harleygjc
06-06-2011, 01:20 PM
<p>Over the past few weeks I've had a issue trying to zone into a characters house, it goes as far as waiting for zone server and that's it! at first it was on the odd occasion, now it happens every time, doesn't matter if it's that character own house or a alts with trustee access.</p><p>Guild hall I have no problems, and when I'm in a group waiting for zone server may take a few seconds but always works, it's only when I zone into a house of any size or any zone I get this problem, anyone else been getting this at all?</p>
Jojanne
06-06-2011, 02:46 PM
<p>I have been having this issue also, and it seems to be getting worse. I like to "visit" to see how other people decorate, and the other night it took me 5 or 6 tries to get into a house and stay there. You zone in, and see it for a split second, and then it zones you right back out to the entrance. I am running Windows 7 64 bit.</p>
harleygjc
06-07-2011, 10:07 AM
<p>Sounds alot like that so called bug where you zone into a inst with a grp only to get booted back out when you get in, I don't even get that far! I get to waiting for zone server and that's it! I have to exit out and rerun then my char is in my house.</p><p>I'm also running win 7 64 bit fully upto date, this only happens to me on housing, anything else I can zone either grp or solo with almost no problems, sometimes I get waiting for zone server but never for very long apart from this one type of zone! oddly when I went to tour a house on the thoughts of buying it I had no problem but once I got it it's a case of I may zone in without problems I may not.</p>
Deveryn
06-08-2011, 10:38 AM
<p><cite>harleygjc wrote:</cite></p><blockquote><p>Over the past few weeks I've had a issue trying to zone into a characters house, it goes as far as waiting for zone server and that's it! at first it was on the odd occasion, now it happens every time, doesn't matter if it's that character own house or a alts with trustee access.</p><p>Guild hall I have no problems, and when I'm in a group waiting for zone server may take a few seconds but always works, it's only when I zone into a house of any size or any zone I get this problem, anyone else been getting this at all?</p></blockquote><p>It's been happening to me on houses and guild halls. Sometimes I can hop between 3 or 4 houses with no trouble. Other times, I can be logged in for a bit, call to hall and get stuck waiting on the zone server.</p>
harleygjc
06-08-2011, 12:08 PM
Glad it's not just me then< oddly enough I tried late yesterday afternoon and zoned into my house twice with no problems! wonder if it was some sort of glitch?
Jojanne
06-08-2011, 02:40 PM
<p>Hi</p><p>Maybe this has been fixed, but in case anyone is still having problems, I think I fixed mine. Check your options, and see if GPU shadows is checked. Uncheck it if it is. Since I unchecked that, I haven't had any of the problems I was having before. Like not zoning into houses, and also, sometimes I would lose the game if I checked something on the internet. Good luck.</p>
TSR-JoshuaM
06-09-2011, 04:34 PM
<p>For those that GPU shadows did the trick for, can you please post your DXDIAG information or open support tickets to attach it to? I would like to track this down to get every problematic location reported.</p>
Jojanne
06-09-2011, 09:26 PM
<p>Hi</p><p>Thanks for looking into this. Mine seems to be working, so here is my DXDiag:</p><p>------------------System Information------------------Time of this report: 6/9/2011, 20:09:45 Machine name: KITCHEN Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631) Language: English (Regional Setting: English)System Manufacturer: Hewlett-Packard System Model: p6653w BIOS: BIOS Date: 07/21/10 09:12:50 Ver: 6.02 Processor: AMD Athlon(tm) II X2 250 Processor (2 CPUs), ~3.0GHz Memory: 5120MB RAMAvailable OS Memory: 5120MB RAM Page File: 1681MB used, 8555MB available Windows Dir: C:Windows DirectX Version: DirectX 11DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode</p><p>------------DxDiag Notes------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found.