Odys
08-04-2011, 05:01 AM
<p>I have 4 level 90 toons, Paladin, mystic, warden and coercer.</p><p><strong>The paladin & Coercer have many good choices </strong>. For the paladin archhealing is ridiculous but i don't need to take it, and indeed i cannot get all that i would like to have. I don't have much issues either with the coercer, i don't waste many AAs in his tree.</p><p>So for those two classes only cosmetic adjustements are needed.</p><p><strong>My mystic is slightly worse</strong>, because she has the infamous cure tree that tree healers share. But she has alternatives : the ressurection and augmentation lines are fine, and melee AAs/CA are quite better than the Warden CA.</p><p>So a simple revamp of the cure tree would be enough + may be allowing the final AOE rezz to be used without target.</p><p><strong>My warden is in a totally different situation, to reach the bottom line (SF aas) she actually need to litteraly waste 50-60 AAs into abilities that are totally irrelevant at max level when grouped.</strong></p><p>Apparently your team is totally ignoring those facts. The patch note contained a single line about warden, depsite the fact that their KOS tree is probably one of the most useless among 24 classes.</p><p>I m currently wondering if the annoucement at the fanfare was simply a wonderfull scam.</p><p>A minimal goal would be to at least revamp the totally broken trees, like the warden one (and may be others), and to end the cure tree infamy (templar, mystic, warden).</p>