View Full Version : **Updated** World Event: Help Rebuild the Dragon Rings and Reactivate the Wizard Spire
Amnerys
07-14-2011, 02:10 PM
<p><strong>UPDATE 7/20:</strong></p> <p><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The Velious transport network rebuilding events will be reactivated this Friday (22<sup>nd</sup>), late afternoon pacific time. The following changes have been made:</span></p> <p><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';"> </span></p> <p><em><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Dragon Ring Event</span></em></p> <ul><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Bouont Crushingfist should now correctly update the quest “Two Heads are Better than One.” </span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The quests given when entering the Dragon Ring area should no longer be removed when you leave the area.</span></li></ul> <p><em><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Wizard Spire Event</span></em></p> <ul><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The Wargcaller should no longer get stuck in combat.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The quests given when entering the Wizard Spire area should no longer be removed when you leave the area.</span></li></ul> <p><em><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Both Events</span></em></p> <ul><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">In response to feedback, the percentage of progress for the event on each server has been rolled back somewhat in order to allow players more time to participate in the event. Servers that were further ahead were rolled back more than servers with lower progress.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The event merchants are now selling glacial mounts that can be used by adventurers as well as tradeskillers of any level, at a reduced price.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Corrected an issue which was causing the events to happen more often than they were intended to.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Health for the named encounters has been adjusted.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Harvestable tokens have been slightly increased.</span></li></ul> <p><span style="font-size: 10pt; font-family: Verdana;"><strong>UPDATE 7/15:</strong> **The Gnomes have thrown some nuts and bolts into the system and this World Event is on hold until further notice. Please note that your progress has been saved. When the World Event is reactivated you can start up where you left off.**</span></p><p>This week, two new events are taking place in the world of Norrath, and you're invited to participate. Don't wait, though! When the goals have been met, the events will be gone forever.</p><p><a href="http://eq2players.station.sony.com/images/en/features/articles/events/great_divide/dragon_ring.jpg"></a></p><p style="text-align: center;"><img src="http://eq2players.station.sony.com/images/en/features/articles/events/great_divide/dragon_ring_th.jpg" border="0" width="450" height="350" /></p><p style="text-align: center;"> </p><p style="text-align: center;"> </p><p style="text-align: center;"><a href="http://everquest2.com/news/read/current/3999" target="_blank"><img src="http://everquest2.com/images/en/community/buttons/readmore.png" border="0" width="175" height="44" /></a></p>
Ashlanne
07-15-2011, 02:15 PM
<p>Hey everyone,</p><p>We are aware of the issues with the event. We just updated the article with the following text.</p><p>**<span style="font-size: 10.0pt; font-family: Verdana; mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-weight: bold;">The Gnomes have thrown some nuts and bolts into the system and this World Event is on hold until further notice. Please note that your progress has been saved. When the World Event is reactivated you can start up where you left off. </span>**</p><p>Thanks so much for your understanding</p>
terjalan
07-15-2011, 02:21 PM
<p>What if we're not on when the event is reactivated ?</p><p>Will we still get the update since we already downed the boss as required by the quest or will we be denied the reward for the quest we completed ?</p><p>Thanks.</p>
Aibyouka-Mew
07-15-2011, 02:21 PM
<p>I want to be left off were i ended, with one mob left. That would be nice.</p>
Cyliena
07-15-2011, 02:23 PM
<p>Thanks for this, something needed to give. Honestly I'd rather see the progress be reset once things are worked out.</p>
Arrowheart
07-15-2011, 02:25 PM
<p>I understand there is really no way of knowing how long it will take to fix, but it would be nice if there would be at least a set amount of time/warning so people who were at the event on AB etc and stayed up all night working on it (and tbh should have already got their reward for the final quest that bugged out) could get some sleep/prepare etc and not worry about missing out on it after all the petitions and waiting we already been through.</p>
darwich
07-15-2011, 02:28 PM
<p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p>Any ETA on how long its going to be down. I understand there is really no way of knowing how long it will take to fix, but as an example, I would hate to go take a tap and sleep for 4-8 hrs and wake up and come back and I missed out on the Final reward from the EW spire quest which as someone already mentioned we killed (on Antonia Bayle) and should have already received credit for. I guess I am asking if there will be at least a set amount of time so people can prepare for when it will be back up and not miss out.</p></blockquote><p>you mean like how everyone else missed out on the rest of the live event on AB?</p>
Aibyouka-Mew
07-15-2011, 02:28 PM
<p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p>Any ETA on how long its going to be down. I understand there is really no way of knowing how long it will take to fix, but as an example, I would hate to go take a tap and sleep for 4-8 hrs and wake up and come back and I missed out on the Final reward from the EW spire quest which as someone already mentioned we killed (on Antonia Bayle) and should have already received credit for. I guess I am asking if there will be at least a set amount of time so people can prepare for when it will be back up and not miss out.</p></blockquote><p>This would also rock. I'm due for a nap but I dont wanna miss out a one chance thing..</p><p>I know you guys keep logs.. we killed it. You can easily find out who participated. All I really want is the tokens so I can get bunches of house goodies.</p>
carpe_caminus
07-15-2011, 02:29 PM
<p><cite>terjalan wrote:</cite></p><blockquote><p>What if we're not on when the event is reactivated ?</p><p><strong>Will we still get the update since we already downed the boss as required by the quest or will we be denied the reward for the quest we completed ?</strong></p><p>Thanks.</p></blockquote><p>My concern exactly. We went in there and kicked some epic x4 butt.... and got nothing to show for it. It's in the server logs who participated in it... I know it'd be a bit of work but I do think it would be fair to reward those that participated in that kill.</p>
Enica
07-15-2011, 02:32 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p>Thanks for this, something needed to give. Honestly I'd rather see the progress be reset once things are worked out.</p></blockquote><p>Exactly. Whether or not the event is working right, it's still moving along too fast.</p>
<p>this event has gone far too quickly , i logged on last night when the event started and doen 2 of the crystal collecting runs, then i had to sleep as i live in eu it was late.</p><p>well i log on today , roughly 1pm EST and the evnt is at 99% on AB,</p><p>srsly less than 24 hours and its finished?</p><p>will i have to stay logged in and waiting for this event to come back on so i can get the pocket wizard call? (if so thats the dumbest thing i ever heard of)</p><p>cant you slow it down? and wouldnt a more apt way of handing out that wizard call , be to those that have participated in any of the event?</p>
Rijacki
07-15-2011, 02:33 PM
<p><cite>Ashlanne wrote:</cite></p><blockquote><span style="font-size: 10pt; font-family: Verdana;">When the World Event is reactivated you can start up where you left off. </span>**</blockquote><p>I really hope it is reset to 0 on all servers or at least no more than 50%. Otherwise, on AB, within 10 minutes of it resuming the Spires will be Completed by whomever happens to be there at the moment the event is turned on since it's now "stuck at 99%" waiting on the last (bugged) Named to update. Starting up "where you left off" will still not allow more than a handful of players to participate (not just on AB but others as well).</p>
Anestacia
07-15-2011, 02:36 PM
<p><cite>Iren@Antonia Bayle wrote:</cite></p><blockquote><p>this event has gone far too quickly , i logged on last night when the event started and doen 2 of the crystal collecting runs, then i had to sleep as i live in eu it was late.</p><p>well i log on today , roughly 1pm EST and the evnt is at 99% on AB,</p><p>srsly less than 24 hours and its finished?</p><p>will i have to stay logged in and waiting for this event to come back on so i can get the pocket wizard call? (if so thats the dumbest thing i ever heard of)</p><p>cant you slow it down? and wouldnt a more apt way of handing out that wizard call , be to those that have participated in any of the event?</p></blockquote><p>They have said the title and portal bauble will be available on the merchant after event is completed. I realize its not the same thing considering some of us have killed the epic with no update but its atleast good to have the 2 "unique" items available even if we cant be on at the moment of completion. I do hope theres some compensation since you also were supposed to recieve 500 tokens, though.</p>
slippery
07-15-2011, 02:37 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Ashlanne wrote:</cite></p><blockquote><span style="font-size: 10pt; font-family: Verdana;">When the World Event is reactivated you can start up where you left off. </span>**</blockquote><p>I really hope it is reset to 0 on all servers or at least no more than 50%. Otherwise, on AB, within 10 minutes of it resuming the Spires will be Completed by whomever happens to be there at the moment the event is turned on since it's now "stuck at 99%" waiting on the last (bugged) Named to update. Starting up "where you left off" will still not allow more than a handful of players to participate (not just on AB but others as well).</p></blockquote><p>This concerns me as well. The event really needs to run for a week to give people a chance to participate. I'd rather see the final named spawn every 3 hours until the event gets turned off with a smaller token reward then have it be a one shot deal.</p>
Cyliena
07-15-2011, 02:37 PM
<p>FYI, the mobs were still spawning in GD2 when I logged even though everything else poofed.</p><p>edit: On Everfrost</p>
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Ashlanne wrote:</cite></p><blockquote><span style="font-family: Verdana; font-size: 10pt;">When the World Event is reactivated you can start up where you left off. </span>**</blockquote><p>I really hope it is reset to 0 on all servers or at least no more than 50%. Otherwise, on AB, within 10 minutes of it resuming the Spires will be Completed by whomever happens to be there at the moment the event is turned on since it's now "stuck at 99%" waiting on the last (bugged) Named to update. Starting up "where you left off" will still not allow more than a handful of players to participate (not just on AB but others as well).</p></blockquote><p>qfe</p>
Senya
07-15-2011, 02:38 PM
<p>Horribly flawed event. </p>
Anestacia
07-15-2011, 02:40 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Ashlanne wrote:</cite></p><blockquote><span style="font-size: 10pt; font-family: Verdana;">When the World Event is reactivated you can start up where you left off. </span>**</blockquote><p>I really hope it is reset to 0 on all servers or at least no more than 50%. Otherwise, on AB, within 10 minutes of it resuming the Spires will be Completed by whomever happens to be there at the moment the event is turned on since it's now "stuck at 99%" waiting on the last (bugged) Named to update. Starting up "where you left off" will still not allow more than a handful of players to participate (not just on AB but others as well).</p></blockquote><p>IMO the only real fair way to do it for both parties would be to allow it to be completed as is now but then completely reset it from the beggining so even more people can participate. Just as much as it wasnt fair for those that missed the event due to its speed, it would be equally unfair to punish those that did work on it.</p>
<p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Iren@Antonia Bayle wrote:</cite></p><blockquote><p>this event has gone far too quickly , i logged on last night when the event started and doen 2 of the crystal collecting runs, then i had to sleep as i live in eu it was late.</p><p>well i log on today , roughly 1pm EST and the evnt is at 99% on AB,</p><p>srsly less than 24 hours and its finished?</p><p>will i have to stay logged in and waiting for this event to come back on so i can get the pocket wizard call? (if so thats the dumbest thing i ever heard of)</p><p>cant you slow it down? and wouldnt a more apt way of handing out that wizard call , be to those that have participated in any of the event?</p></blockquote><p>They have said the title and portal bauble will be available on the merchant after event is completed. I realize its not the same thing considering some of us have killed the epic with no update but its atleast good to have the 2 "unique" items available even if we cant be on at the moment of completion. I do hope theres some compensation since you also were supposed to recieve 500 tokens, though.</p></blockquote><p>thast good to know thank you</p>
Arbreth
07-15-2011, 02:43 PM
<p>Gah - Please, roll back the progress on the these and slow them down!</p><p>Or leave the mobs up that reward the good token amounts for those that could not get on during the week to participate.</p>
Xianthia
07-15-2011, 02:45 PM
<p><cite>Iren@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Iren@Antonia Bayle wrote:</cite></p><blockquote><p>this event has gone far too quickly , i logged on last night when the event started and doen 2 of the crystal collecting runs, then i had to sleep as i live in eu it was late.</p><p>well i log on today , roughly 1pm EST and the evnt is at 99% on AB,</p><p>srsly less than 24 hours and its finished?</p><p>will i have to stay logged in and waiting for this event to come back on so i can get the pocket wizard call? (if so thats the dumbest thing i ever heard of)</p><p>cant you slow it down? and wouldnt a more apt way of handing out that wizard call , be to those that have participated in any of the event?</p></blockquote><p>They have said the title and portal bauble will be available on the merchant after event is completed. I realize its not the same thing considering some of us have killed the epic with no update but its atleast good to have the 2 "unique" items available even if we cant be on at the moment of completion. I do hope theres some compensation since you also were supposed to recieve 500 tokens, though.</p></blockquote><p>thast good to know thank you</p></blockquote><p>It is good to know, however, gathering is supposed to be the only way to get the tokens after the event is at 100%. Just using AB as a server example... how many harvestables will be on the ground? 1k? (just j/king) but having 5 or 6 harvestables is laughable when you need 100 for some items, and no idea what cost will be for the call/title.</p>
Arrowheart
07-15-2011, 02:45 PM
<p><cite>darwich wrote:</cite></p><blockquote><p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p>Any ETA on how long its going to be down. I understand there is really no way of knowing how long it will take to fix, but as an example, I would hate to go take a tap and sleep for 4-8 hrs and wake up and come back and I missed out on the Final reward from the EW spire quest which as someone already mentioned we killed (on Antonia Bayle) and should have already received credit for. I guess I am asking if there will be at least a set amount of time so people can prepare for when it will be back up and not miss out.</p></blockquote><p>you mean like how everyone else missed out on the rest of the live event on AB?</p></blockquote><p>Sorry that alot of people were not able to take part in it and I'll agree it was moving way too fast, but doesn't change the fact there was 90+ people who were there and killed the final wave except the one bugged mob and deserve the rewards from that quest we should have got then. Us players who were there are not the ones to blame for the speed the event was occuring (or you and others not being available to participate). We were there and earned our reward/participation is all I am saying.</p>
carpe_caminus
07-15-2011, 02:49 PM
<p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p><cite>darwich wrote:</cite></p><blockquote><p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p>Any ETA on how long its going to be down. I understand there is really no way of knowing how long it will take to fix, but as an example, I would hate to go take a tap and sleep for 4-8 hrs and wake up and come back and I missed out on the Final reward from the EW spire quest which as someone already mentioned we killed (on Antonia Bayle) and should have already received credit for. I guess I am asking if there will be at least a set amount of time so people can prepare for when it will be back up and not miss out.</p></blockquote><p>you mean like how everyone else missed out on the rest of the live event on AB?</p></blockquote><p>Sorry that alot of people were not able to take part in it and I'll agree it was moving way too fast, but doesn't change the fact there was 90+ people who were there and killed the final wave except the one bugged mob and deserve the rewards from that quest we should have got then. Us players who were there are not the ones to blame for the speed the event was occuring (or you and others not being available to participate). <strong>We were there and earned our reward/participation is all I am saying.</strong></p></blockquote><p>Exactly. We killed it. We were there. We got cheated by a bugged mob. We deserve our reward, we absolutely earned it.</p>
IvyBlackrose
07-15-2011, 02:54 PM
<p>I sure hope not this event needs to be restarted from 0, I will be seriously annoyed if I log in and miss the event.....we are at 99% on Freeport which means the event will be over within 30 minutes of reactivation if you dont start it over, so basically 99% of the population will miss out on it because of this</p><p>Specially since i killed Ulbrow basically 3X on my server EW1 EW2 EW3</p>
Gzelle
07-15-2011, 02:57 PM
<p>+1 on hoping for a reset - wayyyyy to fast for me</p>
Arathander
07-15-2011, 03:01 PM
<p>I would hope for a reset on some of the progress mainly because from what i noticed earlier in the morning even when the mission was failed at EW wizard spires the completion % still progressed as if it was completed. and being that if its failed it resets faster the mobs kinda spammed the % up on their own heh</p>
Senya
07-15-2011, 03:03 PM
<p>I think anyone who participated in the final kill on whatever servers ended up with a bugged event absolutely deserve their rewards. </p><p>I also think that when the event comes back up it should be reset to 0 and there should be plenty of notice of the day / time it will be reactivated via a forum post, motd notice, welcome screen notice, on the calendar, AND an in game email letting you know there's a world event happening. </p><p>Lots of people had no idea it was happening and as much as I stay on these forums I didn't know until I noticed it on the calendar and decided to go hang out by the dragon ring and see if it started at that time. The welcome screen said sometime this week and the last forum update I'd remembered seeing was SJ saying the date was being discussed.</p>
Morghus
07-15-2011, 03:05 PM
<p>I don't see resetting to 0 as a viable option, I think too many people would be upset about their work being made worthless.</p>
Aibyouka-Mew
07-15-2011, 03:06 PM
<p>Won't be up til next hotfix (not this weekend)</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=503296" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=503296</a></p><p>At least, we can stop idling around the spires.</p><p>I just wish you guys would of left the reapeatables in..</p>
Arrowheart
07-15-2011, 03:07 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Hi folks,</p><p>We're temporarily disabling the event to work out a couple of issues (thanks to those who reported them!) Please see <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=503276" target="_blank"><span style="text-decoration: underline;"><span style="color: #800080;">this thread for further details</span></span></a>. We'll post in the forums when we have a firmer date for the reactivation of the event, but it won't be this weekend as it will require a hotfix.</p></blockquote><p>Thought I would share this from another post... Sounds like its safe for all us crazy folk who stayed up all night to finally get some sleep and not worry about missing out on the completion.</p>
Cyliena
07-15-2011, 03:08 PM
<p><cite>Morghus wrote:</cite></p><blockquote><p>I don't see resetting to 0 as a viable option, I think too many people would be upset about their work being made worthless.</p></blockquote><p>I helped a lot yesterday evening and today on Everfrost and would not shed a single tear if it were reset to 0%. Overall more people would likely be happy then not.</p><p>That said, I also agree that those players present when the spire nameds went down on AB and FP deserve their token reward.</p>
Morghus
07-15-2011, 03:10 PM
<p><cite>Cyliena wrote:</cite></p><blockquote><p><cite>Morghus wrote:</cite></p><blockquote><p>I don't see resetting to 0 as a viable option, I think too many people would be upset about their work being made worthless.</p></blockquote><p>I helped a lot yesterday evening and today on Everfrost and would not shed a single tear if it were reset to 0%. Overall more people would likely be happy then not.</p><p>That said, I also agree that those players present when the spire nameds went down on AB and FP deserve their token reward.</p></blockquote><p>Can you say that for certain though? I mean, I wouldn't really mind much either...but I am not about to pretend that us forum-goers represent anywhere near the majority.</p>
Kamimura
07-15-2011, 03:11 PM
<p>I really,<em> really </em>hope this event lasts longer than a day or two when it is brought back up. Could we see this slowed down? A week would be great, and more people would be able to actually participate then. :/ This event has been a real disapointment all around, especially compaired to some of the other great world events we've had. It would be nice to see it cleaned up a bit before it's brought back to live.</p>
Elskidor
07-15-2011, 03:17 PM
<p>I find it funny that this event has been being worked on for as long as it has only to be completed and done within 24 hours. Lame. Reset it and slow it down. No one time event should last a day. Really lame..</p>
DxPreist1
07-15-2011, 03:24 PM
<p><cite>Elskidor wrote:</cite></p><blockquote><p>I find it funny that this event has been being worked on for as long as it has only to be completed and done within 24 hours. Lame. Reset it and slow it down. No one time event should last a day. Really lame..</p></blockquote><p>This^^</p><p>Seriously, is the new goal of the newer devs to exclude as many as possible from as much as possible? This is just dang sad, stop allowing shards to be bought with LE tokens so you can make sure everyone gets to participate... having players not be able to because they went to bed and got up for work in the morning is the dumbest decision to date.</p><p>Seriously quit sabotaging your game.</p>
Banedon_Toran
07-15-2011, 03:28 PM
<p>So I get home from work (Euro here) and find that the event was actually completed or at least would have been if not for the last mob being bugged.</p><p>You know there's a whole weekend starting up, not really sure on what the point is of an event that only lasts for a few hours on a Friday....</p><p>Personally I vote that auto-complete everybody who was at the event and then reset at a much slower speed so that it at least lasts the weekend... <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Palleon
07-15-2011, 03:29 PM
<p>I'd like to see the final big bad raid mob pop when the event hits 100%, but if its not ganked within 10 minutes, it goes nuts, levels the dragon spires, stomps on all the blue dwarves, and flies off. Then it resets to 0% and everyone has to start again...</p>
RinaVaurelin
07-15-2011, 03:30 PM
<p>Within 24 hours on a work night for most of us. Not even a weekend where a majority may be able to choose to stay up to participate in the 1 day event. I say that SOE realize they messed up, give out the rewards for the people who should have gotten it, and reset the entire event on all the servers. Yes, that means that some people may be able to get the final battle reward twice, but it would allow more of a chance for *anyone* to participate rather than those who were lucky enough to be able to stay up all night on the day the event was released. </p>
Xianthia
07-15-2011, 03:32 PM
<p>I'm starting to sound like a broken record... but here it goes again... :p</p><p>Or allow the event to complete (meaning the rebuilding or w/e) but let the quests remain in game until next GU. That way everyone can still get their tokens, items, etc etc. Not sure why that's not being done (again, going off from what other forum threads are posting, including me asking directly if quests were staying in game).</p>
Drakania
07-15-2011, 03:34 PM
<p>Fisrt, for sometihng that is supposed to be a "World Event" the speed at which it progressed was ridiculous, The monthly Fae Rings last longer than this did. There's not even enough enough time to get the tokens needed to buy all the items on the vendor <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Second, starting it in the middle of the day in the middle of the week sucks as well and penalizes anyone that works and doesn't have all day to play.</p><p>I get a call at work from my boyfriend that they started, oh joy! I get home a couple hours later and the druid ring is already at 20% and the Spire at like 4% There's no way after working for 12 hours I'm gonna be able to stay up all night, maybe when I was 20, LOL I was hopefull that since I had today off I'd be able to participate enough to get the tokens I need for the items on the vendor, but I guess not <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I agrre that those who were able to stay up and participate in the final boss should not be penalized and deserve to get the rewards but I also agre that the event should be reset AND slowed down so that everyone on a server can participate and allow the other decorating fanatics like myself enough chances to earn the tokens need for all the house items, mounts and armor.</p>
malstria
07-15-2011, 03:38 PM
<p>IMHO, SOE should do the following:</p><ul><li>Compensate all those who participated in the battles vs the x4 end mob with the rewards they should have received for completing the quest. These people worked hard for it and got nothing. I hope they get compensated. (Sadly, I missed the x4 boss opps, so no rewards for me. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</li><li></li><li>Reset the progress to 0%. After compensating those who did the x4 mob kills, I think it would be fair enough to do a full reset of the event.</li><li></li><li>Give at least 3 days warning using the calendar on the site and an MotD. Maybe even hourly warnings starting about 12 hours before the event opens. That should cover enough of a time frame for a majority of the people to get the notificiation.</li><li></li><li>I would say increase the difficulty of the mobs, since yesterday they were far easier than expected, but this morning it seems their difficulty increased already, so that's kind of moot.</li><li></li><li>Slow down the progress...A LOT! I am not sure if one quest success equals 1% or how it is working, but yeah, I am with everyone else when they say that this event was going way too fast. Sure gnomes are brilliant, hard workers...but less than 24hrs (IRL) to complete? Yeah, they ain't THAT hard working.</li><li></li><li>Increase the number of glowie spawns, perhaps just double them. It can't be too easy, but with the way they are now, its really more than a bit of a pain to collect any.</li></ul><p>And there is my two cents worth. I just hope SOE is able to find a way to remedy the chaos that was created. I'll be optimistic. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Elskidor
