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View Full Version : List of Bugs (Post Moved to EQ2X General Forum)


Segovesus
07-09-2011, 10:28 AM
<p>(Post Moved to EverQuest II Extended General Forum)</p><p>Though I know this is not the right place to submit bugs, and that there is an in-game /bug submission form, this seemed the best place to post this, seeing as how my /bug reports generally go unresolved and seemingly ignored and there is no specified forum section for bug reporting.</p><p>Given system specifications:AMD Phenom II x6 1090T OC'd @ 4.0ghz8gb ddr3 1333 memoryAMD Radeon HD 6950 with Catalyst 11.6Windows 7 x64</p><p>Shader 1.x---* MSAA has a tendency to show a white outline around models, especially when viewed from in front of water when using shader 1.x.</p><p>Shader 3.0---* The Warpfront Spire in Darklight Wood is not visible when using shader 3.0.* Some of the stones on druid rings are solid black when using shader 3.0.* The spell effect for Traverse Shadows (the Ulteran spires that appear) are solid white when using shader 3.0.* The walls of the Tizmak caves in Great Divide are translucent when using shader 3.0.* The red fog tiles from Moonlight Enchantments do not show up properly and appear as solid squares with white clouds when using shader 3.0.* Flora in Velious zones is often translucent or not visible when using shader 3.0.* Eyeglass accessories on ratongas have no lenses when using shader 3.0.</p><p>Great Divide---* Fleshrender is a major undercon and should be marked as a raid encounter.</p><p>Tower of Frozen Shadows---* Jumping or being mid-air while a mirror is clicked in Tower of Frozen Shadow causes a player character to die when teleported to another floor.  This also affects the dungeon Fortress Spire.* There is a blatant grammar error in Spectral Librarian Emiida's dialogues in Tower of Frozen Shadow: "...You will no longer be able to causing interruptions..."* Ambient light in the underneath section of the 4th floor of Tower of Frozen Shadow is not dark when using shader 3.0.* Many of the torches used in the "A Light for the Shadow" quest on the 4th floor are mounted sideways.* Vethilot the Corpsemonger in Tower of Frozen Shadow is killable using a Wand of Obliteration.* Random group members sometimes become not visible to other group members after entering the fifth floor of Tower of Frozen Shadow and must camp out in order to be able to see everyone again.* At the start of the second phase of the Tserrina fight in Tower of Frozen Shadow, any existing elemental dot on group members should automatically be cured.* At the start of the second phase of the Tserrina fight in Tower of Frozen Shadow, if Svartmane isn't picked up by the tank soon enough, the encounter resets.* The third phase of the Tserrina fight in Tower of Frozen Shadow is too difficult - doors should have their health reduced.* During the third phase of the Tserrina fight in Tower of Frozen Shadow, if the tank moves away from Svartmane, the encounter resets.* The doors spawned during the third phase of the Tserrina fight in Tower of Frozen Shadow are killable using a Wand of Obliteration.</p><p>Forgotten Pools---* Lord Doljonijiarnimorinar in Forgotten Pools is killable using a Wand of Obliteration.* It is possible to skip the kobold section of Forgotten Pools (should require it so that the last door, Olmek of the Living Stone, is needed to be killed to get loot from the spirit pod thingy).* Gerg Teae in Forgotten Pools often summons someone into the nest at the start of the fight and causes them to be stuck and unable to use spells that require line of sight (mainly an issue for healers).* The walls during the Gerg Teae fight in Forgotten Pools will often constrict people multiple times before they can get away and should have a few seconds of immunity to their effect after being freed the first time.</p><p>Hold of Rime: The Ascent---* The green growth vines that appear in Ascent after placing the crystal at the Witchdoctor are a bright yellow color with shader 3.0 on (though small bits are the normal green as seen in shader 1.x).</p><p>Crystal Caverns: Collapse---* The Queen Drachnia fight in Crystal Caverns is too difficult, the adds (velium crawlers) are too tough and should be reduced to a one-arrow-up mob at most, but hopefully just a normal mob, or should have their spawn times reduced.</p><p>Hold of Rime: Fortress Spire---* The Grand Restorer Lingwal fight in Fortress Spire is too difficult, curse frequency should be reduced - it is currently impossible for a group with even two healers to keep up with curing curses.* The Buount Crushingfist fight in Fortress Spire is too difficult, number of worm adds should be reduced to two.* Buount Crushingfist in Fortress Spire is killable using a Wand of Obliteration.* Some of Buount Crushingfist's worm adds in Fortress Spire have a tendency to be invisible to players at the start of the fight - likely pathing under the floor.</p><p>General---* City guards need balancing, level 95 x2 guards are way too easy to kill.* Many Velious mobs need balancing (especially the normal npc's in the daily solo mission: these mobs have an excessive amount of hp).* Dialogue for 'a coldain griffin rider' is a bit awkward, starting with "Where would you like the mount to take you?" and offering "I would like to travel."* MSAA does not appear to work on transparencies (most noticeably with tree leaves and such).* Necromancer pets have a tendency to refuse to attack targets, especially while in dungeons, giving the message: "You may not order your pet to attack the selected or implied target."* Spell description info for the bard AA 'Song of Shielding' is confusing.* Rare item reward frequencies for public quests need to be adjusted.  It's irrational to need to do 1000 public quests to get a chest piece.</p><p>Other forum members feel free to add to the list...</p>

Segovesus
07-11-2011, 01:58 AM
bump

TSR-JoshuaM
07-11-2011, 01:07 PM
<p>This isn't really the place to report most of these bugs but I will put them together and submit them anyways.</p><p>However, I cannot provide support to you with an overclocked PC.  Disable the overclock and we can see what can be troubleshot from your list together.  I am not claiming that the overclock is causing your issues, I just cannot support your PC in that state due to our policies.</p>