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View Full Version : Is Shader 3.0 ever going to get finished?


MCS-Apophis
07-03-2011, 07:05 PM
<p>Here's a picture from New Halas, large texture area's all appearing in black.</p><p><img src="http://www.mcsnetworks.com/eq2/halas1.jpg" /></p>

MCS-Apophis
07-03-2011, 07:12 PM
<p>Here's a picture of Bonemire, no ground textures...</p><p><img src="http://www.mcsnetworks.com/eq2/bonemire1.jpg" /></p>

TSR-JoshuaM
07-03-2011, 07:16 PM
<p>Yes, it will <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>We are aware of these particular areas missing Shader 3 models.  I've reported it and am awaiting more information from development with you.  If and when I receive it, I will make a post here.</p>

MCS-Apophis
07-03-2011, 07:16 PM
<p>Here's my system details:</p><p><img src="http://www.mcsnetworks.com/eq2/system1.jpg" /></p><p>FYI, using Shader 1.0 halas still has large area's of black.  Using Shader 1.0 in Bonemire, the ground textures appear as normal.</p>

MCS-Apophis
07-03-2011, 07:18 PM
<p><cite>TSR-JoshuaM wrote:</cite></p><blockquote><p>Yes, it will <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>We are aware of these particular areas missing Shader 3 models.  I've reported it and am awaiting more information from development with you.  If and when I receive it, I will make a post here.</p></blockquote><p>Good to see a quick update to this ticket.</p><p>I'll keep posting more information and pictures as I see it.  This is pretty good graphics card so I sure would like to see these issues fixed.</p><p>Rifts graphics are great, but I'm apparently eq2 to the core, cause I cancelled my Rift and came back fulltime.</p>

TSR-JoshuaM
07-03-2011, 07:21 PM
<p><cite>MCS-Apophis wrote:</cite></p><blockquote><p><cite>TSR-JoshuaM wrote:</cite></p><blockquote><p>Yes, it will <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>We are aware of these particular areas missing Shader 3 models.  I've reported it and am awaiting more information from development with you.  If and when I receive it, I will make a post here.</p></blockquote><p>Good to see a quick update to this ticket.</p><p>I'll keep posting more information and pictures as I see it.  This is pretty good graphics card so I sure would like to see these issues fixed.</p><p>Rifts graphics are great, but I'm apparently eq2 to the core, cause I cancelled my Rift and came back fulltime.</p></blockquote><p>By all means please do, may help us identify other locations with missing shader 3 models.</p><p>Luckily, I haven't run in to the shader 3 issues myself as I pretty much just do new content and raid.  DoV seems all there with Shader 3, it's just going back to update the old world content primarily.</p><p> Every DoV raid and instance are Shader 3 friendly except 1 portion in Ascent - after killing the ice wall / beam guy (forgot his name).  The video that starts there typically crashes with Shader 3.  That's about all I've seen with the DoV content so far.</p>

MCS-Apophis
07-03-2011, 07:24 PM
<p>I can also say that the Video in that zone causes a crash.  I quit doing that zone got tired of crashing out each time.</p>

TSR-JoshuaM
07-03-2011, 07:29 PM
<p><cite>MCS-Apophis wrote:</cite></p><blockquote><p>I can also say that the Video in that zone causes a crash.  I quit doing that zone got tired of crashing out each time.</p></blockquote><p>It's instantaneous with Shader 1.  It is reported, however, and should be fixed in the near future under Shader 3.</p>

Segovesus
07-05-2011, 08:20 AM
The pyramid in Darklight Woods (where the wisps are) is invisible with shader 3. I'd be surprised if nobody has /bug'd it though.

MCS-Apophis
07-06-2011, 10:06 PM
<p>More black images, this time its within DoF > Thurgadin, City of the Coldain</p><p><img src="http://www.mcsnetworks.com/eq2/halas2.jpg" /></p>

TSR-JoshuaM
07-11-2011, 06:10 PM
<p><cite>MCS-Apophis wrote:</cite></p><blockquote><p>More black images, this time its within DoF > Thurgadin, City of the Coldain</p><p><img src="http://www.mcsnetworks.com/eq2/halas2.jpg" /></p></blockquote><p>These aren't blacked out for me...   Run a full scan and clear your game cache.  Also, which patcher are you using?  If it is already stated I'll find it above, just got back from Fan Faire!</p>

Jacquotte
07-22-2011, 06:12 AM
<p><cite>MCS-Apophis wrote:</cite></p><blockquote><p>Here's my system details:</p><p><img src="http://www.mcsnetworks.com/eq2/system1.jpg" /></p><p>FYI, using Shader 1.0 halas still has large area's of black.  Using Shader 1.0 in Bonemire, the ground textures appear as normal.</p></blockquote><p>you will need to disable Catalyst A.I. completely for both SM3 and FSAA to display properly in Everquest2, it has ALWAYS ben this way</p>