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View Full Version : Spell Crit Bonus


Ferunnia
06-25-2011, 09:12 PM
<p>I'm curious as to why Spell Crit bonus base is below 1.2 when no other crit bonus is affected this way. Sure it's only equivalent to 10 Crit Bonus, but I don't see the reasoning behind it. No melee priest's dps is affected by this fact, while all the ranged dps healers are. I doubt it will ever get fixed, but it would be nice to see why this was implemented. I don't recall reading an explanation anywhere about the decision, which seems arbitrary...</p>

thegriss
06-27-2011, 10:08 AM
<p>The reason behind this is the fact that melee priest have far more risks/work involved in DPSing than caster priest. </p>

Ferunnia
06-28-2011, 12:50 AM
<p>That's a pointless reason, moving on to some decent reason. Furies, at least, have to be within 15 meters of a mob to do their highest potential dps, and might as well be in melee range too, considering we can have up to 4 CAs on timers that aren't the same as any of our spells.</p><p>It's not a huge thing with the mudflation of stats this expansion, but still seems arbitrary. And please don't act like jousting and timing auto-attacks is any harder than cycling spells, because it isn't.</p>

Odys
07-14-2011, 10:58 AM
<p><cite>Elhonna@Blackburrow wrote:</cite></p><blockquote><p>That's a pointless reason, moving on to some decent reason. Furies, at least, have to be within 15 meters of a mob to do their highest potential dps, and might as well be in melee range too, considering we can have up to 4 CAs on timers that aren't the same as any of our spells.</p><p>It's not a huge thing with the mudflation of stats this expansion, but still seems arbitrary. And please don't act like jousting and timing auto-attacks is any harder than cycling spells, because it isn't.</p></blockquote><p>It would be hard to be more dishonest. Moving in melee range while avoiding being n in 359,99 degree cone of riposte is not only more risky but morover  while you move you don't cast. From time to time i play in a fury style and simply nuke for afar, it's just relaxing.</p><p>Your message is also really amusing since you consider loosing 10% of crit bonus, but melee priest lost much more than 10%. Indeed they lost like 2/3 of their auto attack damage since their MA was not multiplied by 3 as it should had.</p>

RogueSpideyChick
07-14-2011, 07:35 PM
<p><cite>Gorock@Storms wrote:</cite></p><blockquote><p><cite>Elhonna@Blackburrow wrote:</cite></p><blockquote><p>That's a pointless reason, moving on to some decent reason. Furies, at least, have to be within 15 meters of a mob to do their highest potential dps, and might as well be in melee range too, considering we can have up to 4 CAs on timers that aren't the same as any of our spells.</p><p>It's not a huge thing with the mudflation of stats this expansion, but still seems arbitrary. And please don't act like jousting and timing auto-attacks is any harder than cycling spells, because it isn't.</p></blockquote><p>It would be hard to be more dishonest. Moving in melee range while avoiding being n in 359,99 degree cone of riposte is not only more risky but morover  while you move you don't cast. From time to time i play in a fury style and simply nuke for afar, it's just relaxing.</p><p>Your message is also really amusing since you consider loosing 10% of crit bonus, but melee priest lost much more than 10%. Indeed they lost like 2/3 of their auto attack damage since their MA was not multiplied by 3 as it should had.</p></blockquote><p>u obviously havent seen the parses of melee priests in the mystic, inq & warden threads then...100k+...</p>

Odys
07-18-2011, 05:46 AM
<p><cite>Arica@Guk wrote:</cite></p><blockquote><p>u obviously havent seen the parses of melee priests in the mystic, inq & warden threads then...100k+...</p></blockquote><p>Your stupidy is boundless. We all know that such parses are meaningless, it's a simple matter of group make up and gear. Most are made on static encounters with mega buffed toon (inqui, subju, illu, dirge and may b even troubador). Some posters may even use gear adorned with MA/flurry ...</p><p>The only parses that matter to me are the one obtained on a target dummy.</p><p>Moreover you are silly enough to put mystic and wardens in the same situation, this shows a large amount of ignorance. Mystic do have melee dps aas in their heroic tree, warden only get aa that improve wrath of nature</p><p>Facts are that before DOV battlepriest had close to 100% MA, and very often our MA was superior to the one of scouts. This was balanced by much  poorest weapon base damage.</p><p>DOV introduced massive MA for figthers and scouts, this was done to balance  the fact that potency does not affect auto attack. One other reason was to encure that MA bufs will remain usefull.</p><p>What is due is simply to add 100-200 % of MA on priest gear. This will benefit to all priests, and a bit more to battlepriests.</p>

