View Full Version : Zoning issues...
Tkyle1
06-03-2011, 03:52 PM
When zoning from [Removed for Content] to E. Wastes, or vice versa, I do make the zone but wind up in the water for a nice swim. I've tried lowering settings all the way, zoning from diff. flight paths, also just trying to zone on my own flying mount. Nothing changes, I even went into settings and deleted my E. Wastes filed and let them rebuild. This is the only zone I've found that's doing this. Thank you for any help or advice.
TSR-JoshuaM
06-03-2011, 04:36 PM
<p>Reproducable every time? Does it happen to other characters too?</p><p>Please post your DXDIAG information as well. Top 3 sections - System, Display, Sound Devices.</p><p><p><a href="https://help.station.sony.com/app/answers/detail/a_id/28973" target="_blank">How to create the DXDIAG, MSINFO32 and NetInfo files (System Information)</a></p></p>
Tkyle1
06-03-2011, 04:50 PM
Yes it happens every time. This is the only one I've gotten to this point as I just returned back to game. I can try in a bit to get one of my others over there and see if it happens to them also. ------------------ System Information ------------------ Time of this report: 4/7/2011, 08:57:30 Machine name: SCOTT-2A3AB3FE1 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell DXP061 BIOS: Phoenix ROM BIOS PLUS Version 1.10 2.5.3 Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs) Memory: 3070MB RAM Page File: 520MB used, 4435MB available Windows Dir: C:WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: ATI Radeon HD 4650 Manufacturer: ATI Technologies Inc. Chip type: ATI Radeon Graphics Processor (0x949<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> DAC type: Internal DAC(400MHz) Device Key: EnumPCIVEN_1002&DEV_9498&SUBSYS_24511682&REV_00 Display Memory: 1024.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: ati2dvag.dll Driver Version: 6.14.0010.7164 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 1/26/2011 18:51:42, 302080 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: ati2mtag.sys Mini VDD Date: 1/26/2011 19:34:30, 6406656 bytes Device Identifier: {D7B71EE2-D7D8-11CF-CE6E-5B04A1C2CB35} Vendor ID: 0x1002 Device ID: 0x9498 SubSys ID: 0x24511682 Revision ID: 0x0000 Revision ID: 0x0000 Video Accel: ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run ------------- Sound Devices ------------- Description: SB X-Fi Audio [CCE0] Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCIVEN_1102&DEV_0005&SUBSYS_10031102&REV_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: ctaud2k.sys Driver Version: 6.00.0001.1375 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 5/5/2010 21:24:24, 526296 bytes Other Files: Driver Provider: Creative HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run Description: ATI HD Audio rear output Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIOFUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: AtiHdmi.sys Driver Version: 5.00.40001.0009 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 7/20/2007 19:40:10, 84992 bytes Other Files: Driver Provider: ATI HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run Description: SigmaTel Audio Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIOFUNC_01&VEN_8384&DEV_7618&SUBSYS_102801DB&REV_1002 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: sthda.sys Driver Version: 5.10.4991.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 3/20/2006 20:06:04, 1156648 bytes Other Files: Driver Provider: SigmaTel HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run
TSR-JoshuaM
06-03-2011, 04:55 PM
<p>Once you've tested it with another character please let me know and I'll do additional testing with our findings.</p>
Tkyle1
06-03-2011, 05:37 PM
<p> OK I ran an alt over and it's zoning fine. I tried several times and never hit the water once. I logged my Zerker in, my Main, and he went for a swim again. I tried without a mount and back and forth couple times. Every time he hits the water.</p>
TSR-JoshuaM
06-03-2011, 05:40 PM
<p>PM me your Station Name, let me try to reproduce it on the zerker directly to confirm it is character specific. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Tkyle1
06-03-2011, 05:42 PM
<p> Also meant to say in Gen. my Zerker just seems to zone slower than others. Guessing that's got something to do with it. Will send you that PM, thanks!</p>
TSR-JoshuaM
06-03-2011, 05:47 PM
<p>Sent you a PM asking when it is ok to log in your zerk <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Soon as you respond to it I'll test it immediately, be logged out! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
TSR-JoshuaM
06-03-2011, 06:22 PM
<p>It does take your berserker a bit longer than typical to zone and I will request in-game support to take a look at it. I think this is the source of the issue but it is emphasizing something else. I was not able to reproduce the issue but I did notice what you are probably experiencing.</p><p>Upong zoning in to EW from [Removed for Content] on your berserker, he enters a freefall as his assets are being loaded. This particular PC is an I7 super power house so this lasts for less than a second here and the griffon loads and off I go flying.</p><p>I imagine your PC may not be as overpowered as these are and it is taking longer for the griffin to load for you and you actually hit the water before it fully initializes. </p><p>Perhaps we can use this as a method to make further optimizations as it appears to be a culmination of varying contributing factors.</p>
Tkyle1
06-03-2011, 06:31 PM
<p> OK, thank you! Well my Zerker will just have to stay in shape from swimming until then. =) Thanks again for your help on this.</p>
TSR-JoshuaM
06-03-2011, 06:33 PM
<p>I'll keep you updated if I do receive further information while we test this further.</p>
Shadow_Weaver
06-06-2011, 03:15 PM
<p><cite>Tkyle1 wrote:</cite></p><blockquote>When zoning from [Removed for Content] to E. Wastes, or vice versa, I do make the zone but wind up in the water for a nice swim. I've tried lowering settings all the way, zoning from diff. flight paths, also just trying to zone on my own flying mount. Nothing changes, I even went into settings and deleted my E. Wastes filed and let them rebuild. This is the only zone I've found that's doing this. Thank you for any help or advice.</blockquote><p>I have also had similar issues when zoning from Darklight Woods to Butcherblock Mountains. It seems to be a reocurring issue, as it happens anytime I make that flight. And from conversations with other guildmates, it appears to be happening all over the place (any time you change zones while in flight from griffon tamers/towers, you are dropped from the griffon upon zoning in).</p><p>After the second or third time this happened to me (the same Darklight -> Butcherblock flight), I filed a bug report about it (just for the record).</p>
Tkyle1
06-07-2011, 08:39 AM
<p> Thanks for posting Shadow! I thought this was just something happening to me. To me I zone slow anyhow, especially on this guy, but it's my one character that gets dropped everytime. Not sure if this is the same for you. You tried any other alts in the same spot?</p><p> Like you I've also bugged it and TSR-JoshuaM was really helpful and took all the info he could. Sure this throws a spin on this is others are having the same issue! Also, my wife never gets dumped in same spot, but as she zones you can see her drop about 10 feet before she lands on her bird again and continues flying.</p>
Tkyle1
06-16-2011, 08:21 AM
<p> It's been almost two weeks and not a word on why my one character is zoning slower than the others. I'm just curious if there has been any update to this or anything I can do to help.</p>
TSR-JoshuaM
06-16-2011, 03:27 PM
<p>Development is aware of the issue and our GM's have received many reports of it from other players. I am sure they are investigating what is causing some characters to be bogged down more than others and a fix for it would be included in a future update. If any other information is required I will request it here.</p>
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