View Full Version : ToFS x2 - Tserrina Syl'tor Encounter
theriatis
06-20-2011, 04:48 AM
<p>Hi,</p><p>after we tried this Encounter a couple of times now with better Gear every time,i want to share this Experience and ask about others.</p><p>The last time we went in there and tried it for two hours, our 12 Raiders where nearlyE x4 Raidgear equipped (save for Tormax and the Statue which we are still missing).</p><p>We came to the Point where the Jumppads appeared. Everytime somewhere in between Tserrina would One-Hit (aka Multiattack, Flurry, etc) our Tank, moving on to the next and also One-Shotting this one.</p><p>Our Guard is EM x4 equipped, with 220+ Critmit, had support (Dirge, Coercer, Swash,Defiler, Templar) and the second tank (a Zerker) just had 190 Critmit in a group withIllu, Wiz, Troub, Myst, Fury.</p><p>It is my understanding that this is an x2 Encounter. Now, an x2 Encounter that needs (as it seems) x4 Raidgear. The last time we did an x2, all we needed was heroic gearand a good setup to farm the zone, so that we could go x4 raiding (WoE).</p><p>After we died for hours, with Tserrina always one hitting our tanks i want to know:</p><p>- Is there anything we could do better ? Gear up ? Change the Group-Setting ?</p><p>- Is there any tactic or buff we missed or a mistake we did ?</p><p>- Is the Boss of the Zone intended to be only manageable with complete EM x4 Gear ?</p><p>Especially the Last Point boogles my mind. After i checked the Gear which drops inthe x4 and the x2 and compared those, the Loot from the whole Zone (this includesTserrina AND the Questrewards you get for the two quests for which you need Tserrina dead) is WORSE than x4 Gear whilst dropping from a Boss which is harder than mostx4 Nameds - the only Reason doing this Encounter then is the Coldain Ring.</p><p><em>It's a bit like Drunder: Great Zone, Great Scripts, needs better Equipment to do theZone as drops in there: Zone to hard, Loot to low.(at least, pre-nerf, we didn't runDrunder since then). </em></p><p>So, if anyone could give me a hint for those questions above, i would be thankful.</p><p>If this is intended, one easy modification could be made to bring the Encounter andthe Loot (this includes Questloot) on par with being a x2 Zone:</p><p>- Adjust Tserrinas Damage-Output (lower it).</p><p>If i was wrong and there is in fact an easy way to protect the Tank from all thatMA, Flurry Attacks and Damage Output (while using EM x4 Gear), please drop me a mail or write a short reply.</p><p>Regards, theriatis.</p><p>(A short "hooray !" at the Devs: Since GU60 we didn't had lag in that zone. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)</p>
<p>Interesting, we did a couple of tries on her : (defiler, warden, dirge, paladin, coercer, assas) she always ended up kiling the MT within 1-2 seconds. This depsite using all the emergency spells we had. We have rygor gear, 2 pieces of EM, Kael BP and all the jewells that drops from the x2.</p><p>It's nice to hear that people with better equipment face the difficulties.</p><p>It may be something we ignore (but everyone is trying to dispell interupt). We will give another try soon, but she seems a bit too hard for the progression. I wonder if this encounter was tested gain people wearing heroic and x2 gear.</p>
Lemilla
06-20-2011, 06:19 AM
<p>Tserinna does percentage based damage with her attacks. That means that the better geared your tank is, the more health he has, and thus the more damage he gets. You might have more succes bringing an alt brawler to tank that.</p><p>The gear of your priests does matter though.</p>
Silzin
06-20-2011, 09:35 AM
We went in here this weekend with your raid MT, With all EM gear except X4 BP (He has the X2 bp) and HM gloves and clock. He was also getting 1 shotted in the same way as the OP is describing. The strange thing is, about 2 months ago, some time before the hack and down time from that, we killed here several times. I am not sure what has changed but i can tell something has changed.
thegriss
06-20-2011, 09:39 AM
<p>Same issue Everyone in x4 x2 em gear. Tank gets eaten no matter what you do.</p>
Window
06-20-2011, 10:23 AM
<p>My guild had the same exact issues with the tank getting one shotted by triple-attacks.</p><p>Then we put three healers in the mt group and she died the next pull.</p>
Triste-Lune
06-20-2011, 10:28 AM
Dispell her buff? That might be your problem. With our mediocre heroic gear we and x2 jewelry we have no issue killing her. The only annoying thing in this fight is the fall damage if you dont have any safefall item/ability when a door pops on top.
