent reuse while adorning for it. Itemization doesn't seem to be varied enough to favor druids at the time.</p>

Odys
08-13-2011, 05:37 AM
<p>Removing red adorns is exceptionnaly wrong, many paid DKP to get such items, some may have paid huge lootin right and we all used a red adorn (10 raid shards).</p>

TalinRedGuard
08-13-2011, 05:55 AM
<p><cite>Cyan@Antonia Bayle wrote:</cite></p><blockquote>What is going here, this isn't a trivial change.</blockquote><p><span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; color: #f6fcee; font-size: xx-small;"></span></p><p>Couldn't agree more...the changes make no sense at all. I pray it was someone hitting the wrong button. </p><p><span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; color: #f6fcee; font-size: x-small;"><span style="font-size: 13px; background-color: #0f0f0e;">aITEM 1270325798 1606307416:Treskar's Cloak of Malady/aI will be <span style="color: red;">LOSING</span>: 3 WIS2 STA1,395 Noxious3% Casting Speed4% Reuse150 Ability ModI will be <span style="color: lime;">Gaining</span>: 5 Ministration, Ordination8 Focus9 Weapon Skills12.4 Crit Chance3.7 Crit Bonus4.2 Potency</span></span></p>

Flamewi
08-13-2011, 08:57 AM
<p>Are you (insert a massive amount of swearing here) KIDDING ME???</p><p>PLEASE tell me this is some kind of a sick joke, SOE... Removing Red Slots from those items is insanely stupid. The loss of the war runes we can have there is going to hurt a LOT.</p><p>Rethink this. Or, better yet, <strong><a href="http://www.youtube.com/watch?v=JW6xGdeY5xQ&feature=related" target="_blank">Gibbs-slap</a></strong> whatever Dev thought this up and then revert the changes back to normal so we get our red slots back.</p><p>GOD... dumbest change I have EVER seen so far in DoV. Grats on that (I think...)</p>

Necroponic
08-13-2011, 02:49 PM
<p>thats was a lot of crit mages lost too (20-23% soe)......ouch</p>

ShadowMunkie
08-13-2011, 02:59 PM
<p>Looking over the items from test to live, currently on test I've lost the following.</p><p>Int: 151+Crit Chance: 23%+</p><p>I gained over 20% Crit Bonus.</p><p>While I don't fully understand exactly why they think redoing these items was needed didn't they state they were not redoing any current teir items?</p>

Rasttan
08-13-2011, 03:00 PM
<p>I'm sure there hidden points rating system they hide from players but use themselves cant handle all the new stats so to balance the point value they have to nerf some current effects, the more garbage they add in blue stats the less there is to spread around on the 10 effects your gear will have. Its rediculas that they even added more stats, items look like a War and Peace novel now just to read what they do.</p><p>To much is not allways a better thing, they have overloaded effects beyond reason now.</p>

crackers_87
08-13-2011, 04:51 PM
<p><cite>Senkai@Everfrost wrote:</cite></p><blockquote><p>Looking over the items from test to live, currently on test I've lost the following.</p><p>Int: 151+Crit Chance: 23%+</p><p>I gained over 20% Crit Bonus.</p><p>While I don't fully understand exactly why they think redoing these items was needed didn't they state they were not redoing any current teir items?</p></blockquote><p>Thet may have been true till the SF gear got updated      look</p><p><cite>crackers_87 wrote:</cite></p><blockquote><p><img src="http://i1209.photobucket.com/albums/cc381/weasel6238/dum.png" /></p></blockquote><p>                        <span style="font-size: large;">   LIVE                                                           TEST                    </span></p>

acctlc
08-13-2011, 05:35 PM
<p><cite>Rasttan@Unrest wrote:</cite></p><blockquote><p>I'm sure there hidden points rating system they hide from players but use themselves cant handle all the new stats so to balance the point value they have to nerf some current effects, the more garbage they add in blue stats the less there is to spread around on the 10 effects your gear will have. Its rediculas that they even added more stats, items look like a War and Peace novel now just to read what they do.</p><p>To much is not allways a better thing, they have overloaded effects beyond reason now.</p></blockquote><p>It also doesn't follow that mage stats went DOWN while priest stats went UP...a lot.  Mages and priests need the same things to do their jobs..crit being a very basic one of them. Both pieces started out at and are on live currently 54 crit.  The priest buckler went up to 72 crit..thats almost 20 more crit for heavens sake.  The Mage symbol went from 54 to 45...-11 crit.  Theres just no rhyme or reason in that at all, I smell a bug at least in the stats atm.  If they go live like they are now I will be SERIOUSLY peeved. I checked on test..the EM x4 mage symbol atm seems to have the identical stats to an Iceshard Keep fabled drop (heroic content vs x4 mind you).</p><p>The red slots sadly might be gone....SoE admitted at fanfaire that this war rune system did not work out as they would have liked..are they phasing them out?</p>

