View Full Version : WTB desperate changes to Brigands/Rogues
Athei
07-02-2011, 02:38 AM
<p>Completely overhaul the Stamina line in the Rogue tree. It's god awfully terrible.</p><p>Remove the 'frontal position' from Gouge and Coule, especially if the mob parries from the back now.</p><p>Change Cuss, Band of Thugs, and Shenanigans to actually be useful, please.</p><p>Fix Change of Engagement so it can be cast while moving.</p>
OutcastBlade
07-14-2011, 04:24 AM
<p>You're desperate for them to make these changes.... why?</p><p>Also cuss is far from useless. It's an interrupt, and a dispel. I feel dirty just telling you that, because I feel like I am being trolled here.</p>
Surculus
07-18-2011, 02:51 AM
<p><cite>Atheism wrote:</cite></p><blockquote><p>Completely overhaul the Stamina line in the Rogue tree. It's god awfully terrible.</p><p>Remove the 'frontal position' from Gouge and Coule, especially if the mob parries from the back now.</p><p>Change Cuss, Band of Thugs, and Shenanigans to actually be useful, please.</p><p>Fix Change of Engagement so it can be cast while moving.</p></blockquote><p>Really?</p>
fxdurand888
08-01-2011, 01:20 AM
<p>I am going to post this in a few places in hopes that it is seen. I will start with replying to your post of things that could be done to help/fix brigands some.</p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">EQ2 Brigands:<span style="mso-spacerun: yes;"> </span>Since it is game update time soon, I will go over the brigand’s CAs and AAs in hope that by some miracle the gods of gaming will have my post looked at, and any of it will be used to improve our class or fix broken things about our class.<span style="mso-spacerun: yes;"> </span>CAs or AAs with a * in front of them are in my opinion the ones that need to be addressed first.<span style="mso-spacerun: yes;"> </span>In some cases I give a commentary of the CA/AA before giving a suggestion to fix it… sometimes you can just look for <strong>Fix: </strong>and get details about how I think the skill can be improved without having to read any opinions I may have.<span style="mso-spacerun: yes;"> </span>I realize giving use everything asked for would make us OP, I am not asking for all of it, but some combination of the ideas below to help/fix brigands.<span style="mso-spacerun: yes;"> </span>Anyone with constructive feedback or other ideas they would like for the brigand class, feel free to post your thoughts.<span style="mso-spacerun: yes;"> </span>When coming up with suggestions, I tried to stay away from making changes to skills the could negatively effect a particular play style for the class.<span style="mso-spacerun: yes;"> </span>The changes I proposed should be beneficial to solo, group, raid, pvp, and tank play as a brigand.<span style="mso-spacerun: yes;"> </span>Try to keep this in mind when making additional suggestions or bashing mine.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">--------------------------------------------------------------------------------------------------</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Class specific CAs that need fixing</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">--------------------------------------------------------------------------------------------------</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Band of Thugs</span></strong><span style="font-family: Arial; font-size: 10pt;"> - This skill is disappointing because it has the potential to be a class defining skill and yet instead is in its current state.<span style="mso-spacerun: yes;"> </span>33.6 seconds for the Thugs to do 20,633 damage in 54 total hits; combat arts and poisons included - or 614 damage per second and about 382 damage each hit.<span style="mso-spacerun: yes;"> </span>Woopee.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">A velious double vv Lv 90 = 396 per hit average.<span style="mso-spacerun: yes;"> </span>Now transforming this into a CA lets take into account potency since they are pets and should share mine.<span style="mso-spacerun: yes;"> </span>total from agi and pot = 289% average hit of 396 * 3.89 = 1540 per hit... now they should share my crit chance as well which means they will crit 100% of the time so critically hitting they should be doing 327% more damage for a total of about 6577 damage each hit(when it crits).<span style="mso-spacerun: yes;"> </span>Assuming they are out the whole duration and land all 54 hits, that would be 355,158 Damage from the CA instead of 20,633 and much more appropriate.<span style="mso-spacerun: yes;"> </span>The dps for the 33.6 duration would be 10570.<span style="mso-spacerun: yes;"> </span>Take that amount over a minute and it is only 5919 dps and if you take into account the reuse is 187 seconds, in that time it only does 1899 dps... far from overpowered so lets beef it up some... remember we are going for class defining here.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Since we are revamping AA... lets go back in time and unask that they remove the band of thugs AA skill from the final line in the shadows tree.