View Full Version : Unattuning Gear - Gu61
Kunaak
08-02-2011, 08:53 PM
<p>for the last few days I been looking over gear thats been changed in GU61, and alot of its being changed so its no longer relevant to the previous classes it was meant for.</p><p>like the scout cloak in runnyeye 2 is a mage cloak....</p><p>the scout/tank ring from varsoon is now a mage ring.</p><p>the tank belt in guk, is a scout belt now.</p><p>theres tons and tons of gear that was initially meant for specific classes - but now its limited to just a few.</p><p>like the bard/crusader earring from veksar - now its only crusader.</p><p>theres tons of old scout/tank gear that has 30+ haste on it - thats now totally itemized as mage gear.</p><p>with so many changes happening, and so many items being removed from the usefulness of certain items, it would be a [Removed for Content] good idea to just unattune everything on Gu61. cause theres alot of gear I use to use - but now will have sitting in my bags, cause I can no longer equip it, or the stats are all wrong for the toon that currently has the item.</p><p>I've feedbacked about 100 items today - but I still think the day GU61 hits, its gonna be alittle shock for some people who keep a few key old items around for whatever reason - and now they cant use it.</p>
slippery
08-02-2011, 11:57 PM
I really feel like there are going to be so many negative consequences from the gear overhaul. Things like class shouldn't be changing, and gear should gets stats appropriate to all classes that can equip the item. Leave the options, don't restrict things. I'm also hoping gear that had effects prior isn't losing any old effects..
Xalmat
08-03-2011, 01:02 AM
<p><cite>Kunaak wrote:</cite></p><blockquote>like the scout cloak in runnyeye 2 is a mage cloak....</blockquote><p>Um....what? Mages already <em>have</em> a mage cloak from Runnyeye, there's no reason to take it away from Scouts.</p><p>I have to agree, a lot of the item changes that I saw on Test looked totally wrong.</p>
Tigress
08-03-2011, 02:59 AM
<p>i dont see them allowing us to unattune everything in our banks. perhaps, instead, they can unattune items that we are currently wearing when the update goes live OR give us a potion(s) that will allow us to unattune 21 items, provided that it has an expiration date of 2 weeks after game update.</p><p>i doubt that they would do that, either. they didnt allow us to do that when they made these odd changes a year ago and then more changes a few months ago. remember when sentinel's fate came out? i have some characters who are the same level that they were back then. (they are tradeskillers.) the gear that they wear made sense prior to sentinel's fate but its laughable now. i'm really glad that i did not change their gear when sentinel's fate came out and then again when velious came out bc its changing again when the next "expansion" is sold. it seems to be a pattern.</p><p>i logged into test to see the changes in the gear but that did not work out so well for me; therefore, i have no idea how bad (or good?) the changes are. right now, my berserker is wearing only one ring and one bracelet bc the HANDCRAFTED jewelery is marked "lore". supposedly, that was fixed a while ago. i really hope that enough ppl /feedback and the devs paid attn that it is not a total mess.</p>
Cratoh
08-03-2011, 04:48 AM
<p>oh nice, really hope they do this so i can unattune all the ezmode raid gear and high quality dungeon loot etc so i can give it to my ungeared PLed 90/300 alt.</p>
Neskonlith
08-03-2011, 01:04 PM
<p><cite>Kunaak wrote:</cite></p><blockquote><p>with so many changes happening, and so many items being removed from the usefulness of certain items, it would be a [Removed for Content] good idea to just unattune everything on Gu61.</p><p>cause theres alot of gear I use to use - but now will have sitting in my bags, cause I can no longer equip it, or the stats are all wrong for the toon that currently has the item.</p></blockquote><p>I sure hope SOE patches in more items chages to Test soon, because we could be burning up time with /feedback on items that have already changed and we haven't seen yet.</p><p>We could give fresh and more specific feedback if the latest versions are patched in...</p>
Neskonlith
08-03-2011, 01:14 PM
<p>I can verify that as of today, the enervated dirge myth has not yet been adjusted to become tank or mage only... =P</p>
feldon30
08-03-2011, 01:41 PM
<p><cite>Tigress wrote:</cite></p><blockquote><p>i dont see them allowing us to unattune everything in our banks.</p></blockquote><p>I don't see them changing scout gear into mage gear and vice versa, but there it is. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Lantis
