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View Full Version : Loot management during raids.


Amaitae
07-11-2011, 12:02 PM
<p>Hi,</p><p>I want to suggest an idea about raid loot management.</p><p>Could you introduce a <strong>list of chest loot attached to each raid instance</strong>?</p><p>That list includes all the not yet assigned loot from the chests and it stays there until the instance is reset (by resetting loot still on the list also disappears). Okay if that duration seems too long, make it 6 - 12 hours long starting to count down the moment the chest is opened.</p><p>raid leaaders, designated looters can manage the list: assign items to players, destroy loot</p><p>This change would make raiding a lot less troublesome and lessens the burden of managing and hand out loot. Thank you.</p>

thegriss
07-11-2011, 12:55 PM
<p>I like the idea of long chest timers.  Just having a 2 hour chest timer would allow you to roll people who are out of raid in after everything is dead and deal with loot instead of stopping on nearly every mob.</p>

Golbezz
07-11-2011, 02:36 PM
<p><cite>Amaitae@Splitpaw wrote:</cite></p><blockquote><p>Hi,</p><p>I want to suggest an idea about raid loot management.</p><p>Could you introduce a <strong>list of chest loot attached to each raid instance</strong>?</p><p>That list includes all the not yet assigned loot from the chests and it stays there until the instance is reset (by resetting loot still on the list also disappears). Okay if that duration seems too long, make it 6 - 12 hours long starting to count down the moment the chest is opened.</p><p>raid leaaders, designated looters can manage the list: assign items to players, destroy loot </p><p>This change would make raiding a lot less troublesome and lessens the burden of managing and hand out loot. Thank you. </p></blockquote><p>You are aware the loot window can be kept up while you move around the instance right?</p><p>I question why this would be necessary other than the no-trade war runes which really should be made heirloom to match other raid drops.</p>

DeciimusTiger
07-11-2011, 02:45 PM
<p>Can only have one chest open at a time though, so you either have to keep running back and forth between them or only open 1 at a time if you want to keep the loot window open. I can agree, major PITA.</p>

Wingrider01
07-11-2011, 05:03 PM
<p><cite>thegriss wrote:</cite></p><blockquote><p>I like the idea of long chest timers.  Just having a 2 hour chest timer would allow you to roll people who are out of raid in after everything is dead and deal with loot instead of stopping on nearly every mob.</p></blockquote><p>why? We run the zone, make the kills at the end of the run we roll on loot. Single raid looter gathers all the items at at the end of the run everyone rolls on the item that they want. With the advent of 47 hour trade rights for everyoen that was in the raid when it drops makes this requirement unneeded</p>

Lalen
07-11-2011, 05:07 PM
<p>What would be really awesome is if there were auto-bidding in raids... such as the raid leader could specify a cost per tier -- 1 guild point for Legendary, 5 for Fabled, etc and when a player clicks "Need" it pops up a box with a max bid and then give him +1 over the max of the second highest in the raid and deduct that from the guild points..  Of course this system would need to be completely optional and also customizable so that a "flat price" could be set for the raid and "bidding price" could be set or none.</p><p>The only problem would be for people not in the guild -- but for those of us running guild only raids, this would be a book-keeping godsend.</p>

Amaitae
07-11-2011, 05:27 PM
<p><cite>Golbezz wrote:</cite></p><blockquote><p><cite>Amaitae@Splitpaw wrote:</cite></p><blockquote><p>Hi,</p><p>I want to suggest an idea about raid loot management.</p><p>Could you introduce a <strong>list of chest loot attached to each raid instance</strong>?</p><p>That list includes all the not yet assigned loot from the chests and it stays there until the instance is reset (by resetting loot still on the list also disappears). Okay if that duration seems too long, make it 6 - 12 hours long starting to count down the moment the chest is opened.</p><p>raid leaaders, designated looters can manage the list: assign items to players, destroy loot </p><p>This change would make raiding a lot less troublesome and lessens the burden of managing and hand out loot. Thank you. </p></blockquote><p>You are aware the loot window can be kept up while you move around the instance right?</p><p>I question why this would be necessary other than the no-trade war runes which really should be made heirloom to match other raid drops.</p></blockquote><p>OFC the feature is not necessary, designated looters are also not necessary but it's meant to make life easier. it's just a matter of decisions.</p><p>raid loot management is a regularity for raid guilds / forces, it saves the hassle for the person in charge for dealing with it.</p>

Amaitae
07-11-2011, 05:31 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>thegriss wrote:</cite></p><blockquote><p>I like the idea of long chest timers.  Just having a 2 hour chest timer would allow you to roll people who are out of raid in after everything is dead and deal with loot instead of stopping on nearly every mob.</p></blockquote><p>why? We run the zone, make the kills at the end of the run we roll on loot. Single raid looter gathers all the items at at the end of the run everyone rolls on the item that they want. With the advent of 47 hour trade rights for everyoen that was in the raid when it drops makes this requirement unneeded</p></blockquote><p>That's the point. Run back, loot. Guess if you like running around the paths to the chests a scond time, sure go for it. Most of raders, I am sure, do not prefer this strategy.</p>

