View Full Version : Swashbucklers
Venser
06-01-2011, 06:38 AM
<p>To start off I'd like to address the issue with casting speed since GU60. I'm honestly not sure if it's just me or it's always been this way?? It definitely seems like our casting speed on all CA has decreased, so much that I can tell a real difference. Please tell me it's just me, I even tried respec'ing to see if the casting speed buff in the Rogue tree was bugged, but nothing still. So maybe someone can help me out, let me know if they are experiencing the same things and or if it's intended or not? Thanks --</p><p>So I've been playing the Swashbuckler for about 5 years now and have always loved the "uniqueness" of the class, up until DoV. I feel like mostly everything about the Swashbuckler is extremely common and nothing makes a Swashbuckler a well, Swashbuckler anymore. We used to have a great advantage with Hurricane, but now everyone and their Templar friends (ie. every class) can get 50% AE auto self buffed no problem.</p><p>I think there needs to be some sort of incentive to play a Swashbuckler these days, because really... Assassins generally do more DPS when played correctly, have the same AE auto attack and sometimes more thanks to adorns, and have more Flurry, no matter what. So why even play a Swashbuckler if a single target class is going to out DPS you in an AoE fight? Hell Brigands can get as much AE auto as us, so why not just get more Brigands... more debuffs right?! Right...</p><p>I really can't say I know what the Swashbuckler needs to become a wanted class, and a class people want to play other than they like our cool hats. But with the way things are going we are losing our need, and raid guilds desire us less and less. Not that I ever have intentions of leaving my home in Strike, I'm just talking about most everyone else, more than half the guilds I know don't even run a Swashbuckler. What's the point? oh, 10% spell damage reduction from an ability? maybe decrease slash, pierce, ranged, etc. by 87.7, decrease a mob's DPS by a whopping 47.7? We are an offensive debuffing AoE scout DPS class that just has lost it's touch. A mob won't wtffacepwn our MT any more or less with a DPS decrease of 47.7...</p><p>I can say I'm a great Swashbuckler and know my class through and through, but some changes just need to be made in order to keep up. Every class can AE auto as much as us, classes have better utility than us (Brigand), classes are more DPS than us ALL AROUND, then what's the point eh.</p><p>I'd love to see maybe Hurricane add a Flurry buff for us, or some sort of persistant DPS buff to help us stay with the rest of the crowd as their classes change for the better. More powerful AEs? make our ONE throwing weapon ability usable for all ranged items, since you guys don't find it fitting to give us a decent pouch. Increase the potency of our debuffs? longer duration on Inspired Daring? I mean our class needs SOMETHING to be unique again, and by giving every class the one thing we had over them, (Hurricane), you just defeated the purpose of a Swashbuckler, the usefullness at that.</p><p>Something needs to be done, and I think every other Swashbuckler wouldn't complain if we got some sort of extra umph like everyone else has gotten this xpack.</p>
Griffildur
06-01-2011, 06:44 AM
<p><cite>Venser wrote:</cite></p><blockquote><p>Something needs to be done, and I think every other Swashbuckler wouldn't complain if we got some sort of extra umph like everyone else has gotten this xpack.</p></blockquote><p>I am not saying you're not right, but please do show me 1 good thing troubs got this xpac.</p>
Kaszan
06-01-2011, 07:10 AM
<p>The changes for Brigands are just a mechanic change it doesn't really make us any more viable to a raid force. Our Swashy always out dps's our Assassin on AoE fights, and thier gear is on par with each other.</p>
Illmarr
06-01-2011, 11:27 AM
<p>I do second the casting times issue, something has definately changed. Swashbuckler has been my main for almost 3 years now so I'm very comfortable with the rhythms of the class. Last night in the first Drunder zone I'd go through my normal chain of attacks and see 1-2 arts did not go off when normally they all do no problem.</p><p>Hope that with the rest of the class specific stuff on top of the above issue added this doesn't get moved to the Swashbuckler class forum ghetto because this is a real problem</p>
