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View Full Version : Coldain (Blue) Skin Color for Dwarves in Character Builder


Iacon
07-12-2011, 09:41 PM
<p>I think it would be cool if players could  creat coldain dwarves (without using  an  exploit)  by  extending  the  skin  color palette.</p><p>Another unrelated option I'd like to see is for very small Trolls (Goblin-sized).</p>

Talathion
07-13-2011, 12:04 AM
<p>it wouldn't matter because The coldain's skin has a velium texture and has cracks in it.</p>

Cusashorn
07-13-2011, 12:09 AM
<p><cite>Iacon@Lucan DLere wrote:</cite></p><blockquote><p>I think it would be cool if players could  creat coldain dwarves (without using  an  exploit)  by  extending  the  skin  color palette.</p><p>Another unrelated option I'd like to see is for very small Trolls (Goblin-sized).</p></blockquote><p>A goblin sized troll wouldn't be a troll. Trolls are a race of 8 feet tall humanoids. If they're not 8 feet tall, then they aren't trolls.</p>

Iacon
07-13-2011, 12:21 AM
<p>Cusahorn please dont post in my topics.</p>

Talathion
07-13-2011, 12:27 AM
<p><cite>Iacon@Lucan DLere wrote:</cite></p><blockquote><p>Cusahorn please dont post in my topics.</p></blockquote><p>he or she can post wherever he and or she wants, IMO.</p>

kelvmor
07-19-2011, 09:31 PM
<p>I gotta say, I was kinda disappointed when you couldn't make Coldain. I was hoping for at least a blue skin color and some of the beard options when Velious came out, but nope. <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p><p>Also, the Coldain skin doesn't have cracks or anything in it. It's basically normal dwarf skin, just blue and with these white lines which I assume to be a Coldain stratum.</p>

Meatmonster
07-19-2011, 11:06 PM
<p> You'd think it would be pretty easy to turn Coldain into a playable race. It looks as if there is even 2-3 unique hair or beard options on the NPCs in New Halas. You could just either throw blue skin and those options into Dwarves, or do Dark Elf style skin ranges and whatever other dwarf hair/beard options and make a "Coldain" race.</p><p> Cusashorn motion seconded also. </p>

Talathion
07-19-2011, 11:25 PM
<p>I wish anyone could gain coldain type powers by drinking velium <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>As well as anyone becomming a vampire as well.</p>

Cusashorn
07-19-2011, 11:33 PM
<p><cite>Iacon@Lucan DLere wrote:</cite></p><blockquote><p>Cusahorn please dont post in my topics.</p></blockquote><p>While I respect that you were polite in asking this, I'm just saying is that the races are very clearly defined in who they are. Trolls aren't trolls if they're small.</p>

MurFalad
07-20-2011, 09:19 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Iacon@Lucan DLere wrote:</cite></p><blockquote><p>Cusahorn please dont post in my topics.</p></blockquote><p>While I respect that you were polite in asking this, I'm just saying is that the races are very clearly defined in who they are. Trolls aren't trolls if they're small.</p></blockquote><p>Same here on the trolls, either they are part of the EQ2 Lore or not, putting things in just because they "look cool" ends up with a MMO full of motorbikes and go carts, and I don't want EQ2 to go downhill like that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

kelvmor
07-24-2011, 02:42 AM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>I wish anyone could gain coldain type powers by drinking velium <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>As well as anyone becomming a vampire as well.</p></blockquote><p>That's another thing. I don't think Coldain are possessed of innate ice/cold powers, either, other than perhaps a resistance to ice/cold magic.</p>

Talathion
07-24-2011, 04:48 AM
<p>well anyone should beable to become like coldain, by drinking velium.</p><p>And anyone should beable to become a vampire (same character/just different skin/eye textures probably, and the fact intravision makes you appear deadish).</p>

kelvmor
07-24-2011, 01:35 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>well anyone should beable to become like coldain, by drinking velium.</p><p>And anyone should beable to become a vampire (same character/just different skin/eye textures probably, and the fact intravision makes you appear deadish).</p></blockquote><p>Well, with the Coldain, it's happened over untold generations of living on Velious.</p><p>Vampire, I do kind of agree, but certain races, I don't see how it'd happen.</p><p>Ogres (at least the males) and trolls in particular. Ogres would have their big tusks in the way (unless the tusks would be their fangs?) and trolls it'd just be redundant, because they're already eternally hungry and are frequent guzzlers of blood. Similarly, a Sarnak wouldn't be able to drink blood efficiently, and ratonga have those big ol' buck teeth. Not to mention doing this would be incredibly time-consuming, because you'd have to do it for both SOGA and original models. It's much easier and less of a hassle to make a seperate vampire race, in particular like they did, because most vampires are humans or elves. Vampires in the more monstrous races are incredibly rare (and rightly so) in lore.</p><p>EDIT: You know, though, I would take an easy-to-acquire (at level 1) Coldain Illusion that can do all the stuff the regular dwarves can.</p>

