Amnerys
07-18-2011, 09:55 PM
<p><strong>POPULATION / ZONE PROGRESSION</strong></p><ul><li>Debuffs cast by enemies that inflict health and power damage when casting spells should no longer interrupt the caster or cause certain spells to get stuck in reuse.</li></ul><p> <em><strong>Eastern Wastes</strong></em></p><ul><li>You may now respawn at the bridge in Eastern Wastes if you die nearby.</li></ul><p> <em><strong>Fortress of Drunder</strong></em></p><ul><li>Players should now be able to zone back out to Fortress of Drunder again using the exit door in the following instances:</li><li>Strategist’s Stronghold </li><li>Tallon’s Stronghold </li><li>Tallon’s Stronghold [Challenge] </li><li>Tower of V’uul </li></ul><p><em><strong>Temple of Rallos Zek [Challenge]</strong></em></p><ul><li>The Idol of Rallos Zek’s falling debris should no longer target dead players. Their health has been slightly reduced.</li></ul><p> <em><strong>Tower of Tactics</strong></em></p><ul><li>Vallonite Shadow Stalkers will now respawn much less often.</li></ul><p> <em><strong>Strategist’s Stronghold</strong></em></p><ul><li>Prime Shini-Zonn Hypatia will wait longer to hate shuffle after casting Fortification of Blades and she will hate shuffle less. Her saddened soul sliver’s health has been slightly reduced.</li></ul><p> <em><strong>Spire of Rage and Tallon’s Stronghold [Heroic]</strong></em></p><ul><li>Spire of Rage and Tallon’s Stronghold have had their difficulty lowered slightly. Some bosses, primarily in Tallon’s Stronghold, are more forgiving.</li></ul><p> <em><strong>Tallon's Stronghold</strong></em></p><ul><li>During the General Zevitus (and company) fight, priests should no longer be targets of combat madness unless they are the only targets available. The retribution spell (cast on players taking hostile action when Backlash is on them) now does less damage.</li><li>General Zevitus has Unbridled Fury of the Divine on him so that he is now debuffed by priests rather than fighters. Bolt of Madness should only affect 2 players each time it is cast.</li></ul><p> <em><strong>Kael Drakkel</strong></em></p><ul><li>Soren the Vindicator: Soren’s temple destroyers have less health. The Diaku invaders now lock to Soren’s hate list and their power drain has been slightly reduced. Resonating Blows now has a better chance of mitigating power damage.</li></ul><p> <em><strong>Sullon’s Spire</strong></em></p><ul><li>Hragdold the Frenzied’s Clawstorm will not tick as quickly in non-challenge mode.</li></ul><p><strong>QUESTS</strong><em><strong>Throne of Storms</strong></em></p><ul><li>If a player in the group that is not on the quest “End of Immortality” picks up “An Enormous Metal Key”, the quest will still be updated for other members that have the quest.</li></ul><p><em><strong>Lesser Faydark</strong></em></p><ul><li>Corruption in the Faydark: Th’las Wildwood is no longer stuck inside a mushroom.</li></ul><p><strong>MOUNTS</strong></p><ul><li>Fixed an issue where pets would disappear when leaping and gliding.</li><li>Fixed an issue where leaper/glider abilities were not being properly disabled while underwater with water breathing/walking abilities, such as Abominus, active.</li></ul><p><strong>ITEMS</strong></p><ul><li>The first two tiers of Velium Shard Armor should now require less Velium Shards.</li><li>The amount of ore obtained from smelting down a piece of Drunder loot has been doubled.</li><li>Warlord’s Sabatons of the Citadel should now have Focus: Rampage IV.</li><li>Myrmidon’s Sabatons of the Citadel should now have Focus: Call to Arms VII.</li></ul>