<span style="mso-spacerun: yes;"> </span>So the new skill has 2 ranks at 3 points each and grants: +1 Thug, +30% aoe avoid (for the thugs), and 15 second reuse reduction per rank.<span style="mso-spacerun: yes;"> </span>Get rid of the useless Noxious Toxin AA... how worthless can it get really?</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">If the devs are unwilling to do this, there are still many cool things that could be done with this skill.<span style="mso-spacerun: yes;"> </span>I personally like the idea of them becoming a buff that is always active.<span style="mso-spacerun: yes;"> </span>Now to get away with this, they would need to do a good deal less damage, but also be on a 10-15 second refresh, where 1 Thug will come back every 10-15 seconds if you have lost any.<span style="mso-spacerun: yes;"> </span>There is a lot of potential and I hope they can make this skill class defining.<span style="mso-spacerun: yes;"> </span>Lets say for arguments sake they make them only able to do 75,000 in a 33.6 second time frame as a buff; in this case, my enhance thug aa from above should have 3 levels at the cost of 2 points each granting +1 thug, +25% aoe avoid(for the thugs), and +5% to their inflicted damage per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Shenanigans</span></strong><span style="font-family: Arial; font-size: 10pt;"> - The skill is actually a great skill, it just can not be used in all phases of game play with the same effectiveness.<span style="mso-spacerun: yes;"> </span>What I am going to suggest for this skill is something that can be applied to more than just 1 of our skills, but in summary, would make the skill have 2 effects - one effect for when in Defense stance, and one effect for when in Offense stance.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">For starters make ability mod actually increase the damage of this skill.<span style="mso-spacerun: yes;"> </span>Why it does not now, I have no clue.<span style="mso-spacerun: yes;"> </span><strong>Defense stance</strong> - Same effect as normal, but include: increased hate gain for 10 seconds, about 20% more damage output, and your enemy is unable to switch targets for 3 seconds.<span style="mso-spacerun: yes;"> </span><strong>Offense stance</strong> - Same effect as normal, but remove requirement of being hit to do the damage, as an additional disadvantage for not having the being hit requirement, make the effect of lowering our defense and parry last 6 seconds.<span style="mso-spacerun: yes;"> </span>Note the 20% damage increase is only for the CA when used in defense stance.<span style="mso-spacerun: yes;"> </span>From offense stance, you should be able to double up this CA.<span style="mso-spacerun: yes;"> </span><strong>Note:<span style="mso-spacerun: yes;"> </span></strong>Use the skill in offense stance with care; it still increases your hate position.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Amazing Reflexes - </span></strong><span style="font-family: Arial; font-size: 10pt;">This used to be a class defining ability, but now it would be more appropriate to call this skill Reflexes because a whole lot of other classes are much more amazing at getting around aoes than we are now.<span style="mso-spacerun: yes;"> </span>Do not worry, I am not asking for 100% aoe avoid again or any more aoe avoidance for that matter, but I do want to put the "Amazing" back in the skill.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Add a passive buff to the skill that gives +10% Reuse, +10% Casting Speed, +10% Recovery.<span style="mso-spacerun: yes;"> </span>When Amazing reflexes triggers, have it give +15 Haste, and lower any CAs currently on a reuse by 1 second.<span style="mso-spacerun: yes;"> </span>Also, when Amazing Reflexes triggers, it should extend the effect to our Thugs.<span style="mso-spacerun: yes;"> </span>Alternatively, +10% proc chance passive, and when the skill triggers double proc rate for the duration it triggers.<span style="mso-spacerun: yes;"> </span>There are a lot of things that could be done with this skill.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Thieves Guild</span></strong><span style="font-family: Arial; font-size: 10pt;"> - First of all, thank you for making this skill worth something.<span style="mso-spacerun: yes;"> </span>The only thing this needs is to allow spells to trigger thieves guild for the brigand as well as CAs.<span style="mso-spacerun: yes;"> </span>Currently it is limiting as far as targets go, since we only get the benefit if a CA is used (<strong>confirm?</strong>).</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Double up - </span></strong><span style="font-family: Arial; font-size: 10pt;">This is truly a class defining skill.<span style="mso-spacerun: yes;"> </span>All it needs is to work with every and any CA from our class and from AAs.<span style="mso-spacerun: yes;"> </span>This needs to be remembered for all future AAs that are CAs.<span style="mso-spacerun: yes;"> </span>Currently it is missing this capability with: Shenanigans, Sunder, Change of Engagement, Dance of Metal (this would not be a good use for the skill in my opinion though), Band of Thugs (I should be able to have 6 thugs if I want), Beg for Mercy, Honor Among Thieves, and Pris de Fer.