08-03-2011, 02:18 PM
<p>They've done the unattuning thing before. I remember having quite a few things both on me and in my bank that became unatuned a year or two ago following a lot of gear changes, and so I could reassign some to an alt that benefit more from it.</p>
Geothe
08-03-2011, 02:44 PM
<p>With as much as they are fubaring all of this reitemization, they darn well better unattune all gear because of it.</p><p>Seriously, changing which classes can even use the gear?!Does SoE actually think anything out before diving in head first?</p>
Neskonlith
08-03-2011, 03:14 PM
<p>If SOE pushes another Test patch with the latest updated items and changes on it, we may help further reduce the number of bugs sneaking through that often get overlooked in the larger mix.</p>
Neskonlith
08-03-2011, 03:24 PM
<p>The Dirge Myth still has STR and INT on it, will it be getting an updated stat pass?</p><p>Have any other class Myths been updated?</p>
Felshades
08-03-2011, 03:37 PM
<p><cite>Lantis@Antonia Bayle wrote:</cite></p><blockquote><p>They've done the unattuning thing before. I remember having quite a few things both on me and in my bank that became unatuned a year or two ago following a lot of gear changes, and so I could reassign some to an alt that benefit more from it.</p></blockquote><p>They did it with the heirloom tag addition.</p><p>Result was my warlock half naked and unable to find half my gear.</p>
Kunaak
08-03-2011, 04:07 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kunaak wrote:</cite></p><blockquote>like the scout cloak in runnyeye 2 is a mage cloak....</blockquote><p>Um....what? Mages already <em>have</em> a mage cloak from Runnyeye, there's no reason to take it away from Scouts.</p><p>I have to agree, a lot of the item changes that I saw on Test looked totally wrong.</p></blockquote><p>I kid you not.</p><p>the scout cloak - the one with the 5% reuse and such, it now has mage stats on it.</p><p>I came across tons and tons of items that were originally intended for 1 class - yet are now almost completly limited to another class cause they have stats like "Spell weapon multi attacK" on it - or tank gear, that has INT on it, and no STR, scout gear that has mage stats, ect.</p>
Kunaak
08-03-2011, 04:14 PM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>oh nice, really hope they do this so i can unattune all the ezmode raid gear and high quality dungeon loot etc so i can give it to my ungeared PLed 90/300 alt.</p></blockquote><p>I really dont care if they do that to be honest, you cant fix one thing, without opening the opperatunity for another.</p><p>so your alts get your unused raid gear, thats not gonna bother me.</p><p>whats gonna bother me, is things like the round shield I been using for appearance from palace of ferzul forever - is now no longer equipable by tanks.... or my other shield from veksar - the ghostly one - looks cool.... cant use it anymore.</p><p>or my mutagenic burst earring now has scout stats on it... or the belt I have used on my alt for 2 expansions now, is now only usable by scouts....</p><p>I dont want to log in when GU61 hits, and find I am left with no alternative, other then simply muting or selling all this old gear... cause I can no longer use it.</p><p>yeah, for me, its just a few items that I like using for appearance - the shield from PoF - it looks like its on fire - a shield that if it was made today - would absolutly be sold on the market place for $5, because.... why put something in the game that looks cool, when you can nickle and dime your customers to death?</p><p>I like that theres still a few cool looking old items I can get, without the market place... but its rather annoying to log into test and find old things I keep around, being made useless to me, when I been using them for 2 expansions now.</p>
Lantis
08-03-2011, 08:05 PM
<p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Result was my warlock half naked and unable to find half my gear.</p></blockquote><p>Sounds more like last time your warlock got drunk LOL</p>
slippery
08-04-2011, 04:53 PM
I just don't understand how everyone could complain about itemization all expansion long, and then you use the same terrible script to redo itemization for the entire game. Yes, I understand there are thousands of items in the game, but itemization should NEVER be done with a script. It simply creates too many flaws and bugs and inconsistent loot that doesn't remotely make sense. You cannot simply destroy all the work people have put in over YEARS of playing this game, getting items that are useful to them, and suddenly make it for a completely different class on a whim.
