View Full Version : Scars of Veeshan
Felshades
07-25-2011, 07:09 PM
<p>Didn't play EQ1.</p><p>Where in Velious were the Scars? And will we get to see them? Remnants of Sleeper's Tomb is already in game(Pit of the Awakened in EW).</p>
Morghus
07-25-2011, 07:18 PM
<p><img src="http://everquest.allakhazam.com/gallery/ingamemaps/velious.jpg" width="675" height="605" /></p>
kelvmor
07-25-2011, 07:18 PM
<p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Didn't play EQ1.</p><p>Where in Velious were the Scars? And will we get to see them? Remnants of Sleeper's Tomb is already in game(Pit of the Awakened in EW).</p></blockquote><p>The term "Scars" had a double-meaning; Velious was a war-torn continent, engaged in a three-faction war. Its second meaning was the Cobalt Scar, where Veeshan had struck Norrath with her claw.</p>
Cusashorn
07-25-2011, 07:20 PM
Veeshan marked her territory by digging her claw into Velious. Two of her talons created the canyons found in the Western Wastes. <a href="http://www.eqmacwiki.com/eqatlas/westernwastesmap.html" target="_blank" rel="nofollow">http://www.eqmacwiki.com/eqatlas/we...nwastesmap.html</a> Her backclaw created the Great Divide in it's entirety.
Xalmat
07-25-2011, 07:21 PM
<p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p>Its second meaning was the Cobalt Scar, where Veeshan had struck Norrath with her claw.</p></blockquote><p>To be more precise it means the VERY large canyons that Veeshan clawed into the continent with her claws.</p>
Felshades
07-25-2011, 07:40 PM
<p>That map makes sense.</p><p>When they released DoV they should have at least made a rough map of the rest of velious <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> And not that crappy fog of war'd off area they usually put in ><</p>
Cusashorn
07-25-2011, 07:49 PM
Oh yeah that's right. The Cobalt Scar was made by her 3rd talon. I forgot about that one.
troodon311
07-25-2011, 10:55 PM
<p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>And will we get to see them?</p></blockquote><p>See them? We'll get to walk in them!</p>
Cusashorn
07-26-2011, 01:10 AM
Well the Cobalt Scar is now destroyed, but the other two may yet exist. Not to mention, all you have to do is run from Thurgadin to Storm Gorge if you want to walk in one of them already.
Meirril
07-26-2011, 02:05 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote>Well the Cobalt Scar is now destroyed, but the other two may yet exist. Not to mention, all you have to do is run from Thurgadin to Storm Gorge if you want to walk in one of them already.</blockquote><p>Somehow I seriously doubt that the deep gouge in Norrath created by Veeshan that we call the Cobalt Scar was destroyed. The Othmir settlement in that area certainly was. Life may have returned to that area since then. Some Othmir may even still live in the area if they took shelter in the Siren's Grotto...assuming the entire cave system didn't collapse.</p><p>The Storm Gorge was created by the Upheval, which is a fairly recent event. According to the map further up this thread the only portion of the scars we should have access to is the valley where the Waking Lands is at (i.e. that deforested area behind Kael with the Bloom of Corruption).</p>
Cusashorn
07-26-2011, 08:38 AM
The books that you get from the Othmir quests at the start of Velious say that it was.
Banditman
07-26-2011, 10:44 AM
<p>The current layout of Velious (EQ2) makes absolutely no sense compared to the EQ1 layout.</p>
troodon311
07-26-2011, 03:28 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote>Not to mention, all you have to do is run from Thurgadin to Storm Gorge if you want to walk in one of them already.</blockquote><p>I'd need the expansion in order to know/do that <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Zabjade
07-26-2011, 05:46 PM
<p><span style="color: #00cc00;">Looks like the fingers have really drifted. I guess that comes from loosing most of it's mass.</span></p><p><span style="color: #00cc00;"></span></p><p><span style="color: #00cc00;">BTW I hope the scars/western Waste Dwarf EW and [Removed for Content] in size while being more tractless-waste-like That and being on the map as more south-pole-ish <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</span></p>
Cusashorn
07-26-2011, 07:26 PM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">BTW I hope the scars/western Waste Dwarf EW and [Removed for Content] in size while being more tractless-waste-like That and being on the map as more south-pole-ish <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />.</span></p></blockquote><p>You mind running that by me again in English? I couldn't understand a word of it.</p>
Iskandar
07-26-2011, 08:50 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">BTW I hope the scars/western Waste Dwarf EW and [Removed for Content] in size while being more tractless-waste-like That and being on the map as more south-pole-ish <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />.</span></p></blockquote><p>You mind running that by me again in English? I couldn't understand a word of it.</p></blockquote><p>I beleive Zab hopes the upcoming new DoV Part 2 content is considerably larger than the current DoV content in terms of land area. And he hopes it has a more barren and desolate appearance. I'm afraid I'd have to disagree with with the latter tho -- I'll take a smaller and more texturally varied area over miles and miles of featureless nothingness any day! <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p><p>Also, keep in mind that the ingame map isn't accurate as far as continent distance and placement is concerned either, it's purely a transportation convenience.</p>
Zabjade
07-26-2011, 09:28 PM
<p><span style="color: #00cc00;">I was noting that according to the posted map. The Tower of Frozen Shadow has moved from one side of the Eastern Waste to the other (Closer to the Great Divide) </span></p><p><span style="color: #00cc00;">I however was not disputing that it couldn't happen as it seems to have been built on an Iceberg that was once Ice-locked but is now apparently drifting and tilting.</span></p><p><span style="color: #00cc00;">I don't mind Contralvuted Teraine just see TOO much of it. I<em> get tired of outdoor mazes</em> I want to see some <strong>wide open spaces</strong> for Pete's Sake <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></span></p>
Gungo
07-27-2011, 04:20 PM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">I was noting that according to the posted map. The Tower of Frozen Shadow has moved from one side of the Eastern Waste to the other (Closer to the Great Divide) </span></p><p><span style="color: #00cc00;">I however was not disputing that it couldn't happen as it seems to have been built on an Iceburg that was once Ice-locked but is now apparently drifting and tilting.</span></p><p><span style="color: #00cc00;">I don't mind Contralvuted Teraine just see TOO much of it. I<em> get tired of outdoor mazes</em> I want to see some <strong>wide open spaces</strong> for Pete's Sake <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></span></p></blockquote><p>The closest thing to wide open barren land in eq2 is commonlands which in itself is not a bad zone design. I could see something like this done for western wastes on a slightly larger scale but i wouldnt have many zones like this.</p>
Meirril
07-27-2011, 08:52 PM
<p><cite>Zabjade wrote:</cite></p><blockquote><p><span style="color: #00cc00;">I was noting that according to the posted map. The Tower of Frozen Shadow has moved from one side of the Eastern Waste to the other (Closer to the Great Divide) </span></p><p><span style="color: #00cc00;">I however was not disputing that it couldn't happen as it seems to have been built on an Iceburg that was once Ice-locked but is now apparently drifting and tilting.</span></p><p><span style="color: #00cc00;">I don't mind Contralvuted Teraine just see TOO much of it. I<em> get tired of outdoor mazes</em> I want to see some <strong>wide open spaces</strong> for Pete's Sake <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></span></p></blockquote><p>Doing quests for the gnolls they talk about how the ToFS moved during the shattering. One day it was in Iceclad Ocean (and probably still level) and the next day it suddenly moved to its current location and ended up a bit tilted.</p>
Zabjade
07-28-2011, 07:16 AM
<p><span style="color: #00cc00;">Musta missed that one. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But all I did not is that it did indeed move.</span></p>
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