View Full Version : Rygir armor discovery, after 4 monthes ....
<p>This just happen to my mystic friend. She discovered the crafted leggings, even if mystics are rares this really means that the progression in DOV was a total failure.</p><p>- People in serious raiding guild skipped Rygor and raided in SF gear or PQ gear and got their EM leggings.</p><p>- People in casual raiding guild probably used PQ leggings.</p><p>- More casual people could not even get the gems to get their armor due to the difficulty of pre nerfed kael. Additionnaly the existence of crafted amor was may be not adveertised enough.</p><p>Last it also confirm a sharp drop in population due to the important mistakes made in DOV and also to the piracy act against SOE.</p>
Troubor
06-21-2011, 09:43 PM
<p><cite>Gorock@Storms wrote:</cite></p><blockquote><p>This just happen to my mystic friend. She discovered the crafted leggings, even if mystics are rares this really means that the progression in DOV was a total failure.</p><p>- People in serious raiding guild skipped Rygor and raided in SF gear or PQ gear and got their EM leggings.</p><p>- People in casual raiding guild probably used PQ leggings.</p><p>- More casual people could not even get the gems to get their armor due to the difficulty of pre nerfed kael. Additionnaly the existence of crafted amor was may be not adveertised enough.</p><p>Last it also confirm a sharp drop in population due to the important mistakes made in DOV and also to the piracy act against SOE.</p></blockquote><p> Getting a disco on the leggings for a class this late does surprise me, yes. Other then one or two on boots or forearms due to the gems being rare before GU60, I haven't had a server disco on any Ry'gorr pieces personally though in the last two or three months.</p><p>Anyway, I had a wall of text but decided to do the short(er) form of what I was going to say. I am a Ry'gorr armor crafter on my server (Crushbone) and I get plenty of orders. They have tapered off some for me, but that's almost more because I'm focusing a bit more on other things then just crafting right now, and also focusing somewhat more on my alts right now. I still see requests a few times a day on crafting channel and/or level channel to have Ry'gorr armor made though.</p><p>The fail armors IMO are Thurgadin (I have made one piece for someone who wanted the forearm focus for cheap, this was back when citrine gems was a rare drop in the Kael dungeons. I otherwise haven't ever made any Thurgadin armor) and Drunder as far as player made shard armor goes. Thurgadin isn't enough of a step up from PQ and for most of the pieces in shards costs the same or more as Ry'gorr. Drunder literally needs one to "smelt" legendary or fabled items from the Drunder instances to get the seconday rare (the bricks) to make the armor pieces. It's an upgrade from Ry'gorr, but not enough if one has to literally destroy a half dozen or more pieces of loot to make one armor piece. Not when an even a moderatly wealthy character can just buy loot rights to x4 EM armor almost any day of the week on my server as well, at least assuming they don't do even casual raiding.</p><p>Or the shorter form: I see plenty of Ry'gorr armor made personally, and have made plenty of it myself. The "fail" as far as player made DoV shard armor goes IMO is Thurgadin and unless they lower the cost in loot needing be smelted, Drunder.</p><p>Addendum: I do understand that progression in DOV is kind of broken, I'm not debating the OP when it comes to that. I'm just saying that on my server plenty seem to like the Ry'gor armor.</p>
Felshades
06-22-2011, 01:32 AM
<p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p>
Emperors
06-22-2011, 07:07 AM
<p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</p>
CoLD MeTaL
06-22-2011, 09:21 AM
<p><cite>Eeannan@Crushbone wrote:</cite></p><blockquote><p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</p></blockquote><p>Normal, non raider people, take more than 10 minutes to run a zone.</p>
Banditman
06-22-2011, 09:57 AM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Eeannan@Crushbone wrote:</cite></p><blockquote><p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</p></blockquote><p>Normal, non raider people, take more than 10 minutes to run a zone.</p></blockquote><p>People who only play 10 minutes per day don't need Ry'gor armor.</p>
Emperors
