View Full Version : Unlock Row One of Shadows Tree at Level 10!
Tigress
08-04-2011, 09:34 PM
<p>while there are threads about the AA changes, i noticed a few threads dedicated to just one specific issue so i started this thread to discuss ONLY row one of the shadows tree. <strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10 (you can keep the rest of the tree locked to level 30 or 50, if you must implement this change).</strong></p><p>I just logged in my level 38 berserker on test. The tradeskill tree is available, the warrior tree is available & the berserker tree is available. The shadows tree is unavailable. There are no notes within the tree that indicates when it unlocks but I've read that it is level 50 bc of PvP believing that it is "overpowered". I think that even the most dedicated PvPer would agree that the first row of the shadows tree will not overpower anybody. while there are threads about the AA changes, i noticed a few threads dedicated to just one specific issue so i started this thread to discuss ONLY row one of the shadows tree. <strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p>Please fix this and unlock row one of the shadows tree at level 10! <strong>Keep the rest locked until level 30 or 50 if you must but pls unlock row one of the shadows tree at level 10.</strong></p><p>This change negatively impacts tradeskill only characters who are often locked FOREVER in the 10s, 20s & 30s. not fair to punish one playstyle (tradeskill) to appease the other playstyle (PvP). a compromise can and should be made. unlock row one of the shadows tree at level 10.</p><p>Thank you!</p><p>p.s.</p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p><p><strong>UNLOCK ROW ONE OF THE SHADOWS TREE AT LEVEL 10.</strong></p>
Talathion
08-04-2011, 09:37 PM
<p>You want that Tradeskill stuff pretty badly.</p>
Tigress
08-04-2011, 09:38 PM
<p>yes, yes i do <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />. im hoping that if im loud enough, it will get enough attn and they wont hurt the tradeskill only characters <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />. (it seems that often the loud ones get the most....)</p>
Jushara
08-04-2011, 09:43 PM
<p>Your missing something very important. but easy to miss</p><p>BOTH Tradeskill related skills, were MOVED to the tradeskill tree.</p><p>check again, you will find both boutiful harvest, and the progress enhancement. in the tradeskill tree. and 2 AAs missing from the shadows tree</p>
Tigress
08-04-2011, 09:47 PM
<p><span style="text-decoration: underline;"><strong>no, im not missing anything.</strong></span> you are <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />. read this thread:</p><p>first post has pics.</p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=504121" target="_blank">http://forums.station.sony.com/eq2/...topic_id=504121</a></p><p><strong>Unlock Row One of the Shadows Tree at Level 10!</strong></p><p><strong>Unlock Row One of the Shadows Tree at Level 10!</strong></p><p><strong>Unlock Row One of the Shadows Tree at Level 10!</strong></p><p><strong>Unlock Row One of the Shadows Tree at Level 10!</strong></p><p><strong>Unlock Row One of the Shadows Tree at Level 10!</strong></p><p><strong>Unlock Row One of the Shadows Tree at Level 10!</strong></p><p><strong>Unlock Row One of the Shadows Tree at Level 10!</strong></p><p>(yes, i'll click my heals together, too <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />. feel free to keep the rest of the tree locked until 30 or 50... unlock row one.)</p>
urgthock
08-05-2011, 11:17 AM
<p>Please stop spamming the same statement in multiple threads.</p>
Liandra
08-05-2011, 12:23 PM
<p>/signed</p><p>There are a whole bunch of the 1st row TSO AA's that are useful to crafters.</p>
Illmarr
08-05-2011, 01:05 PM
<p>Just say no to spam</p>
Ilovecows
08-05-2011, 02:01 PM
<p>I don't really see how anything left in the first row of the shadows tree is at all that useful to crafters, but since Tigress is getting so upset about this, i don't see what the harm of adding it in is.</p>
Valentina
08-05-2011, 02:36 PM
<p><cite>Steppen@Nagafen wrote:</cite></p><blockquote><p>I don't really see how anything left in the first row of the shadows tree is at all that useful to crafters, but since Tigress is getting so upset about this, i don't see what the harm of adding it in is.</p></blockquote><p>Run speed + health + power are all useful for low level adventurers running around harvesting in higher level zones, as high level crafters are wont to do.</p>
Ahlana
08-05-2011, 03:13 PM
<p><cite>Valentina@Butcherblock wrote:</cite></p><blockquote><p><cite>Steppen@Nagafen wrote:</cite></p><blockquote><p>I don't really see how anything left in the first row of the shadows tree is at all that useful to crafters, but since Tigress is getting so upset about this, i don't see what the harm of adding it in is.</p></blockquote><p>Run speed + health + power are all useful for low level adventurers running around harvesting in higher level zones, as high level crafters are wont to do.</p></blockquote><p>Run speed.. yes</p><p>The other two will not help a level 10 in a level 50+ zone; where they will be one shot</p>