07-15-2011, 03:39 PM
<p><cite>Xianthia wrote:</cite></p><blockquote><p>I'm starting to sound like a broken record... but here it goes again... :p</p><p>Or allow the event to complete (meaning the rebuilding or w/e) but let the quests remain in game until next GU. That way everyone can still get their tokens, items, etc etc. Not sure why that's not being done (again, going off from what other forum threads are posting, including me asking directly if quests were staying in game).</p></blockquote><p>I can live with that...just remove the shard.</p>
DxPreist1
07-15-2011, 03:40 PM
<p><cite>Xianthia wrote:</cite></p><blockquote><p>I'm starting to sound like a broken record... but here it goes again... :p</p><p>Or allow the event to complete (meaning the rebuilding or w/e) but let the quests remain in game until next GU. That way everyone can still get their tokens, items, etc etc. Not sure why that's not being done (again, going off from what other forum threads are posting, including me asking directly if quests were staying in game).</p></blockquote><p>Yeah this would work but the problem is they made the Genius decision to let people buy shards so they want it out ASAP. Because why make alot of people happy when you can twink the 2% they pander to constantly and just leave it in the merchant and say tohell with everyone elses enjoyment.</p>
<p>We've seen again and again how bad estimates of how quickly things will be completed are (they tend to either over- or under-estimate by a hefty bit). It's just a natural consequence of having a variable population and differnet motivations, which means they need to plan to control the pace fo the event beter. In this case, they really need to design these events around some kind of a checkpoint system if they're not going to let them be run even after completion -- that way it'd gate the event and prevent it from progressing too quickly. IE give that this event has 4-5 weeks max to run, it could have been gated so that no more than 25% progress would occur by 3 days in, no more than 50% by 7 days, and no more than 75% by 14. That way the very earliest any of it could have been fully completed would be after two weeks, and having these fixed breakpoints would allow time for development to tweak the rate of progress if things are going too fast (or too slow).</p><p>All it'd take is a message on the progress-meter (or in the NPC's quest text) saying something along the lines of progress being impossible until they rest up or something but still allow the players to do the quests.</p><p>On a side note, the way the final event for this is planned (gives a large token reward but nothing actually unique) is better. There's a reason to want to be there to get the kill (get the large token reward and the free items) but folks that simply can't be there or don't luck out and happen to be there when it occurs aren't really penalized since they can just buy the items later.</p><p>On another side note, putting heroic shards on there was a poor decision. That's (likely) causing much of the issue with letting people farm tokens so why do it in the first place? IF that was the concern you should have just done it like a PQ with a box drop at the end with a chance for a shard in it in addition to the normal tokens, rather than putting it on the vendor.</p>
Drakania
07-15-2011, 03:46 PM
<p>Oh amnother thing I thought was odd was the items up for sale on the vendor. What's with the random misc items from other events like Frostfell: a dark frozen tile? Fayberry muffins? Umm OK And what happened to the other <span style="text-decoration: underline;">new </span>cloaks that were on the test server, the cool rime ones with burnout patterns?</p>
Juull
07-15-2011, 03:50 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>I think anyone who participated in the final kill on whatever servers ended up with a bugged event absolutely deserve their rewards. </p><p>I also think that when the event comes back up it should be reset to 0 and there should be plenty of notice of the day / time it will be reactivated via a forum post, motd notice, welcome screen notice, on the calendar, AND an in game email letting you know there's a world event happening. </p><p>Lots of people had no idea it was happening and as much as I stay on these forums I didn't know until I noticed it on the calendar and decided to go hang out by the dragon ring and see if it started at that time. The welcome screen said sometime this week and the last forum update I'd remembered seeing was SJ saying the date was being discussed.</p></blockquote><p>I've always admired you when I see you post in a thread, but this response just made me smile even more. I was one of those people this morning, and I think that your suggestions here are spot on. It was a HUGE letdown to think that I'd managed to be in the right place, at the right time - only to have the event bug out. I start a new job on Monday, so the chances that I will be in the right place, at the right time again are Slim to none (and Slim done left town ...). I especially agree that the event needs to be MASSIVELY SLOWED DOWN so that more people on the high-pop servers get a chance to play too. Who cares if it takes a month to build the darn things? I was on Butcherblock for the druid rings event, and I don't even remember if we finished those legit or if it just timed out and autocompleted!</p>
<p><cite>Valisskk@Antonia Bayle wrote:</cite></p><blockquote><p>Oh amnother thing I thought was odd was the items up for sale on the vendor. What's with the random misc items from other events like Frostfell: a dark frozen tile? Fayberry muffins? Umm OK And what happened to the other <span style="text-decoration: underline;">new </span>cloaks that were on the test server, the cool rime ones with burnout patterns?</p></blockquote><p>The frozen tiles are originally from Icy Keep (the raid zone), but added to Frostfell so non-raiders can get them. I think they're a good reward since lots of decorators want tiles and they fit well with the icy theme of Velious. A lot of the other items are from either the Void Storms or D.I.R.T.Y. events, which, while new items are good, it's also nice to be able to get some of those old items that people either missed out on or wish they got more of. And it's a lot quicker to offer old event items than make the art and animation for all new stuff.</p>
<p><cite>malstria wrote:</cite></p><blockquote><p>IMHO, SOE should do the following:</p><ul><li>Compensate all those who participated in the battles vs the x4 end mob with the rewards they should have received for completing the quest. These people worked hard for it and got nothing. I hope they get compensated. (Sadly, I missed the x4 boss opps, so no rewards for me. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> )</li><li></li><li>Reset the progress to 0%. After compensating those who did the x4 mob kills, I think it would be fair enough to do a full reset of the event.</li><li></li><li>Give at least 3 days warning using the calendar on the site and an MotD. Maybe even hourly warnings starting about 12 hours before the event opens. That should cover enough of a time frame for a majority of the people to get the notificiation.</li><li></li><li>I would say increase the difficulty of the mobs, since yesterday they were far easier than expected, but this morning it seems their difficulty increased already, so that's kind of moot.</li><li></li><li>Slow down the progress...A LOT! I am not sure if one quest success equals 1% or how it is working, but yeah, I am with everyone else when they say that this event was going way too fast. Sure gnomes are brilliant, hard workers...but less than 24hrs (IRL) to complete? Yeah, they ain't THAT hard working.</li><li></li><li>Increase the number of glowie spawns, perhaps just double them. It can't be too easy, but with the way they are now, its really more than a bit of a pain to collect any.</li></ul><p>And there is my two cents worth. I just hope SOE is able to find a way to remedy the chaos that was created. I'll be optimistic. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>All good ideas, and I hope that SOE listen to them, even though it seems like a lot of these issues were already discussed on the testing thread and yet the event went live the way it did.I don't see why anyone would be upset with resetting the event as long as we keep our tokens and rewards. We'd only lose one day's progress, and that's in exchange for allowing a lot more people to participate. And however much one quest counts towards completion, they need to divide that by 10 or 20 and let this event run for a few weeks.As for difficulty, I think it's fine the way it is. Gninja said there were three stages: easy heroics, harder heroics, and the final epic. The easy ones were a bit too easy, but that allows more people to join in and get the tokens during that first half of the event. They do need to fix having to attack the final named mob, though, especially on the easy ones, since too many people weren't getting credit. For a fluff event like this, I'd rather see AFK people getting credit than people wanting to participate but having the mobs die too fast not - if it were crunchier rewards like the PQ armour, that's different.I've also seen it posted that the number of tokens needed for rewards will decrease once the spires are completed and the attack quests are gone. Who knows if they'll keep it that way after the repairs, but people might want to hold onto them in case they do.</p>
Kikiriki
07-15-2011, 04:32 PM
<p>I'm really hoping it slows down. A ton. I wouldn't mind knocking back the percentages quite a bit, especially since this event was supposed to last a long time. I was hoping to get some more tokens today.</p>
Lempo
07-15-2011, 04:53 PM
<p>So it won't be running again until the next hotfix which is likely Tuesday which should give just enough time for the all but completed event to be finished again before the weekend.</p><p>I may not understand 100% but to get the big reward of tokens at the end you have to be on for the 100% phase and be involved in the kill of the X4 mob, not be a victim of the over zealus AFK catcher and actually get credit. If that is the case it is pretty fail.</p><p>I'm obviously not going to be able to get any participation in this at all due to RL and work and sometimes that is just how it goes as it did during the bonus EXP welcome back event that they did, but a world event that could not have been intentionally improvised better to exclude as big of a segment of the population as this was/is still going to. Maybe you guys can really press hard and get the hotfix done on Monday so it will be completed by Friday for sure. The least you could do is put some of these tokens on the marketplace 'for our troubles'.</p><p>I just wonder how many of these problems were submitted REPEATEDLY when it was on test, I only say this because I know how many were repeated during the beta for DoV and went completely ignored/left untouched.</p>
Lempo
07-15-2011, 04:59 PM
<p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Valisskk@Antonia Bayle wrote:</cite></p><blockquote><p>Oh amnother thing I thought was odd was the items up for sale on the vendor. What's with the random misc items from other events like Frostfell: a dark frozen tile? Fayberry muffins? Umm OK And what happened to the other <span style="text-decoration: underline;">new </span>cloaks that were on the test server, the cool rime ones with burnout patterns?</p></blockquote><p>The frozen tiles are originally from Icy Keep (the raid zone), but added to Frostfell so non-raiders can get them. I think they're a good reward since lots of decorators want tiles and they fit well with the icy theme of Velious. A lot of the other items are from either the Void Storms or D.I.R.T.Y. events, which, while new items are good, it's also nice to be able to get some of those old items that people either missed out on or wish they got more of.<strong> And it's a lot quicker</strong> to offer old event items than make the art and animation for all new stuff.</p></blockquote><p>The bolded part is the core of all of the problems that are plaguing the game today, sure it was a lot quicker to use the same (albeit cool looking kite shield) appearance for a buckler and a tower shield for loot for a x4 raid and it was even quicker to use identical stats on them and all of the other items in the game now it still doesn't mean that the result makes it a laughing stock. Besides, why should anymore focus over the bare minimum they feel they can get by with be put into new art for the game if it isn't going onto a pay to win SC item.</p>
d1anaw
07-15-2011, 05:45 PM
<p><cite>Iren@Antonia Bayle wrote:</cite></p><blockquote><p>this event has gone far too quickly , i logged on last night when the event started and doen 2 of the crystal collecting runs, then i had to sleep as i live in eu it was late.</p><p>well i log on today , roughly 1pm EST and the evnt is at 99% on AB,</p><p>srsly less than 24 hours and its finished?</p><p>will i have to stay logged in and waiting for this event to come back on so i can get the pocket wizard call? (if so thats the dumbest thing i ever heard of)</p><p>cant you slow it down? and wouldnt a more apt way of handing out that wizard call , be to those that have participated in any of the event?</p></blockquote><p>I was kind of hoping they would reset it so it would last longer as well.</p>
<p><cite>Valisskk@Antonia Bayle wrote:</cite></p><blockquote><p>Oh amnother thing I thought was odd was the items up for sale on the vendor. What's with the random misc items from other events like Frostfell: a dark frozen tile? Fayberry muffins? Umm OK And what happened to the other <span style="text-decoration: underline;">new </span>cloaks that were on the test server, the cool rime ones with burnout patterns?</p></blockquote><p>Most of those things were added specifically at the players' request.</p>
Zehl_Ice-Fire
07-15-2011, 06:34 PM
<p>I'm glad that I never decided to move to AB or any server that does this. I feel sorry for anyone who was busy and couldn't play for a day or 2 and missed it entirely because people rabidly stay up all night for a live event that has no benefit if it's finished that quickly. It should at least have a 5 day length in it so most people would have time to participate.</p><p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p>I understand there is really no way of knowing how long it will take to fix, but it would be nice if there would be at least a set amount of time/warning so people who were at the event on AB etc and stayed up all night working on it (and tbh should have already got their reward for the final quest that bugged out) could get some sleep/prepare etc and not worry about missing out on it after all the petitions and waiting we already been through.</p></blockquote>
Lempo
07-15-2011, 06:40 PM
<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote>I'm glad that I never decided to move to AB or any server that does this. I feel sorry for anyone who was busy and couldn't play for a day or 2 and missed it entirely because people rabidly stay up all night for a live event that has no benefit if it's finished that quickly. It should at least have a 5 day length in it so most people would have time to participate.</blockquote><p>Are you kidding me?</p><p>Blame the players for enthusiasm.</p><p>I'm sure every server that doesn't have you is just as glad as you are that you didn't transfer as well.</p><p>100% of the blame for this fiasco is on the EQ2 team, not the players who participated in it.</p>
GekkodaWhite
07-15-2011, 06:45 PM
<p><cite>Aibyouka-Mew wrote:</cite></p><blockquote><p>I want to be left off were i ended, with one mob left. That would be nice.</p></blockquote><p>I already talk to them the answer is NO. This kind of stuff is why Sony is not number 1 in mmos anymore. I know all mmos have problems but when something like this happened in WoW Blizz would make it right and give you the reward you would have got if not for their bug. Sony just says "oh our bad we are sorry you did not get the reward for the boss that you will never see pop again, we are working on it and thank you for understanding". Soon as Neverwinter comes out bye bye sony I have had it with this stuff.</p>
Rathilluser
07-15-2011, 06:47 PM
<p><cite>Morghus wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p><cite>Morghus wrote:</cite></p><blockquote><p>I don't see resetting to 0 as a viable option, I think too many people would be upset about their work being made worthless.</p></blockquote><p>I helped a lot yesterday evening and today on Everfrost and would not shed a single tear if it were reset to 0%. Overall more people would likely be happy then not.</p><p>That said, I also agree that those players present when the spire nameds went down on AB and FP deserve their token reward.</p></blockquote><p>Can you say that for certain though? I mean, I wouldn't really mind much either...but I am not about to pretend that us forum-goers represent anywhere near the majority.</p></blockquote><p>I worked on the event a lot yesterday, and was in a number of different groups at the dragon ring event. I can tell you that EVERYONE I spoke to wished it would slow down, and we were all hoping the progress would end up being reset. (Or that the devs would change the whole thing to "stages", and that this would just be the first stage.) Most people work during the day, and at the rate it was going on our server, had the event not been suspended, it would have been completed by this afternoon. That eliminates many people from being able to participate very much in the event. </p><p>No one had NEARLY as many tokens as they wanted, even those of us spending hours and hours on it while it was up. I can only imagine that on the servers where there are more than the three instances that we have on ours, it would have been going even faster. On our server we were finding that it was going at about 2-3% each time the event ran in either place. That's way too fast, despite what the devs might think.</p><p>I feel sorry for people who don't log on every day and would have missed it because of the lack of announcements regarding the starting date. I suspect that the speed it went was probably due to someone's math error, and not a conscious decision to make the event last only a few days.</p><p>Having no idea that there would be a "final mob" or that there were going to be any further rewards than those on the merchant, I also had no idea that I shouldn't spend everything I had. I made certain last night to spend all my tokens, just in case the event was completed and the merchants were gone by the time I logged in today. That, too, was not communicated well to the players. Had I known there would be rewards only purchasable after the event was over, I would have made certain to save some of my tokens for that reward. Now I'm only hoping I will have further chances to earn tokens and that the devs will do something to reset the event and make it last longer for all of us.</p><p>There was a serious lack of communication in this event.</p>
Rijacki
07-15-2011, 07:20 PM
<p><cite>carpe_caminus wrote:</cite></p><blockquote><p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p><cite>darwich wrote:</cite></p><blockquote><p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p>Any ETA on how long its going to be down. I understand there is really no way of knowing how long it will take to fix, but as an example, I would hate to go take a tap and sleep for 4-8 hrs and wake up and come back and I missed out on the Final reward from the EW spire quest which as someone already mentioned we killed (on Antonia Bayle) and should have already received credit for. I guess I am asking if there will be at least a set amount of time so people can prepare for when it will be back up and not miss out.</p></blockquote><p>you mean like how everyone else missed out on the rest of the live event on AB?</p></blockquote><p>Sorry that alot of people were not able to take part in it and I'll agree it was moving way too fast, but doesn't change the fact there was 90+ people who were there and killed the final wave except the one bugged mob and deserve the rewards from that quest we should have got then. Us players who were there are not the ones to blame for the speed the event was occuring (or you and others not being available to participate). <strong>We were there and earned our reward/participation is all I am saying.</strong></p></blockquote><p>Exactly. We killed it. We were there. We got cheated by a bugged mob. We deserve our reward, we absolutely earned it.</p></blockquote><p>AND, if you're not there exactly when the event is turned on, you will not get your reward at all. Only those who are able to be there at that moment will have even a chance at the reward. The rest of the server, inlcuding those who killed the bugged version but couldn't be there when the event gets turned on again, will be left with only ground spawn to get any of the items off the merchant.</p>
Carryne
07-15-2011, 07:34 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Iren@Antonia Bayle wrote:</cite></p><blockquote><p>this event has gone far too quickly , i logged on last night when the event started and doen 2 of the crystal collecting runs, then i had to sleep as i live in eu it was late.</p><p>well i log on today , roughly 1pm EST and the evnt is at 99% on AB,</p><p>srsly less than 24 hours and its finished?</p><p>will i have to stay logged in and waiting for this event to come back on so i can get the pocket wizard call? (if so thats the dumbest thing i ever heard of)</p><p>cant you slow it down? and wouldnt a more apt way of handing out that wizard call , be to those that have participated in any of the event?</p></blockquote><p>They have said the title and portal bauble will be available on the merchant after event is completed. I realize its not the same thing considering some of us have killed the epic with no update but its atleast good to have the 2 "unique" items available even if we cant be on at the moment of completion. I do hope theres some compensation since you also were supposed to recieve 500 tokens, though.</p><p>--------------------------------------------------------------------------------------------------------------------------------------</p><p>I was in at the kill of the last boss but because the event finished so quickly I don't have many tokens so if I don't get credit for the kill I won't be in a position to buy the bauble and title.</p></blockquote>
Treana
07-15-2011, 07:47 PM
<p>I taking part in the Dragon Ring quest in GD1 on the AB server last night (7/14/11) After repeating the the group/heroic quest, it was obvious that the completion rate wa about 2% every time that quest was completed. Also, the heroic quest was running every 30 minutes. I did 8 "rounds" of the quest and the completion progress went from 9% to 30% in roughly 4 hours.</p><p>What I had read on Zam about the live event and the quest, it was said that there was to be a 3 hour wait between the heroic quests at both the Dragon Ring and at the Eastern Waste Spires. In fact the description on Zam went into further detail describing that on the Dragon Ring heroic quest would start on the hour, then the EW Spires heroic quest would begin in an hour and half from the start of the Dragon Ring. Then in another hour and a halt the Dragon Rind would repeat.. That timer set up would have easily slowed down the progress toward completion. By my calcualtions the events would have had to last a minimum of 150 hours or 6 days in rl. </p><p>I bugged this "problem" at about 7 pm EDT. Today when I logged in at 2 pm EDT I was not surprised to see the event stopped, but I was (sort of) surprised to read on this forum that both the Ring and Spires had been completed on the AB server</p><p>Being in agreement with most of what has all ready beensaid, there is really nothing more I have to add ...... EXCEPT Thanks for the new content (though a bit bugged) and for the great game of EQ2 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Cyliena
07-15-2011, 08:48 PM
<p><cite>Treana wrote:</cite></p><blockquote><p>What I had read on Zam about the live event and the quest, it was said that there was to be a 3 hour wait between the heroic quests at both the Dragon Ring and at the Eastern Waste Spires. In fact the description on Zam went into further detail describing that on the Dragon Ring heroic quest would start on the hour, then the EW Spires heroic quest would begin in an hour and half from the start of the Dragon Ring. Then in another hour and a halt the Dragon Rind would repeat.. That timer set up would have easily slowed down the progress toward completion. By my calcualtions the events would have had to last a minimum of 150 hours or 6 days in rl. </p></blockquote><p>That was the original intention when the event went onto Test, that changed at some point apparently. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I did end up revising what we had on zam's event page last night.</p><p>Gninja posted somewhere else yesterday that it changed to 1 hour between each battle but the dragon ring was at 30 mins for some reason. Either way you slice it something got a bit messed up.</p>
Absyntheea
07-15-2011, 08:56 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>I think anyone who participated in the final kill on whatever servers ended up with a bugged event absolutely deserve their rewards. </p><p>I also think that when the event comes back up it should be reset to 0 and there should be plenty of notice of the day / time it will be reactivated via a forum post, motd notice, welcome screen notice, on the calendar, AND an in game email letting you know there's a world event happening. </p><p>Lots of people had no idea it was happening and as much as I stay on these forums I didn't know until I noticed it on the calendar and decided to go hang out by the dragon ring and see if it started at that time. The welcome screen said sometime this week and the last forum update I'd remembered seeing was SJ saying the date was being discussed.</p></blockquote><p>^ This.. oh SO this! This is exactly how I feel too! I had to go to bed.. and the events didn't finish on CB... but, wow.. so poorly planned and communicated. I'm not all "flaming the devs".. things happen. But we'd all like to participate. So, what she said.. give the people what they won.. let us keep out goodies and tokens.. and start over. I can't see any way that it might negatively impact game play for us to have extra appearance gear and house items.</p>
Elomort
07-15-2011, 09:49 PM
<p>Adding my voice to the call to reset everything to zero.</p><p>This event has been royally botched and it will need some quite creative thinking by SOE to come up with a solution that will please the four groups we have:</p><p>1. Those there when the event bugged out at 99%</p><p>2. Those who had to sleep before getting the spires to 99%</p><p>3. Those who can't play until Saturday thus missed the spires getting to 99%</p><p>4. The lowbies who are dribble fed 3 tokens per fedex.</p><p>Royally botched.</p>