06-22-2011, 10:19 AM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Eeannan@Crushbone wrote:</cite></p><blockquote><p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</p></blockquote><p>Normal, non raider people, take more than 10 minutes to run a zone.</p></blockquote><p>Did you read what I wrote? If you don't have the time to run 1 zone per day then you don't need Ry'Gorr armor. In fact, you don't even need to run one zone per day. All you need to do is run three zones per week and you can complete the dominance quests. I'll admit that doing it that way will take you longer for a full set of Ry'Gorr, but it would still be much less than six months.</p>
Ealthina
06-22-2011, 10:34 AM
<p>I usually only have time to run one or two zones a month....lol I don't want to hear any B*&CHING</p>
Talathion
06-22-2011, 10:45 AM
<p>I want Rygor Armor to be semi-rare-common instance drops.</p><p>I also want Instances to Drop Fabled Gear thats unique with spells.</p>
<p>And I want them to lower the price of all 300 shard items to 100. 300 is just plain stupid.</p>
Etruscus
06-22-2011, 02:57 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Eeannan@Crushbone wrote:</cite></p><blockquote><p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</p></blockquote><p>Normal, non raider people, take more than 10 minutes to run a zone.</p></blockquote><p>People who only play 10 minutes per day don't need Ry'gor armor.</p></blockquote><p>He's suggesting running one zone per day. What's so hard about that? We usually two / three and we aren't raid geared.</p>
Talathion
06-22-2011, 03:10 PM
<p>its funny, people are just going to do pools/ascent/spire/tofs1 over/over/over... much better to get good loot and armor then doing harder heroic zones.</p><p>Makes sense, right?</p>
Wyndaar
06-23-2011, 03:27 PM
<p>Y'all are really gonna lose it when you see you need an entire new set of shards (plus metal) to get the Drunder armor made O.o</p>
Felshades
06-23-2011, 03:37 PM
<p><cite>Eeannan@Crushbone wrote:</cite></p><blockquote><p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</p></blockquote><p>I don't get groups every single day, and I don't have the crit mit to run every single zone every single day.</p><p>Considering the general consensus is that you cannot run KD and things like Haunt in just pq gear.</p><p>You're full of crap.</p>
Felshades
06-23-2011, 03:41 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>People who only play 10 minutes per day don't need Ry'gor armor.</p></blockquote><p>I actually play about 8 hours a day or more(disability gives me this unfortunate "luxury", but it doesn't mean I can or am running instances all day. I'd like to, but I'm not subjecting myself to PuGs that expect you to be in EM raid gear for Shadowed Corridors.</p><p>Not to mention they all want a solo healer for everything and I cannot solo heal things like the last boss in freaking ascent or pools yet.</p><p>At the rate I run things, I'll get the Ry'Gorr armor done right about the time the next expansion comes out.</p>
Emperors
06-23-2011, 04:47 PM
<p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p><cite>Eeannan@Crushbone wrote:</cite></p><blockquote><p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</p></blockquote><p>I don't get groups every single day, and I don't have the crit mit to run every single zone every single day.</p><p>Considering the general consensus is that you cannot run KD and things like Haunt in just pq gear.</p><p>You're full of crap.</p></blockquote><p>There's no reason to get into personal attacks. You stated you were having difficulties obtaining Ry'Gorr gear and that it would take you a very long time to complete the set. I told you how you could do it significantly faster with very little play time involved.</p><p>From my own personal experience, you can run all of TOFS, RIME and Iceshard Keep easily in full PQ gear. I know this because I was doing it before the latest rounds of nerfs. I also have the majority of disco's on Ry'Gorr gear for my class on my server.</p><p>Temple of Rallos Zek is a bit trickier in full PQ gear, but it can be done. Suggestion: Full crit mit adorns on all 7 yellow slots.</p><p>Throne of Storms, in my opinion, is the most difficult of the DoV release zones. The majority of the zone is fine, although the last named can be very difficult. This is the only zone that most people in PQ gear would have difficulty with.</p><p>Next time you're going to call someone full of crap I suggest you read carefully what they wrote. I'll paraphrase it to make it easier for you to understand.</p><p><span style="color: #ff0000;">"Get the dominance quest and run one zone per day."</span></p>