Khiah
06-01-2011, 12:16 PM
<p>Glad Im not the only one noticing this, been awhile since I played a swashy and just decided to play one for pvp/bg (as you said theres not much need in raids for one) I have noticed how much slower it seems to be. I was thinking I maybe just speced differently than I had a yr ago when I played one. As for the comment about the troub.. not really even close to this threads topic. You want dirge rez or capabilities betray otherwise stick to your mez and other capabilities. Troubs are still very much needed in raids and still do a great job.</p>
Nevao
06-01-2011, 02:03 PM
<p>They changed something last night, not sure if it was intentional or not, but here's the numbers/calculations another player came up with: <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=500983" target="_blank">http://forums.station.sony.com/eq2/...topic_id=500983</a> I did notice as well. I was having a lot harder time getting off my 8th DoM tick which should be even easier for a Brig. I just figured it was server, or potentially UI, lag or I was just having a bad night after a rough day at work and was going to give it a day or two before I started digging deeper. However I'm hearing a good bit of noise about it this morning.</p><p>As for Swashies and what they need, something definitely is a bit out of whack. I think you can keep the role they have though, we just need to start looking at a new set of stats.</p><ul><li><strong>Offensive debuffs: </strong>The whole goal is to make it easier on the MT and raid. So do the same thing that with Spell/CA/Auto Attack damage that they did with Heath. Create a "Max Damage" number that Swashies could then debuff by X%. Modify the existing 10% potency debuff to go against "Max Damage" instead and fix it so that you could constantly maintain it (you may be able to already). If necessary create a seperate ability with more or less % wise for just melee damage. Then create or modify an ability giving it a longish recast (and shorter duration) with a high Max Damage debuff for handling spike damage. For balance you could stick an immunity timer on the mob to keep the raid from loading up x Swashies. Now instead of debuffing skills you're debuffing damage making your spot a lot more valuable. Granted the numbers would need to be tweaked and several abilities would have to be looked at but I think it would give you something meaningful and still be in the spirit of the class. </li><li><strong>AE Damage: </strong>Flat out Hurricane should be increased to 100% at a minimum. Second change the AA to increase the base meleee damage of not your regular/multi-attacks, but just the AE attacks. Then give some kind of double combat attack on your AE's. Again it would have to be tweaked, but I think it would improve the situation greatly.</li></ul>
Venser
06-01-2011, 03:09 PM
<p><cite>Kaszan@Unrest_old wrote:</cite></p><blockquote><p>The changes for Brigands are just a mechanic change it doesn't really make us any more viable to a raid force. Our Swashy always out dps's our Assassin on AoE fights, and thier gear is on par with each other.</p></blockquote><p>I mean.... I can grab some ACT logs somewhere and show you how 2 Assassins can do 300k np on an AE fight, on par with me and sometimes more depending on the duration of the fight, and the Brigand only behind by 10-30k, sounds like a lot... but on an AE fight, hmmm.</p><p>I don't normally post in these forums is why I just threw this here, so if it needs to be moved, go for it.</p><p>I would really like the casting speed issue addressed to say the least since everyone else is having the same issue. If it's not going to get fixed and is intended, I guess i'll have to get some casting speed adorns =.</p><p>Changes need to be made, and Hurricane is the first that should be looked at. Like someone said above, Hurricane should get a boost to 100% AE auto in the LEAST. Hell keep it at what it is and add 15-20% Flurry <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />. Boost the effectiveness of our offensive debuffs, changes don't really need to be made to them, just make them on par with the difficulty of mobs now.</p>
erratic
06-02-2011, 12:23 AM
