View Full Version : Tank adornment
<p>My paladin just dinged 90, he had some rygor + some instance mold waiting in bank + some miimum gear (faction, various fighter rings/earing that i got when the tank did greed).</p><p>I must now pick up adornments.</p><p>I m hesitating.</p><p>We have</p><p><strong>Pure tanking adorn :</strong></p><p>Defense ?</p><p>Block ? (apparently 1% block only raise by 1% of your native skill, so + 1% is indeed around + 0,02 %)</p><p>Parry ?</p><p>Hate % ?</p><p>Health (+229 legendary ones).</p><p><strong>DPS adorn (that may healp hate generation)</strong></p><p>MA</p><p>Flurry.</p><p>Weapong skill</p><p>DPS mod.</p><p>Note that i will probably go for 3 time 1,5% potency for the 3 main slots (weapon, sec, ranged).</p><p>I will certainly pick a 2% potency yellow adorn.</p><p>I also wonder how many 5% crit mit adorn i should take, crit mit requirement is much lower than what it used to be, and i m sitting around 110 with zero adornment (BP is the crappy rime 3 one that drop from dockmaster -- not the real rime 3 one).</p><p>I don't have much agro issue, i was holding agro with a full fabled dirge (x2 + EM stuff) despite me having 100-110% (cirt bonus and pot) and him 160+. Hate transfert, sceal of heroism, holy ground, consecrate do a good job.</p>
Boli32
08-02-2011, 05:30 AM
<p><a href="http://tools.eq2wire.com/adorns/index.html?ad=5,,,19,27,,,38,,,19,,,40,,,19,,,45,, ,47,,,19,,,19,,,19,,,19,,,,27,27,27,27,25,25,45,,&cl=0" target="_blank">White Adornments</a></p><p>Can trade the casting speed on wrists for 2x5% hate gain; and depending what your crit chance is you can swap the MA for Crit Chance. The neck you should go for the level 80 fabled neck (3% riposte)</p><p>Work out how much crit mit you'll need for instances and if you're short use yellow adorns to increase it. If you're fine use MA adorns (Flurry on shoulders)</p><p>I'm unsure how many yellow adorn slots outside the armour but you'll want :</p><p>- Crit bonus Proc- Potency proc- Multi Attack Proc</p><p>and depending on your reuse- Recovery/Reuse Proc</p>
circusgirl
08-03-2011, 09:30 PM
<p>In terms of critmit, the basic rule is that you want 100 more crit mit than the mob your facing has crit bonus. If you look at most mobs in instances, they have a buff which tells you their crit bonus. Go into the zone you intend to tank and see how high their crit bonus is. If they have 10 crit bonus, then you want 110 crit mit. If they have 120 crit bonus then you want 220 crit mit. If you are below the cap then crit mit will basically win out over any other defensive stat.</p>
Raviel
08-03-2011, 09:44 PM
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p>In terms of critmit, the basic rule is that you want 100 more crit mit than the mob your facing has crit bonus. If you look at most mobs in instances, they have a buff which tells you their crit bonus. Go into the zone you intend to tank and see how high their crit bonus is. If they have 10 crit bonus, then you want 110 crit mit. If they have 120 crit bonus then you want 220 crit mit. If you are below the cap then crit mit will basically win out over any other defensive stat.</p></blockquote><p>thats not how critmit works, thats how crit avoidance works. for critmit you wanna add ~30% to the mobs listed crit bonus value, except for drunder zones where you only need the number shown</p>
circusgirl
08-04-2011, 02:02 AM
<p>I'm sorry, you're right, my bad. Either way the premise is the same: match your crit mit to the zones you intend to tank.</p>
Cyrdemac
08-14-2011, 10:43 AM
<p>Count in the loss of a red slot on Test on every shield/symbol slot item. One less war rune to use against dual wielders.</p>
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