<p><cite>Eeannan@Crushbone wrote:</cite></p><blockquote><p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. <strong><span style="color: #ff0000;"> Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</span></strong></p></blockquote><p>Now, do that 13 more times to get all your gear, and pray/hope your pug doesn't A) fail on UH and Haunt due to average pug dps/group makeup, and B) has enough time to complete UH or Haunt.</p>
Druid03
06-24-2011, 12:34 PM
<p><cite>Nyfe@Butcherblock wrote:</cite></p><blockquote><p><cite>Eeannan@Crushbone wrote:</cite></p><blockquote><p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>Troubor,</p><p>They like the Ry'Gorr armor because they HAVE to use it, or buy EM raid gear, in order to do the new instances. The crit mit requirements are still a little steep imo because there's little leeway in some ways(there's a guy in Strike that won't do the Drunder instances, for example and he's raid geared, when LFG. I asked him why and the reply was something to the degree of "not worth it, too hard for no reward". If I got something wrong on that, I'm sure he'll correct me -_-).</p><p>Personally, I'd prefer to be able to do heroic instances with some sort of progression, gearing up from the first set of instances to go to the next, <span style="color: #ff0000;">WITHOUT having to spend my next six months grinding out shards to make a set of crafted armor</span> just to get to the next set of instances. I shouldn't be forced to get highly expensive crafted armor made to progress in the heroic dungeon market but that's just me.</p><p>And no, forcing one to raid isn't the way to go either.</p></blockquote><p>You're doing it wrong then. TOFS = 17 Shards, RIME = 21 and KD = 23 + if any of them are the DD. The dominance changes every 3 days. If you pick up the TOFS on a Monday you can spend the next 3 days finishing a zone per day. <strong><span style="color: #ff0000;"> Run SC Monday, UH Tuesday, and Haunt Wednesday. In 3 days you've almost gotten half of a Ry'Gorr armor piece.</span></strong></p></blockquote><p>Now, do that 13 more times to get all your gear, and pray/hope your pug doesn't A) fail on UH and Haunt due to average pug dps/group makeup, and B) has enough time to complete UH or Haunt.</p></blockquote><p>haunt isnt even that long of a zone....UH is the only long/annoying one</p><p>i dont run many instances a week, and it takes me about 2 weeks to get a rygorr piece+adornment. that isnt too bad, since i've only played this expansion for a month and spend most of my time doing PQs/dailys for faction.</p>
<p>Probably shards were not the issue, Gem were hard to find before Kael revamp. And before the nerf 4 (and even 3) groups able to do Kael were perfectly able to go for the x2 or the x4.</p><p>I m not saying the rygor armor is not cool, i was just stating a fact, it took for monthes to discover the mystic leggings on storm.</p>
Proxopid
06-24-2011, 12:58 PM
<p><cite>Sakiri@Crushbone wrote:</cite></p><blockquote><p>I actually play about 8 hours a day or more(disability gives me this unfortunate "luxury", but it doesn't mean I can or am running instances all day. I'd like to, but I'm not subjecting myself to PuGs that expect you to be in EM raid gear for Shadowed Corridors.</p><p>Not to mention they all want a solo healer for everything and I cannot solo heal things like the last boss in freaking ascent or pools yet.</p><p>At the rate I run things, I'll get the Ry'Gorr armor done right about the time the next expansion comes out.</p></blockquote><p>My Fury is my 3rd alt, is wearing a mixture of SF T1+T2 raid gear, PQ armor and some assorted pieces of DoV heroic instance jewelry that my main and main alt have won on greed rolls on my handful of instance runs. I am average at best playing that Fury. And still I have no problem solohealing an instance-geared tank on Lord Bob in Pools (and I'd imagine the last named in Ascent).</p><p>I am not trying to be mean or talking down to you, but either your gear is not nearly where it should be or you're not playing your healer to the best of your ability. Just my personal opinion, not meant as an attack.</p><p>Once you have 40 shards, get the Ry'gorr armor piece that boosts either your primary group heal or your primary single target heal, I'm pretty sure all healers have focus effects like that on their armor. By primary heals I mean the wards for shamans, reactives for clerics or HoTs for druids.</p><p>Also, as has been said in this thread, adorn your armor with extra critmit for survivability.</p>
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