<p><cite>Triste-Lune wrote:</cite></p><blockquote>Dispell her buff? That might be your problem. With our mediocre heroic gear we and x2 jewelry we have no issue killing her. The only annoying thing in this fight is the fall damage if you dont have any safefall item/ability when a door pops on top. </blockquote><p>Mage are supposed to do it, i used my dispel when it was up. Honnestly she get so many debuf on that i can't see if her buf is on ... it would be nice if buff were separated from debuf.</p>
theriatis
06-20-2011, 10:34 AM
<p>Ok,</p><p>which buff ? We were constantly spamming the Druids Symbol, Arcane Dispels and the x2 Debuff which you get after you made the Quest (and which you need for certain x4 Mobs).</p><p>Do you have a Screenshot ? We didn't see any dispel-able Buff on her...</p><p>Regards, theriatis.</p>
Gninja
06-20-2011, 10:50 AM
<p>What was the ability name of the one that is one shotting you or is it straight auto attack? Her auto attack does not do % based damage.</p><p>You can also tell when she has the damage shield on her as she will get a red outline around her model. However this damage shiled damages your power not your health.</p>
Silzin
06-20-2011, 10:57 AM
Its just Auto Attach, she is multy-attacking 3-4 times in a row, hitting for around 20k-30k noncrit each hit. It isnt coming up as a flurry its just a multy-attach. This is what i remember, sorry not at home to check logs.
theriatis
06-20-2011, 11:04 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>What was the ability name of the one that is one shotting you or is it straight auto attack? Her auto attack does not do % based damage.</p></blockquote><p>Also not at home, give me 3 hours and i can provide that information. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Regards, theriatis.</p>
Gninja
06-20-2011, 11:18 AM
<p>Cool, what ever you can provide can be helpful in fixing the issue.</p>
thegriss
06-20-2011, 11:21 AM
<p>It is definatly Auto attack. 3-4 hits doing 20-30k each. You can tell its % based because if the tank jumps up in the Orb and gets the HP buff the damage of her attack just increases by a flat% and she still eats the tank.</p>
theriatis
06-20-2011, 11:39 AM
<p>I was under the impression that when the tank gets the buff, his mitigation is nullified, thus increasing the Damage on him - that was the reason everyone but the tank should get the buff.</p><p>Damnit, i made a Screener while i got that buff from the Orb and my PC crashed <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Griffildur
06-20-2011, 11:56 AM
<p><cite>theriatis wrote:</cite></p><blockquote><p>I was under the impression that when the tank gets the buff, his mitigation is nullified, thus increasing the Damage on him - that was the reason everyone but the tank should get the buff.</p><p>Damnit, i made a Screener while i got that buff from the Orb and my PC crashed <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Absolutely right, if your tank gets that buff it's game over. If the tank doesn't get that buff, you might just survive the encounter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p>
theriatis
06-20-2011, 12:36 PM
<p><cite>Mrrshan@Runnyeye wrote:</cite></p><blockquote><p><cite>theriatis wrote:</cite></p><blockquote><p>I was under the impression that when the tank gets the buff, his mitigation is nullified, thus increasing the Damage on him - that was the reason everyone but the tank should get the buff.</p><p>Damnit, i made a Screener while i got that buff from the Orb and my PC crashed <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Absolutely right, if your tank gets that buff it's game over. If the tank doesn't get that buff, you might just survive the encounter <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />.</p></blockquote><p>Ah, yes. Problem is, we barely make it to that phase. I'll have a look at the logs.</p><p>Thanks, theriatis.</p>
TheGeneral
06-20-2011, 01:01 PM
<p>The Tserrina fight is a complete waste of time. Its over powered for where its at and the gear is not an upgrade for anyone who can kill her... even for most that can't. We don't even waste our time with her. We hit the place for jewelry on off nights and then on raid nights, time is better spent farming x4.</p><p>I wish it wasn't that way. The zone is amazing and semi fun. Fights like this one though which are completely over powered and over scripted do nothing but make my raid force want to /wrist.</p>