<strong></strong></span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Daring Advance </span></strong><span style="font-family: Arial; font-size: 10pt;">- Let ability modifier add to the damage portion of the CA.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Rob – </span></strong><span style="font-family: Arial; font-size: 10pt;">Here is a case where the debuff effect of the CA lowers the targets offense instead of defense.<span style="mso-spacerun: yes;"> </span>Something as easy as the next hit after Rob does +10% damage would work, but something that makes the enemy die quicker in the end is more up the brigands ally.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Puncture</span></strong><span style="font-family: Arial; font-size: 10pt;"> - Again with lowering the attack skill instead of defense skill.<span style="mso-spacerun: yes;"> </span>Now this one I personally happen to like, but to be consistent, it should help the target die faster in some way instead.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Beg for Mercy </span></strong><span style="font-family: Arial; font-size: 10pt;">- Great skill, but the reuse was increased by a bit too much.<span style="mso-spacerun: yes;"> </span>I'd like to see 20 seconds shaved off the reuse.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: x-small;">To be continued... 20,480 character limit, why?</span> </p>
fxdurand888
08-01-2011, 01:23 AM
<p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">-------------------------------------------------------------------------------------------------</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">AA improvements (since you are revamping AA anyways)</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">-------------------------------------------------------------------------------------------------</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">***************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Rogue Tree</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">***************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Opportunistic Cover - </span></strong><span style="font-family: Arial; font-size: 10pt;">I read notes that you plan to change this to no longer require a shield and give +2.5(or was it 2 I cant remember) DPS per rank.<span style="mso-spacerun: yes;"> </span>This is almost the good fix for this skill, just one thing however, do not eliminate a potential play-style for the class.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Add +2.5 DPS per rank when not using a shield.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Add +7.5 DPS per rank when using a shield.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">This will allow those brigands who play there character in every single way to still gain the benefit from using a shield and increased dps when brig tanking.<span style="mso-spacerun: yes;"> </span>Since you usually always add at least 2-3 of our aas to enhance our tanking ability, it would not make sense to go and take some of that away now.<span style="mso-spacerun: yes;"> </span>I personally like the added functionality and feel like it adds a unique roll to my character.<span style="mso-spacerun: yes;"> </span>Please do not do anything further to diminish or take that away.(more on this later)<span style="mso-spacerun: yes;"> </span>Make my proposed fix and more like this in the future to make all brigands of all play styles happy.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Swear </span></strong><span style="font-family: Arial; font-size: 10pt;">- Keep the effect and turn it into a combat art that does decent AOE damage, or add a small amount of AOE auto attack per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Formation - </span></strong><span style="font-family: Arial; font-size: 10pt;">With the massive increase to auto attack damage, using a shield in formation no longer provides a comparable increase in survival as it does a loss in DPS.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Increase any combination of these things to a suitable amount for the dps loss: Increase mitigation of Formation 495 is laughable at this point (this bonus has not scaled well over the levels), increase block chance of Formation, it takes a lot to really see an increase in block chance since round shields have a low shield factor, increase health amount of Formation, or my favorite idea, but I think way to over powered; Formation additionally grants the use of Kite/Tower shields.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">On the topic of our defense tree - </span></strong><span style="font-family: Arial; font-size: 10pt;">When you revamped the wisdom tree you took away something very useful that I want back.<span style="mso-spacerun: yes;"> </span>We used to get as one of the skills: Caster will Parry 10% of incoming attacks, attacks from all quadrants have the same chance of being parried.