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View Full Version : Everyones A Monk on test, please fix!


Talathion
08-11-2011, 12:57 AM
<p>Logged in to see my new berserker monk!</p>

Auxillery
08-11-2011, 01:17 AM
<p>Confirmed... My assassin is now a bruiser/monk mix.</p>

Talathion
08-11-2011, 01:18 AM
<p><cite>Ruinblood@Nagafen wrote:</cite></p><blockquote><p>Confirmed... My assassin is now a bruiser/monk mix.</p></blockquote><p>No Hes a Ninja! DUH!</p>

Xalmat
08-11-2011, 01:21 AM
<p>I can't even get the test patcher to load.</p>

Xalmat
08-11-2011, 01:38 AM
<p>Actually, when I logged in my Conjuror, it showed my AA tabs as Animalist & Beastlord, with the KoS and EoF AAs all being Brawler/Monk AAs.</p><p>Don't get your hopes up unfortunately, there's nothing to report here except how broken Test Server and Test Copy are right now.</p><p><img src="http://www.mattcrews.com/images/eq2/beastlord-aa-oops.jpg" width="646" height="649" /></p>

Zabjade
08-11-2011, 02:22 AM
<p><span style="color: #00cc00;">That's because Monks are Awesome (Gotta check this out if it hasn't already been fixed)! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></p>

darwich
08-11-2011, 07:29 AM
<p>Well... looks like they are taking the first step to balancing classes.... official soe response below</p><p>"WEVE HAD ENOUGH COMPLAINING!!! YOUR ALL NOW MONKS!@!@! Now shut up!!!!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />"</p><p>Note: not really official soe response....</p>

Faeward
08-11-2011, 08:19 AM
<p>Woah, what's the third icon down in the STA line? Looks like an angry Mr. Potato Head.</p>

Bremer
08-11-2011, 08:33 AM
Finally they fix Fighter balance by making all Fighters Brawlers <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Mentin
08-11-2011, 09:21 AM
<p><cite>Inglip@Nagafen wrote:</cite></p><blockquote><p>Woah, what's the third icon down in the STA line? Looks like an angry Mr. Potato Head.</p></blockquote><p>It is the 'bug' placeholder.. meaning the real icon is missing.</p>

Bruener
08-11-2011, 10:05 AM
<p><cite>Bremer wrote:</cite></p><blockquote>Finally they fix Fighter balance by making all Fighters Brawlers <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></blockquote><p>It was only a matter of time anyway if they don't balance everybody against them soon!!!!</p>

feldon30
08-11-2011, 10:09 AM
Everybody was Kung-Fu Fighting!

TigerLotus
08-11-2011, 11:45 AM
<p>Maybe they are testing dual-spec like we had in Guildwars I <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Who needs a Beastlord, if you can play a SK-Defiler or a Nekro-Monk in the end <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Alenna
08-11-2011, 11:50 AM
<p><cite>feldon30 wrote:</cite></p><blockquote>Everybody was Kung-Fu Fighting!</blockquote><p><a href="http://www.youtube.com/watch?v=fU11eS4Fjsc" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=fU11eS4Fjsc</a></p>

steelbadger
08-11-2011, 01:17 PM
<p>Whilest I quite like having access to some of the Brawler AAs in place of my Cleric items, I fear I'm probably better off with my old AAs.</p><p>And I want to test the changes to MY AA choices.</p>

Zabjade
08-12-2011, 02:24 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>Everybody was Kung-Fu Fighting!</blockquote><p><a rel="nofollow" href="http://www.youtube.com/watch?v=fU11eS4Fjsc" target="_blank">http://www.youtube.com/watch?v=fU11eS4Fjsc</a></p></blockquote><p><span style="color: #00cc00;">Needs more Pandas <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p>

Wolfsbaine
08-12-2011, 02:30 PM
<p>Maybe the warden can keep the Mantis Leep over the Charm or Mez spells. I would SO consider that an acceptable upgrade. The spell doesnt do damage, just throws your hate up. I would enjoy playing around with it until they can get a patch in for the bug. Gninja said they were working on a fix for that.</p>

Bunji
08-12-2011, 02:34 PM
<p>This should be fixed on the current Test build (pushed this morning).</p>