Amaitae
07-11-2011, 05:33 PM
<p><cite>Lalen@Everfrost wrote:</cite></p><blockquote><p>What would be really awesome is if there were auto-bidding in raids... such as the raid leader could specify a cost per tier -- 1 guild point for Legendary, 5 for Fabled, etc and when a player clicks "Need" it pops up a box with a max bid and then give him +1 over the max of the second highest in the raid and deduct that from the guild points..  Of course this system would need to be completely optional and also customizable so that a "flat price" could be set for the raid and "bidding price" could be set or none.</p><p>The only problem would be for people not in the guild -- but for those of us running guild only raids, this would be a book-keeping godsend.</p></blockquote><p>Another idea but you mix in an external raid management application: dkp, which is not part of everquest 2, liek you emphasize it. Used broadly but not by everyone.</p>

Geothe
07-11-2011, 06:16 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote>why? We run the zone, make the kills at the end of the run we roll on loot. Single raid looter gathers all the items at at the end of the run everyone rolls on the item that they want. With the advent of 47 hour trade rights for everyoen that was in the raid when it drops makes this requirement unneeded</blockquote><p>Guess that you have no one with 2nd accounts in your guild.And are just doing easy mode mobs where raid setup isn't as important so you dont have ~30 or so full time raiders that you need to keep geared and rotate around depending on what the fight requires.</p>

Wingrider01
07-11-2011, 08:12 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote>why? We run the zone, make the kills at the end of the run we roll on loot. Single raid looter gathers all the items at at the end of the run everyone rolls on the item that they want. With the advent of 47 hour trade rights for everyoen that was in the raid when it drops makes this requirement unneeded</blockquote><p>Guess that you have no one with 2nd accounts in your guild.And are just doing easy mode mobs where raid setup isn't as important so you dont have ~30 or so full time raiders that you need to keep geared and rotate around depending on what the fight requires.</p></blockquote><p>no we have them, but the guild rule is not in raid or on the same account, no loot. Yes we have more then 30 members that reaid in quild. The rule is stated dureing the 30 day probationary period of all prospective members</p>

Flobdeth
07-12-2011, 09:45 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote>why? We run the zone, make the kills at the end of the run we roll on loot. Single raid looter gathers all the items at at the end of the run everyone rolls on the item that they want. With the advent of 47 hour trade rights for everyoen that was in the raid when it drops makes this requirement unneeded</blockquote><p>Guess that you have no one with 2nd accounts in your guild.And are just doing easy mode mobs where raid setup isn't as important so you dont have ~30 or so full time raiders that you need to keep geared and rotate around depending on what the fight requires.</p></blockquote><p>Someone gets the whole point the thread at least <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>Keep the zones open imo, let people who weren't in raid for the kills get their gear as the rest of us move on, save wasting 1/2 a raid night switching peeps in and out of raids.</p><p>@Wing been discussed in other threads between yourself and Gaige, you cannot run a <strong><em>progression</em></strong> guild by looting only for the toons that are in raid, that tbh is how people run tofs x2's where nothing matters and can be 4 manned, the rest are just bums in seats.  If longer timers on boxes were allowed, it would give us more time on actual progression than having to stand around 5-10 mins every HM named</p>

Banditman
07-13-2011, 09:47 AM
<p>I would definitely like to see a zonewide "loot box" attached to the instance.  That would definitely make things more manageable.</p><p>Perhaps when the chest is opened, an new button in the UI to send selected items to this loot box.</p>

Starack
07-13-2011, 02:28 PM
My 2c, fleshing out some more ideas, since most of this already happens on most servers with a good number of raid guilds and it really is about time a more elegant process was put in place. Would be great if something like this happened. /raid_lootbox command useable anywhere in zone that opens up all 'chests' and puts the contents of said chests in a picker/assginer list type window. Better would be chests should not longer drop, they should just have a clickable object at the zone in that stores all the loot as the mobs/name die, since the zones are persistant the chest and its contents should be persistant as well till assigned, would cut down on lost loot/chest issues due to under floor/in wall or zone crashes chest depopping with unassigned loot etc. Combined with /raid_lootbox no more running around or having lots of loot windows open while dealing with bids. Adding the option to place the raid loot in a special guild raid bank directly, where loot can be assgined to alts on other accounts at a later time, or stored for instantly gearing up replacement raid toons for when Raid Leader tells someone to change mains sort of thing or if a team member has a long absence and they want to get them up to speed quickly etc. Usuing the guild points system as the currency to do bids without the need to send tells to anyone or type stuff in channels. Being able to set bidding system rules such priority system i.e. main raider > back up raider > recruit > alts > sell to public > mute box, or what ever your guild likes to do about that and not have a person have to effectively do that role and slow up the whole raid. Keep the tradeable for 48 hours thing in case something does get screwed up. If selling to public is there it should be able to happen such that people do not need to be raid to loot it, should be able to do a cross zone trade window, no need for CoV'ing people or making them run to door and zone in, or having people drop raid to allow a person into to raid just to loot something and trade plat. /raid_trade *buyers name* *item* or something would be perfect, better yet would be /raid_sell *item* *time limit* *minimum bid* *min bid increment* *instant buy out*, if the person does not have the plat to make a bid, system does not let them enter a bid talking about a public channel bidding system here mostly. Would be good in the auction channel, to see the bidding up in public, with a who is bidding on what with what amount. That way raid force can keep raiding/pulling and the system takes care of it. Bidding system should be configurable in another way also, can set to one shot bidding or bidding up points system, should be able to have multiple item bids going at the same time on screen, I would say a max of 8 items at a time, would be hard to keep track of more as a human, am sure a machine can manage more, but more would be kind of ugly spammy mess.