<span style="mso-spacerun: yes;"> </span>This needs to find its way back into our AAs, and I think it should be split across AAs in the stamina line, since it IS for tanking after all.<span style="mso-spacerun: yes;"> </span><strong>Again I say: </strong><span style="text-decoration: underline;">Since you usually always add at least 2-3 of our aas to enhance our tanking ability, it would not make sense to go and take some of that away now.<span style="mso-spacerun: yes;"> </span>I personally like the added functionality and feel like it adds a unique roll to my character.<span style="mso-spacerun: yes;"> </span>Please do not do anything further to diminish or take that away</span>.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Traumatic Swipe - </span></strong><span style="font-family: Arial; font-size: 10pt;">For an end line AA skill... this move needs to hit harder.<span style="mso-spacerun: yes;"> </span>At my +289% total potency I think a fair amount is: 5000-8000.<span style="mso-spacerun: yes;"> </span>Also, if you could make it a point to not forget we have this skill and make it useful for all monsters; that would be a bonus.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Avast Ye - </span></strong><span style="font-family: Arial; font-size: 10pt;">Let ability modifier add to the damage portion of the CA.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Lunge Reversal - </span></strong><span style="font-family: Arial; font-size: 10pt;">Refresh the effect every 5 seconds instead of 15.<span style="mso-spacerun: yes;"> </span>If it does not work with block, it should.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Remarkable Mobility - </span></strong><span style="font-family: Arial; font-size: 10pt;">This seems like a very low return on MA per rank, correct me if I am wrong.<span style="mso-spacerun: yes;"> </span>I would like to see it give 20 MA at rank 10.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Coule - </span></strong><span style="font-family: Arial; font-size: 10pt;">This attack needs to deal more damage considering the long reuse.<span style="mso-spacerun: yes;"> </span>At my +289% potency given the reuse, and other AA CAs of ours I think it should do: 7500-9000</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Thief's Prowess </span></strong><span style="font-family: Arial; font-size: 10pt;">- If someone cared about hate enough to go down this line and they are getting attacked, it is already too late.<span style="mso-spacerun: yes;"> </span>This AA needs a complete rework.<span style="mso-spacerun: yes;"> </span>The only way I would say this AA should stay is if it causes a drop of target in PVP.<span style="mso-spacerun: yes;"> </span>I have never speced this so I am not sure how it works in PVP… I do however seem to remember an update note saying that passive deaggro skills no longer work in PVP.<span style="mso-spacerun: yes;"> </span>PVP is not my main play function on my brigand, but I would not ask that any change be made for those that do enjoy PVP as their main function and use this skill.<span style="mso-spacerun: yes;"> </span>However, if I am correct that this has no value in PVP, then this skill needs to go.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">The int line doesn’t really have anything that awesome going for it, so lets try to change that.<span style="mso-spacerun: yes;"> </span>Maybe make the AA give +1% trigger chance per rank.<span style="mso-spacerun: yes;"> </span>Another option could be combat arts deal +0.5% damage per rank when used from behind.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;">More to be continued... </p>
fxdurand888
08-01-2011, 01:29 AM
<p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">****************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Brigand Tree</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">****************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">This is the most terrible tree we have and I am sure anyone who is a real brigand would agree.<span style="mso-spacerun: yes;"> </span>It comes as no surprise that I took a 3 year break from the game shortly after the devs crapped this pile of stink onto our class.<span style="mso-spacerun: yes;"> </span>Well while you are doing changes to AAs, this is your chance to make right with brigands, don’t mess it up.<span style="mso-spacerun: yes;"> </span>We don’t get anything all that great from our end lines in EOF either.<span style="mso-spacerun: yes;"> </span>Tenure is cool, but not great.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Murderous Rake </span></strong><span style="font-family: Arial; font-size: 10pt;">–<strong> </strong>Add +1% base and critical damage per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Sneak</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Each rank should additionally grant stealth for more monsters that could normally see stealth.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Puncture</span></strong><span style="font-family: Arial; font-size: 10pt;"> – This further increases offensive debuffing and is not in line with our class role.