Gninja
06-20-2011, 01:29 PM
<p>Yes the tank getting the buff would be a bad thing for many reasons.</p>
Brildean
06-20-2011, 01:42 PM
<p>Its all her auto attack.. once you get her to 80% she starts knocking back every 30 seconds which also makes her more lethal.</p>
Kunaak
06-20-2011, 01:49 PM
<p>while I am not personally inclined to aggree that the tserrina fight is hard - as I've help kill it many times over the last few months for recruits that were missing the debuff.</p><p>I will say, it does completly surprise me how few guilds can actually kill this thing.</p><p>which I guess does mean this is alittle harder then it should be, if really only a few guilds per server can actually do this fight. this should be difficult, but by no means should only a few guilds be able to kill this. if the issue is tanks getting 1 shotted, then the damage output needs to be looked at.</p>
Silzin
06-20-2011, 02:05 PM
My guild has killed this mob several times pre GU60 and pre hack. I dont know what or if anything was changed with her is GU60 but she seams harder this weekend then she was a before. She is hitting harder then King Tormax at this point. King Tormax is harder for the script but she just hits harder and i dont think that is right.
theriatis
06-20-2011, 03:56 PM
<p>Hi,</p><p>i have here a triple attack with approx 18k per Attack and 4 Attacks with approx 22k per Attack.</p><p>Our Guard has 210 Critmit.</p><p>There's a Spell called "Aura of Shadows" (or similar) which i removed many times (according to the Logfile)with the Arcane Dispel. Thats a Power-Drain (what else, i don't know.)</p><p>Regards, theriatis.</p>
Hisvet
06-20-2011, 04:56 PM
<p>Thank heavens others are seeing this because we're going crazy. My guild killed her multiple times with worse gear pre GU60. Now even by stacking the deck getting the highest dps, most crit mit, best geared players we are not getting through Tserrinax2.</p><p>People know the fight but she is flurrying like crazy. We might try 6 or 7 times before we're lucky enough to maybe make it to the portal spawning (then dying) and its like she's flurrying/ma in her multiattack and destroying our tank and people.</p><p>We reported it several times since we've tried this a good 5 times or so since GU60 without success, each time racheting it up a bit. We have people entirely x4 ez geared, people who can take the raid mobs on fast farm but no love here. We debuff like crazy. The GM's reported back to us "we're still showing someone is taking her down, try again" response. We have, lots of face planting.</p><p>Bit embarrassing when an x2 is changed so she's harder than the statue of rallos zek for us. We think something is off.</p>
Twisty
06-20-2011, 05:31 PM
<p>it's a 4healer fight at the moment if you want to limit luck suck. managing death saves smartly puts her into 1-3 attempt range with a little of EM gear. we had 2 alt healers</p><p>it's not a dps race, so it's not a problem. wacky and limiting in 12man, but not a problem.</p>
Silzin
06-20-2011, 05:57 PM
<p><cite>Twisty wrote:</cite></p><blockquote><p>it's a 4healer fight at the moment if you want to limit luck suck. managing death saves smartly puts her into 1-3 attempt range with a little of EM gear. we had 2 alt healers</p><p>it's not a dps race, so it's not a problem. wacky and limiting in 12man, but not a problem.</p></blockquote><p>Are you say you need 4 healers in the MT group, or just 4 in the X2 raid?</p>
aislynn00
06-20-2011, 11:40 PM
<p>We have always done it with four healers: templar, defiler, and warden in the MT group, something else in the DPS group. At any rate, I agree that this fight is completely unbalanced considering the target audience. We only killed her after the tank and healers had most of their easy-mode gear. Even now, with some of us wearing several pieces of hard-mode armor, it is very far from a trivial fight; Statue of Rallos Zek and King Tormax are much, much easier.</p><p>You want to make the fight more manageable? Render priests immune to the summon and knockback effects. You might also want to tone down the auto-attack damage a tad, but the usual way we wipe--and we do sometimes wipe in that fight, even now--is the MT group shaman being summoned and knocked away.</p>
thegriss
06-21-2011, 12:22 PM