<p><cite>Ashlanne wrote:</cite></p><blockquote><p>Hey everyone,</p><p>We are aware of the issues with the event. We just updated the article with the following text.</p><p>**<span style="font-size: 10pt; font-family: Verdana;">The Gnomes have thrown some nuts and bolts into the system and this World Event is on hold until further notice. Please note that your progress has been saved. When the World Event is reactivated you can start up where you left off. </span>**</p><p>Thanks so much for your understanding</p></blockquote><p>No formal date of this event was plastered on the website so, while my wife and I were on a business to LA during this week, we missed MOST of this event.</p><p>When we FINALLY have a chance to jump on to TRY and participate in the event, it's NOT ONLY seriously bugged, but it is PULLED from our server Antonia Bayle.</p><p>...</p><p>NOW you're telling us that once it does go live again, it will pick up where AB left off which is, and we JUST FOUND OUT, at 99 % completion. So even when it DOES go live we don't get to do JACK SQUAT as it will more than likely COMPLETE and DISAPPEAR within minutes of going live AGAIN.</p><p>ALL I can say is [Removed for Content], Sony...SERIOUSLY?</p>
Domino
07-15-2011, 10:24 PM
<p>Update: the current plan is that when the event is resumed, any servers below 50% progress when the event was suspended will resume progress where they left off. However, due to some of the issues that are being addressed currently, some servers had progressed further than intended in the time the event was active. Servers that had over 50% progress will be reset to 50%. This should extend the life of the event and allow more people to participate. This looks to be the following servers: Antonia Bayle, Butcherblock, Crushbone, Everfrost, Freeport, Guk, Permafrost, and Splitpaw.</p><p>As mentioned, the event will NOT reactivate this weekend, so relax and enjoy your weekend doing other things. We'll announce next week when it will be reactivated, and provide more details at that time. We will be sure to give at least a day's notice in advance so you can plan appropriately. </p><p>Thanks for your patience, watch for more details next week, and we look forward to seeing you at the rebuilding sites! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Writer Cal
07-15-2011, 10:40 PM
<p>Good to hear those of us on the busier servers won't be totally screwed when this comes back. Thank you.</p>
Senya
07-15-2011, 10:44 PM
<p>Yes, thank you very much! </p>
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Update: the current plan is that when the event is resumed, any servers below 50% progress when the event was suspended will resume progress where they left off. However, due to some of the issues that are being addressed currently, some servers had progressed further than intended in the time the event was active. Servers that had over 50% progress will be reset to 50%. This should extend the life of the event and allow more people to participate. This looks to be the following servers: Antonia Bayle, Butcherblock, Crushbone, Everfrost, Freeport, Guk, Permafrost, and Splitpaw.</p><p>As mentioned, the event will NOT reactivate this weekend, so relax and enjoy your weekend doing other things. We'll announce next week when it will be reactivated, and provide more details at that time. We will be sure to give at least a day's notice in advance so you can plan appropriately. </p><p>Thanks for your patience, watch for more details next week, and we look forward to seeing you at the rebuilding sites! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Domino,</p><p>Thanks for the reply and update. It IS greatly appreciated.</p><p>Would it be too much to ask if when live events are planned, the developers please consider that rather than having an event that can be completed mere HOURS after being made available, with or without detailed advertising, events be coordinated over a 1 or 2 week period?</p><p>It would really make a LOT of players happy and offer a wide enough opportunity of participation from both your hardcore and casual EQ2 audience.</p>
Cyliena
07-15-2011, 11:15 PM
<p>Thanks for the update, was hoping for a full reset but I think this will help a lot more people with being able to participate as long as progression is slowed down.</p>
p3t3rl1
07-15-2011, 11:20 PM
<p>Thank you for this but as others said, it would be nice if this event was spread out over a week or two so everyone who wants to participate can do so. </p>
Rijacki
07-15-2011, 11:26 PM
<p>Thank you, Domino and all the rest!</p><p>I still think it would be nice to have the beer/crystal run active for the full duration, even after the kill stuff all dies, in addition to the ground spawn.</p>
Absyntheea
07-15-2011, 11:32 PM
<p>That sounds like a totally fair compromise! Thanks Devs! (as long as it takes more than one day to complete it after it goes live again that is.. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</p>
Enica
07-15-2011, 11:56 PM
<p>Yes, thanks Domino! And add me to the list of people that wants the progress to slow down once it does resume.</p>
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Valisskk@Antonia Bayle wrote:</cite></p><blockquote><p>Oh amnother thing I thought was odd was the items up for sale on the vendor. What's with the random misc items from other events like Frostfell: a dark frozen tile? Fayberry muffins? Umm OK And what happened to the other <span style="text-decoration: underline;">new </span>cloaks that were on the test server, the cool rime ones with burnout patterns?</p></blockquote><p>The frozen tiles are originally from Icy Keep (the raid zone), but added to Frostfell so non-raiders can get them. I think they're a good reward since lots of decorators want tiles and they fit well with the icy theme of Velious. A lot of the other items are from either the Void Storms or D.I.R.T.Y. events, which, while new items are good, it's also nice to be able to get some of those old items that people either missed out on or wish they got more of.<strong> And it's a lot quicker</strong> to offer old event items than make the art and animation for all new stuff.</p></blockquote><p>The bolded part is the core of all of the problems that are plaguing the game today, sure it was a lot quicker to use the same (albeit cool looking kite shield) appearance for a buckler and a tower shield for loot for a x4 raid and it was even quicker to use identical stats on them and all of the other items in the game now it still doesn't mean that the result makes it a laughing stock. Besides, why should anymore focus over the bare minimum they feel they can get by with be put into new art for the game if it isn't going onto a pay to win SC item.</p></blockquote><p>Yes, I wish some of the SC stuff were questable instead, but bringing back old event items (which I'm very happy to see back) is hardly the biggest problem with the game. As much as I'd love to see new items for everything, the dev team can't do it - they have to make every equippable item work with 26 different character models. They're working on improving the system, but that's what it is for now. And I don't really care if items have identical stats, since I don't play the game only because I want that next big piece of loot. The quests and the fights and the story are much more important to me, whether I get better loot or not.</p>
SisterTheresa
07-16-2011, 01:25 AM
<p><cite>Enica@Everfrost wrote:</cite></p><blockquote><p><cite>Cyliena wrote:</cite></p><blockquote><p>Thanks for this, something needed to give. Honestly I'd rather see the progress be reset once things are worked out.</p></blockquote><p>Exactly. Whether or not the event is working right, it's still moving along too fast.</p></blockquote><p>Yes within a day on AB was 100% finished. Dropped the ball on that one didn't ya?</p><p>Apologize for sounding like this but really ...</p><p>Hopefully it gets fixed so some people can try and participate.</p><p><cite>RinaVaurelin wrote:</cite></p><blockquote><p>Within 24 hours on a work night for most of us. Not even a weekend where a majority may be able to choose to stay up to participate in the 1 day event. I say that SOE realize they messed up, give out the rewards for the people who should have gotten it, and reset the entire event on all the servers. Yes, that means that some people may be able to get the final battle reward twice, but it would allow more of a chance for *anyone* to participate rather than those who were lucky enough to be able to stay up all night on the day the event was released.</p></blockquote><p>And yes don't get me wrong. For those on all servers who worked the quests SHOULD get their rewards, only fair!</p>
Firnbarion
07-16-2011, 01:35 AM
<p>Hi</p><p>Just wanted to add my 2 cents <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I have been reading the Player replies on the Test Forum about the World Event and it seems to me, that the Dev in charge just did not listen to the Testers. There were so many issues that were not good, so I really really do not understand the decision to let the event go to the Live Servers. It is one more event that has not been thought through to the end. It is really a shame, that an old and expierienced crew like SOE has, should be directed to look at a new game like Rift to show how such an event can work properly.</p><p>Being at it: As an example, if Dev's change something in the game, it could well be, that this change affects something else, something let's say that worked just fine over a long time. That, it seems, is a mistake by the Codemasters, that they do not realize the consequences of a change and do not properly evaluat changes. Maybe SOE should have a good look at that department....</p><p>Remember that Mobs started to 'dance' around you until they found there proper spot to attack? Well it had been fixed, but now it is broken again - why? And that goes on - for me it is just a question of ability and quality.</p><p>And as a last point I would like to add, that communication on the German Forum is at a century low. I have permanently to come here, to the English Forum to get the news. One small example is the Hardware change for Valor. We hear NOTHING, we ask and still we hear NOTHING - and now the announcment, that the World Event is down has been posted at the German Forum - in English! Great oh just great. Somethings have to changed and I really hope they will.</p><p>F.</p>
Lempo
07-16-2011, 02:06 AM
<p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><blockquote><p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p><strong> And it's a lot quicker</strong> to offer old event items than make the art and animation for all new stuff.</p></blockquote></blockquote></blockquote><p>I see how you took that out of context, "It's a lot quicker" was what I was saying was the core of the problem, the remainder was just the example you provided. So many things are being half-[Removed for Content] in this game now, they made some replica's of these things so we will see what they look like, they should look amazing and everyone that has a house and likes to decorate should want one in every home. I hope they are so and TTobey can do it, but him or whoever else it might be are certainly assigned priority and the priority of what really looks nice is currently seems focused solely on SC items. I hope I am wrong about the items and if I am I'll make a post praising them, i just have this feeling...</p><p>This is still going to be messed up the event will fire off again on Tuesday's hotfix and the servers that get rolled back to 50% will still be done by Friday. If I even get a chance to play it will be minuscule and I probably won't get enough tokens for anything I'd want and having a bad taste in my mouth about how totally, senselessly and completely fail this event rolled out in light of everything else that has happened since DoV launched, might not even play at all. If it is at 90% friday morning next week there will be no point in me doing so.</p><p>The code for this event could have very easily dynamically adjusted to adjust the percentage completion based on the projected values for each indvidual server to 'throttle check' the progress and dynamically slow it to prevent going over X% per 5 minutes. That isn't one of those 'hindsight' things either, that is something that there should have been 'foresight' to see in the first place.</p>
CorpseGoddess
07-16-2011, 05:47 AM
<p>The event was increasing by at least 1% per round completion on Guk, without any of the extra runner quests or anything. I checked. So the Dragon Ring was at least a 2% increase per hour minimum, and the Spires was a 1% increase. That was WAY too fast. Just...way.</p><p>I can't remember which live event it was now, but it was a few ago...maybe the wizard spires? But anyway, I remember them creeping up INCREDIBLY slowly on our server, which was just fine. I mean, I would spend ALL day doing whatever it was we were supposed to be doing--and not just me, many other people--and I'd check the event progress and we would have MAYBE moved up a percent. And I mean *all day*.</p><p>That's what should be happening here. Not 2% per hour. That's just a pretenderous amount, to steal a term from Strong Bad.</p>
Sambril
07-16-2011, 06:14 AM
<p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>The event was increasing by at least 1% per round completion on Guk, without any of the extra runner quests or anything. I checked. So the Dragon Ring was at least a 2% increase per hour minimum, and the Spires was a 1% increase. That was WAY too fast. Just...way.</p><p>I can't remember which live event it was now, but it was a few ago...maybe the wizard spires? But anyway, I remember them creeping up INCREDIBLY slowly on our server, which was just fine. I mean, I would spend ALL day doing whatever it was we were supposed to be doing--and not just me, many other people--and I'd check the event progress and we would have MAYBE moved up a percent. And I mean *all day*.</p><p>That's what should be happening here. Not 2% per hour. That's just a pretenderous amount, to steal a term from Strong Bad.</p></blockquote><p>That seems to match what I saw - about 1 or 2 % for the fights alone. But at the spires at least with so many doing crystal runs it added about 3 times that much progress. I saw it go up 20% in 3 hours.</p>
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Update: the current plan is that when the event is resumed, any servers below 50% progress when the event was suspended will resume progress where they left off. However, due to some of the issues that are being addressed currently, some servers had progressed further than intended in the time the event was active. Servers that had over 50% progress will be reset to 50%. This should extend the life of the event and allow more people to participate. This looks to be the following servers: Antonia Bayle, Butcherblock, Crushbone, Everfrost, Freeport, Guk, Permafrost, and Splitpaw.</p><p>As mentioned, the event will NOT reactivate this weekend, so relax and enjoy your weekend doing other things. We'll announce next week when it will be reactivated, and provide more details at that time. We will be sure to give at least a day's notice in advance so you can plan appropriately. </p><p>Thanks for your patience, watch for more details next week, and we look forward to seeing you at the rebuilding sites! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Would you also consider having the quests available after the event is completed so that people don't squabble over the token shinies?</p>
MrWolfie
07-16-2011, 08:44 AM
<p>First contentious point:</p><p>No. People who worked to get the spires to 99% should not get rewarded for that. They have not "done the work". The amount of work required was set too low and/or too easy to get it to 99%. Therefore, respectfully, they do not deserve reward for (almost) completing an event that was badly implemented.</p><p>Also, the final reward is just more tokens. Not that big of a deal anyway, imho. Everyone will now have much more opportunity to be rewarded many more tokens, more indeed, than the final reward would have given.</p><p>Second point:</p><p>Quests should remain after the main event, for approx 7 days. Perhaps smaller amounts of token could be rewarded for clearing up stragglers and remaining Ry'Gorr forces, perhaps with three tiers of targets: solo, small group and full group (with three escalating token rewards for each, repeatable once an hour).</p><p>Of course, I don't expect this last point to be implemented - it's far too late in the process for that, but that's how I might have approached it.</p>
Memlan
07-16-2011, 09:09 AM
<p>my idea is that one mishap whit designing this is that that the mob start running from such a big distance, this make ppl inpatient and meet up whit the mobs. this cause the fights to be very spread out and risk half the attesting ppl to be to far away from the fight to get update. as for stage one, 20 ppl quickly burn down the "final" mob so the bunch of ppl killing on other side have no chance to get to the place in time to get update.</p><p>i rather see portals like in tower of frozen shadow (tserinna fight) where mob spawn from, it can be collected in one area so fight doesn't spread out and all can be in distance to damage the mob. instead of the mirror that mob spawn from it can be the "endmob" summoning waves and get attackable after last wave is killed.alternately the mob can run form a far distance as they do now but isn't attackable until then for example step on the wizard spire platform and are within the dragon druid ring.</p><p>players with sens and who experienced not getting update stay on platform (in wiz example), but currently it was build so ppl had to learn the hard way that the need to fight within range of quest and in range so everyone had chance for update.</p><p>about end fight is it possible to design it so that it has to be done several times before it is complete? perhaps when at end fight stage the fight start twice a day for 4-5 and need to be completed 8-10times before event finishes (doing it in multiple zone at same time shouldn't get multiple update even tho participants get updates). it would be a bummer if missing it to do sleeping working or zone being full. also crashing due to lag on that one final fight wouldn't be fun.</p><p>i want to say i like the event designed as a public quest, i think it a much better solution then earlier events as it now are easier to participate. before i have experienced it to be hard to get a group to grind as many tokens i wanted, making me dependent on other player as solo quest such as crafting was really slow. it is really cool this isn't <span ><span >conditional to if i get invited to a group. so thanks for making this a public quest and i hope you keep that for future event also.</span></span></p>
Sambril
07-16-2011, 09:42 AM
<p><cite>Aemm@Splitpaw wrote:</cite></p><blockquote><p>First contentious point:</p><p>No. People who worked to get the spires to 99% should not get rewarded for that. They have not "done the work". The amount of work required was set too low and/or too easy to get it to 99%. Therefore, respectfully, they do not deserve reward for (almost) completing an event that was badly implemented.</p><p>Also, the final reward is just more tokens. Not that big of a deal anyway, imho. Everyone will now have much more opportunity to be rewarded many more tokens, more indeed, than the final reward would have given.</p></blockquote><p>The final reward is not for getting the progress to 99%, it is for defeating the epic x4 raid boss that spawns at that point. Otherwise anyone has contributed at any point in the event would claim the final reward. The last quest turn-in that ticks over the end of the event is no more important than all the others that preceeded it and does not get any extra reward.</p><p>The boss was defeated on 2 servers quite legitimately and the only reason those people did not get a reward is due to one bugged and unkillable mob. I don't disagree that getting to 99% was far too fast and easy, but to tell people that defeated the raid boss that they do not deserve a reward is very unfair. They most assuredly have 'done the work' - they killed the Big Bad. </p><p>Disclaimer: I do not play on those servers nor do I have an adventurer high enough to take part in the final event.</p><p>We also have not seen any indication that when the event is restarted that it will be run any differently, other than fixing the bugs and setting progress back to a maximum of 50%.</p>
Carryne
07-16-2011, 11:51 AM
<p><span>It would be a </span>a good customer relations exercise <span>and not overpowered to reward those that finished the event which would have completed except for buggy code. The events should then be reset as discussed and slowed to allow more people to participate. They should also be better publicised to ensure that all know when they will be available.</span></p>
Whilhelmina
07-16-2011, 12:09 PM
<p>To those pointing at the DIRTY items back on the merchant, I wanted to say that those items are there because we specificaly asked Gninja to bring them back because 2 Maj'Dul themed house are on the Station Market without any Maj'Dul themed items remaining in game.</p><p>I agree with Firnbarion above, Storms had no news at all on the boards until someone posted it... in english. We did get the server message and motd in french which is better than usual, but someone posting infos in French and German would be welcome. Having to relay on players able to read the english boards to pass info is not so good.</p><p>Thanks for bringing back at 50% for those above. I hope the event will be slowed down a bit too (but don't slow it to a crawl either, slow servers would like to finish it before 2012 ;p).... And I sure hope the final number of shinies (2 in stage 1 every 2.30 min, 4 in stage 2 & 8 in stage 3 with 30s repop) will be uped a lot, or PQ will stay every 3 hours, or solo quests will stay or anything.</p>
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Update: the current plan is that when the event is resumed, any servers below 50% progress when the event was suspended will resume progress where they left off. However, due to some of the issues that are being addressed currently, some servers had progressed further than intended in the time the event was active. Servers that had over 50% progress will be reset to 50%. This should extend the life of the event and allow more people to participate. This looks to be the following servers: Antonia Bayle, Butcherblock, Crushbone, Everfrost, Freeport, Guk, Permafrost, and Splitpaw.</p><p>As mentioned, the event will NOT reactivate this weekend, so relax and enjoy your weekend doing other things. We'll announce next week when it will be reactivated, and provide more details at that time. We will be sure to give at least a day's notice in advance so you can plan appropriately. </p><p>Thanks for your patience, watch for more details next week, and we look forward to seeing you at the rebuilding sites! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>good to hear but can you get us an Ingame message of some sort as it was only through chance that i got to hear about this event starting in the first place.</p>
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Update: the current plan is that when the event is resumed, any servers below 50% progress when the event was suspended will resume progress where they left off. However, due to some of the issues that are being addressed currently, some servers had progressed further than intended in the time the event was active. Servers that had over 50% progress will be reset to 50%. This should extend the life of the event and allow more people to participate. This looks to be the following servers: Antonia Bayle, Butcherblock, Crushbone, Everfrost, Freeport, Guk, Permafrost, and Splitpaw.</p><p>As mentioned, the event will NOT reactivate this weekend, so relax and enjoy your weekend doing other things. We'll announce next week when it will be reactivated, and provide more details at that time. We will be sure to give at least a day's notice in advance so you can plan appropriately. </p><p>Thanks for your patience, watch for more details next week, and we look forward to seeing you at the rebuilding sites! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Very good to hear that the event will be partially reset. But that's not of much use if it isn't also slowed way down. Hope to see some sort of announcement on this soon.</p>
snarlycarly
07-16-2011, 03:01 PM
<p>I"m very happy to see the event will be partially reset as well. I'm on AB and had only a few hours after work to participate in it. By the next morning I heard it was at 99% due in part to people staying up all night...which is fine but those of us that work don't have that luxury. My main playtime is the weekend and a few hours in the evenings. I think it should be accessible to everyone given that regardless of the hours we can play - we all pay the same subscription rate. </p>
Mary the Prophetess
07-16-2011, 03:15 PM
<p>If they don't fix this, then it will be over within 10 minutes of going back live (at least on AB). Sounds like a 'world event' that only a few were able to participate in.</p><p>Reset the progression and slow it down!</p>
Senya
07-16-2011, 03:35 PM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>If they don't fix this, then it will be over within 10 minutes of going back live (at least on AB). Sounds like a 'world event' that only a few were able to participate in.</p><p>Reset the progression and slow it down!</p></blockquote><p>In case you missed it earlier in the thread they are backing up the progress a bit for certain servers.</p><p><cite>DominoDev wrote:</cite></p><blockquote><p>Update: the current plan is that when the event is resumed, any servers below 50% progress when the event was suspended will resume progress where they left off. However, due to some of the issues that are being addressed currently, some servers had progressed further than intended in the time the event was active.<strong><span style="color: #ff0000;"> Servers that had over 50% progress will be reset to 50%. This should extend the life of the event and allow more people to participate. This looks to be the following servers: Antonia Bayle, </span><span style="color: #ff0000;">Butcherblock, Crushbone, Everfrost, Freeport, Guk, Permafrost, and Splitpaw.</span></strong></p><p>As mentioned, the event will NOT reactivate this weekend, so relax and enjoy your weekend doing other things. We'll announce next week when it will be reactivated, and provide more details at that time. We will be sure to give at least a day's notice in advance so you can plan appropriately. </p><p>Thanks for your patience, watch for more details next week, and we look forward to seeing you at the rebuilding sites! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote>
<p>That didn't say it would slow it down though. </p>
Senya
07-16-2011, 04:17 PM
<p><cite>Katz wrote:</cite></p><blockquote><p>That didn't say it would slow it down though. </p></blockquote><p>Very true, and it does need slowed down in my opinion, but I just wanted to let that poster know that it wont be at 99% along and should last more than 10 minutes. Of course if it's not slowed down it's only going to last a few hours at best. It was around 21 hours to go from 0 to 100 on AB if I recall correctly. To do 50% at the same rate would put the event over in 10 hours or less. I'm guessing less since many of those 21 hours were middle of the night for alot of folks.</p>
Sambril
07-16-2011, 04:19 PM
<p>IIRC wasn't the speed artifically increased on the test servers so that the different stages could be tested? If so it seems like that was left in.</p><p>Also wasn't the respawn/evac point supposed to be moved from the spires, because I did respawn there a couple of times?</p>
Cusashorn
07-16-2011, 05:26 PM
It might be a good idea if you just outright disable both the dragon ring and spire events until everything is fixed. I don't think it's fair that the dragon ring end up completely bypassing the 50% mark and almost end up getting completed just by people doing the solo quests. My raid just tried the ring at the 50% stage twice now, and the dwarves died the first time, but we killed the epic with no casualties the 2nd. Nobody in the raid got quest credit or tokens. The solo quest still works fine though.