Tahuti
08-05-2011, 03:18 PM
<p>The +health and +power will help while crafting though, without a doubt.</p>
Senya
08-05-2011, 03:25 PM
<p>The run speed buffs (both of them) and the food duration I'm going to miss for sure. I really wish they'd unlock just this first row, too.</p>
Sedenten
08-05-2011, 03:25 PM
<p><cite>Tahuti@Crushbone wrote:</cite></p><blockquote><p>The +health and +power will help while crafting though, without a doubt.</p></blockquote><p>It will probably hurt tradeskillers, since the amount of power the reaction abilities take is percentage base. It's more beneficial to take off all of your adventuring gear and tradeskill, for example, since the abilities will require less power to use.</p><p>I'm not sure about health, though I've always assumed the damage you take from failing would be percentage based.</p><p>Otherwise adventurers at level 90 would have an advantage over a level 1 adventurer with level 90 tradeskill when tradeskilling.</p>
Karelyn
08-05-2011, 03:26 PM
<p>I'm pretty sure the health and power AAs are harmful for a pure crafter.</p><p>All the crafting power and health changes are percentage based as far as I know , so in practice you want your health and power pools to be as low as possible. A lower health/power pool will mean you are gaining a greater percentage back per tick from food and drink , and so will be countering the effects of any penalties faster.</p>
Tahuti
08-05-2011, 03:28 PM
<p>Oh true, true. I forgot it was percentage based. /bonk Nothing to see here.</p>
Ilovecows
08-05-2011, 03:29 PM
<p><cite>Valentina@Butcherblock wrote:</cite></p><blockquote><p><cite>Steppen@Nagafen wrote:</cite></p><blockquote><p>I don't really see how anything left in the first row of the shadows tree is at all that useful to crafters, but since Tigress is getting so upset about this, i don't see what the harm of adding it in is.</p></blockquote><p>Run speed + health + power are all useful for low level adventurers running around harvesting in higher level zones, as high level crafters are wont to do.</p></blockquote><p>I'm not sure that i understand how 130% run speed isn't enough and you need 140% run speed? or how that would make all too much of a difference?</p>
gatrm
08-05-2011, 06:33 PM
<p>I don't agree that it's necessary, nor do I agree that tradeskillers will especially benefit from the first row of TSO abilities, but I don't understand why that particular line can't be unlocked by tradeskill or adventure level. It's not like there's anything combat specific in that line, and the tradeskillers worked to level up just as the adventurers did. </p><p>*edited for clarity</p>
Alenna
08-05-2011, 06:38 PM
<p><cite>Steppen@Nagafen wrote:</cite></p><blockquote><p><cite>Valentina@Butcherblock wrote:</cite></p><blockquote><p><cite>Steppen@Nagafen wrote:</cite></p><blockquote><p>I don't really see how anything left in the first row of the shadows tree is at all that useful to crafters, but since Tigress is getting so upset about this, i don't see what the harm of adding it in is.</p></blockquote><p>Run speed + health + power are all useful for low level adventurers running around harvesting in higher level zones, as high level crafters are wont to do.</p></blockquote><p>I'm not sure that i understand how 130% run speed isn't enough and you need 140% run speed? or how that would make all too much of a difference?</p></blockquote><p>sometimes it isn't besides teh health is a good thing to have also more hit points less squishy.</p>
Valentina
08-05-2011, 08:29 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Valentina@Butcherblock wrote:</cite></p><blockquote><p><cite>Steppen@Nagafen wrote:</cite></p><blockquote><p>I don't really see how anything left in the first row of the shadows tree is at all that useful to crafters, but since Tigress is getting so upset about this, i don't see what the harm of adding it in is.</p></blockquote><p>Run speed + health + power are all useful for low level adventurers running around harvesting in higher level zones, as high level crafters are wont to do.</p></blockquote><p>Run speed.. yes</p><p>The other two will not help a level 10 in a level 50+ zone; where they will be one shot</p></blockquote><p>True, although the shadows line being unlocked at lvl 50 means the tradeskiller could be anywhere from 10-49 in adventuring levels, and those aas might actually make a difference.</p><p>All of my tradeskillers are also adventurers (and everyone is now 50+ since I did not want to have to deal with losing my shadow aas when GU 61 went live), but it seems like a simple enough request to make other playstyles happy.</p>
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