View Full Version : Repeatble spire quest
Princess Ariel
07-23-2011, 06:25 PM
<p>Please tell me the repeatble guys stick around after the spire/ring is completed. </p>
Writer Cal
07-23-2011, 06:28 PM
<p>Nope. They poof the moment it is completed. Only ground spawns left. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Princess Ariel
07-23-2011, 06:38 PM
<p>Okay that just sucks....all the other rebuilds we have ever done they have all stuck around until the date that the event is to close. Just seems wrong especially when there are new low players and all they can do is the repeatable.</p>
Zaldor
07-23-2011, 07:30 PM
<p>Why would they still be there?</p><p>They serve no purpose once their respective construction project is finished.</p>
Chiel
07-23-2011, 07:59 PM
The purpose they would serve is allowing people to not fight over a few ground spawn tokens so they can continue getting them. This is especially good for those low level people trying to help and get tokens who cannot participate in the adventure portion. I understand why they can't get them as fast as a higher level...that's fine...but I'd like my inquisitor who is my main on Splitpaw to be able to get her tokens and not have to fight over spawns that are getting monopolized.
Meirril
07-24-2011, 11:22 AM
<p>One thing I've been a bit confused about. For the druid rings to expand a ceremony needed to be performed, by druids. After the Ulterian Spires were added to the network the enchantment process continued to make them more stable.</p><p>The dragon rings, you just need some dwarves to bang some picks on the old rocks and drink so beer and it magically starts to work again? Seriously? Maybe the beer is doing all the work?</p><p>It wouldn't of been difficult to have the delivery missions continue for the dragon ring, except you replace the dwarven workers with a few priests or shamman and an alter to leave offerings of ale. You could even have a reverse delivery mission in EW where you clear away the broken fragments of the Enslaved Genoids and return them to the collective as the Euradites seek to apologize for taking crystals that would have become members of the Genoid Collective.</p>
Zaldor
07-24-2011, 12:01 PM
<p><cite>Chiel wrote:</cite></p><blockquote>The purpose they would serve is allowing people to not fight over a few ground spawn tokens so they can continue getting them. This is especially good for those low level people trying to help and get tokens who cannot participate in the adventure portion. I understand why they can't get them as fast as a higher level...that's fine...but I'd like my inquisitor who is my main on Splitpaw to be able to get her tokens and not have to fight over spawns that are getting monopolized.</blockquote><p>So no real lore reason. Just a convenience reason.</p><p>I think you misunderstood my previous post. Why would NPCs related to construction hang around once the construction project is over?</p>
Senya
07-24-2011, 12:05 PM
<p>To do a bit of final touch-ups here and there maybe?</p>
Whilhelmina
07-24-2011, 05:50 PM
<p>What would be nice is to have the Fed-ex quest back with an increased number of tokens.</p>
msgnomer
07-24-2011, 05:51 PM
<p><cite>Zaldor wrote:</cite></p><blockquote><p>Why would they still be there?</p><p>They serve no purpose once their respective construction project is finished.</p></blockquote><p>I agree they don't need the picks any longer, but you can't tell me the dwarves wouldn't have found a use for the extra beer!</p>
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