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Odys
08-12-2011, 12:48 AM
<p>So</p><p>- we get 10 lines of AAs increasing SK dps, and 5 line of AAs saving paladin mana ?</p><p>- Inquisitor get long range rezz and a warden get ability reduction on theiir group root.</p><p>Reading this astonishing.</p><p>And those are just 2 examples.</p><p>Obviously one important paladin concern is Mana saving and warden certainly asked for their group root to debuf agility. That's very very clear.</p><p><strong>Root are irrelevant, mana saving is almost irrelevant since mana consumption come from drain and not from  regular usage. </strong>Note that i m saying almost since decreasing a spell cost to  0 can be important in case of massive drain.</p><p><strong>Ressurection range and dps are relevant.</strong></p><p>Could you at least read people feedback and adjust AAs according to class concern which are real. and which are orinitating from the mecanic you designed.</p><p><strong>And please if you decided yo eradicate wardens,  paladin and may be others classes please allow us to trade our raiding armor for a few raid shards.</strong></p>

Cyrdemac
08-12-2011, 04:41 AM
<p>You forgot the divine debuff for mobs hitting the target of our ward wich will be vanished after the first attack due to its low value? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Too bad is has a long recast and cast time <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Trensharo
08-12-2011, 05:51 AM
<p>I agree.  I'm actually suprised that Mana means so little in this game that the only way to give it value, was to make mobs drain 40-100% of it in one shot...  Otherwise, it's practically unlimited especially with Chanters and other in-combat regen.</p>

Gungo
08-12-2011, 12:45 PM
<p><cite>Gorock@Storms wrote:</cite></p><blockquote><p>- Inquisitor get long range rezz and a warden get ability reduction on theiir group root.</p></blockquote><p>Are you intentionally being misleading or is it the fact you dont understand the patch notes. Wardens get an INSTA CURE. It means you can precast shattered infection before an aoe and it will cure instantly as soon as the aoe hits. It is a rediculously good ability. Instacure > long range rezz.</p><li>Shatter Infections now triggers a cure when a hostile spell is received during its 8 second duration.</li><p>Furthermore changes are not made in a vacuum. The changes to shadowknight dps is minimal and needed i you really compare them to the less defensive tanks such as zerkers and bruisers.</p><p>Paladins on the other hand CAN use a stoneskin to be more competitive to monks/guardians tanking ability.</p>

Odys
08-12-2011, 02:51 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Gorock@Storms wrote:</cite></p><blockquote><p>- Inquisitor get long range rezz and a warden get ability reduction on theiir group root.</p></blockquote><p>Are you intentionally being misleading or is it the fact you dont understand the patch notes. Wardens get an INSTA CURE. It means you can precast shattered infection before an aoe and it will cure instantly as soon as the aoe hits. It is a rediculously good ability. Instacure > long range rezz.</p><li>Shatter Infections now triggers a cure when a hostile spell is received during its 8 second duration.</li><p>Furthermore changes are not made in a vacuum. The changes to shadowknight dps is minimal and needed i you really compare them to the less defensive tanks such as zerkers and bruisers.</p><p>Paladins on the other hand CAN use a stoneskin to be more competitive to monks/guardians tanking ability.</p></blockquote><p>I never got interested in shattered infection because better curing is not something that we do need. Unlike mystic/templar/defiler we have 2 group cure and nature stance make recast/recovery/cast very quick.</p><p>I may get interested if they revamp the rest of the cure tree which is currently a total waste of Aas.</p><p>On tanking issues i m not an expert but apparently raid mob and named don't care about stonewall.</p><p>And i don't see any invulnerability that paladins get and that Sk don't (stonewall, DA, manawall, crusader faith --which is technically a form a invulnerability-- are all shared by crusaders).</p><p>Anyway the points I mentionned are valid, no paladin care about saing mana consumption, no warden care about debuffing agility on a group root.</p>

Gungo
08-12-2011, 03:11 PM
<p><cite>Gorock@Storms wrote:</cite></p><blockquote><p>I never got interested in shattered infection because better curing is not something that we do need. Unlike mystic/templar/defiler we have 2 group cure and nature stance make recast/recovery/cast very quick.</p></blockquote><p>It is ridiculously good ability regardless.</p><p>If you are going to get hit by an aoe that will stun or stifle you you can precast shattered infections and it will cure the ability.</p><p>If there is an aoe that interupts precures shattered will still work.If its a fast ticking aoe that kills people shattered will save them. Cast time reducing, interupting or no beneficial spell  aoe shattered doesnt care it will still go off.</p><p>It is a ridiculously good ability and picking the worst AA update of one class and comparing it to the best aa change to another class is intentionally being misleading in your post. Why didnt you compare it to the less ideal changes inq got instead?</p><li>Enhance: Fervent Faith now applies a short duration in combat run speed increase following the cast of Fervent Faith.</li>

Buzzing
08-12-2011, 03:30 PM
<p><cite>Gorock@Storms wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Gorock@Storms wrote:</cite></p><blockquote><p>- Inquisitor get long range rezz and a warden get ability reduction on theiir group root.</p></blockquote><p>Are you intentionally being misleading or is it the fact you dont understand the patch notes. Wardens get an INSTA CURE. It means you can precast shattered infection before an aoe and it will cure instantly as soon as the aoe hits. It is a rediculously good ability. Instacure > long range rezz.</p><li>Shatter Infections now triggers a cure when a hostile spell is received during its 8 second duration.</li><p>Furthermore changes are not made in a vacuum. The changes to shadowknight dps is minimal and needed i you really compare them to the less defensive tanks such as zerkers and bruisers.</p><p>Paladins on the other hand CAN use a stoneskin to be more competitive to monks/guardians tanking ability.</p></blockquote><p>I never got interested in shattered infection because better curing is not something that we do need. Unlike mystic/templar/defiler we have 2 group cure and nature stance make recast/recovery/cast very quick.</p><p>I may get interested if they revamp the rest of the cure tree which is currently a total waste of Aas.</p><p>On tanking issues i m not an expert but apparently raid mob and named don't care about stonewall.</p><p>And i don't see any invulnerability that paladins get and that Sk don't (stonewall, DA, manawall, crusader faith --which is technically a form a invulnerability-- are all shared by crusaders).</p><p>Anyway the points I mentionned are valid, no paladin care about saing mana consumption, no warden care about debuffing agility on a group root.</p></blockquote><p>Stonewall is not shared btw and is a block, not an invulnerability, a false one at that in raids considering strikethrew... not going to jump in and argue all the fixes however.</p>

DuneWarrior
08-12-2011, 03:47 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Gorock@Storms wrote:</cite></p><blockquote><p>I never got interested in shattered infection because better curing is not something that we do need. Unlike mystic/templar/defiler we have 2 group cure and nature stance make recast/recovery/cast very quick.</p></blockquote><p>It is ridiculously good ability regardless.</p><p>If you are going to get hit by an aoe that will stun or stifle you you can precast shattered infections and it will cure the ability.</p></blockquote><p>You mean like ... mandate ? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> lol cant belive i had to say it. i agree its ridiculously good for groups/raids either way</p>