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View Full Version : Are you taking a serious look to KOS trees ?


Odys
08-04-2011, 05:01 AM
<p>I have 4 level 90 toons, Paladin, mystic, warden and coercer.</p><p><strong>The paladin & Coercer have many good choices </strong>. For the paladin archhealing is ridiculous but i don't need to take it, and indeed i cannot get all that i would like to have. I don't have much issues either with the coercer, i don't waste many AAs in his tree.</p><p>So for those two classes only cosmetic adjustements are needed.</p><p><strong>My mystic is slightly worse</strong>, because she has the infamous cure tree that tree healers share. But she has alternatives : the ressurection and augmentation lines are fine, and melee AAs/CA are quite better than the Warden CA.</p><p>So a simple revamp of the cure tree would be enough + may be allowing the final AOE rezz to be used without target.</p><p><strong>My warden is in a totally different situation, to reach the bottom line (SF aas) she actually need to litteraly waste 50-60 AAs into abilities that are totally irrelevant at max level when grouped.</strong></p><p>Apparently your team is totally ignoring those facts. The patch note contained a single line about warden, depsite the fact that their KOS tree is probably one of the most useless among 24 classes.</p><p>I m currently wondering if the annoucement at the fanfare was simply a wonderfull scam.</p><p>A minimal goal would be to at least revamp the totally broken trees, like the warden one (and may be others), and to end the cure tree infamy (templar, mystic, warden).</p>

Odys
08-04-2011, 05:38 AM
<p>And feel free to look at :</p><p><a href="http://www.beetny.com/eq2aa/?l" target="_blank" rel="nofollow">http://www.beetny.com/eq2aa/?l</a></p><p><strong>The movement aas are all useles</strong>s but enhance willowwisp in 90% of the heroic content and 100% of the raiding content. Yeap i root here and then but quite rarely it's extremelly situationnal.</p><p>The warden AAs : used to be nice but today with spell haste and spell reuse, casting spell is simply better. The only remaining goods aas are improved wolfform (nice one) and the AA multiplier. Since we get zero MA/dps mod this last ability is quite weak.</p><p><strong>Renwewall AAs: </strong></p><p>spirit of the bat by today standard regenerate nothing => joke.</p><p>improved spores are fine.</p><p>improved ressurection is ok but since we cannot increase the range and casting time of our ressurection the impact is small.</p><p>Improved deaht-prevention : well it's a miracle when our 2 anti death actually save anyone => semi joke.</p><p>Improve healing grove => pure joke.</p><p><strong>Cure AAS</strong> : Pure rubbish excpet for improved cure malediction.</p><p>I could link a paladin subclass tree and show that most of the AAs there are relevant while grouping & raiding and that reaching the SF line can be done without wasting anything.</p>