Tyrus Dracofire
07-16-2011, 05:30 PM
<p>lost about 300 tokens from failed updates. PLEASE FIX IT!</p><p>200 tokens lost from out of range before pull out, and now lost 100 more tokens from both 50% check point.</p><p>just edited for new report.</p><p>just updated, now i lost 50 more tokens, another failed update. that 350 tokens and counting lost.</p>
Senya
07-16-2011, 06:38 PM
<p>I don't think that the event (any part of it) is supposed to be up on any servers. I think it's supposed to be getting a hotfix. I'd suggest sending a /bug report or petitioning and finding out if Butcherblock was left up in error.</p>
Whilhelmina
07-16-2011, 07:02 PM
<p><cite>Sambril wrote:</cite></p><blockquote><p>IIRC wasn't the speed artifically increased on the test servers so that the different stages could be tested? If so it seems like that was left in.</p><p>Also wasn't the respawn/evac point supposed to be moved from the spires, because I did respawn there a couple of times?</p></blockquote><p>Speed on test was 3x the speed of live. We only took a little week to reach 99% on Test on Spires and a couple of days to reach 52% when the progress was stopped on the Druid Ring, so we assumed upping by 3 times would not be enough for live and said so.</p><p>The respawn and evac point was said to be fixed (aka moved) several times but never was.</p>
Drakania
07-16-2011, 07:50 PM
<p>Oh don't get me wrong I love that they brought back alot of the older stuff that's currently not available, esp the original magic mouth, it matches great with the tinkerfest furniture. I guess my point was that there were some other new cloaks that were on test but not on live and was wondering why they were removed.</p>
retro_guy
07-16-2011, 08:05 PM
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p>So it won't be running again until the next hotfix which is likely Tuesday which should give just enough time for the all but completed event to be finished again before the weekend.</p><p>I may not understand 100% but to get the big reward of tokens at the end you have to be on for the 100% phase and be involved in the kill of the X4 mob, not be a victim of the over zealus AFK catcher and actually get credit. If that is the case it is pretty fail.</p><p>I'm obviously not going to be able to get any participation in this at all due to RL and work and sometimes that is just how it goes as it did during the bonus EXP welcome back event that they did, but a world event that could not have been intentionally improvised better to exclude as big of a segment of the population as this was/is still going to. Maybe you guys can really press hard and get the hotfix done on Monday so it will be completed by Friday for sure. The least you could do is put some of these tokens on the marketplace 'for our troubles'.</p><p>I just wonder how many of these problems were submitted REPEATEDLY when it was on test, I only say this because I know how many were repeated during the beta for DoV and went completely ignored/left untouched.</p></blockquote><p>That sucks if it will be the case.</p><p>I'll be back to work on "Tuesday" (my Wednesday) and then won't be able to play again until after the weekend. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>By which stage the even will be over "never to return".</p>
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>The respawn and evac point was said to be fixed (aka moved) several times but never was.</p></blockquote><p>I actually re-tested this late last week and the respawn point was moved. But every time I died on live this week I repopped in the old spot at the spires. Maybe that change didn't make it into the live build? Evac was always to the spire though.</p>
Whilhelmina
07-17-2011, 07:16 AM
Last time, weren't you running towards the Ry'Gorr Griffon? Somewhere along the way, when you're close to the griffon the regen point given swaps to the other side of Ry'gorr keep (which is kinda a death trap for lowbies anyway)
romancediva
07-17-2011, 10:35 AM
<p>I had three major issues with this event, which mirror some of the issues others have already stated - sorry for any repeats.1 - The event was not announced or promoted as other events are. It was just there one day and, if you were lucky, you got to hear about it from a friend or guildie before it expired. The event progression itself was WAY too fast. For many people who work during the week or who selfishly choose to sleep every once in a while, by the time they were able to spend some time in the game the event had already reached 99%, leaving the majority of players on a server unable to participate at all. I would much rather have seen progression mirror past spire type events that lasted for 3-6 weeks regardless of the number of people participating. At least that way EVERYONE would have the opportunity.</p><p>** I am aware that currently, the plan is to reset all spires past 50% back to 50%, but no word on if the event will actually be slowed down or not. So, super busy servers like Antonia Bayle will likely reach completion in a couple hours after the event goes live - once again leaving a LOT of players cut out of the loop because they have to, you know, go to work and sleep and stuff. **2 - Once again, this event is HEAVILY geared for level 90 players. Everyone else pretty much gets left out unless they're lucky enough to still have a freebie griffon they can use to get to the spire point. And, when they get there, they have to be super careful not to get nailed by a rogue mob while they're talking to the errand quest giver or looking at the stuff the merchant is selling - thus destroying their griffon and whatever time they had left to use it. Level 90's are the ONLY ones able to participate in the fighting quest, which was rewarding 25 tokes every 30 minutes at the druid ring. Everyone else gets 3 tokens per boring errand quest. Yes, tokens are heirloom, but not all rewards are. So, thanks to Sony for the F-U to everyone who doesn't have a 90 toon yet or who stupidly has an alt or two who aren't 90. Like usual, those characters and players just don't seem to count. I would have really liked to have seen a portal to the spire points OR a griffon you could take without first having to discover where it is in order to get there so little toons could actually GET to the event to participate, and then I would have liked to have seen a comprable option for those who couldn't participate in the level-90-only fight quest - maybe a scaled instance as in past ring event quests? Or a higher token reward quest that could be done in addition to the 3-token errand quest?? Really, SOMETHING should have been done to make this event more accessable for toons and players who aren't at 90. 3 - (<em>this one is pretty trivial compared to my first two, but still irks me to no end</em>) GROUND MOUNTS for level 90's ONLY?? Really? How stupid was that?? Level 90's have access to FLYING mounts by questing in the Great Divide OR through the Station Marketplace. Why on earth would they want to collect another GROUND mount? The ground mounts should have been made available to EVERYONE. Just my 2 cents on the whole thing.</p><p>Lady Mallyce, Level 90 Warden on Everfrost Server</p>
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>Last time, weren't you running towards the Ry'Gorr Griffon? Somewhere along the way, when you're close to the griffon the regen point given swaps to the other side of Ry'gorr keep (which is kinda a death trap for lowbies anyway)</blockquote><p>Last time I tested I did it by nose diving off the top of the spire, expecting to get the bridge option and it gave me the fort. That seems to suggest that the dividing point is somewhere in the middle of the spires themselves.</p>
<p><cite>Mallyce@Everfrost wrote:</cite></p><blockquote> I would have really liked to have seen a portal to the spire points OR a griffon you could take without first having to discover where it is in order to get there so little toons could actually GET to the event to participate </blockquote><p>Not needed. I've done it on a level 23 and am 100% confident I could do it on a level 1 if I could block disco exp. If you keep your eyes open there are perfectly safe paths there from both Thurgadin and the ring event drop point.</p>
Gninja
07-17-2011, 12:00 PM
<p><cite>tkia wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>The respawn and evac point was said to be fixed (aka moved) several times but never was.</p></blockquote><p>I actually re-tested this late last week and the respawn point was moved. But every time I died on live this week I repopped in the old spot at the spires. Maybe that change didn't make it into the live build? Evac was always to the spire though.</p></blockquote><p>I will check on this and make sure before its turned on the correct files are on live, that could actually explain a lot of things. The event will be slowed down when it comes back up as well</p>
<p>Coud you also tune the event so that it will last at least one week and up to 2 weeks.</p>
Eileah
07-17-2011, 12:17 PM
<p>At the [Removed for Content] ring I noticed that even after the named was killed there was still a group of mobs near the quest/merchant NPC's, could we get these added to the mobs that must be killed before the named is triggered so that they won't be skipped and left there killing anyone that goes near the NPC's?</p>
romancediva
07-17-2011, 01:49 PM
<p><cite>Eileah wrote:</cite></p><blockquote><p><strong>At the [Removed for Content] ring I noticed that even after the named was killed there was still a group of mobs near the quest/merchant NPC's</strong> <strong>...</strong></p></blockquote><p>Personally, I'd like to see the NPC's moved to a safe zone where you won't get attacked while you're trying to turn in a quest or buy something from the merchant. Leaving them within the area where you're going to be attacked is yet another example of extremely poor planning.</p>
msgnomer
07-17-2011, 02:05 PM
<p><cite>Mallyce@Everfrost wrote:</cite></p><blockquote><p><cite>Eileah wrote:</cite></p><blockquote><p><strong>At the [Removed for Content] ring I noticed that even after the named was killed there was still a group of mobs near the quest/merchant NPC's</strong> <strong>...</strong></p></blockquote><p>Personally, I'd like to see the NPC's moved to a safe zone where you won't get attacked while you're trying to turn in a quest or buy something from the merchant. Leaving them within the area where you're going to be attacked is yet another example of extremely poor planning.</p></blockquote><p>Everyone has their own view. I thought it was extremely good planning. It's been said this was an adventure event and making players have to keep their eyes open for a safe time to make their deliveries adds an adventure element to an otherwise routine task. Yes, there might be times you have to wait or come back later to get or complete the quest, but chances if you can't complete the quest in one spot at the moment, you can go do the quest for the other event. The gryphon at the ring will take you over to the spire area and you can make the reverse trip back to the ring with one gryphon stop. Both events can be done by low level characters, even the first time to the ring if you travel over land with your eyes open to avoid mobs. </p>
Rijacki
07-17-2011, 04:14 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>tkia wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>The respawn and evac point was said to be fixed (aka moved) several times but never was.</p></blockquote><p>I actually re-tested this late last week and the respawn point was moved. But every time I died on live this week I repopped in the old spot at the spires. Maybe that change didn't make it into the live build? Evac was always to the spire though.</p></blockquote><p>I will check on this and make sure before its turned on the correct files are on live, that could actually explain a lot of things. The event will be slowed down when it comes back up as well</p></blockquote><p>Thank you, Gninja.</p>
carpe_caminus
07-17-2011, 07:53 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>tkia wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>The respawn and evac point was said to be fixed (aka moved) several times but never was.</p></blockquote><p>I actually re-tested this late last week and the respawn point was moved. But every time I died on live this week I repopped in the old spot at the spires. Maybe that change didn't make it into the live build? Evac was always to the spire though.</p></blockquote><p>I will check on this and make sure before its turned on the correct files are on live, that could actually explain a lot of things. The event will be slowed down when it comes back up as well</p></blockquote><p>Awesome to hear. Now all I wanna know (if possible) is if those of us who killed Ulbrow will get credit for our efforts. I've noticed that the quests from the EW spires event have been removed from my journal somehow...</p>
Lodrelhai
07-17-2011, 10:02 PM
<p><cite>Eileah wrote:</cite></p><blockquote><p>At the [Removed for Content] ring I noticed that even after the named was killed there was still a group of mobs near the quest/merchant NPC's, could we get these added to the mobs that must be killed before the named is triggered so that they won't be skipped and left there killing anyone that goes near the NPC's?</p></blockquote><p>I'd love to see this simply for the sake of getting credit for the event. I fought through three events with no credit. A few folks in OOC were kind enough to tell me I had to hit the named to get credit for the event; since I'd been in the back killing the mobs by the NPCs, I never even SAW the named before that. Because of course people swarmed the named as soon as it popped, to make sure they got a hit in before it died, so if you weren't part of that first swarm you were out of luck.</p>
<p><cite>Mallyce@Everfrost wrote:</cite></p><blockquote><p>3 - (<em>this one is pretty trivial compared to my first two, but still irks me to no end</em>) GROUND MOUNTS for level 90's ONLY?? Really? How stupid was that?? Level 90's have access to FLYING mounts by questing in the Great Divide OR through the Station Marketplace. Why on earth would they want to collect another GROUND mount? The ground mounts should have been made available to EVERYONE.</p></blockquote><p>Ground mounts have a much higher ground speed than flying mounts, so there might be times when you want them for that speed boost, especially if you're grinding stuff in one particular area.</p><p>And, more importantly, mounts are furniture! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Bratface
07-18-2011, 10:53 AM
<p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Mallyce@Everfrost wrote:</cite></p><blockquote><p>3 - (<em>this one is pretty trivial compared to my first two, but still irks me to no end</em>) <em><strong>GROUND MOUNTS for level 90's ONLY?? Really? How stupid was that?? Level 90's have access to FLYING mounts by questing in the Great Divide OR through the Station Marketplace. Why on earth would they want to collect another GROUND mount? The ground mounts should have been made available to EVERYONE.</strong></em></p></blockquote><p>Ground mounts have a much higher ground speed than flying mounts, so there might be times when you want them for that speed boost, especially if you're grinding stuff in one particular area.</p><p>And, more importantly, mounts are furniture! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>They were not created for the event, they are from a raid zone merchant in Icy Keep and have been on that merchant since well before flying mounts.</p><p>I agree that everything on the merchant should be for all levels, but they didn't go out of their way to exclude anyone, these mounts were just added to give an alternate method of aquiring them.</p>
Gninja
07-18-2011, 02:31 PM
<p>A new version of the mounts have been created and should be hooked up to the merchant when the event turns back on. They are now usable by crafters and I have lowered the cost a bit.</p>
Shiruki
07-18-2011, 02:38 PM
<p><cite>carpe_caminus wrote:</cite></p><blockquote><p>Awesome to hear. Now all I wanna know (if possible) is if those of us who killed Ulbrow will get credit for our efforts. I've noticed that the quests from the EW spires event have been removed from my journal somehow...</p></blockquote><p><span style="font-family: book antiqua,palatino; color: #800000;">Ditto. </span></p><p><span style="font-family: book antiqua,palatino; color: #800000;">I get that you cannot plan for all contingencies, stuff happens. </span></p><p><span style="font-family: book antiqua,palatino; color: #800000;">But it would be normal for participants to events to get credited and have rewards, all the more if it was something that you can only do once (talking about ubber mob killed at 99%).</span></p><p><span style="font-family: book antiqua,palatino; color: #800000;">Especially since many, based on several posts in this thread, wouldn't be able to be there again : that you can still get everything with tokens from repeatable quest is good but, as said several times earlier (sorry if not quoting everyone guys) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> getting tokens WILL be an issue on the most populated servers since spires will be rebuilded awfully fast (even if you can still harvest tokens on the ground : it will only mean issues between players camping spots and all).</span></p><p><span style="font-family: book antiqua,palatino; color: #800000;">Honestly, that complaints aren't heard and REALLY answered, would be the one thing to make me quite this game for good.</span></p>
Delimant
07-18-2011, 03:21 PM
<p>It would be insanely <span style="text-decoration: line-through;">hard</span> time consuming to go back and try to figure out who killed him during each interval during each event. It would require parsing through many gigs worth of log files, then manually checking and updating each person. Not really worth it. Would be best just to make the quest last a bit longer so everyone has a chance at it.</p>
Senya
07-18-2011, 03:34 PM
<p>Time consuming or not it should happen. Those players done the event and should not be cheated out of their rewards because of a bug. I was not there, so it doesn't effect me either way, but SOE should make it right. I'm sure that they have some way of filtering logs by time, date, loc, server, mob name, player name, or any number of other things. </p>
carpe_caminus
07-18-2011, 04:53 PM
<p><cite>Delimant@Butcherblock wrote:</cite></p><blockquote><p>It would be insanely <span style="text-decoration: line-through;">hard</span> time consuming to go back and try to figure out who killed him during each interval during each event. It would require parsing through many gigs worth of log files, then manually checking and updating each person. Not really worth it. Would be best just to make the quest last a bit longer so everyone has a chance at it.</p></blockquote><p>You don't seem to understand the situation exactly. The fight we're asking to be rewarded for is a once per server fight. It dies, then it's gone. On AB, a group of people (about 2 raids worth give or take) killed the final x4 mob for the spires. A linked trash mob bugged and eventually despawned, we didn't get credit, and the encounter was unable to respawn. This isn't some repeatable quest we're talking about.</p><p>They'd have to parse through one encounter log per server (although I hear on at least one other server there was a second fight in a different EW instance for them, which also bugged identically). They just need to see who got an attack in on the encounter, and flag their quest complete. Honestly that wouldn't be that "insanely time consuming". There was just one spawn, one kill, per server. They've done similar in the past, so this wouldn't be something unheard of.</p><p>"Not really worth it" is something you can say rather easily if you weren't online when the once-in-a-lifetime spawn occurred. To anyone there... it's beyond worth it. Extending the quest in this case would be irrelevant. Then you'd have those folks having to camp the spires day and night hoping to be there at just the right moment... as if nobody there had any real-life daily schedules to worry about. The simple fact is we were lucky enough to be there when it was possible to spawn the named, and we killed it. We got screwed out of an update due to a bug, but should be credited for our accomplishment.</p><p>Not only would that extra effort required to make that happen be worth it, but it would be GREATLY appreciated. Personally, it's that ability to make right by your customers that makes me want to continue giving my business to a company. SOE has done that in the past, and all I can hope is they'll rise to the occasion this time too.</p>
Iskandar
07-18-2011, 05:00 PM
<p>Would leaving the two repatable quests active after the event ends be an acceptable idea? It's my understanding that, once the event reaches 100% and is completed, everything goes away except for the vendor and the ground-spawn tokens (which, so far, can easily be dominated by just two or three harvesters). The repeatable quests would at least give everyone who is interested a reliable method of gaining more tokens.</p><p>Alternately, would it be possible to have the ground-spawn tokens spawn zone-wide once the event ends? This would allow even low-level toons to harvest from safe areas, and generally just give everyone a fair chance at some of the spawns.</p><p>At the very least, I'm glad to hear the progress on CB will be bumped down to 50%... we had just broken 50 on the dragonring, and the spire was at 89 (or more) when the event was taken down... both would have been finished before most of the server was even home from work, easily. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> This kinda reminds me of the first such event, the griffon tower construction, which started and finished before I got home from work (and I'm on the East coast... it was still mid-afternoon in California!) <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p>
Stimmi1972
07-18-2011, 05:39 PM