<p>We only let the tank get the buff to see if something had changed in GU 60 because she was 1 shotting him. We had him get the buff to see if it would make a difference but it was the same as before he would just die from auto attack.</p>
Costa
06-23-2011, 08:52 AM
<p>We killed her last night for the 1st time, actually as a guild raid it was the 1st time we tried it too so major sense of achievement <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> We only have gloves and forearms EM gear along with a few jewles and cloaks and x2 jewles/weapons. We tanked her in the middle of the room which was annoying for the knock forward but managable. We had guard, warden, defiler, inquis, coercer and assassin in MT group, 2nd group was SK, monk, mystic, dirge, brig and necro. Our members certainly aren't as geared as other here saying it's not possible so i don't know what we did different to you guys?</p><p>We didn't bother porting up to get the buff out of the bubble as we found that when we last tried this fight with a mixed alliance setup you get 1 shotted when hit or charmed and hitting your raid members. It's a hard fight but doable maybe look at how your doing it? I don't know? We finished with a raid wide dps of less than 300k so we're not burning through her in anymeans.</p>
Gninja
06-23-2011, 10:50 AM
<p>So her hit rates and multiattack should be lowered next update (Should be this week)</p><p>Also, There is a way to avoid the charm when you have the shadow buff <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Costa
06-23-2011, 10:58 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>So her hit rates and multiattack should be lowered next update (Should be this week)</p><p>Also, There is a way to avoid the charm when you have the shadow buff <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>We did it after 3 pulls without the buff so not going to worry about that one for now <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Lodengarl
06-23-2011, 03:57 PM
<p>Not to hijack the thread, but the same thing happened to us on Romero last night in TOFS x2. Since farming him with 135% crit mit with some PQ/Ry'Gorr gear, we went in with MT at 178% crit mit, some Drunder x2 armor, all Ry'Gorr, and Romero multi-attacked the MT dead in the first 8 seconds of the fight, 3 times in a row. Finally put in the OT who didn't have the gear and crit mit and we took him down fine again. Can you please look into this?</p>
Gninja
06-23-2011, 04:04 PM
<p>Romero has 100% strikethrough. That is more likely what was causing that. It is intended. Aside from the strikethorugh there isn't all that much difficult about him and I am reluctant to make him any less difficult. If you have a brawler handy they can be extremely helpful in that situation <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Hennyo
06-23-2011, 04:31 PM
For those of you who are having a hard time on the Tserrina Syl'tor encounter here are some tips: First, put 3 healers in the MT group not two. Second, use a brawler MT or have a brawler that has put his avoidance buff on your MT. Third, have two, and only two scout dps grab the buff in the air, right before the mirrors pop. Four, spilt your dps to kill the mirrors, while having your healers and tank or tanks stay in the center to hold adds, while making sure to not have people eat frontals. There are other steps to this fight, but this should give you a solid step in the right direction.
Bremer
06-23-2011, 04:32 PM
<p>There are many people saying, that Brawlers are the most powerful tanks this expansion, even without encounters entirely geared towards them. Why do you need to add an encounter, that becomes trivial with one and a PITA without one?</p>
Nebbeny
06-23-2011, 07:21 PM
Romero really isn't that hard even without a brawler, people have been 1 grouping the majority of this zone, including that named, without brawlers. Past 2 runs i did on my warden we had a guardian tank, sure it involved using our abilities in concert with each other, but it wasn't difficult. Brawlers have been brilliant tanks for a long time bremer, sadly most people who have a brawler dont want to tank and this fact went unnoticed. Brawlers still have the least group-wide utility though. 1 perma buff on my monk for the raid, and 1 temp buff. All of the plate tanks have more for the group afaik, thats just how it is.