</p><p>--------------------DirectX Debug Levels--------------------Direct3D: 0/4 (retail)DirectDraw: 0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail)</p><p>---------------Display Devices--------------- Card name: NVIDIA GeForce 9600 GT Manufacturer: NVIDIA Chip type: GeForce 9600 GT DAC type: Integrated RAMDAC Device Key: EnumPCIVEN_10DE&DEV_0622&SUBSYS_0545196E&REV_A1 Display Memory: 2797 MB Dedicated Memory: 493 MB Shared Memory: 2303 MB Current Mode: 1440 x 900 (32 bit) (75Hz) Monitor Name: Generic PnP Monitor Monitor Model: G19LWK Monitor Id: EPI1904 Native Mode: 1440 x 900(p) (59.887Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2umDriver File Version: 8.17.0012.7533 (English) Driver Version: 8.17.12.7533 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 5/25/2011 02:09:12, 15223912 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-4562-11CF-B367-49251FC2C535} Vendor ID: 0x10DE Device ID: 0x0622 SubSys ID: 0x0545196E Revision ID: 0x00A1 Driver Strong Name: oem80.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section0 05:8.17.12.7533:pciven_10de&dev_0622 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled</p>
Jojanne
06-09-2011, 09:27 PM
<p>-------------Sound Devices------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIOFUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2AB1&REV_1003 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.6132 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 6/8/2010 06:21:02, 2394216 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, NoSensaura(tm) ZoomFX(tm): No</p><p> Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIOFUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2AB1&REV_1003 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.6132 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 6/8/2010 06:21:02, 2394216 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, NoSensaura(tm) ZoomFX(tm): No</p><p>---------------------Sound Capture Devices----------------------------------------DirectInput Devices------------------- Device Name: Mouse Attached: 1 Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a</p><p> Device Name: Keyboard Attached: 1 Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a</p><p> Device Name: USB Keyboard Attached: 1 Controller ID: 0x0Vendor/Product ID: 0x046D, 0xC31C FF Driver: n/a</p><p> Device Name: USB Keyboard Attached: 1 Controller ID: 0x0Vendor/Product ID: 0x046D, 0xC31C FF Driver: n/a</p><p> Device Name: USB Keyboard Attached: 1 Controller ID: 0x0Vendor/Product ID: 0x046D, 0xC31C FF Driver: n/a</p><p>Poll w/ Interrupt: No</p><p>-----------</p>
harleygjc
06-10-2011, 01:36 PM
<p>I've checked mine today, and I'm using CPU shadows, I tried zoning to a house today and had zero problems again! but after I joined a grp for TOFS everyone in it got stuck at waiting for zone server while zoning in! seems weird.</p>
Deveryn
06-13-2011, 03:16 AM
<p>If you have a custom ui, make sure it's updated. I'm using profit and I had forgotten to update after gu60. I've had no problems with zoning since I fixed that.</p>
harleygjc
06-13-2011, 09:02 AM
<p>Only ever used default UI here, and over the last few days I've had no problems at all! just hope it stays that way.</p>
Deveryn
06-13-2011, 12:54 PM
<p>I was doing fine too, but it just happened again.</p>
TSR-JoshuaM
06-13-2011, 04:41 PM
<p>Run through our standard cache clearing instructions and post back with how its doing zoning to and from those zones.</p><p><p>You may want to make backups and then delete the following files and folders:</p><p>cache folder</p><p>eq2_recent.ini</p><p>eq2_default.ini</p><p>EverQuest2.exe</p><p>eq2.ini</p><p>As well as the character specific files, these will appear as such:</p><p>Servername_CharacterName_EQ2_uisettings.ini</p><p>Stationname_characters.ini</p><p>To do this, please follow these directions:</p><p>1. First look for your EverQuest II directory. You can find the default directory in (for Windows XP): C:Program FilesSonyEverQuest II (for Windows Vista/7): C:Program DataSony Online EntertainmentInstalled GamesEverQuest II</p><p>2. Click on MY COMPUTER and then proceed into local disk C:</p><p>3. Navigate your way to the default directory, or your chosen installation directory.</p><p>4. Next look for any files explained above and delete them. </p><p>5. Afterwards, please start EverQuest II to have these files re-downloaded by the patcher.</p><p>If deleting these files does not resolve your issue, you can restore your backed up files and folders and retain your hotkeys, contact lists, and display settings.</p></p>
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