<p><cite>Iskandar wrote:</cite></p><blockquote><p>Would leaving the two repatable quests active after the event ends be an acceptable idea? It's my understanding that, once the event reaches 100% and is completed, everything goes away except for the vendor and the ground-spawn tokens (which, so far, can easily be dominated by just two or three harvesters). The repeatable quests would at least give everyone who is interested a reliable method of gaining more tokens.</p><p>Alternately, would it be possible to have the ground-spawn tokens spawn zone-wide once the event ends? This would allow even low-level toons to harvest from safe areas, and generally just give everyone a fair chance at some of the spawns.</p><p>At the very least, I'm glad to hear the progress on CB will be bumped down to 50%... we had just broken 50 on the dragonring, and the spire was at 89 (or more) when the event was taken down... both would have been finished before most of the server was even home from work, easily. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> This kinda reminds me of the first such event, the griffon tower construction, which started and finished before I got home from work (and I'm on the East coast... it was still mid-afternoon in California!) <img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" /></p></blockquote><p>I knew and everyone that i played with knew this event was bugged. Iran AloT of raids as a matter of fact every raid after 50% on permafrost. My point is this if everyone knew that the event was bugged. No matter are percieved earning nor our Achievements. they should not be any award for those that killed the final boss. If we were to be reward we should also be punished for exploiting a bug. Be happy you recieved tokens. for those that didnt get credit/ token most were told not to fight the mobs too far away and to hit the last named in each event wave. Be happy they gonna fix it as intendended. Do the event and get properly awarded as intended. No server was intended to get to the 100% and the final boss for the specail award on like 12 -20 hours.</p>
<p>Did anyone do the errand quests before and after 50%, and did they give different numbers of tokens? I'm wondering if these (and the attack quests) counted as two different quests in the journal because of the different rewards, even though they had the same name.</p>
<p><cite>Stimmi1972 wrote:</cite></p><blockquote><p>I knew and everyone that i played with knew this event was bugged. Iran AloT of raids as a matter of fact every raid after 50% on permafrost. My point is this if everyone knew that the event was bugged. No matter are percieved earning nor our Achievements. they should not be any award for those that killed the final boss. If we were to be reward we should also be punished for exploiting a bug. Be happy you recieved tokens. for those that didnt get credit/ token most were told not to fight the mobs too far away and to hit the last named in each event wave. Be happy they gonna fix it as intendended. Do the event and get properly awarded as intended. No server was intended to get to the 100% and the final boss for the specail award on like 12 -20 hours.</p></blockquote><p>Was it bugged, or was it working as intended? Yes, we knew the time between events was 30 minutes, instead of 3 hours, but how are we to know the devs didn't choose to leave it that way after testing it? Not all of us play on Test, or read the testing forums, and there was no exploiting bugs in doing the quests, nor was there any exploiting of bugs in fighting the last named the way it was implemented. The only bug was the last mob being unkillable. There absolutely should be a reward for those of us lucky enough to be on at the right time to get in the epic fight. And there's no need for you to make your first post accusing people of exploiting bugs - cheating - when all they're doing is running the event exactly as SOE programmed it - the only "bug" is the increased time, which, for all we know, was intentional.</p>
Whilhelmina
07-18-2011, 06:33 PM
<p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p>Did anyone do the errand quests before and after 50%, and did they give different numbers of tokens? I'm wondering if these (and the attack quests) counted as two different quests in the journal because of the different rewards, even though they had the same name.</p></blockquote><p>The erand quests are the same from 1 to 99%. Same reward, same name, only one journal entry (tried on Test)</p>
Kikiriki
07-18-2011, 06:41 PM
<p>I just hope I'm online for when they bring it up. I have an appointment tomorrow at 1pm MDT and I'm sure it'll be over by the time I get back!</p>
Cyliena
07-18-2011, 11:40 PM
<p>This event isn't mentioned in the notes for tomorrow, does that mean it won't be reactivated yet?</p>
Brekkik
07-19-2011, 07:28 AM
<p><cite>Kikiriki@Antonia Bayle wrote:</cite></p><blockquote><p>I just hope I'm online for when they bring it up. I have an appointment tomorrow at 1pm MDT and I'm sure it'll be over by the time I get back!</p></blockquote><p>Gninja mentioned in an earlier post that the event will be slowed down when it's brought back up. He didn't say by how much, but hopefully it'll be by a somewhat substantial amount. At least enough that it will take a few days (at the very least) to complete would be nice.</p>
Griffildur
07-19-2011, 09:42 AM
<p>Of course, one would wonder how on earth did they manage to release something this bugged , yet again ? Where was the QA , where was the test server ?</p><p>If anyone would have run it they would have noticed it's utterly broken from the very beginning.</p>
<p><cite>Mrrshan@Runnyeye wrote:</cite></p><blockquote><p>... Where was ... the test server ?</p></blockquote><p>Just in case anybody else was wondering the same thing... Test server players were testing this event, just like all others that go through Test server first.</p><p>I saw a *lot* of chat about the event, and several folk talking about sending /bug reports and /feedback suggestions.</p><p>Players on Test server do what we can, but please remember - Testers are **NOT** paid SOE employees. The people who do get paid may or may not listen to us. We only get "sneak previews" ... we do not have access to any tools beyond what any other player gets.</p><p>If anybody thinks things are inadequately tested, they can log into Test (or Test_Copy) and join in the testing just the same as anyone else. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>I'm guessing that this time Fanfaire was the culprit that prevented bug fixes... either from being created, or from being implemented by the deadline. It may even have limited the time paid employees had to read /bug reports to know that there were bugs that needed fixing.</p><p>Whatever the reason, pointing fingers at Test Server players won't solve or improve anything. Thanks for your time.</p><p>*curtseys and withdraws.</p>
Hirofortis
07-19-2011, 11:46 AM
<p>I really hope they get this back up and running this week. I am out of town next week and would hate to miss this because of poor planning on SOE's part. Make this a timed event and give us a couple of weeks to do it at the very least.</p>
<p><cite>Mrrshan@Runnyeye wrote:</cite></p><blockquote><p>Of course, one would wonder how on earth did they manage to release something this bugged , yet again ? Where was the QA , where was the test server ?</p></blockquote><p>Yeah, where were the hordes of copied toons on test_copy volunteering for the stress test?</p>
Kikiriki
07-19-2011, 12:20 PM
<p>I'm at the Spires in the Wastes and the NPCs still aren't back.</p>
Mogrim
07-20-2011, 03:39 AM
<p>just another side note... the loincloth should be added to the merchants - the rest of the set is there but one item is missing. That drives me nuts.</p>
ChrisMarchant
07-20-2011, 05:29 AM
<p>I play on test, and I repeatedly asked for the errand quests to be left in, and got told the stuff would no longer be needed once repairs done, so quests did not need to be left in, and would make no sense.</p><p>I also posted that the event would need to be slowed down a lot more, and that 8 shinies would be no where near enough for live servers (I also play on Splitpaw).</p><p>But I guess they only read the test forums to find bugs, not to get sensible suggestions, shrug.</p><p>And we got repeatedly told that the respawn point at spires had been moved, lol.</p><p>Unfortunately, as far as the end mob was concerned, we could only test aggro range, and how long he stayed up after popping if not killed. We don't have a lot of 90's on test server itself, well no where near enough for that fight.</p>
Absyntheea
07-20-2011, 05:59 AM
<p>To whomever askes "Where was the testing?" and all that. People DID test it.. people DID feedback it...</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=500147" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=500147</a></p><p>^see thread</p>
Griffildur
07-20-2011, 08:05 AM
<p><cite>Enna wrote:</cite></p><blockquote><p><cite>Mrrshan@Runnyeye wrote:</cite></p><blockquote><p>... Where was ... the test server ?</p></blockquote><p>Just in case anybody else was wondering the same thing... Test server players were testing this event, just like all others that go through Test server first.</p><p>I saw a *lot* of chat about the event, and several folk talking about sending /bug reports and /feedback suggestions.</p><p>Players on Test server do what we can, but please remember - Testers are **NOT** paid SOE employees. The people who do get paid may or may not listen to us. We only get "sneak previews" ... we do not have access to any tools beyond what any other player gets.</p><p>If anybody thinks things are inadequately tested, they can log into Test (or Test_Copy) and join in the testing just the same as anyone else. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>I'm guessing that this time Fanfaire was the culprit that prevented bug fixes... either from being created, or from being implemented by the deadline. It may even have limited the time paid employees had to read /bug reports to know that there were bugs that needed fixing.</p><p>Whatever the reason, pointing fingers at Test Server players won't solve or improve anything. Thanks for your time.</p><p>*curtseys and withdraws.</p></blockquote><p>Oh I understand all that. My post was not meant to be an attack on the test players.</p><p>The test server belongs to SOE and I expect them to do some testing on their own.</p><p>They cannot just dump all their stuff without any care in the world and expect people who are not even paid, to do the work for them.</p><p>what I am saying is that even a light , quick, test would have shown that their code does NOT work. It seems to be the norm lately and it speaks volumes about work quality at SOE.</p>
Arinwulf
07-20-2011, 11:00 AM
<p><cite>Ashlanne wrote:</cite></p><blockquote><p>Hey everyone,</p><p>We are aware of the issues with the event. We just updated the article with the following text.</p><p>**<span style="font-family: Verdana; font-size: 10pt;">The Gnomes have thrown some nuts and bolts into the system and this World Event is on hold until further notice. Please note that your progress has been saved. When the World Event is reactivated you can start up where you left off. </span>**</p><p>Thanks so much for your understanding</p></blockquote><p>I have an idea, instead of the 'cutsey" gnome references, why don't you tell us what is really going on and when you will get it fixed?</p><p>This is the kind of stuff that sticks in people's minds about SOE ability to manage a game. Its exactly the kind of thing that is discussed about SOE when SOE moderators can't remove posts. SOE you have no control over what's being said about you except by your performance and given the embarrassment of the hacking shut down, I would think you remaining SOE employees would be bringing your "A" game. </p><p>As a CUSTOMER that does not have to play your game, I am appalled at the apparent lack of urgency to fix your problems.</p><p>I counsel that you decide amongst yourselves if working for SOE is what you want to do and if so, commit to it and stop making these embarrassing mistakes.</p><p>Running a game is like putting on a play, if you screw up, everyone will see it. If that spotlight is too bright, I am sure that you will all have a great success in the fast food or home making industries.</p>
<p>Wow. People should lighten up. The game should be used for relaxing. It shouldn't be another source of stress. Some of us actually like the humor.</p>
Brutalicus
07-20-2011, 11:56 AM
<p>Stuff happens, things get messed up. When that happens tho Soe needs keep in touch with its customers on the problem and give updates often as to the progress of the fix. Some people are very impatient becuase something like this is totally out of thier control. However when they get to read about progress on the problem it makes them feel less insecure about the whole thing. </p>
Bratface
07-20-2011, 12:03 PM
<p><cite>tkia wrote:</cite></p><blockquote><p><cite>Mrrshan@Runnyeye wrote:</cite></p><blockquote><p>Of course, one would wonder how on earth did they manage to release something this bugged , yet again ? Where was the QA , where was the test server ?</p></blockquote><p><strong>Yeah, where were the hordes of copied toons on test_copy volunteering for the stress test?</strong></p></blockquote><p>^^ This</p><p>Every time we logged in to copy we were the only people there, every time.</p><p>People don't help test but yet critcize the lack of testing /rolls eyes</p>
Resstful
07-20-2011, 12:18 PM
<p><cite>Arinwulf wrote:</cite></p><blockquote><p>I have an idea, instead of the 'cutsey" gnome references, why don't you tell us what is really going on and when you will get it fixed?</p><p>This is the kind of stuff that sticks in people's minds about SOE ability to manage a game. Its exactly the kind of thing that is discussed about SOE when SOE moderators can't remove posts. SOE you have no control over what's being said about you except by your performance and given the embarrassment of the hacking shut down, I would think you remaining SOE employees would be bringing your "A" game. </p><p>As a CUSTOMER that does not have to play your game, I am appalled at the apparent lack of urgency to fix your problems.</p><p>I counsel that you decide amongst yourselves if working for SOE is what you want to do and if so, commit to it and stop making these embarrassing mistakes.</p><p>Running a game is like putting on a play, if you screw up, everyone will see it. If that spotlight is too bright, I am sure that you will all have a great success in the fast food or home making industries.</p></blockquote><p>Sounds like any former employee writing a recruiting message. (my own opinion)</p><p>Seriously, if one does not HAVE to play the game, don't. You will not have to be appalled at anything concerning the game.</p>
d1anaw
07-20-2011, 12:32 PM
<p><cite>Resstful wrote:</cite></p><blockquote><p>Sounds like any former employee writing a recruiting message. (my own opinion)</p><p>Seriously, if one does not HAVE to play the game, don't. You will not have to be appalled at anything concerning the game.</p></blockquote><p>I was thinking the same. Why is it, there are so many, usually incredibly disgruntled people out there who behave as if they have no option other than to play?</p>
Arinwulf
07-20-2011, 02:59 PM
<p><cite>Resstful wrote:</cite></p><blockquote><p><cite>Arinwulf wrote:</cite></p><blockquote><p>I have an idea, instead of the 'cutsey" gnome references, why don't you tell us what is really going on and when you will get it fixed?</p><p>This is the kind of stuff that sticks in people's minds about SOE ability to manage a game. Its exactly the kind of thing that is discussed about SOE when SOE moderators can't remove posts. SOE you have no control over what's being said about you except by your performance and given the embarrassment of the hacking shut down, I would think you remaining SOE employees would be bringing your "A" game. </p><p>As a CUSTOMER that does not have to play your game, I am appalled at the apparent lack of urgency to fix your problems.</p><p>I counsel that you decide amongst yourselves if working for SOE is what you want to do and if so, commit to it and stop making these embarrassing mistakes.</p><p>Running a game is like putting on a play, if you screw up, everyone will see it. If that spotlight is too bright, I am sure that you will all have a great success in the fast food or home making industries.</p></blockquote><p>Sounds like any former employee writing a recruiting message. (my own opinion)</p><p>Seriously, if one does not HAVE to play the game, don't. You will not have to be appalled at anything concerning the game.</p></blockquote><p>Sounds like a current employee trying to distract people away from poor performance. And no, I have not and have never been nor will ever be an SOE employee. </p>
Absyntheea
07-20-2011, 04:51 PM
<p>So.. Umm.. Dev-people.. is there any kind uf update? Or maybe an ETA? Please?</p><p>...and I, for one, like the humor..Lighten up mr. serious pants! It's a gaaaaaaaammmmmeeee... and sometimes, things go bad.</p>
Maroger
07-20-2011, 04:55 PM
<p>I think those that were in the last event that got cancelled should still get their rewards-- they should not have to do this event all over again to get the reward they earned but got cheated it out by the bugginess of the event. If you have petitioned and have a lot which proves your even completion status then you should get the reward when the event comes back up.</p>
Tyrus Dracofire
07-20-2011, 08:08 PM
<p>reason i didnt go test that event, it because the idea of "PvP" scare others away and avoiding testing.</p>
Troubor
07-20-2011, 09:04 PM
<p><cite>Arinwulf wrote:</cite></p><blockquote><p><cite>Ashlanne wrote:</cite></p><blockquote><p>Hey everyone,</p><p>We are aware of the issues with the event. We just updated the article with the following text.</p><p>**<span style="font-family: Verdana; font-size: 10pt;">The Gnomes have thrown some nuts and bolts into the system and this World Event is on hold until further notice. Please note that your progress has been saved. When the World Event is reactivated you can start up where you left off. </span>**</p><p>Thanks so much for your understanding</p></blockquote><p>I have an idea, instead of the 'cutsey" gnome references, why don't you tell us what is really going on and when you will get it fixed?</p><p>This is the kind of stuff that sticks in people's minds about SOE ability to manage a game. Its exactly the kind of thing that is discussed about SOE when SOE moderators can't remove posts. SOE you have no control over what's being said about you except by your performance and given the embarrassment of the hacking shut down, I would think you remaining SOE employees would be bringing your "A" game. </p><p>As a CUSTOMER that does not have to play your game, I am appalled at the apparent lack of urgency to fix your problems.</p><p>I counsel that you decide amongst yourselves if working for SOE is what you want to do and if so, commit to it and stop making these embarrassing mistakes.</p><p>Running a game is like putting on a play, if you screw up, everyone will see it. If that spotlight is too bright, I am sure that you will all have a great success in the fast food or home making industries.</p></blockquote><p>Hmmm..a few comments:</p><p>1) It is a fantasy based games. Instead of saying "The event is bugged, we're sorry" they decided to go with something that fits the setting, what you deem to be "cutsey". It still conveys the message just as well as simply saying the event is bugged.</p><p>2) I do agree that they dropped the ball given the amount of time they had this on test, for it to launch buggy. Having said that, I seriously doubt they are just picking their nose and intentionally not giving a firm deadline just to infurate you. JUST like the two week pulldown in May, they IMO didn't always give firm dates because they didn't KNOW firm dates. WHEN they know a firm date, they will probably give one. YOU JUST ASSUME that no reply yet on when the event will be up means a lack of urgency.</p><p>3) You point out that you don't have to pay for the game, you can just cancel. Great. Unless you intend to do so though, isn't such an empty threat? The biggest protest you can make over something upsetting you with this game is not an angry post on the forum, but quitting.</p><p>I'll leave it at that, since I suspect no matter what else I say, your mind is already made up. But again, yes SOE dropped the ball on releasing this buggy given how long they tested it. But they didn't release it buggy just to annoy you either. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> No, you don't say they did. But you sure are acting like you feel that way regardless.</p>
Arinwulf
07-20-2011, 09:53 PM
<p>The point of my post has been repeatedly missed. Obviously I communicated poorly. Let me just say that if Chef Ramsey had a show about MMOG company nightmares, SOE would be the first place he should makeover.</p><p>I know its a game. Its also a service I PAY for. I expect it to be functioning properly. I don't pay for them to make mistakes like this. Now, if this was the only one, it would be not that big of a deal, but its not, not by a long shot.</p><p>I will grant you, SOE is certainly not the only MMOG producer out there making amateur mistakes, but its one of the bigger ones I have had personal experience with. Its why I dropped my station access (quitting EQ1 and SWG) and quit EQ2 for a time while they figured out some of their class misconceptions. </p><p>So, even though it might disturb some of you, fans, I feel the point needs to be made. If you are ok with them wasting your money and your time, then have fun, but I have as much right to register my displeasure as you folks have to pounce on me for expressing it.</p>
Amnerys
07-20-2011, 10:12 PM
<p>Updated info on the OP! Please check. Friday we'll be reactivating.</p>
carpe_caminus
07-20-2011, 10:59 PM
<p><cite>Amnerys wrote:</cite></p><blockquote><p>Updated info on the OP! Please check. Friday we'll be reactivating.</p></blockquote><p>The only question left is if you'll make good by the players that killed the x4 spire raid the first time around.</p>