<span style="mso-spacerun: yes;"> </span>As such, add +2% to base and critical damage per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Enhance Defensive Poisons</span></strong><span style="font-family: Arial; font-size: 10pt;"> – The benefit from this AA is nominal and part of the crapping on brigands tree that is EOF.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Change to Poisonous Strikes – Add +1 to poison trigger chance per rank.<span style="mso-spacerun: yes;"> </span>Alternatively, make it a self buff that adds poison damage to every attack, melee and CAs included.<span style="mso-spacerun: yes;"> </span>Kind of like the legendary weapon from </span><span style="font-family: Arial; font-size: 10pt;">Mistmoore</span><span style="font-family: Arial; font-size: 10pt;"> </span><span style="font-family: Arial; font-size: 10pt;">Castle</span><span style="font-family: Arial; font-size: 10pt;">, I think it was called The Maestro’s Flame or something like that.<span style="mso-spacerun: yes;"> </span>It was a legendary weapon that added like 62 damage to all melee hits (weapon and CA).<span style="mso-spacerun: yes;"> </span>Now it would need to do a lot more damage than that obviously.<span style="mso-spacerun: yes;"> </span>It should also be effected by potency, crit bonus, ability mod, agi, and able to crit.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Enhance Desperate Thrust</span></strong><span style="font-family: Arial; font-size: 10pt;"> - +50% to hit is worthless, exchange for +3% critical damage per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Cheap Shot</span></strong><span style="font-family: Arial; font-size: 10pt;"> – At rank 5 it should have the added effect of getting a full duration vs. heroic mobs.<span style="mso-spacerun: yes;"> </span>Additionally, each rank should give it damage and turn it into a damage/stun attack.<span style="mso-spacerun: yes;"> </span>At +289% potency, it should do 869-1258 per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Enhance Evade</span></strong><span style="font-family: Arial; font-size: 10pt;"> – This skill should be swapped out to enhance a different skill.<span style="mso-spacerun: yes;"> </span>A true pile of stink this AA is.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">*<strong>Enhance Barroom Negotiations</strong> – Again with hit chance on a CA, it is awesome that I need to list almost every AA in the Brigand tree as a candidate for improvement.<span style="mso-spacerun: yes;"> </span>Exchange + hit chance for +1% base and critical damage per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Shenanigans</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Also increase + critical damage by 3% per rank</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Enhance Rob</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Another pile of steaming crap in its current state.<span style="mso-spacerun: yes;"> </span>This is another candidate for choosing another skill to enhance entirely.<span style="mso-spacerun: yes;"> </span>If however we have to take this Ca as one of the AAs… add +3% critical and base damage per rank or remove the stealth requirement at rank 5.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Mug</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Currently, I guess ok for PVP when fighting a brawler but very crappy otherwise, does anyone smell that?<span style="mso-spacerun: yes;"> </span>Turn it into a damaging CA with points in the AA.<span style="mso-spacerun: yes;"> </span>700-1000 damage per rank at 289% potency.<span style="mso-spacerun: yes;"> </span>Also, at rank 5 it should always steal from the target; just because.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Enhance Vitality Poisons </span></strong><span style="font-family: Arial; font-size: 10pt;">– I actually like this ability, but it has not aged well with the change of game mechanics and needs to be more powerful.<span style="mso-spacerun: yes;"> </span>Instead of 5% damage and healing per rank, make it 25% per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Debilitate</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Add 1% base and critical damage per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Dispatch<em> </em></span></strong><span style="font-family: Arial; font-size: 10pt;">- Add 1% base and critical damage per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Cuss</span></strong><span style="font-family: Arial; font-size: 10pt;"> – I would like to see the dispelling become more powerful per rank.<span style="mso-spacerun: yes;"> </span>Either in level of dispel or preferably in additional types of buffs effected by the dispel.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Enhance Beg for Mercy</span></strong><span style="font-family: Arial; font-size: 10pt;"> – This effect was better when the recast was shorter and the effect different.<span style="mso-spacerun: yes;"> </span>Now however, it is pretty terrible.<span style="mso-spacerun: yes;"> </span>Change this to give a 15 second reuse reduction per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Enhance Gouge – </span></strong><span style="font-family: Arial; font-size: 10pt;">At rank 5 allow this CA to be used from any position.