<p>Just want to chime in saying I agree. Balance issues aside the swash really doesn't seem to bring anything overly unique to the table. With the 40% ae auto attack adorn and now a war rune for increased range we really don't have much that sets a swash apart from another scout.</p><p>I'd like to see our offensive debuffs brought up to the point where they matter as much as defensive debuffs.</p><p>Infact looking at only unique (swash only) offensive debuffs swashes have:</p><p>87.7 weapon skill. This one just doesn't seem to do much.</p><p>153.3 agility (less if you don't have AA) useful for the few scout mobs.</p><p>51.7 DPS - not a horrible debuff i guess.</p><p>218.2 intel (useful only for mage mobs)</p><p>Reduces damage of hostile spells by 10% (Honestly i'm not sure how this works, if its just -10 potency, or if its truly % based)</p><p>114.2 Wisdom (useful only for healer type mobs)</p><p>I'd personally love to see swashes get debuffs to stats like Crit Bonus, Potency, Crit Chance, Multi Attack, Strikethrough, Flurry, AoE Auto. Preferably something that scales well and not a static -5 MA.</p>
Lethe5683
06-02-2011, 12:27 AM
<p>It's not just swashys, casting speed is [Removed for Content] for everyone of any class who has any casting speed increases. The same thing for reuse speed, all spells will now have a longer recast then they used to especially if you had AAs to decrease the casting time of specific spells.</p>
Venser
06-02-2011, 01:47 AM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>It's not just swashys, casting speed is [Removed for Content] for everyone of any class who has any casting speed increases. The same thing for reuse speed, all spells will now have a longer recast then they used to especially if you had AAs to decrease the casting time of specific spells.</p></blockquote><p>Well, from what I hear it's not intended, hopefully they'll have it for the fix tomorrow, or very soon.</p><p>Tonight during raids, I was using my bow between auto attacks instead of my weapons and producing more DPS because of the MA bug atm, lol.</p>
Venser
06-02-2011, 04:31 AM
<p>ima keep pushing a bump until devs look into some changes.</p>
Lethe5683
06-02-2011, 05:47 AM
<p> </p><p>I'm almost certain the MA issue is a bug but the way the casting speed issue has changed to make it completely linear makes it seem possibly intentional.</p>
Venser
06-02-2011, 05:55 AM
<p>im still not so sure about the casting speed change being intentional, i think it was just a mechanic error on their part when launching GU60 when they changed a few things. MA is being fixed today i think, considering they patch today.</p>
<p>And to top it all off, they gave our swashbuckler class [Removed for Content] hats to the ratonga racial armor. Is nothing sacred anymore?</p><p>Storm of Steel needs to be revamped. You guys changed the ranger's version of this ranged combat art, but totally didn't even look at the swashbuckler's vesion. Not like it matters, because you guys missed the boat on putting appropriate stats on the "better late than never" DoV throwing weapons for us.</p>
Lethe5683
06-02-2011, 05:34 PM
<p><cite>Ruckus@Unrest wrote:</cite></p><blockquote><p>And to top it all off, they gave our swashbuckler class [Removed for Content] hats to the ratonga racial armor. Is nothing sacred anymore?</p></blockquote><p>I wish they didn't, the ratonga racial armor is hideous.</p>
Venser
06-02-2011, 06:11 PM
<p><cite>Ruckus@Unrest wrote:</cite></p><blockquote><p>And to top it all off, they gave our swashbuckler class [Removed for Content] hats to the ratonga racial armor. Is nothing sacred anymore?</p><p>Storm of Steel needs to be revamped. You guys changed the ranger's version of this ranged combat art, but totally didn't even look at the swashbuckler's vesion. Not like it matters, because you guys missed the boat on putting appropriate stats on the "better late than never" DoV throwing weapons for us.</p></blockquote><p>Honestly, I'd rather they didn't fix Storm of Steel. If they fixed it where would I put it in my rotation even if they changed it to a simple CA, there's no point at all. Make it into a Max HP debuff or something if any changes happen. Change our 1 RCA to be useable on any ranged and call it good.</p>
Venser
06-04-2011, 03:23 AM
