Amnerys
07-18-2011, 09:52 PM
<p><strong>POPULATION / ZONE PROGRESSION</strong></p><ul><li>Debuffs cast by enemies that inflict health and power damage when casting spells should no longer interrupt the caster or cause certain spells to get stuck in reuse.</li></ul><p> <em><strong>Fortress of Drunder</strong></em></p><ul><li>Players should now be able to zone back out to Fortress of Drunder again using the exit door in the following instances:<ul><li>Strategist’s Stronghold </li><li>Tallon’s Stronghold </li><li>Tallon’s Stronghold [Challenge] </li><li>Tower of V’uul </li></ul></li></ul><p> <em><strong>Kael Drakkel</strong></em></p><ul><li>Soren the Vindicator: Soren’s temple destroyers have less health. The Diaku invaders now lock to Soren’s hate list and their power drain has been slightly reduced. Resonating Blows now has a better chance of mitigating power damage.</li></ul><p> <em><strong>Sullon’s Spire</strong></em></p><ul><li>Hragdold the Frenzied’s Clawstorm will not tick as quickly in non-challenge mode.</li></ul><p> <em><strong>Spire of Rage and Tallon’s Stronghold [Heroic]</strong></em></p><ul><li>Spire of Rage and Tallon’s Stronghold have had their difficulty lowered slightly. Some bosses, primarily in Tallon’s Stronghold, are more forgiving.</li></ul><p> <strong>MOUNTS</strong></p><ul><li>Fixed an issue where pets would disappear when leaping and gliding.</li><li>Fixed an issue where leaper/glider abilities were not being properly disabled while underwater with water breathing/walking abilities, such as Abominus, active.</li></ul><p> <strong>EVENTS</strong></p><p><em><strong>Dragon Ring Event</strong></em></p><ul><li>Bouont Crushingfist should now correctly update the quest “Two Heads are Better than One.” </li><li>The quests given when entering the Dragon Ring area should no longer remove when you leave the area.</li><li>The timer for the event has been adjusted so the event at the Dragon Ring should not happen at the same time as the event in the Eastern Wastes Wizard Spires.</li><li>Health for the named encounters has been adjusted.</li></ul><p> <em><strong>Wizard Spire Event</strong></em></p><ul><li>The Wargcaller should no longer get stuck in combat.</li><li>The quests given when entering the Wizard Spire area should no longer remove when you leave the area.</li><li>The event area has been increased.</li><li>The timer for the event has been adjusted so the event at the Great Divide Dragon Ring should not happen at the same time as the event in the Wizard Spires.</li><li>Health for the named encounters has been adjusted.</li></ul>