Kismet
07-21-2011, 12:56 AM
<p><cite>carpe_caminus wrote:</cite></p><blockquote><p><cite>Amnerys wrote:</cite></p><blockquote><p>Updated info on the OP! Please check. Friday we'll be reactivating.</p></blockquote><p>The only question left is if you'll make good by the players that killed the x4 spire raid the first time around.</p></blockquote><p>I'd like to know that answer to this as well. After three days and five different GMs responding to my petition, I still don't have an answer, just we'll pass this along. Yeah, sure.</p>
Troubor
07-21-2011, 03:19 AM
<p>Going ahead and removing my post. Although I do stand behind what I posted, I decided it could be misconstrued to be antoginistic as well.</p>
<p><cite>Amnerys wrote:</cite></p><blockquote><p>Updated info on the OP! Please check. Friday we'll be reactivating.</p></blockquote><p>One thing that has ALWAYS bugged me about EQ2 is how everything is broke or will be broke. Seriously?!?! How much time do you need to create it and test it? Why does putting something into the game break 5 other things? Dont you have a hard copy and add "layers"?</p><p>You guys have made an amazing game. But every time you break something that has been fixed, is in need of a fix or new content that will need a fix, the bad outweighs the good and this becomes one of the worst games created by one of the worst companies in the history of gaming. I hate Sony but love the game. I know you guys are working a skeleton crew. But please, dont release anything until you've tested it properly.</p><p>I'm just hoping you guys never get into creating nuclear bombs. You'll fire them without platonium. Or better yet, you'll have it fall out of the sky ontop of the heads of the people your trying to protect.</p>
Carryne
07-21-2011, 09:02 AM
<p><cite>carpe_caminus wrote:</cite></p><blockquote><p><cite>Amnerys wrote:</cite></p><blockquote><p>Updated info on the OP! Please check. Friday we'll be reactivating.</p></blockquote><p>The only question left is if you'll make good by the players that killed the x4 spire raid the first time around.</p></blockquote><p>I would like to know about that also since I was one of them and I am leaving to go on vacation on Friday so it's not as though I would get another chance to get any tokens.</p>
Griffildur
07-21-2011, 10:18 AM
<p><cite>Bratface wrote:</cite></p><blockquote><p><cite>tkia wrote:</cite></p><blockquote><p><cite>Mrrshan@Runnyeye wrote:</cite></p><blockquote><p>Of course, one would wonder how on earth did they manage to release something this bugged , yet again ? Where was the QA , where was the test server ?</p></blockquote><p><strong>Yeah, where were the hordes of copied toons on test_copy volunteering for the stress test?</strong></p></blockquote><p>^^ This</p><p>Every time we logged in to copy we were the only people there, every time.</p><p>People don't help test but yet critcize the lack of testing /rolls eyes</p></blockquote><p>You misso ut a very important point, my dear. I would do testing IF they paid me. I am however paying to play the game. Notice the difference ? Why should I spend my time testing for free ?</p><p>No, Soe needs to do proper testing before releasing anything and then the test server should be used for this, by whoever feels like testing it</p>
Lempo
07-21-2011, 10:51 AM
<p><cite>Bratface wrote:</cite></p><blockquote><p><cite>tkia wrote:</cite></p><blockquote><p><cite>Mrrshan@Runnyeye wrote:</cite></p><blockquote><p>Of course, one would wonder how on earth did they manage to release something this bugged , yet again ? Where was the QA , where was the test server ?</p></blockquote><p><strong>Yeah, where were the hordes of copied toons on test_copy volunteering for the stress test?</strong></p></blockquote><p>^^ This</p><p>Every time we logged in to copy we were the only people there, every time.</p><p>People don't help test but yet critcize the lack of testing /rolls eyes</p></blockquote><p>During the DOV beta many things were reported that went 100% ignored, the issue with pathing on certain types of mobs, like the ones in OoA. This issue was /bugged, reported on the beta forums and directly reported to a GM and one of the devs personally by me, it was shrugged off as a non-issue, "so what the guy can't go into OoA and get plat anymore" was the attitude it was given, turned out later it was a problem of a much larger scale, breaking several other things in game, causing quests to not be able to be completed had someone simply looked into the problem it could have been resolved before DoV was released. Then a forum post was made by a higher up that I will not name as to not call him out that "We were unaware of this issue" which was a complete lie. Multitudes of other things were reported that needed to be fixed but were just left to do later so they could rush out the product.</p><p>I can not even get on test server now the new client that I have does not give it as an option in my region drop down something that has been posted by others in multiple places not one have I saw addressed by a red name. I have no problem testing things, I don't really like to [Removed for Content] time away doing it for nothing, and while they could give some type of /claim reward for testers that is not what I am talking about, the time is [Removed for Content] away when despite the fact that it gets reported by multiple people during the testing phase many items are left to see (I guess) if anyone else notices.</p>
SgtPmpkn
07-21-2011, 10:58 AM
<p><cite>Kismet wrote:</cite></p><blockquote><p><cite>carpe_caminus wrote:</cite></p><blockquote><p><cite>Amnerys wrote:</cite></p><blockquote><p>Updated info on the OP! Please check. Friday we'll be reactivating.</p></blockquote><p>The only question left is if you'll make good by the players that killed the x4 spire raid the first time around.</p></blockquote><p>I'd like to know that answer to this as well. After three days and five different GMs responding to my petition, I still don't have an answer, just we'll pass this along. Yeah, sure.</p></blockquote><p>Would like to know this as well. It is very difficult to be at the right place at the right time, and for some this was their time. Please update us as to whether or not those who were there, logs were taken and petitions sent, will be given credit and quest completions for killing the x4.</p>
Gninja
07-21-2011, 11:33 AM
<p>Unfortunately we won't be able to give retroactive updates. Since the encounter never actually completed we can't give credit for the kill. We did however roll back the progress on most servers to give ample time for players to take part in the event. The event will not go by as fast as it did before so players should get a chance to participate. If you happen to not be able to the event merchants will stick around until GU61 and they will have the teleportation bauble as well as the title on them as purchasable. The only thing you will miss out on is the extra tokens when you completed the last quest.</p>
ffd700
07-21-2011, 11:36 AM
<p>This might have been mentioned somewhere but I can't seem to find it.</p><p>I heard that the events alternate between [Removed for Content] and EW, is there some sort of schedule we can use to know which one is running at what time?</p>
Kismet
07-21-2011, 12:35 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Unfortunately we won't be able to give retroactive updates. Since the encounter never actually completed we can't give credit for the kill. We did however roll back the progress on most servers to give ample time for players to take part in the event. The event will not go by as fast as it did before so players should get a chance to participate. If you happen to not be able to the event merchants will stick around until GU61 and they will have the teleportation bauble as well as the title on them as purchasable. The only thing you will miss out on is the extra tokens when you completed the last quest.</p></blockquote><p>Not to split hairs but the quest objective was to defeat Ulbrow the Empowered which we did. He died. There was a trash mob that was unattackable which stopped the progression of the quest, which it shouldn't have since the quest objective had been met. It was your faulty quest that was the problem. You should make it right with the people that spent hours of their time to be there for this one-time-only (or so they thought) event. This is no way to repay your paying, loyal customers. Stand behind your work once it hits live servers and own it and make it right when you screw up.</p>
Delimant
07-21-2011, 12:57 PM
<p><cite>Kismet wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>Unfortunately we won't be able to give retroactive updates. Since the encounter never actually completed we can't give credit for the kill. We did however roll back the progress on most servers to give ample time for players to take part in the event. The event will not go by as fast as it did before so players should get a chance to participate. If you happen to not be able to the event merchants will stick around until GU61 and they will have the teleportation bauble as well as the title on them as purchasable. The only thing you will miss out on is the extra tokens when you completed the last quest.</p></blockquote><p>Not to split hairs but the quest objective was to defeat Ulbrow the Empowered which we did. He died. There was a trash mob that was unattackable which stopped the progression of the quest, which it shouldn't have since the quest objective had been met. It was your faulty quest that was the problem. You should make it right with the people that spent hours of their time to be there for this one-time-only (or so they thought) event. This is no way to repay your paying, loyal customers. Stand behind your work once it hits live servers and own it and make it right when you screw up.</p></blockquote><p></p><p><strike>Why? If they go back and do that, that will take away time for where they could be fixing other things. The only things you get extra for killing him are tokens and maybe 10% of an AA. Tokens which you can now easily get since the whole thing is being extended. I can understand the mentality, and I agree in a sense that they should be responsible for their product. But to put other problems on hold just so a few others can get some extra tokens that equates to maybe one velium shard is, in my opinion, not worth the time.</strike></p><p>Edit: Never mind. I wasn't aware that the final quest was 500 shards. That is actually quite a bit. My apologies. </p>
carpe_caminus
07-21-2011, 12:58 PM
<p><cite>Kismet wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>Unfortunately we won't be able to give retroactive updates. Since the encounter never actually completed we can't give credit for the kill. We did however roll back the progress on most servers to give ample time for players to take part in the event. The event will not go by as fast as it did before so players should get a chance to participate. If you happen to not be able to the event merchants will stick around until GU61 and they will have the teleportation bauble as well as the title on them as purchasable. The only thing you will miss out on is the extra tokens when you completed the last quest.</p></blockquote><p>Not to split hairs but the quest objective was to defeat Ulbrow the Empowered which we did. He died. There was a trash mob that was unattackable which stopped the progression of the quest, which it shouldn't have since the quest objective had been met. It was your faulty quest that was the problem. You should make it right with the people that spent hours of their time to be there for this one-time-only (or so they thought) event. This is no way to repay your paying, loyal customers. Stand behind your work once it hits live servers and own it and make it right when you screw up.</p></blockquote><p>While I appreciate Gninja answering this much asked question, I also agree with Kismet. We did kill the named. The encounter may not have died, which obviously prevented the quest from updating. However you have server logs that would show you who was fighting the mob. After that it's a matter of re-adding the quest to their journal (since it vanished a day or two after the event got taken down), and mark it complete. With the system that exists, 500 shards is a LOT. It would actually be a fitting reward for our efforts honestly.</p><p>I apprecite the response, but I honestly feel let down. Would you perhpas explain why you're unable to reward us? This isn't the first time something like this has happened. And in the past, GMs/Devs were able to rectify the situation.</p>
Shiruki
07-21-2011, 01:00 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Unfortunately we won't be able to give retroactive updates. Since the encounter never actually completed we can't give credit for the kill. We did however roll back the progress on most servers to give ample time for players to take part in the event. The event will not go by as fast as it did before so players should get a chance to participate. If you happen to not be able to the event merchants will stick around until GU61 and they will have the teleportation bauble as well as the title on them as purchasable. The only thing you will miss out on is the extra tokens when you completed the last quest.</p></blockquote><p><span style="color: #800000;"><span style="font-family: book antiqua,palatino;">Ok, no retroactive update.</span></span></p><p><span style="color: #800000;"><span style="font-family: book antiqua,palatino;">Well, I'm willing to bet that said title and bauble will be rather expensive token wise. And even if <em>"the only thing you will miss out on is the extra tokens"</em> as you say, said extra tokens amounted to 500, which is quite bit. You need to complete either 10 fighting quests or way many more travel ones to get the same amount. Which would take lots of time, that many won't have since event is likely to be completed, again, faster than you think. Not mentionning how unfair it is to people who were lucky enough to be there at the time. </span><span style="font-family: Book Antiqua;">Considering that the bugged event was on very populated servers, that event progress went much much faster than you guys anticipated and that, even with you slowing it down you have no idea how fast it will go on those servers...it is very doubtful that the players will be able to get all the tokens/rewards from the merchant that they would have gotten from this last quest.</span></span></p><p><span style="font-family: book antiqua,palatino; color: #800000;">In my humble opinion, a fair thing to do and, considering it involves what, 4 raids on two of the most populated servers, most of which petitioned you, that you can get logs fom said events on these two servers...how about awarding, via norrathian mail or the likes (yep tokens are heirloom I know but hey, get a letter of credit with token mechants or something of the kind. Doable easily one way or another, providing you are WILLING to make it right to those players, which isn't obvious based on your behavior so far, sadly) and grant them the 500 tokens+the number of tokens required by bauble and title.</span></p><p><span style="font-family: Book Antiqua; color: #800000;">This way they wouldn't feel deprived, and it wouldn't take anyhting from people running event either (aka last quest would still need to be done and people in it, hopefully, would get their rewards this time)</span></p>
Flourchild
07-21-2011, 01:25 PM
<p>My big question is, is the final boss really a one-time only kill?! What happens if one raid group manages to get him to spawn at a time when there's almost no one on (middle of the night US time). 24 people on one server are the only ones that actually get to kill the guy then?! That really doesn't seem right when thousands of people across all servers (and probably thousands per server) have worked so hard to get to the point where they get to kill him. They should make it so he spawns more than just once, even if it's only to get the regular quest tokens for the kill. I know I would be really upset if I didn't get to kill him after all the work I've put into the event.</p>
darwich
07-21-2011, 02:13 PM
gininja stated it will be live again friday 5pm pst
Chronia
07-21-2011, 03:36 PM
<p>There is ALOT posted here so please forgive if I repeat. I realize it is a bit late to be posting but I will anyways. I would like to see the quests to earn tokens avaialble AFTER the rings are completed. Many of us do have lives and go to jobs and can't be on all the time to collect tokens. According to Zam's write up, the only way to get tokens after the rings are rebuilt is to harvest shinies on the ground, and this will be a major competition fest. If they could at least leave the two solo quests that allow you to earn tokens up after the building processes are completed this would be much fairer to those of use who do have lives outside of game and have to work and give us the opportunity to get the nice house goodies as well.</p><p>I personally do not want to compete with other players to get shinies and sit there for days on end using all my free time to gather them. I don't think that slowing down the progress of the event on AB is really going to make alot of difference for those of us who can't be in game 24/7. Older token collection live events worked out well where even after the building was complete tokens could still be collected, I didn't get to log in much to help progress the building because I work but I was still able to earn the rewards because the quests were left up. To me this seems like a much more fair and balanced approach than leaving it to the people that really are hard core, don't work and can be online 24/7 to grind it out and leave the rest of us who do work, do have lives outside of game but are still dedicated and loyal gamers to EQ2 to fight for the tokens in the dust after the event is complete just so that we can access the same items those who are on 24/7 have had the chance to earn.</p>
Bratface
07-21-2011, 04:55 PM
<p><cite>Chronia wrote:</cite></p><blockquote><p>I personally do not want to compete with other players to get shinies and sit there for days on end using all my free time to gather them</p></blockquote><p>^^ This</p><p>Forcing us to compete for shinies means that my gain is someone elses loss and that really sucks when it is a world event that will never happen again.</p><p>I don't want to have my shinies because I was able to gank them from someone, I'd much rather EARN mine through a repeatable quest that is left ingame just like it was fro the last druid ring event.</p><p>Why does SOE need to pit players against each other?</p>
Senya
07-21-2011, 05:18 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Unfortunately we won't be able to give retroactive updates. Since the encounter never actually completed we can't give credit for the kill. We did however roll back the progress on most servers to give ample time for players to take part in the event. The event will not go by as fast as it did before so players should get a chance to participate. If you happen to not be able to the event merchants will stick around until GU61 and they will have the teleportation bauble as well as the title on them as purchasable. The only thing you will miss out on is the extra tokens when you completed the last quest.</p></blockquote><p>The people who participated in, and killed, the encounter can't be looked up in the logs and this made right for them? I wasn't one of them, but I think this is a terrible decision.</p>
<p><cite>Flourchild wrote:</cite></p><blockquote><p>My big question is, is the final boss really a one-time only kill?! What happens if one raid group manages to get him to spawn at a time when there's almost no one on (middle of the night US time). 24 people on one server are the only ones that actually get to kill the guy then?! That really doesn't seem right when thousands of people across all servers (and probably thousands per server) have worked so hard to get to the point where they get to kill him. They should make it so he spawns more than just once, even if it's only to get the regular quest tokens for the kill. I know I would be really upset if I didn't get to kill him after all the work I've put into the event.</p></blockquote><p>Correct. Same as the dragons from the first time we built the spires. What they need to do is make a Stage 3 where the last quest runs for a while, but you can only do it once (to prevent farming the 500 tokens) - they did it for the dragon quests, where the raid could not engage the dragon if even one person had previously killed one of the spire dragons.</p><p>And what Gninja really meant by "can't give the rewards" is "won't give the rewards". They have the logs, and I know the devs are able to give people titles and items. Carpe_caminus is right - we killed the named; the only reason the journal didn't update is the bugged trash mob, which we easily could have handled had it been attackable.</p>
Councellor
07-21-2011, 07:11 PM
<p>Many from our guild are asking (and we'd like to give them a verified response): Is this event only reachable by those who have the DoV expansion? And if it is available to all, how do they reach the event in game? Thanks for any help resolving these questions.</p>
mrdillman
07-21-2011, 07:17 PM
i know personally that i wont be able to do or get anything...thanks soe...the only time i can log in is days i dont work...which this week was wed and thursday will be gone over the weekend and back home on tuesday..which i can guarentee it will be done on permafrost...the day i was home and had started doing the quests was the day it got shut down...i agree with other ppl that it would only be fair to keep at least the repeatable quest going for at least a week after they have been finished to have everyone be elegiable at getting the title and such....but i have a feeling that my banter is going to mean/do nothing as it seems soe doesnt really care what there customers think...