Talathion
08-13-2011, 05:39 PM
<p>Probably to make Drundar Gear more desirable.</p>

feldon30
08-14-2011, 09:48 AM
<p>-</p>

Scampy
08-14-2011, 02:32 PM
<p>Red slots being removed from items people earn from raiding for atleast 3-4 hours.</p><p>Yellow slots being removed from items that people grp so much for and for what cause to find all it holds is a white slot.</p><p>Compleatly unfair to everyone who worked so hard to earn this stuff to have it practicaly ripped from there hands.</p><p>"Leave Items the way they were people would be alot happier"</p>

Griffinhart
08-14-2011, 04:03 PM
<p><cite>Arieva@Oasis wrote:</cite></p><blockquote><p>The red slots sadly might be gone....SoE admitted at fanfaire that this war rune system did not work out as they would have liked..are they phasing them out?</p></blockquote><p>I think the adornment thing is a bit too inconsistant for this to be the reason.  Unless they are also removing all Red/yellow adornments from all secondary and ranged slot items, including fighter, scout, mage, and priest items I can only think that this was done in error.</p>

Brildean
08-14-2011, 05:14 PM
<p>Fighter hm shield is also missing red adorn slot and it lost its dps increase and multi attack increase. but gained some crit chance</p>

Talathion
08-14-2011, 05:20 PM
<p><cite>Griffinhart wrote:</cite></p><blockquote><p><cite>Arieva@Oasis wrote:</cite></p><blockquote><p>The red slots sadly might be gone....SoE admitted at fanfaire that this war rune system did not work out as they would have liked..are they phasing them out?</p></blockquote><p>I think the adornment thing is a bit too inconsistant for this to be the reason.  Unless they are also removing all Red/yellow adornments from all secondary and ranged slot items, including fighter, scout, mage, and priest items I can only think that this was done in error.</p></blockquote><p>All secondarys/shields have lost all adornments, all fighter shields lost MA....</p>

crackers_87
08-15-2011, 02:36 PM
<p>Ok  So far Every  Ranged , Secondary , & Primary Items  Have had ther Abilite & Spell Reuse  Removed. This is Reta.rded!  Reuse has been a big part of the game for a long time.  Quit taking it away & give it back! We dont need more Cast Speed unless you are going to uncap it.</p><p> Red Adorns & War Runes - You cant just come and take our Red Adorn slots for our War Runes away 1/2 way thure the X - Pack! Who is thinking of this? I think you need to get some 1 in here to Explain this!</p>

Ithyx
08-15-2011, 04:09 PM
<p>Bumping this cause we need a serious Dev answer on this.  Is this a bug?  Or are you "fixing" things again that don't need fixing.  Come on Devs, bad call on removing them halfway through an expac.</p><p>And WHY are you nerfing mages Crit chance etc on our items?  I had just enough crit chance to be able to do HM content in my raids... now I lost over 20%... 20%?  Are you KIDDING me?  And priests get a boost? Crit bonus over potency boost?  *facepalm*</p><p>This had better be a bug.  Don't make coercers even harder to play by nerfing our mage stats too now.  Bad enough we haven't gotten love since our nerfage in TSO. But that's a different issue... *grumbles about the stupid AA changes that do absolutely nothing  lol*</p>

Geothe
08-15-2011, 08:32 PM
<p>So an actual work day has now passed,</p><p>and -ZERO- response from the Dev team as to what is up with things changes/bugs/stupidity?/blinks.Yep, business as usual.</p>

crackers_87
08-16-2011, 02:46 AM
<p>COME ON SOE  WE NEED SOME ANSWERS!!</p><p><span style="font-size: large;">PLEASE</span></p>

Geothe
08-16-2011, 04:20 PM
<p>Hellooooooo?Anyone at SoE home?????Oh wait, I forgot, this is the testing forum, Devs apparently aren't allowed to actually read about the impacts of what they are doing or anything.... <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Ryai
08-16-2011, 11:40 PM
Asking again. Is this intentional or a bug. If its intentional... I don't know where to start.

Thothe
08-17-2011, 01:33 AM
<p>I know where to start, it certainly kills my desire to log in.  I have to assume its a bug because you'd think they would have learned by now that nothing kills a player's deisre to keep paying more than just destroying things they worked to get for no reason.  Well, except maybe absolutely no communication about it.</p>