<p>It is my understanding that devs will not read this because they do not know what the Swashbuckler class even is. lol it's true...</p>
DngrMou
06-04-2011, 07:23 PM
<p><cite>Mrrshan@Runnyeye wrote:</cite></p><blockquote><p><cite>Venser wrote:</cite></p><blockquote><p>Something needs to be done, and I think every other Swashbuckler wouldn't complain if we got some sort of extra umph like everyone else has gotten this xpack.</p></blockquote><p>I am not saying you're not right, but please do show me 1 good thing troubs got this xpac.</p></blockquote><p>You could just start your own thread about Troubs, ya know.</p>
Shotneedle
06-05-2011, 08:19 AM
<p><cite>Venser wrote:</cite></p><blockquote><p>To start off I'd like to address the issue with casting speed since GU60. I'm honestly not sure if it's just me or it's always been this way?? It definitely seems like our casting speed on all CA has decreased, so much that I can tell a real difference. Please tell me it's just me, I even tried respec'ing to see if the casting speed buff in the Rogue tree was bugged, but nothing still. So maybe someone can help me out, let me know if they are experiencing the same things and or if it's intended or not? Thanks --</p><p><span style="color: #ff0000;">Fixed, so irrelevant.</span></p><p>So I've been playing the Swashbuckler for about 5 years now and have always loved the "uniqueness" of the class, up until DoV. I feel like mostly everything about the Swashbuckler is extremely common and nothing makes a Swashbuckler a well, Swashbuckler anymore. We used to have a great advantage with Hurricane, but now everyone and their Templar friends (ie. every class) can get 50% AE auto self buffed no problem.</p><p><span style="color: #ff0000;">Except no one uses these runes. If they do, you can use them and get 100% AE Auto, they can't.</span></p><p>I think there needs to be some sort of incentive to play a Swashbuckler these days, because really... Assassins generally do more DPS when played correctly, have the same AE auto attack and sometimes more thanks to adorns, and have more Flurry, no matter what. So why even play a Swashbuckler if a single target class is going to out DPS you in an AoE fight? Hell Brigands can get as much AE auto as us, so why not just get more Brigands... more debuffs right?! Right...</p><p><span style="color: #ff0000;">Cool. Our Swash beats our Assassin on AE fights, and even a ST fight or two.</span></p><p>I really can't say I know what the Swashbuckler needs to become a wanted class, and a class people want to play other than they like our cool hats. But with the way things are going we are losing our need, and raid guilds desire us less and less. Not that I ever have intentions of leaving my home in Strike, I'm just talking about most everyone else, more than half the guilds I know don't even run a Swashbuckler. What's the point? oh, 10% spell damage reduction from an ability? maybe decrease slash, pierce, ranged, etc. by 87.7, decrease a mob's DPS by a whopping 47.7? We are an offensive debuffing AoE scout DPS class that just has lost it's touch. A mob won't wtffacepwn our MT any more or less with a DPS decrease of 47.7...</p><p><span style="color: #ff0000;">Check how much your autos hit for with 200 dps mod. Then check how much they hit for with 0 dps mod. A 10% potency reduction is still pretty beefy too, even though I do agree they need something more. I'd say change Storm of Steel into a moderate hitting melee AE CA 45 sec reuse w/ 1 minute -10 or 15 CB debuff. I'd say make it single target but Assassins and Rangers already have one that debuffs up to 20 CB.</span></p><p>I can say I'm a great Swashbuckler and know my class through and through, but some changes just need to be made in order to keep up. Every class can AE auto as much as us, classes have better utility than us (Brigand), classes are more DPS than us ALL AROUND, then what's the point eh.</p><p><span style="color: #ff0000;">Every class can AE auto 95-100%? I only counted Swash (wasting 6 adorn slots) and Berserker, followed by Monks/Bruisers for 24 seconds at a time, followed by Guardians/Paladins/Shadowknights (wasting 6 adorn slots) ending at ~80%.