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View Full Version : New Tinker Recipe (PLEASE!)


ShadowMunkie
07-10-2011, 06:00 PM
<p>Tinker's have several FD items, memwipe items, mender bot, etc, etc. One thing that Tinker's do not have that I would like to see added is a few res items. A three tier of devices.</p><p>Miscallibrated Medical DefibullatorCast Time: 3 secondsReuse Time: 15 minutesEffect: Has a 25% chance to res a fallen ally.</p><p>Callibrated Medical DefibullaorCast Time: 3 secondsReuse Time: 15 minutesEffect: Has a 50% chance to res a fallen ally.</p><p>Overclocked Medical DefibullatorCast Time: 3 secondsReuse Time: 15 minutesEffect: Has a 100% chance to res a fallen ally.</p><p>It would be exactly like the FD, Mana, and health stones. You get the Miscallibrated at a low level and the Overclocked at a higher level. This wouldn't make signets obsolete because, signets you can use sooner and signets res more people.</p>

Zehl_Ice-Fire
07-11-2011, 01:50 PM
<p>We do have one res item, though it fails a lot:</p><p><span >Automated External Defibrillator</span></p><p>5 charges</p><p>adventure level 39 & tinkering 195 to use</p><p><span >Effects:</span></p> <p><span > </span></p> <p><span > </span></p> <ul><li><span >Applies <strong>Automated External Defibrillator</strong> when activated. </span><ul><span ><li>Resurrects target with 10% health and power (50% chance) </li></span><li><span >cannot be cast during combat</span></li></ul></li></ul>

ShadowMunkie
07-11-2011, 04:02 PM
<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote><p>We do have one res item, though it fails a lot:</p><p><span>Automated External Defibrillator</span></p><p>5 charges</p><p>adventure level 39 & tinkering 195 to use</p><p><span>Effects:</span></p> <p><span> </span></p> <p><span> </span></p> <ul><li><span>Applies <strong>Automated External Defibrillator</strong> when activated. </span><ul><span><li>Resurrects target with 10% health and power (50% chance) </li></span><li><span>cannot be cast during combat</span></li></ul></li></ul></blockquote><p>I was aware of that one, however look at one of the stipulations. Cannot be cast during combat, I am talking about some that be cast during combat rather than after whenever people can either revive or use a priest stone to revive a priest. If there one were to be changed to work in combat, I would be compeltely for it.</p>