Cyliena
07-21-2011, 07:41 PM
<p><cite>Councellor wrote:</cite></p><blockquote><p>Many from our guild are asking (and we'd like to give them a verified response): Is this event only reachable by those who have the DoV expansion? And if it is available to all, how do they reach the event in game? Thanks for any help resolving these questions.</p></blockquote><p>It's DoV only.</p>
Resstful
07-21-2011, 09:41 PM
<p>Here is a suggestion for those on AB and Freeport who dang near got the final mob.</p><p>Go through the logs, find the names, give all of them a Special title that nobody else in game will EVER have. Grant each one 150 tokens and ONE velium shard.</p><p>Keep the rollback on all the servers.</p><p>What folks aren't realizing is this: Once that mob is killed the event closes on that server. Leaving the % at 99.9 on AB and FPand having the final mob killed in 60 seconds means absolutely nobody else on those servers will have a chance to participate at all! EVER!</p><p>I'm not sure the good people who stayed up all night racking up the percents realized that they, the players, were screwing their servers out of the event. Some of them may have but we won't go into that here ) if those players complete the event in a few hours screwing over the server players, well, let the server populations take care of any arguments there.</p><p>I've done my share, maybe more, on and off line complaining about this event and I've decided to let my attitude go and just enjoy it for what it is.</p><p>The Project Manager needs to learn that a 'world event' encompasses the entire 'world' of Norrath and design the project accordingly. I'm very sorry for the folks who do not have the DOV expansion and cannot participate yet hold out hope, however misguided, that the next World Event will allow ALL players to participate.</p><p>See y'all Friday as we check out the folks camping the shines.</p>
NViDiaFReaK
07-21-2011, 10:07 PM
<cite>Amnerys wrote:</cite><blockquote><p><strong>UPDATE 7/20:</strong></p> <p><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The Velious transport network rebuilding events will be reactivated this Friday (22<sup>nd</sup>), late afternoon pacific time. The following changes have been made:</span></p> <p><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';"> </span></p> <p><em><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Dragon Ring Event</span></em></p> <ul><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Bouont Crushingfist should now correctly update the quest “Two Heads are Better than One.” </span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The quests given when entering the Dragon Ring area should no longer be removed when you leave the area.</span></li></ul> <p><em><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Wizard Spire Event</span></em></p> <ul><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The Wargcaller should no longer get stuck in combat.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The quests given when entering the Wizard Spire area should no longer be removed when you leave the area.</span></li></ul> <p><em><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Both Events</span></em></p> <ul><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">In response to feedback, the percentage of progress for the event on each server has been rolled back somewhat in order to allow players more time to participate in the event. Servers that were further ahead were rolled back more than servers with lower progress.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">The event merchants are now selling glacial mounts that can be used by adventurers as well as tradeskillers of any level, at a reduced price.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Corrected an issue which was causing the events to happen more often than they were intended to.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Health for the named encounters has been adjusted.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: 'Times New Roman';"></span></span></span><span style="font-size: 11pt; font-family: 'Calibri','sans-serif';">Harvestable tokens have been slightly increased.</span></li></ul> <p> </p><p><span style="font-size: 10pt; font-family: Verdana;"><strong>UPDATE 7/15:</strong> **The Gnomes have thrown some nuts and bolts into the system and this World Event is on hold until further notice. Please note that your progress has been saved. When the World Event is reactivated you can start up where you left off.**</span></p><p> </p><p>This week, two new events are taking place in the world of Norrath, and you're invited to participate. Don't wait, though! When the goals have been met, the events will be gone forever.</p><p> </p><p><a href="http://eq2players.station.sony.com/images/en/features/articles/events/great_divide/dragon_ring.jpg"></a></p><p style="text-align: center;"><img src="http://eq2players.station.sony.com/images/en/features/articles/events/great_divide/dragon_ring_th.jpg" border="0" width="450" height="350" /></p><p style="text-align: center;"> </p><p style="text-align: center;"> </p><p style="text-align: center;"><a href="http://everquest2.com/news/read/current/3999" target="_blank"><img src="http://everquest2.com/images/en/community/buttons/readmore.png" border="0" width="175" height="44" /></a></p><p> </p></blockquote> What happened to the lots of advanced warning about this being turned back on? Great Job of turning the initial event on in the miidle of the afternoon on a Thursday. I didn't think it could get more fail but you guys proved me wrong again by activating it on a Friday night @ 50% with little than a days notice. Thanks for the epic fail!! It makes me wonder if you guys listen to your players at all.
Zehl_Ice-Fire
07-21-2011, 11:49 PM
<p>I agree. with all your stuff.</p><p>I'm kind of surprise the devs did not use what we have learned from past world events that depended on people doing things to create this one which will probably once again be finished on AB in a day and still screw most the server out of the event. Glad I'm not on AB other than an hardly used alt. </p><p>I hope a way to get tokens when it's done gets put in since it can be completed so quickly, I will be rude to my comany this weekend to make sure I get some tokens, but many players will miss out unless a time limit has been put in how on how many earth days each stage must take before it can move on.</p><p><cite>Resstful wrote:</cite></p><blockquote><p>Here is a suggestion for those on AB and Freeport who dang near got the final mob.</p><p>Go through the logs, find the names, give all of them a Special title that nobody else in game will EVER have. Grant each one 150 tokens and ONE velium shard.</p><p>Keep the rollback on all the servers.</p><p>What folks aren't realizing is this: Once that mob is killed the event closes on that server. Leaving the % at 99.9 on AB and FPand having the final mob killed in 60 seconds means absolutely nobody else on those servers will have a chance to participate at all! EVER!</p><p><span style="color: #ff0000;"><strong>I'm not sure the good people who stayed up all night racking up the percents realized that they, the players, were screwing their servers out of the event. Some of them may have but we won't go into that here ) if those players complete the event in a few hours screwing over the server players, well, let the server populations take care of any arguments there.</strong></span></p><p>The Project Manager needs to learn that a 'world event' encompasses the entire 'world' of Norrath and design the project accordingly. I'm very sorry for the folks who do not have the DOV expansion and cannot participate yet hold out hope, however misguided, that the next World Event will allow ALL players to participate.</p></blockquote>
Zehl_Ice-Fire
07-22-2011, 10:24 AM
<p>This event should have arrived with DoV.</p><p>Dear Devs, please do not release another expansion where you always have to zone twice to get to current content.</p>
Chiel
07-22-2011, 11:05 AM
I don't know if it will do any good but I'd like to add my voice on one issue. I have characters on Splitpaw and my highest there is not lv90 yet...if I remember correctly she is only lv77. My experience in trying to get tokens for this event when it was up before was slightly exhausting but at least with the side quests it was possible. The few shinies I did see I snatched up since it's one of my only ways to get them. However, there were lv90 toons there dominating most of the shiny spawn points. I know you will be increasing the amount of spawns but I am still worried that once the quests go away, I won't have any chance to get any at all and to get the amount I want will be problematic at best. Please, I'm begging...leave side quests in? Please?
SecrAtive Girl
07-22-2011, 11:33 AM
<p>on AB our event was done in less than 24 hours. i think it went live around 3pm CST? and they were taking down the last mob at the ring in Eastern Wastes at 9am CST. i had to work and would have missed this completely if it hadn't bugged out. the other spire was well over 50% complete.</p><p>i really think there needs to be a way that we can still get tokens even after the main events are completed. i do NOT like missing out on house items.</p>
<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote><p>This event should have arrived with DoV.</p><p>Dear Devs, please do not release another expansion where you always have to zone twice to get to current content.</p></blockquote><p>Eek! We actually have to travel somewhere in the game! How will I ever find time to play if I have to zone twice?</p><p>Have we really become this lazy, where zoning twice is seen as a major inconvenience? People used to be fine with having to run all the way across zones to do content - now everything's instant. You don't have to fight your way through zones anymore; you just have to click the right zone, fly to the right griffon post, and then swoop down on your chosen quest mob.</p><p>And there's a reason for it - we're transported to Velious by Lodizal, and, if you did the prelude quest, he shows up at the Sinking Sands docks. The devs do try to keep the lore in the game, and it's not all just about pushing buttons and getting loot. It's not a bad thing to leave some of that story flavour in the game, especially while the expansion is current.</p><p>But maybe you're right - the insta-bells to everywhere have already destroyed any sense of a connected world, so what does it matter if we have one more? Except then people will expect instant travel to anywhere, and get used to the 130% run speed as the default, and therefore too slow, and then it all starts again...</p>
agentsix
07-22-2011, 12:10 PM
<p>The Glacial Savage Mount ISN"T fixed. I am a level 90 TS and can't use it. Did the fix only apply to those mounts not yet purchased?</p>
Michayla
07-22-2011, 12:18 PM
<p>My biggest problem with this is when the event went live. It was turned on in the middle of the week, when people were at work, and by the time the work day ended, the Spires on AB were over half complete. </p><p>That is absolutely ridiculous. An event that is supposed to last weeks would've been completed in less than 24 hours if it wasn't so horribly bugged.</p><p>I agree with other posters. Give us a way to obtain tokens after the event is completed. I guarantee once the event is turned on again, the it'll be done by the next morning. </p><p>In a game where the population is so precious and fragile, the last thing you want to do is pit them against each other during a fluff event. Leave the competitions to PvP and contested zones, NOT events like this.</p>
d1anaw
07-22-2011, 12:47 PM
<p><cite>Senya wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>Unfortunately we won't be able to give retroactive updates. Since the encounter never actually completed we can't give credit for the kill. We did however roll back the progress on most servers to give ample time for players to take part in the event. The event will not go by as fast as it did before so players should get a chance to participate. If you happen to not be able to the event merchants will stick around until GU61 and they will have the teleportation bauble as well as the title on them as purchasable. The only thing you will miss out on is the extra tokens when you completed the last quest.</p></blockquote><p>The people who participated in, and killed, the encounter can't be looked up in the logs and this made right for them? I wasn't one of them, but I think this is a terrible decision.</p></blockquote><p>I think it would be nearly impossible to go through logs looking for stuff like this. I participated in a couple of them, died about 6 times in one and didn't get tokens. At the time, I figured I didn't participate enough, until I found out a lot of people didn't get them. I quit participating after I didn't get them, so didn't have the opportunity to see if it was always that way. But I don't think it's feasible to really get the right people the right tokens in a timely manner.</p><p>I was however, stunned at how quickly the event was progressing and as it has been a great way to level one of my fae, I was disappointed I probably wouldn't have time to complete my goal doing the solo quests. I would also like to see the solo quests continue for a time after the building even is over. Since the vendors will be around until GU 61, why not have the solo quests also until then? After all, even though a project is completed, does it not need a few workers around to ensure it works as intended?</p>
carpe_caminus
07-22-2011, 02:30 PM
<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Senya wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>Unfortunately we won't be able to give retroactive updates. Since the encounter never actually completed we can't give credit for the kill. We did however roll back the progress on most servers to give ample time for players to take part in the event. The event will not go by as fast as it did before so players should get a chance to participate. If you happen to not be able to the event merchants will stick around until GU61 and they will have the teleportation bauble as well as the title on them as purchasable. The only thing you will miss out on is the extra tokens when you completed the last quest.</p></blockquote><p>The people who participated in, and killed, the encounter can't be looked up in the logs and this made right for them? I wasn't one of them, but I think this is a terrible decision.</p></blockquote><p>I think it would be nearly impossible to go through logs looking for stuff like this. I participated in a couple of them, died about 6 times in one and didn't get tokens. At the time, I figured I didn't participate enough, until I found out a lot of people didn't get them. I quit participating after I didn't get them, so didn't have the opportunity to see if it was always that way. But I don't think it's feasible to really get the right people the right tokens in a timely manner.</p><p>I was however, stunned at how quickly the event was progressing and as it has been a great way to level one of my fae, I was disappointed I probably wouldn't have time to complete my goal doing the solo quests. I would also like to see the solo quests continue for a time after the building even is over. Since the vendors will be around until GU 61, why not have the solo quests also until then? After all, even though a project is completed, does it not need a few workers around to ensure it works as intended?</p></blockquote><p>It would not only be possible, but it would be a relatively small matter. It's just one encounter on a few servers. Lets hazard a guess at around 50 player names on the hate list per server. It's not like they have to manually read each line of a 2TB text file and pick out the bits about a particular fight. As has been mentioned, similar efforts have been made in the past, so this isn't expecting anythign out of line. For what was meant to be a once-in-a-lifetime event, it would have been right to make good by those players who participated, though they were thwarted by a programming/scripting error. It's a case of someone at SOE made a mistake, and they're deciding to pretend it didn't happen.</p>
Dragmar
07-22-2011, 04:34 PM
<p><cite>carpe_caminus wrote:</cite></p><blockquote><p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Senya wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote></blockquote><p>The people who participated in, and killed, the encounter can't be looked up in the logs and this made right for them? I wasn't one of them, but I think this is a terrible decision.</p></blockquote><p>I think it would be nearly impossible to go through logs looking for stuff like this. I participated in a couple of them, died about 6 times in one and didn't get tokens. At the time, I figured I didn't participate enough, until I found out a lot of people didn't get them. I quit participating after I didn't get them, so didn't have the opportunity to see if it was always that way. But I don't think it's feasible to really get the right people the right tokens in a timely manner.</p><p>I was however, stunned at how quickly the event was progressing and as it has been a great way to level one of my fae, I was disappointed I probably wouldn't have time to complete my goal doing the solo quests. I would also like to see the solo quests continue for a time after the building even is over. Since the vendors will be around until GU 61, why not have the solo quests also until then? After all, even though a project is completed, does it not need a few workers around to ensure it works as intended?</p></blockquote><p>It would not only be possible, but it would be a relatively small matter. It's just one encounter on a few servers. Lets hazard a guess at around 50 player names on the hate list per server. It's not like they have to manually read each line of a 2TB text file and pick out the bits about a particular fight. As has been mentioned, similar efforts have been made in the past, so this isn't expecting anythign out of line. For what was meant to be a once-in-a-lifetime event, it would have been right to make good by those players who participated, though they were thwarted by a programming/scripting error. It's a case of someone at SOE made a mistake, and they're deciding to pretend it didn't happen.</p></blockquote><p>TBH why would anyone want or even defend getting a title for something that was broken . I mean come on its obvious it wasnt supposed to advance that fast , they admitted the timer was broken , so why would you or anyone else think they should be given a title for that? when has that ever happened in the history of soe games?</p>
carpe_caminus
07-22-2011, 05:20 PM
<p><cite>Dragmar wrote:</cite></p><blockquote><p>TBH why would anyone want or even defend getting a title for something that was broken . I mean come on its obvious it wasnt supposed to advance that fast , they admitted the timer was broken , so why would you or anyone else think they should be given a title for that? when has that ever happened in the history of soe games?</p></blockquote><p>It's not about the rings progressing. It's about the epic fight. Sure, they messed up and it spawned sooner than they anticipated. But it bugged beyond that, so those who fought it were still screwed outta the rewards (more than just a title by the way). Had the event been progressing at the intended rate (AB still probably would have finished in two days time), the fight would have bugged anyway and we'd still be screwed. Now that they rolled back the progression, it may spawn again, but now a large number of the folks who were there (if not nearly all of them) will likely not be there for when it spawns... again recieving nothing for their efforts. The final encounter for a world event bugged. That has happened before. And when it did, SOE made it right by those effected.</p><p>Personally I can't imagine why someone would want a reward for killing a raid mob that was only intended to spawn once per server. That's just madness. They must be some kind of jerks for wanting such a thing.</p>
<p><cite>Dragmar wrote:</cite></p><blockquote><p>TBH why would anyone want or even defend getting a title for something that was broken . I mean come on its obvious it wasnt supposed to advance that fast , they admitted the timer was broken , so why would you or anyone else think they should be given a title for that? when has that ever happened in the history of soe games?</p></blockquote><p>How's it obvious that SOE didn't intend this? They tested it. They set the repeat time. They know the population of each server, and they know the speed previous events went. Whether something is a bug or a feature is not always obvious. The event wasn't broken (bugged) - it was working as intended, and SOE made some bad design choices here. The players who did the epic fight put in the work to complete the spire, to be there at the right time, and, most importantly, to actually kill the epic named. They - we, since I was one of the ones who participated, and not at all happy that I'll likely never get to do that quest since there's a good chance I'll be at work when it comes around one last time - deserve the rewards for their efforts. It's not just the title - it's the 500 tokens, plus the quest completed in your journal, that I want, and that I earned.</p>
Lempo
07-22-2011, 05:44 PM
<p><cite>Dragmar wrote:</cite></p><blockquote>TBH why would anyone want or even defend getting a title for something that was broken . I mean come on its obvious it wasnt supposed to advance that fast , they admitted the timer was broken , so why would you or anyone else think they should be given a title for that? when has that ever happened in the history of soe games?</blockquote><p>Hard for it to be said any better than this, and before I start I do acknowledge that more than a few people that were close to finished on the event said they had no problem with it being reset. I'd like to see how the ones that are so hell bent on getting a reward for completing the event that they didn't actually complete feel about not being eligible for the 500 tokens a second time when it is finished.</p><p>This is still one major piece of fail rolling the event back to 50% means that SOE is willing to accept that the event was going to be finished in 10-12 hours anyway because it was shut down at about 5 or 6. The event will be completed by Sunday and a great majority of the players that want to participate will not be able to except for some measly pittance 3-4 shiny spawns that will have to be camped for hours and will be nothing short of a complete and utter f-fest to get one. I'm not one that can't participate this weekend, but I do not think I am going to, as much as I could use some teleport pads nothing has been right about this from the first notification, the start, the stop (with the half baked idea of a roll back), the second advance notification (lol if you can call it that) I think I'll just sit it out in solidarity with those that have to because of RL conflicts with the restart. I mean everyone knows it is only a matter of time before teleport pads are put on the SC shop after all it is the least they can do for our troubles.</p>
Lempo
07-22-2011, 05:46 PM
<p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Dragmar wrote:</cite></p><blockquote><p>TBH why would anyone want or even defend getting a title for something that was broken . I mean come on its obvious it wasnt supposed to advance that fast , they admitted the timer was broken , so why would you or anyone else think they should be given a title for that? when has that ever happened in the history of soe games?</p></blockquote><p>How's it obvious that SOE didn't intend this? They tested it. They set the repeat time. They know the population of each server, and they know the speed previous events went. Whether something is a bug or a feature is not always obvious. The event wasn't broken (bugged) - it was working as intended, and SOE made some bad design choices here. The players who did the epic fight put in the work to complete the spire, to be there at the right time, and, most importantly, to actually kill the epic named. They - we, since I was one of the ones who participated, and not at all happy that I'll likely never get to do that quest since there's a good chance I'll be at work when it comes around one last time - deserve the rewards for their efforts. It's not just the title - it's the 500 tokens, plus the quest completed in your journal, that I want, and that I earned.</p></blockquote><p>Since you say it was working as intended then the quest you did not complete was working as intended therefore you do not qualify for the token.</p><p>Problem solved.</p><p>Now find a valid point to argue.</p>
Senya
07-22-2011, 06:13 PM
<p>The timer portion was not bugged. Gninja said once that he set the timer faster than he intended and so the event would progress faster than originally planned for, but at that time there was no plans to disable the event. They decided to slow it down only after the event had to be taken down anyway and they had seen the rapid progression on the servers.</p><p>The x4 epic event however was bugged, and the rewards were not only a title. People did the event, with the assumption that it was the end of the event because that's how it was scriped. And even though reports had been coming in all day that there were bugs it was proclaimed over and over that the event was NOT bugged. Petitions were responded to with things like "you weren't on the hate list" even though people were reporting casting, healing, and engaging but still not getting credit. </p><p>It was not decided it was bugged until AB (and later other servers) did the final event and NONE of those players present got the final rewards. Those participants may or may not be able to participate when the epic x4 happens again. Since there's not really a given time for when that x4 will spawn people can't schedule for it. All they can do is watch the progress on the crystals. If it hits 100% (for the 2nd time) and those people are at work, in bed because it's the middle of the night, have company, or a host of other reasons why they may not be able to be online at just the right time *again* they get nothing. </p><p>Those people did the event and it is my opinion that they should have received the reward for that event. Going thru the logs may have been time consuming, I have no idea, but it would have been the right thing to do.</p>