RogueSpideyChick
07-18-2011, 08:44 AM
<p><cite>Gorock@Storms wrote:</cite></p><blockquote><p><cite>Arica@Guk wrote:</cite></p><blockquote><p>u obviously havent seen the parses of melee priests in the mystic, inq & warden threads then...100k+...</p></blockquote><p>Your stupidy is boundless. We all know that such parses are meaningless, it's a simple matter of group make up and gear. Most are made on static encounters with mega buffed toon (inqui, subju, illu, dirge and may b even troubador). Some posters may even use gear adorned with MA/flurry ...</p><p>The only parses that matter to me are the one obtained on a target dummy.</p><p>Moreover you are silly enough to put mystic and wardens in the same situation, this shows a large amount of ignorance. Mystic do have melee dps aas in their heroic tree, warden only get aa that improve wrath of nature</p><p>Facts are that before DOV battlepriest had close to 100% MA, and very often our MA was superior to the one of scouts. This was balanced by much  poorest weapon base damage.</p><p>DOV introduced massive MA for figthers and scouts, this was done to balance  the fact that potency does not affect auto attack. One other reason was to encure that MA bufs will remain usefull.</p><p>What is due is simply to add 100-200 % of MA on priest gear. This will benefit to all priests, and a bit more to battlepriests.</p></blockquote><p>& dummy parses are the ones that matter...how? because yes, dummy parses win raids! umm...do you realize that the massive ma was introduced for EVERYBODY that does their major attack with melee right? & how would 100-200% melee benefit a melee healer who can already do 100k+ dps WITHOUT massively buffing themselves? our inq does WELL over 100k...he just adorns to make up for the loss on gear to begin with. isnt that what adorning is all about? you fix your shortcomings (cast speed, reuse, mod, pot, cb, ma, etc) so that you can do your job efficiently? yes there is a balance to this because you ARE a healer, but if you adorn correctly, you wont miss anything. if you get 100-200% ma on priest gear, i want my 100-200% spell ma, because then we're balanced right? how will the boost in MELEE ma benefit a caster priest? it wont.  24-35k auto attack right now as a melee healer (from all the parses ive seen from ALL melee healers (yes...even wardens) & you're saying you need 100-200 more? now who has the boundless stupidity?</p><p>edit:  just looked at the warden parse thread. their auto attack is doing a bit lower, mainly between 13-16k. & ALL of those parses, except 1 post, are done from mt group. all doing 80k+ (80 being the lowest), but mostly over 90k...from mt group...on named mobs (yes even on HM mobs). so theyre a lil busy healing the tank & still putting out very nice numbers. it could be that their auto attack is lower because they getta lil busy with healing the tank so they might move out of melee range or something, i dont know. i know i can pump out 100k without much of an issue solo healing mages, so 90k+ (some over 100k) mt healing is totally nothing to scoff at. it's quite impressive tbh. so im still trying to see how it's all just all group makeup & gear.</p>

Ferunnia
07-25-2011, 03:03 AM
<p><cite>Gorock@Storms wrote:</cite></p><blockquote><p><cite>Elhonna@Blackburrow wrote:</cite></p><blockquote><p>That's a pointless reason, moving on to some decent reason. Furies, at least, have to be within 15 meters of a mob to do their highest potential dps, and might as well be in melee range too, considering we can have up to 4 CAs on timers that aren't the same as any of our spells.</p><p>It's not a huge thing with the mudflation of stats this expansion, but still seems arbitrary. And please don't act like jousting and timing auto-attacks is any harder than cycling spells, because it isn't.</p></blockquote><p>It would be hard to be more dishonest. Moving in melee range while avoiding being n in 359,99 degree cone of riposte is not only more risky but morover  while you move you don't cast. From time to time i play in a fury style and simply nuke for afar, it's just relaxing.</p><p>Your message is also really amusing since you consider loosing 10% of crit bonus, but melee priest lost much more than 10%. Indeed they lost like 2/3 of their auto attack damage since their MA was not multiplied by 3 as it should had.</p></blockquote><p>Umm, right...So a fury doesn't lose out on nearly 10-20% of their zonewide dps by staying out of infusion range? Please. Talk about something you have a clue about. Either way, seriously...no decent fury isn't jousting in and out with melee on pretty much every AoE cycle for maximum dps...Wrath of Nature is castable while running, that's how you adjust your range, if you don't suck abysmally. Also, seriously...the Riposte and frontal cones are nowhere near that bad. If you're really lazy, stand on an assassin? I can promise you that they're gonna be where you should be anyways for meleeing purposes.</p>