katalmach
07-24-2011, 02:37 PM
<p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p> Similarly, a Sarnak wouldn't be able to drink blood efficiently,</p></blockquote><p>Why not? Xalgoz seems to do alright for himself. Also, let's not forget that Chosooth, who along with Atrebe created the sarnak in the first place, was an iksar vampire. So lorewise I see no reason that the monstrous races could not be vampires.</p><p>Anyway, back on topic, I don't personally play dwarven characters, but I think it would be cool if a coldain option was created for those who do.</p>

kelvmor
07-24-2011, 03:05 PM
<p><cite>Zannah@Splitpaw wrote:</cite></p><blockquote><p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p> Similarly, a Sarnak wouldn't be able to drink blood efficiently,</p></blockquote><p>Why not? Xalgoz seems to do alright for himself. Also, let's not forget that Chosooth, who along with Atrebe created the sarnak in the first place, was an iksar vampire. So lorewise I see no reason that the monstrous races could not be vampires.</p><p>Anyway, back on topic, I don't personally play dwarven characters, but I think it would be cool if a coldain option was created for those who do.</p></blockquote><p>Again. They are very rare in the lore; Xalgoz and Chosooth are the only two vampires that aren't human/half-elf/elf in origin that I know about.</p>

carpe_caminus
07-25-2011, 11:39 AM
<p>Personally I think it'd be awesome if halflings could be made vampiric.  Gain some fangs, and some powers but otherwise still halfling.  It'd be awesome to get stuff like swarm of bats, but I don't wanna become some prissy elven looking vampire to do it.</p><p>All in all, a Vampire system kinda like that from Oblivion would rock.  An interactive system that gives bonuses and side effects and can be added to any race.  Obviously that would be very difficult to implement, but it'd be fun.</p>

kelvmor
07-25-2011, 01:42 PM
<p>Yeah. But more back on topic...</p><p>I don't honestly see what's preventing the Coldain from becoming playable. I mean, we've got an entire city of them now, and New Halas has them. What's preventing a Coldain from Thurgadin from visiting New Halas? Nothing. We have portals to the rest of Norrath in Velious now and everything else.</p>

Morghus
07-25-2011, 01:45 PM
<p>They could in theory just add them as an additional "skin", kind of like how scale patterns on Sarnak and Iksar are handled. Though I guess it really depends if there are compatability/graphics issues preventing it that may not be obvious to a player.</p>

Talathion
07-25-2011, 02:59 PM
<p><cite>Morghus wrote:</cite></p><blockquote><p>They could in theory just add them as an additional "skin", kind of like how scale patterns on Sarnak and Iksar are handled. Though I guess it really depends if there are compatability/graphics issues preventing it that may not be obvious to a player.</p></blockquote><p>Nope, you can add a velium shader and skintone to any race no problem with IF it deals with textures, textures are all made with this in mind, (like eyes being cut out of the texture, hair being left out, ect).</p><p>Eyes and all that are they're own separate texture.</p><p>ALSO.</p><p>Velium Imbued people have different eyes too, could make a texture for that.</p><p>For Vampires have paler base skin, MORE FINE body.</p><p>For Vampire eyes, make them darker, and make them Red (glow in the dark) which can be done with shaders.</p><p>Add a teeth texture to all races that need it (elves/humans).</p><p>Make Infravision make vampires appear dead.</p><p>Make Infravision make coldain appear like they are alive but rocky.</p><p>This would also fix the Rime, seeing as how they drink Velium too and should be like coldain in appearance.</p>

kelvmor
07-25-2011, 05:18 PM
<p>Not really, man. The Rime came from all different parts of Norrath. Do they live on Velious now? Yes. But they haven't lived there long enough to have that Coldain-like color to them.</p><p>And the Coldain, as I said, have normal dwarf skin. It's just blue and slightly cold-resistant.</p><p>Also, can we move the vampire thing to another topic?</p>