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Tenure</span></strong><span style="font-family: Arial; font-size: 10pt;"> – 12% is such an odd number.<span style="mso-spacerun: yes;"> </span>Make it 15% =p</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Honor Among Thieves (HAT)</span></strong><span style="font-family: Arial; font-size: 10pt;"> – I like this ability a lot; it just needs 1 small tweak.<span style="mso-spacerun: yes;"> </span>When a tank’s ward eats the damage of an attack that is intercepted with HAT, no power is healed.<span style="mso-spacerun: yes;"> </span>Now that I think about it, it might be if I am warded, but I am not sure what stops the power heal.<span style="mso-spacerun: yes;"> </span>Make this come before a ward, or allow us to get power in this scenario.<span style="mso-spacerun: yes;"> </span>I love the utility this adds to the class and that I can take part of a hit for the main tank in a pinch.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Safehouse</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Can non-pvp servers get the unlimited range back please? =p</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Enhance Battery and Assault</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Again with debuffing a mobs offensive capabilities, and as an end line AA?<span style="mso-spacerun: yes;"> </span>This is the biggest piece of rotting dung I have ever seen.<span style="mso-spacerun: yes;"> </span>This is more the role of a swash not a brig and should never have found its way to our tree.<span style="mso-spacerun: yes;"> </span>Mind you I would not wish this as an end line on anyone, not even a swash.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Get rid of Enhance Battery and assault.<span style="mso-spacerun: yes;"> </span>Replace with Triple Cross: adds 1.5 seconds to double up duration for registering CAs. - enough said.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: x-small;">More to be continued... whitespace counting against character limit = /fail</span></p>
fxdurand888
08-01-2011, 01:30 AM
<p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">**************************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Sentinel’s Fate Tree</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">**************************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Ruthless Riposte</span></strong><span style="font-family: Arial; font-size: 10pt;"> – This effect should be on any successful parry, it happens rarely enough, otherwise get rid of this skill and replace it with something good.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Evading Awareness</span></strong><span style="font-family: Arial; font-size: 10pt;"> – In my opinion, this is another crappy skill.<span style="mso-spacerun: yes;"> </span>Make this increase all poison trigger chances, all trigger chances, or just make it something else entirely.<span style="mso-spacerun: yes;"> </span>Only way this should stay is if PVPers find it useful for causing targets to drop.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Help for the Merciful </span></strong><span style="font-family: Arial; font-size: 10pt;">– This could have been cool back when the reuse was much lower, but now it is not something a brigand would use in most cases.<span style="mso-spacerun: yes;"> </span>Replace this with something all play-styles can benefit from</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Detect Weakness</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Another offensive debuff, wrong class guys get them straight.<span style="mso-spacerun: yes;"> </span>Perhaps add the effect of target takes +3% damage from the brigand’s next hit per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">********************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Heroic Tree</span></strong></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">********************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-size: 10pt;"><span style="font-family: Times New Roman;">I would love to see more points added to this tree because I like almost every AA in it.</span></span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-size: 10pt;"><span style="font-family: Times New Roman;"> </span></span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Times New Roman;"><strong><span style="font-size: 10pt;">Change of Engagement</span></strong><span style="font-size: 10pt;"> – This CA should hit 15-20% harder.</span></span><span style="font-size: 10pt;"><span style="font-family: Times New Roman;"> </span></span></p><p><span style="font-family: Times New Roman;"><strong><span style="line-height: 115%; font-family: Calibri; font-size: 10pt; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Pris de Fer</span></strong><span style="line-height: 115%; font-family: Calibri; font-size: 10pt; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"> – This CA should have 1 minute less of a reuse and hit 25-35% harder.</span></span></p><p>To be continued... /sigh</p>
