Log in

View Full Version : MUCH needed AA Revamp for the Reuse/Cast/Recovery Speed Loss.


Talathion
06-02-2011, 12:02 PM
<p>All Classes seem to have useless aa's not updated somewhere in their trees, in light of the huge nerf to casting speed/reuse/recovery, can we have small aa's added to our trees to counteract the nerf?</p><p>I know you see it as an exploit, but you actually broke more then you fixed when you nerfed this, my CA rotation is completely dead, I pretty much need 20% more reuse/casting speed/recovery speed.</p><p>Also, alot of AA's and Adornments decrease the casting time of certain spells, these need to be increased!</p>

Cratoh
06-02-2011, 12:05 PM
<p>When did this happen, and is there somewhere I can read up on it too please? My charatcer is messed up with it, getting a bit the hang of new rotations but would love to see the facts on it.</p>

urgthock
06-02-2011, 12:05 PM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>When did this happen, and is there somewhere I can read up on it too please? My charatcer is messed up with it, getting a bit the hang of new rotations but would love to see the facts on it.</p></blockquote><p>See the thread directly below this one.</p>

slippery
06-02-2011, 12:38 PM
AA's with straight reduction are useless as hell unless you have 0 cast speed and reuse. This change was so incredibly ill conceived with such far reaching consequences on gameplay it amazes me.

Zoltaroth
06-02-2011, 03:06 PM
<p>This was an unintentional side effect of a small bug fix.  We are working on getting this changed back to pre-GU numbers.</p><p>EDIT:</p><p>So here is the deal on this bug:</p><p>The way the math worked, a negative casting speed % would have always caused you to cast at MAX cast length.  So even at -1% casting speed a 10 second spell would have taken 15s to cast.  When we fixed this formula, we flatted out the curve which caused the difference in casting speeds below 100%, this was unintentional. </p><p>We have gone back and changed the formula in the following ways:</p><p>1) Casting Speed increases will work the same as before GU60.</p><p>2) Reuse and Recovery will once again apply adders *after* multipliers.</p><p>3) Additionally: Casting Speed will also now apply adders *after* multipliers (this was not the case before) so you should see a slight *increase* in casting speed compared to pre-GU60 numbers.</p><p>4) Negative Casting speed debuffs will now apply the correct amount of increases instead of max increase at all times.</p><p>Sorry for the inconvenience, I hope this post helps explain a little better what is going on.  Currently we are shooting for a hotfix of this tomorrow morning (not 100% certain we can do this yet but we are working on it now).</p>