aislynn00
06-23-2011, 10:35 PM
<p><cite>Bremer wrote:</cite></p><blockquote><p>There are many people saying, that Brawlers are the most powerful tanks this expansion, even without encounters entirely geared towards them. Why do you need to add an encounter, that becomes trivial with one and a PITA without one?</p></blockquote><p>The truly ridiculous thing is, it really <em>is</em> much easier doing mobs like Tserrina with a brawler tank, which completely defeats the purpose of the guardian, who should be the go-to guy whenever you are dealing with the hardest-hitting boss mobs.</p>
theriatis
06-24-2011, 08:26 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>So her hit rates and multiattack should be lowered next update (Should be this week)</p><p>Also, There is a way to avoid the charm when you have the shadow buff <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Hi Gninja,</p><p>thanks for the feedback & modifications <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Now, off to some more ToFS x2 raiding.</p><p>Regards, theriatis.</p>
<p>We could not return before the last change, but last nigth she was perfectly doable. Apparently she stopped 5 shooting the tank. Raid composition was almost the same.</p><p>On first try we made it to the shinny phase but we failed there due to a classical "don't know the script", irritating. Then some wipes due to the add one shooting flying healers and other mistakes.</p><p>Fun figth.</p><p>Two or three questions/remarks :</p><p>- Many mob have to be dispel in DOV, is it possible to separate detrimenal from beneficial effect on your target. Indeed the options too simply hide detrimental would be enough.</p><p>- Is there a way to avoid her kick, at max healing distance i still get it. I wonder if postionning around 130 degree can help. Ths KB is a bit a annoying I m just sned 1 meter away (the throne and wall prevent to be thrown far) but it still interupt cures and heals. Note that this first phase is not difficult (we always passed it) , it's just annoying.</p>
Etruscus
06-27-2011, 10:38 AM
<p><cite>Lodengarl wrote:</cite></p><blockquote><p>Not to hijack the thread, but the same thing happened to us on Romero last night in TOFS x2. Since farming him with 135% crit mit with some PQ/Ry'Gorr gear, we went in with MT at 178% crit mit, some Drunder x2 armor, all Ry'Gorr, and Romero multi-attacked the MT dead in the first 8 seconds of the fight, 3 times in a row. Finally put in the OT who didn't have the gear and crit mit and we took him down fine again. Can you please look into this?</p></blockquote><p>We are more or less geared the same, probably a litle worse as we have no drunder gear. We kill, although it's not easy for us. I tank it as a paladin. I can usually get about a minute of personal saves and then it's just roll the dice after that. He has gone straight through my DA and through my stonewall. Recovery can be tricky on this guy, but it's possible. It is designed for a brawler to tank. The entire floor is actually.</p><p>The one fight I have a question on (yet another derail) is the CO fight. We always kill her. But, sometimes, she just seems to randomly one shot the tank. I've heard others mention this as well. It's always after the 70% heal. Everything will be going fine and then boom, dead tank.</p>
PeterJohn
06-27-2011, 11:43 AM
<p>I have found this fight extremely easy once you learn some of the nuances.</p><p>Some common complaints I read about are the kickback and the port. The kickback is easily avoided by finding a knockback immune spot and pulling to there. Makes the kickback trivial. The port is easily countered by immediately facing your raid when you are ported, so that you get thrown right back to your raid!</p><p>Our raidforce has no difficulties. We are mostly on average 3 easymode raid armor pieces per player. We use only one tank, almost always a guardian or a paladin. Three healers in MT group, 1 in DPS group. The MT group healers are usually a shaman, templar, and inquisitor.</p><p>We've always avoided the orb in the middle, because we don't know how to avoid the charm.</p>
thegriss
06-27-2011, 01:24 PM
<p>We had no issues with her 1 shotting the tank after the fix thank you for that. The issue we have is if the portal across the room from us spawns on top the adds with literally port half way across the room when they come out of the mirror ignoring the tank and just running to someone randomly. Also we had her totally reset at 50% 2 times. No idea why the encounter just broke and reset we had no deaths, wall glitches ect.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.