View Full Version : Adorning for DPS
Xiotia
07-26-2011, 06:43 PM
<p>Looking to adorn. Currently my Crit chance and Crit mit are fine where they are at, so I'm wanting to adorn to maximise dps so is CB > Pot? Currently I have a little over 125 on both. I think my Pot is higher. Another option is MA. I currently have it at 190 should I increase it instead of the other two? Any opinions?</p>
Adegx
07-27-2011, 10:58 AM
CB on your weapons, MA on where you can put it. Least that's my opinion. I'm sure someone will flame me for it.
Gaige
07-27-2011, 12:15 PM
<p>White~</p><p>Helm: HP BP: Abil mod Shoulders: Abil mod Bracers: MA Gloves: HP (or old agi) Legs: MA Boots: Atk Speed (or old agi)</p><p>Cloak: MA Neck: Agi Belt: Agi Ears: HP Wrists: HP Rings: Abil Mod Charms: MA Weapons: Bonus</p><p>Red (& yellow if you have HM)~</p><p>Helm: MA BP: Potency Shoulders: Flurry Bracers: Power (Pot & Bonus) Gloves: MA Legs: CB Boots: MA</p><p>War runes~</p><p>Strength through Sacrifice (6 flurry) - Pure Visciousness (200 agi) - Overbearing Onslaught (12 pot) - Wild Swings (40 AE auto) - Cyclical Battering (30 MA) - Magnitude (12 CB) - Rime Strike (Dmg/Pot/Bonus proc)</p><p>Remember that innately we get more CB than pot plus you have PFT, so I normally try to keep CB and pot within 10% of each other.</p><p>MA is super important as is flurry. 1 flurry ~ 3 MA. It never caps so it never gets less important.</p>
Xiotia
07-27-2011, 01:19 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>White~</p><p>Helm: HP BP: Abil mod Shoulders: Abil mod Bracers: MA Gloves: HP (or old agi) Legs: MA Boots: Atk Speed (or old agi)</p><p>Cloak: MA Neck: Agi Belt: Agi Ears: HP Wrists: HP Rings: Abil Mod Charms: MA Weapons: Bonus</p><p>Red (& yellow if you have HM)~</p><p>Helm: MA BP: Potency Shoulders: Flurry Bracers: Power (Pot & Bonus) Gloves: MA Legs: CB Boots: MA</p><p>War runes~</p><p>Strength through Sacrifice (6 flurry) - Pure Visciousness (200 agi) - Overbearing Onslaught (12 pot) - Wild Swings (40 AE auto) - Cyclical Battering (30 MA) - Magnitude (12 CB) - Rime Strike (Dmg/Pot/Bonus proc)</p><p>Remember that innately we get more CB than pot plus you have PFT, so I normally try to keep CB and pot within 10% of each other.</p><p>MA is super important as is flurry. 1 flurry ~ 3 MA. It never caps so it never gets less important.</p></blockquote><p>Thank you Gaige and Raz. Sadly I do not have EM raid gear yet. Still working on it, and part of that is getting enough people to do the zones X). What do you mean by 1 flurry ~ 3 MA? Are you saying that 1 flurry is roughly equivalent to 3MA? If so, wouldn't that make flurry better to focus on? Also, I'm curious why you would suggest HP on so many pieces.</p>
Gaige
07-27-2011, 03:11 PM
<p>Yes 1 flurry is roughly equal to 3 MA, and the reason you can't focus on it is because there isn't as much of it to get.</p><p>As for HP, you can't do very much DPS when you're dead~</p>
Xiotia
07-27-2011, 03:32 PM
<p>Fair enough. Thanks again. What did you mean by "old agi?" I'm Fairly, Noob in the adorning department! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
Gaige
07-27-2011, 04:39 PM
<p>Some servers have the old 16 agi adorns for hands/feet from before the revamp, but they're normally expensive.</p>
Veldugar
11-01-2011, 11:56 PM
<p>I see there's only one mention of haste/attack speed. With the importance of flurry and MA, why isn't haste more important also? Seems to me that the faster you swing, the faster you get chances for MAs and flurries...?</p>
Adegx
11-02-2011, 12:39 PM
<p>Well this is a necro thread. Before the uncap in haste So things may have changed previously haste was way to easy to cap. Now...who knows Its worth playing with as haste overcap now converts to flurry</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.