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote>Since you say it was working as intended then the quest you did not complete was working as intended therefore you do not qualify for the token.<p>Problem solved.</p><p>Now find a valid point to argue.</p></blockquote><p>The event as a whole was working as intended - or, at least players could assume the speed was intended rather than a bug. The last epic fight was not - but that's not the fault of the players, who killed the required epic mob.</p><p>I really don't see why you'd have a problem with players being awarded credit for what they did, especially when everyone else is going to get another chance at it. But I suppose next time you kill some raid boss, and the chest drops somewhere inaccessible, like behind a wall, due to a bug, you'd have no problem with getting zero loot for your efforts.</p>
<p><cite>Lempo@Everfrost wrote:</cite></p><blockquote>Hard for it to be said any better than this, and before I start I do acknowledge that more than a few people that were close to finished on the event said they had no problem with it being reset. I'd like to see how the ones that are so hell bent on getting a reward for completing the event that they didn't actually complete feel about not being eligible for the 500 tokens a second time when it is finished.</blockquote><p>I'd be completely fine with not being eligible for the 500 tokens this time around, if I were given what I earned from before. The quest update was "kill Ulbrow", not "kill Ulbrow plus random trash mob who's unkillable because of a bug". We had two full raids there - that orc was going down, until the bug made him unattackable.</p><p><cite>Lempo@Everfrost wrote:</cite></p><blockquote><p>This is still one major piece of fail rolling the event back to 50% means that SOE is willing to accept that the event was going to be finished in 10-12 hours anyway because it was shut down at about 5 or 6. The event will be completed by Sunday and a great majority of the players that want to participate will not be able to except for some measly pittance 3-4 shiny spawns that will have to be camped for hours and will be nothing short of a complete and utter f-fest to get one. I'm not one that can't participate this weekend, but I do not think I am going to, as much as I could use some teleport pads nothing has been right about this from the first notification, the start, the stop (with the half baked idea of a roll back), the second advance notification (lol if you can call it that) I think I'll just sit it out in solidarity with those that have to because of RL conflicts with the restart. I mean everyone knows it is only a matter of time before teleport pads are put on the SC shop after all it is the least they can do for our troubles.</p></blockquote><p>"Fail" is not a noun.</p><p>They're also slowing the speed down, hopefully to the original 3 hours between quests, with each zone offset by 1.5. Hopefully they will also slow down the update rate, which means it won't be completed by Sunday. If they do, a lot more people will be able to participate. If not, then, yes, I'd agree SOE handled this event very poorly, twice.</p>
Xillean
07-22-2011, 08:31 PM
<p>Any server have thier event back yet? Nagafen still hasnt shown back up :/</p>
Anestacia
07-22-2011, 09:00 PM
<p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p>"Fail" is not a noun.</p></blockquote><p>Not to derail, but this is by far the most brilliant answer in all of the EQ2 Forums. Thank you.</p>
Hirofortis
07-22-2011, 09:11 PM
<p>Sittin here on EF and nothing yet. Somone kick the servers.</p>
FreaklyCreak
07-22-2011, 09:11 PM
<p>5:11 PDT and no event...</p>
agentsix
07-22-2011, 09:12 PM
<p><cite>Yadri@Vox wrote:</cite></p><blockquote><p>5:11 PDT and no event...</p></blockquote><p>Can some one point me to a post where it said the event would start at 5pm PDT?</p>
Alenna
07-22-2011, 09:15 PM
<p><cite>Xillean@Nagafen wrote:</cite></p><blockquote><p>Any server have thier event back yet? Nagafen still hasnt shown back up :/</p></blockquote><p>NOt up on Guk yet</p>
Eveningsong
07-22-2011, 09:17 PM
<p><cite>Shouter@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Yadri@Vox wrote:</cite></p><blockquote><p>5:11 PDT and no event...</p></blockquote><p>Can some one point me to a post where it said the event would start at 5pm PDT?</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=250&topic_id=500147" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...47</a></p>
Alenna
07-22-2011, 09:17 PM
<p><cite>Shouter@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Yadri@Vox wrote:</cite></p><blockquote><p>5:11 PDT and no event...</p></blockquote><p>Can some one point me to a post where it said the event would start at 5pm PDT?</p></blockquote><p>they said late afternoon PST it is now evening</p>
agentsix
07-22-2011, 09:23 PM
<p><cite>Eveningsong wrote:</cite></p><blockquote><p><cite>Shouter@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Yadri@Vox wrote:</cite></p><blockquote><p>5:11 PDT and no event...</p></blockquote><p>Can some one point me to a post where it said the event would start at 5pm PDT?</p></blockquote><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=250&topic_id=500147" target="_blank">http://forums.station.sony.com/eq2/...47�</a></p></blockquote><p>Thanks. It was on a later page.</p>
Senya
07-22-2011, 09:25 PM
<p>Yes, <a href="http://forums.station.sony.com/eq2/posts/quote.m?postId=5591473&start=250" target="_blank">there is</a>.</p><p><cite>Gninja wrote:</cite></p><blockquote><p>The event will be turned back on Friday at 5pm PST.</p></blockquote>
Absyntheea
07-22-2011, 09:25 PM
<p>24 after and NO EVENT yet on AB! Hello! Is anyone listening? *POKE* Flip the switch already! (please! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</p>
Absyntheea
07-22-2011, 09:26 PM
<p>Up on AB now! Thanks!</p>
megsie
07-22-2011, 09:28 PM
Up on Butcherblock, but Baradin not giving out quest. He has the feather flag, but not talking <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Rhyashaa
07-22-2011, 09:29 PM
<p><cite>Shouter@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Yadri@Vox wrote:</cite></p><blockquote><p>5:11 PDT and no event...</p></blockquote><p>Can some one point me to a post where it said the event would start at 5pm PDT?</p></blockquote> <p><a href="http://forums.station.sony.com/eq2/posts/preList.m?topic_id=500147&post_id=5591473" target="_blank">http://forums.station.sony.com/eq2/...post_id=5591473</a></p>
Domino
07-22-2011, 09:34 PM
<p>The event should now be active on all US servers, international servers will be activated after 9pm pacific once they're all updated with today's hotfix.</p>
Maroger
07-22-2011, 09:44 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>The event should now be active on all US servers, international servers will be activated after 9pm pacific once they're all updated with today's hotfix.</p></blockquote><p>Well its not! Not even the venders are ther!!!</p>
megsie
07-22-2011, 09:45 PM
All good now on Butcherblock, thanks
Senya
07-22-2011, 09:53 PM
<p>On Crushbone the dragon ring portion is back up but the spire event in EW is MIA.</p>
Domino
07-22-2011, 09:55 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>On Crushbone the dragon ring portion is back up but the spire event in EW is MIA.</p></blockquote><p>Checking into this. And Maroger, if you could tell me which server you're seeing an issue on tha would be most helpful. Thanks! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Senya
07-22-2011, 10:00 PM
<p>The EW is now up, Domino, but the event timer starts in 1 min.. in both places. Is this intentional?</p>
arksun
07-22-2011, 10:03 PM
<p>AB would like EW npc's and event.</p>
ffd700
07-22-2011, 10:05 PM
<p>On AB it jumped 2% in 20 minutes. Will this only last a day or so again?</p>
Rhyashaa
07-22-2011, 10:05 PM
<p>On Crushbone EW event NPCs spawned but event is still bugged. Kept saying 1 minute till battle begins and would reset. Now it says 87 minutes till the event starts and back at 49%. We have yet to do the event at all. Not sure how [Removed for Content] is doing.</p><p>Edit: Just as I submitted that the event in EW started. Someone mentioned that [Removed for Content] failed to award quest credit though.</p>
Writer Cal
07-22-2011, 10:06 PM
<p>Just did one of the ring invasions. Got lots of hits in on trash mobs and the epic x2. No quest update. No tokens. Quest remains not updated in journal. /sigh</p>
Terabethia
07-22-2011, 10:07 PM
<p><cite>Rhyashaa@Kithicor wrote:</cite></p><blockquote><p>On Crushbone EW event NPCs spawned but event is still bugged. Kept saying 1 minute till battle begins and would reset. Now it says 87 minutes till the event starts and back at 49%. We have yet to do the event at all. Not sure how [Removed for Content] is doing.</p></blockquote><p>I just finished the [Removed for Content] event on Crushbone.</p><p>States at it's at 3% and will be back up in 172 minutes (almost 3 hours).</p>
Raienya
07-22-2011, 10:09 PM
<p>[Removed for Content] event is up on Guk</p><p>EW event is not.</p>
megsie
07-22-2011, 10:10 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>On Crushbone the dragon ring portion is back up but the spire event in EW is MIA.</p></blockquote><p>yeah, same as Butcherblock.....are they on a 1.5 hour rotation??</p>
arksun
07-22-2011, 10:11 PM
<p>Pretty sure they hit the button on the way out for the weekend, grats on another busted world event.</p><p>Bang up job guys.</p>
Arrowheart
07-22-2011, 10:12 PM
<p><cite>Daenee@Antonia Bayle wrote:</cite></p><blockquote><p>Just did one of the ring invasions. Got lots of hits in on trash mobs and the epic x2. No quest update. No tokens. Quest remains not updated in journal. /sigh</p></blockquote><p>It was offering the quest for 25 tokens when first entering the area (rings was showing as 49%) but it hit 50% before the waves started (assuming from errand quests) and started offering the 50 token quest so if you didn't delete it and re-enter the area or hail the npc and pickup the 50 token quest that might explain why you didn't get tokens?</p>
Marawin
07-22-2011, 10:14 PM
<p>Guk...Druid ring event started at the top of the hour at 6pm PST. Event completed and did award the 25 tokens. However, it ( the druid ring event) now says 171 minutes until next event. And there is no EW NPCs or events on Guk at this time.</p><p>Please tell me the three hour delay between events is NOT the solution for the event going so fast. </p>
Lempo
07-22-2011, 10:22 PM
<p><cite>Shadowmists@Nektulos wrote:</cite></p><blockquote><p>Guk...Druid ring event started at the top of the hour at 6pm PST. Event completed and did award the 25 tokens. However, it ( the druid ring event) now says 171 minutes until next event. And there is no EW NPCs or events on Guk at this time.</p></blockquote><p>lol</p><p>no</p><p>Seriously, well the good thing is most were probably expecting as much, at least I was. Same thing.</p><p>I got 2 teleport pads I would like 4, but lack the patience or desire to partake in any more alpha testing at this point.</p>
carpe_caminus
07-22-2011, 10:22 PM
<p>No spire event on AB still. Progress seems too fast on the rings too...</p>
megsie
07-22-2011, 10:23 PM
Butcherblock Dragon Ring dropped back to 2% too.....I thought that we were one of the servers that would be dropped to 50%??
Hirofortis
07-22-2011, 10:27 PM
<p>So the big fix for the event was just to change it to 2 hours betwen events? It was down just for taht?</p>
arksun
07-22-2011, 10:30 PM
<p>Faith meter .....</p><p><img src="http://www.inspiration-for-singles.com/images/faith-o-meter.jpg" width="175" height="89" /></p>
Fieringel
07-22-2011, 10:35 PM
Permafrost events went down with 18% on the [Removed for Content] ring and came back at 49%, EW went down with 53% completed and hasn't come back at all. The bummer was the mounts going from level 85 to 1 and having the stats changed, had enough tokens to buy the other ones for my toons when it went down. Least I got one of each of the originals /shrug (price changed from 100 to 50 though accordingly at least)
Indabuff
07-22-2011, 10:36 PM
<p>Well sitting in EW on Guk...still no npcs...still no event...I am trying to stay positive, buthave to say its getting really hard..</p>
Hirofortis
07-22-2011, 10:40 PM
<p>I am still waiting to find out just how much more they can screew this event up. Changing the timers was not the answer. making it a 2 or 3 hour turnaround is just a cheap way to extend an event. I am so not impressed it is not even funny. I only had a small window to be able to participate and SOE congrats on Screwing the event up worse than before. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Domino
07-22-2011, 10:43 PM
<p><div><div><p><cite>Trickshot@Vox wrote:</cite></p><blockquote><p><cite>Daenee@Antonia Bayle wrote:</cite></p><blockquote><p>Just did one of the ring invasions. Got lots of hits in on trash mobs and the epic x2. No quest update. No tokens. Quest remains not updated in journal. /sigh</p></blockquote><p>It was offering the quest for 25 tokens when first entering the area (rings was showing as 49%) but it hit 50% before the waves started (assuming from errand quests) and started offering the 50 token quest so if you didn't delete it and re-enter the area or hail the npc and pickup the 50 token quest that might explain why you didn't get tokens?</p></blockquote><p>This appears to be the case. I spoke to Gninja and he confirmed that when the quest stage rolled over to stage 2 (at 50%) if you still had the old quest from stage 1, you may need to delete the old quest as that may fail to update. If anyone having this issue could try this and confirm it would be good to get verification.</p><p><cite>Hirofortis wrote:</cite></p><blockquote><p>So the big fix for the event was just to change it to 2 hours betwen events? It was down just for taht?</p><div></div></blockquote><p style="font-family: verdana, arial, helvetica, sans-serif;">No, the changes are the ones Amnerys posted when the original post was edited. In addition we decided to delay restarting it until the weekend so more people would be able to enjoy it. Here is what Amnerys posted:</p><p style="font-family: verdana, arial, helvetica, sans-serif;"><em><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Dragon Ring Event</span></em></p><ul><li><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Bouont Crushingfist should now correctly update the quest “Two Heads are Better than One.”</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span></span></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">The quests given when entering the Dragon Ring area should no longer be removed when you leave the area.</span></li></ul><p style="font-family: verdana, arial, helvetica, sans-serif;"><em><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Wizard Spire Event</span></em></p><ul><li><span style="font-size: 11pt; font-family: Symbol;"><span></span></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">The Wargcaller should no longer get stuck in combat.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span></span></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">The quests given when entering the Wizard Spire area should no longer be removed when you leave the area.</span></li></ul><p style="font-family: verdana, arial, helvetica, sans-serif;"><em><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Both Events</span></em></p><ul><li><span style="font-size: 11pt; font-family: Symbol;"><span></span></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">In response to feedback, the percentage of progress for the event on each server has been rolled back somewhat in order to allow players more time to participate in the event. Servers that were further ahead were rolled back more than servers with lower progress.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span></span></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">The event merchants are now selling glacial mounts that can be used by adventurers as well as tradeskillers of any level, at a reduced price.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span></span></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Corrected an issue which was causing the events to happen more often than they were intended to.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span></span></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Health for the named encounters has been adjusted.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"><span></span></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Harvestable tokens have been slightly increased.</span></li></ul></div></div></p><p><cite>Forsho@Guk wrote:</cite></p><blockquote><p>Pretty sure they hit the button on the way out for the weekend</p></blockquote><p>I will be watching until the events come up on the international servers, and are confirmed to be working. So you're stuck with me for a few more hours at least. Jumjum pie deliveries happily accepted! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>And thank you all for the feedback and information. We appreciate the help!</p>
arksun
07-22-2011, 10:44 PM
<p>So where are the EW events then? On AB, almost 2 hours since start and nothing.</p>
Maroger
07-22-2011, 10:45 PM
<p>The thing is they activated the event in [Removed for Content] but EW does not even have merchants. Couldn;t you at least put the merchantes up?????</p>
<p>EW on AB still isn't up. And since it'll be at 50% by quest time, I won't be able to get the first quest. Not happy about missing quests.</p>
Indabuff
07-22-2011, 10:46 PM
<p>Yes I have to agree...setting timers for events so far apart is not a good solution. Maybe what is needed is to setdown the progress percent per event.</p>
Rijacki
07-22-2011, 10:50 PM
<p><strong>Is everything related to the event, including the progress meter crystal, intended to disappear between the waves? </strong></p><p>On AB there is absolutely nothing related to the event at the spires (other than player characters). It's been that way since before I arrived (shortly before 6pm Pacific), but my boyfriend, who was hear earlier, said they disappeared shortly after the named was killed (not positive what time that was... ).</p><p>And while I write this, suddenly NPCs appeared.. and the crystal says 40 mins.</p>
Domino
07-22-2011, 10:50 PM
<p>Please check the EW event again, it should now be up on all US servers including the ones reporting problems here. If it's still not up, please re-post the server name so I can check again. Thank you! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Filly67
07-22-2011, 10:51 PM
<p>Ring didn't start until 8:30 and 75 minutes later still nothing at EW. Not even the merchant so you can't buy the Spire item since it's only available there. Add that to the fact that most didn't even get their tokens and my quest is still up from the first Ring event it looks like nothing has been fixed. Great idea to bring it back up at 5pm PST on a Friday night. I wonder how long to they close it down again. Or maybe since it's the weekend they will just let it fail for the next few days.</p>
Zehl_Ice-Fire
07-22-2011, 10:52 PM
<p>9:50 PM EST, Unrest</p><p>Was out for the evening, just logged in to Unrest sometime after 9 PM EST.</p><p>[Removed for Content] ring was is waiting 132 minutes, it was around 160 I think when I logged in and made me say huh? It's also at 50% which makes me extremely uncomfortable that I will have very few shots at tokens. I have company on the way right now for the weekend, I kind of hoped to be able to do this a few times tonight at least.</p><p>I did the solo [Removed for Content] quest & turned it in.</p><p>Went to EW, no merchant, no status crystal, someone said they think it the event happened an hour earlier and they never re popped but I think they said they were there before.</p>
Filly67
07-22-2011, 10:54 PM
<p>Unrest Spire is still down. That and we didn't get an update on the Ring is just upsetting.</p>
Filly67
07-22-2011, 10:55 PM
<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote><p>Went to EW, no merchant, no status crystal, someone said they think it the event happened an hour earlier and they never re popped but I think they said they were there before.</p></blockquote><p>It never happened today, you did not miss it.</p>
Hirofortis
07-22-2011, 10:55 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><div><p><span style="font-style: italic; font-weight: bold;">Hirofortis wrote:</span></p><div><blockquote><p>So the big fix for the event was just to change it to 2 hours betwen events? It was down just for taht?</p><div></div></blockquote><p style="font-family: verdana, arial, helvetica, sans-serif;">No, the changes are the ones Amnerys posted when the original post was edited. In addition we decided to delay restarting it until the weekend so more people would be able to enjoy it. Here is what Amnerys posted:</p><p style="font-family: verdana, arial, helvetica, sans-serif;"><em><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Dragon Ring Event</span></em></p><ul><li><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Bouont Crushingfist should now correctly update the quest “Two Heads are Better than One.”</span></li><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">The quests given when entering the Dragon Ring area should no longer be removed when you leave the area.</span></li></ul><p style="font-family: verdana, arial, helvetica, sans-serif;"><em><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Wizard Spire Event</span></em></p><ul><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">The Wargcaller should no longer get stuck in combat.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">The quests given when entering the Wizard Spire area should no longer be removed when you leave the area.</span></li></ul><p style="font-family: verdana, arial, helvetica, sans-serif;"><em><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Both Events</span></em></p><ul><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">In response to feedback, the percentage of progress for the event on each server has been rolled back somewhat in order to allow players more time to participate in the event. Servers that were further ahead were rolled back more than servers with lower progress.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">The event merchants are now selling glacial mounts that can be used by adventurers as well as tradeskillers of any level, at a reduced price.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Corrected an issue which was causing the events to happen more often than they were intended to.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Health for the named encounters has been adjusted.</span></li><li><span style="font-size: 11pt; font-family: Symbol;"></span><span style="font-size: 11pt; font-family: Calibri, sans-serif;">Harvestable tokens have been slightly increased.</span></li></ul></div></div></blockquote><p>I am sorry, but changing the event from 30 minutes to 3 hours for 25 tokens is a joke. </p><p>Does this mena that when and iff the ew one comes up it will be 6 hours apart? THat would only make sense since you increased the timer by 6 times the first value. So we get to do the event 4 times a day for 100 toekns, if you are lucky?</p><p>Or maybe twice a day on tehe EW one? </p><p>If this is the case then you need to drop the cost of items by 6 times as well. </p><p>I am sorry but you have done a pendulum swing again. One extreme to the other is not how you fix things .<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I actually think the event is worse now than it was before. At least before people wanted to participate. At this rate you have just turned it into a deincentive. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>As a side note: EW is still not up on EF either. </p>
Marawin
07-22-2011, 10:56 PM
<p>Guk EW NPCs are up and quests are available. Event is due to start in 36 minutes which would be 7:35 PST. </p><p>Druid Ring event still shows two more hours before it goes off again. So still showing a 3 hour delay between druid ring events.</p>
<p>EW on AB is now up. I just hope it doesn't get to 50% before the first wave of attacks so the stage 1 quest is completable once.</p>
irish
07-22-2011, 10:58 PM
<p> Everfrost spire not up.</p>
Hirofortis
07-22-2011, 10:58 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Please check the EW event again, it should now be up on all US servers including the ones reporting problems here. If it's still not up, please re-post the server name so I can check again. Thank you! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Just went back to EW on Everfrost and still no event. Please have them check again. On the good side, we did get to see Anashti Sul dancing...</p>
Plagee
07-22-2011, 11:00 PM
<p>EW event is a no-show at 1900 pst.</p><p>Edit: On Unrest</p>
Domino
07-22-2011, 11:01 PM
<p><cite>Filly67 wrote:</cite></p><blockquote><p>Ring didn't start until 8:30 and 75 minutes later still nothing at EW. Not even the merchant so you can't buy the Spire item since it's only available there. </p></blockquote><p>And your server is...?</p><p>Unrest spires event should now be active.</p><p>Edit: And Everfrost and Oasis.</p>
Xyzria
07-22-2011, 11:01 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>Please check the EW event again, it should now be up on all US servers including the ones reporting problems here. If it's still not up, please re-post the server name so I can check again. Thank you! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Oasis still isn't up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Plagee
07-22-2011, 11:02 PM
<p>Figures it comes up after i make a post.</p>
Aliscious
07-22-2011, 11:03 PM
<p>I'm very disappointed that the first adventure quest in [Removed for Content] is gone forever. Only the lucky few who happened to be around for the few hours it was actually running were able to get it. And there was very little warning that it was going live -- had I known, I would have adjusted my schedule. Now [Removed for Content] has progressed to stage 2, with the stage 1 quest never to return. No idea about EW, as it's still down on Unrest (8:50 Central).</p><p>This is rather frustrating considering that this "progressing too quickly" issue has occurred several times in the past.</p><p>*Edit* The EW event came back as I was posting... it's at 49% with 19 minutes to the event. I'm guessing the delivery quests will push it to 50, blocking yet another quest. /sigh</p><p>IMO, the whole thing should have been restarted from zero, given the fact that it was borked at the get-go, and there was hardly any lead time between the announcement and the start of the event. Again, frustrating given the fact that this is not exactly a news flash -- people like a little lead time.</p>
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