fxdurand888
08-01-2011, 01:46 AM
<p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Unfortunately out of order because of character restrictions and whitespace.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"> </p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">****************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Shadows Tree</span></strong><span style="font-family: Arial; font-size: 10pt;"></span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">****************</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Hidden Adversary</span></strong><span style="font-family: Arial; font-size: 10pt;"> – This is redundant and is painfully obvious that the creative mind behind brig/rogue just couldn’t think of any good ideas for us.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">This could be a candidate for a whole different skill to be upgraded.<span style="mso-spacerun: yes;"> </span>However, lets just say we have to have this skill upgraded, instead of hate reduction increase, make it add 1 hate position reduction per rank at 2 points a rank up to 2 ranks.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Poison Mastery</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Was this ever a good AA? Either add 20% poison damage per rank, or drop this entirely for something else.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Noxious Toxin</span></strong><span style="font-family: Arial; font-size: 10pt;"> – Can you require the person making brigand AAs to actually play one so they would realize how useless this is?<span style="mso-spacerun: yes;"> </span>This is the most useless skill of all, hands down.<span style="mso-spacerun: yes;"> </span>Improving the duration of food and drink by 2.5% per rank in the 1<sup>st</sup> line of shadows owns this AA.<span style="mso-spacerun: yes;"> </span>Whoever, decided this is what brigs should get as an AA in this tree should retire and never make skills for any game ever again.<span style="mso-spacerun: yes;"> </span>Replace this with an AA that gives our character a 20% bonus to all stats and damage every time people like the idiot behind this skill give us a crappy AA.<span style="mso-spacerun: yes;"> </span>j/k about the skill real fix is just below:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix: </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">See my above idea talking about Band of Thugs and replace this crap with that.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Rugged Shielding </span></strong><span style="font-family: Arial; font-size: 10pt;">- I enjoy the tanking capabilities my brigand can have and as such find all the tanking AA options useful and can see their appeal for other brigands that like the versatility.<span style="mso-spacerun: yes;"> </span>I feel that way about all the AAs geared towards tanking except this one.<span style="mso-spacerun: yes;"> </span>For being in the final row of the shadows tree, this sucks badly.<span style="mso-spacerun: yes;"> </span>The one in the scout shadow line is better.<span style="mso-spacerun: yes;"> </span>The one in the rogue shadow line is better.<span style="mso-spacerun: yes;"> </span>Either replace this with something all play-styles can benefit from, or make this a much better option for the tanking brigand.<span style="mso-spacerun: yes;"> </span>As it stands, when I go to my mirror and bust out the tank spec, not one point goes into this terrible skill.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">To make this viable for tanking make it add 20% mitigation increase to Rugged per rank and add a small amount of shield block per rank.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">*Dispatch Defense</span></strong><span style="font-family: Arial; font-size: 10pt;"> – This is terribly redundant.<span style="mso-spacerun: yes;"> </span>We had enough mitigation decrease with the skill without any AA.<span style="mso-spacerun: yes;"> </span>Luckily we had a creative person trying really hard to come up with good skills for us… pfft.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Fix:</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">Take away the mitigation reduction increase (or not it really doesn’t matter) and replace it with this effect:<span style="mso-spacerun: yes;"> </span>The brigands party will benefit from increased potency while dispatch is in effect:<span style="mso-spacerun: yes;"> </span>+1% potency per rank for the group and +1.5% potency per rank for the brigand against a monster with dispatch on it.<span style="mso-spacerun: yes;"> </span>This effect is only group wide and does not effect the whole raid.</span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="line-height: normal; margin: 0in 0in 0pt; mso-pagination: none; mso-layout-grid-align: none;"><strong><span style="font-family: Arial; font-size: 10pt;">Will to Survive</span></strong><span style="font-family: Arial; font-size: 10pt;"> – I always felt this CA should have done 10-20% more damage then it does.</span></p>
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