Cusashorn
07-25-2011, 05:46 PM
<p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p>Yeah. But more back on topic...</p><p>I don't honestly see what's preventing the Coldain from becoming playable. I mean, we've got an entire city of them now, and New Halas has them. What's preventing a Coldain from Thurgadin from visiting New Halas? Nothing. We have portals to the rest of Norrath in Velious now and everything else.</p></blockquote><p>The same reason why Sokokar and Flying Carpets are not usable as flying mounts: There's not enough animations.</p><p>I'm sure Ttobey could vouch for this one or better explain it, but the models weren't designed to be used as a player race because aside from customization, they don't have all the same animations available that the player races have. There would need to be more added in for them. He already explained that the Sokokar only have something like 4 animations, while the Griffons have around 30 or so.</p>

kelvmor
07-25-2011, 05:50 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p>Yeah. But more back on topic...</p><p>I don't honestly see what's preventing the Coldain from becoming playable. I mean, we've got an entire city of them now, and New Halas has them. What's preventing a Coldain from Thurgadin from visiting New Halas? Nothing. We have portals to the rest of Norrath in Velious now and everything else.</p></blockquote><p>The same reason why Sokokar and Flying Carpets are not usable as flying mounts: There's not enough animations.</p><p>I'm sure Ttobey could vouch for this one or better explain it, but the models weren't designed to be used as a player race because aside from customization, they don't have all the same animations available that the player races have. There would need to be more added in for them. He already explained that the Sokokar only have something like 4 animations, while the Griffons have around 30 or so.</p></blockquote><p>Would it really be that hard to import the dwarf player animations and make it an illusion? All it is, after all, is a slightly modified non-SOGA dwarf.</p>

Morghus
07-25-2011, 05:52 PM
<p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p>Yeah. But more back on topic...</p><p>I don't honestly see what's preventing the Coldain from becoming playable. I mean, we've got an entire city of them now, and New Halas has them. What's preventing a Coldain from Thurgadin from visiting New Halas? Nothing. We have portals to the rest of Norrath in Velious now and everything else.</p></blockquote><p>The same reason why Sokokar and Flying Carpets are not usable as flying mounts: There's not enough animations.</p><p>I'm sure Ttobey could vouch for this one or better explain it, but the models weren't designed to be used as a player race because aside from customization, they don't have all the same animations available that the player races have. There would need to be more added in for them. He already explained that the Sokokar only have something like 4 animations, while the Griffons have around 30 or so.</p></blockquote><p>Would it really be that hard to import the dwarf player animations?</p></blockquote><p>I have learned, that the answer when it comes to animations and models is : Yes, always.</p>

kelvmor
07-25-2011, 05:53 PM
<p><cite>Morghus wrote:</cite></p><blockquote><p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p>Yeah. But more back on topic...</p><p>I don't honestly see what's preventing the Coldain from becoming playable. I mean, we've got an entire city of them now, and New Halas has them. What's preventing a Coldain from Thurgadin from visiting New Halas? Nothing. We have portals to the rest of Norrath in Velious now and everything else.</p></blockquote><p>The same reason why Sokokar and Flying Carpets are not usable as flying mounts: There's not enough animations.</p><p>I'm sure Ttobey could vouch for this one or better explain it, but the models weren't designed to be used as a player race because aside from customization, they don't have all the same animations available that the player races have. There would need to be more added in for them. He already explained that the Sokokar only have something like 4 animations, while the Griffons have around 30 or so.</p></blockquote><p>Would it really be that hard to import the dwarf player animations?</p></blockquote><p>I have learned, that the answer when it comes to animations and models is : Yes, always.</p></blockquote><p>Which again, doesn't make much sense to me, when the model is the <em>exact same </em>other than skin color, beards, and a particle effect.</p><p>Though I do remember having a Coldain illusion at one of the community party things, and the illusion giving me an orange PC dwarf hairstyle with a Coldain beard.</p>

Talathion
07-25-2011, 08:49 PM
<p><cite>Ulgrim@Antonia Bayle wrote:</cite></p><blockquote><p>Not really, man. The Rime came from all different parts of Norrath. Do they live on Velious now? Yes. But they haven't lived there long enough to have that Coldain-like color to them.</p><p>And the Coldain, as I said, have normal dwarf skin. It's just blue and slightly cold-resistant.</p><p>Also, can we move the vampire thing to another topic?</p></blockquote><p>The Rime could get that since they have been doing it for a bit.</p>