p3t3rl1
08-04-2011, 04:59 PM
<p><cite>slippery wrote:</cite></p><blockquote>I just don't understand how everyone could complain about itemization all expansion long, and then you use the same terrible script to redo itemization for the entire game. Yes, I understand there are thousands of items in the game, but itemization should NEVER be done with a script. It simply creates too many flaws and bugs and inconsistent loot that doesn't remotely make sense. You cannot simply destroy all the work people have put in over YEARS of playing this game, getting items that are useful to them, and suddenly make it for a completely different class on a whim.</blockquote><p>Couldn't said it better.</p><p>Does SOE not known that VELIOUS ITEMIZATION IS BORING AND COPYING ALL LOWER LEVEL LOOT TO VELIOUS LOOT STYLE MAKE IT WORSE?</p>
Redrighthand
08-05-2011, 05:00 AM
<p><cite>Geothe wrote:</cite></p><blockquote><p>Does SoE actually think anything out before diving in head first?</p></blockquote><p>hahahahahahhahahahaaa</p><p>how long have you played this game? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
daray
08-07-2011, 10:21 AM
<p><cite>slippery wrote:</cite></p><blockquote>I really feel like there are going to be so many negative consequences from the gear overhaul. Things like class shouldn't be changing, and gear should gets stats appropriate to all classes that can equip the item. Leave the options, don't restrict things. I'm also hoping gear that had effects prior isn't losing any old effects..</blockquote><p><cite>slippery wrote:</cite></p><blockquote>I just don't understand how everyone could complain about itemization all expansion long, and then you use the same terrible script to redo itemization for the entire game. Yes, I understand there are thousands of items in the game, but itemization should NEVER be done with a script. It simply creates too many flaws and bugs and inconsistent loot that doesn't remotely make sense. You cannot simply destroy all the work people have put in over YEARS of playing this game, getting items that are useful to them, and suddenly make it for a completely different class on a whim.</blockquote><p>Couldn't have said it better myself. I laughed when the <em><span >aITEM -879661432 -1038638506:Dark Orb of the Mind/a</span></em><span> I have in the bank went from mage/priest (with stats for both) to just priest usable (with WIS only). And this is just an example of one of <span style="text-decoration: underline;"><strong>many</strong></span> items.</span></p><p>You simply can not remove classes from items, without there being a huge uproar from the playerbase. All classes that can use an item on Live atm, should be able to use the item after GU61. Granted there are some items that are usable by all classes, but with stats that are beneficial to just one archetype. In cases like this, you should either add stats for all archetypes to the item, or just provide updated stats to the one archetype that the original item was already weighted towards. <span style="text-decoration: underline;"><strong>However, under no circumstances should you remove any classes from being able to use an item, that could previously use that item!</strong></span></p>
Gaige
08-07-2011, 11:41 AM
<p><cite>p3t3rl1 wrote:</cite></p><blockquote><p>Does SOE not known that VELIOUS ITEMIZATION IS BORING AND COPYING ALL LOWER LEVEL LOOT TO VELIOUS LOOT STYLE MAKE IT WORSE?</p></blockquote><p>They know, they just do not care. GU61 is going to break the game worse than it's ever been broken before. I can guarantee you that.</p>
ffd700
08-07-2011, 11:45 AM
<p><cite>slippery wrote:</cite></p><blockquote>I just don't understand how everyone could complain about itemization all expansion long, and then you use the same terrible script to redo itemization for the entire game. Yes, I understand there are thousands of items in the game, but itemization should NEVER be done with a script. It simply creates too many flaws and bugs and inconsistent loot that doesn't remotely make sense. You cannot simply destroy all the work people have put in over YEARS of playing this game, getting items that are useful to them, and suddenly make it for a completely different class on a whim.</blockquote><p>Hopefully they'll listen to this and not put these item changes live.</p>
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