</span></p><p>I'd love to see maybe Hurricane add a Flurry buff for us, or some sort of persistant DPS buff to help us stay with the rest of the crowd as their classes change for the better. More powerful AEs? make our ONE throwing weapon ability usable for all ranged items, since you guys don't find it fitting to give us a decent pouch. Increase the potency of our debuffs? longer duration on Inspired Daring? I mean our class needs SOMETHING to be unique again, and by giving every class the one thing we had over them, (Hurricane), you just defeated the purpose of a Swashbuckler, the usefullness at that.</p><p><span style="color: #ff0000;">I'd rather see Hurricane add a chunk of ability mod or potency than flurry. Or CA AE Auto? Lulz.</span></p><p>Something needs to be done, and I think every other Swashbuckler wouldn't complain if we got some sort of extra umph like everyone else has gotten this xpack.</p><p><span style="color: #ff0000;">I enjoy Swashbucklers for their AE avoid, 55% AE Auto without wasting adorn slots, misc. debuffs including a fair amount of physical mitigation, tswipe, torp strike, and for being awesome.</span></p></blockquote>
erratic
06-05-2011, 04:17 PM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Venser wrote:</cite></p><blockquote><p>So I've been playing the Swashbuckler for about 5 years now and have always loved the "uniqueness" of the class, up until DoV. I feel like mostly everything about the Swashbuckler is extremely common and nothing makes a Swashbuckler a well, Swashbuckler anymore. We used to have a great advantage with Hurricane, but now everyone and their Templar friends (ie. every class) can get 50% AE auto self buffed no problem.</p><p><span style="color: #ff0000;">Except no one uses these runes. If they do, you can use them and get 100% AE Auto, they can't.</span></p><p><span style="color: #00ff00;">I know plenty who keep them on spare gear and swap if needed, and if DoV had more aoe friendly fights they would be used more. It is also a slippery situation we went from a lot of classes unable to get any AOE Auto to being able to hit ~50 with virtually no sacrifice. Next expansion I'm sure it will be higher.</span></p><p>I think there needs to be some sort of incentive to play a Swashbuckler these days, because really... Assassins generally do more DPS when played correctly, have the same AE auto attack and sometimes more thanks to adorns, and have more Flurry, no matter what. So why even play a Swashbuckler if a single target class is going to out DPS you in an AoE fight? Hell Brigands can get as much AE auto as us, so why not just get more Brigands... more debuffs right?! Right...</p><p><span style="color: #ff0000;">Cool. Our Swash beats our Assassin on AE fights, and even a ST fight or two.</span></p><p><span style="color: #00ff00;">I think swashes parse respectably, hopefully people aren't asking for changes in that area.</span></p><p><span style="color: #ff0000;">Check how much your autos hit for with 200 dps mod. Then check how much they hit for with 0 dps mod. A 10% potency reduction is still pretty beefy too, even though I do agree they need something more. I'd say change Storm of Steel into a moderate hitting melee AE CA 45 sec reuse w/ 1 minute -10 or 15 CB debuff. I'd say make it single target but Assassins and Rangers already have one that debuffs up to 20 CB.</span></p><p><span style="color: #00ff00;">I'm not convinced DPS mod does as much on mobs as it does on players, even debuffing some 150 dps mod I don't see significant loss in melee damage that I'd expect.</span></p><p>I'd love to see maybe Hurricane add a Flurry buff for us, or some sort of persistant DPS buff to help us stay with the rest of the crowd as their classes change for the better. More powerful AEs? make our ONE throwing weapon ability usable for all ranged items, since you guys don't find it fitting to give us a decent pouch. Increase the potency of our debuffs? longer duration on Inspired Daring? I mean our class needs SOMETHING to be unique again, and by giving every class the one thing we had over them, (Hurricane), you just defeated the purpose of a Swashbuckler, the usefullness at that.</p><p><span style="color: #ff0000;">I'd rather see Hurricane add a chunk of ability mod or potency than flurry. Or CA AE Auto? Lulz.</span></p><p><span style="color: #00ff00;">Ability mod is pretty easy to cap as a swash with all our low citting CAs. Potency also isn't nearly as useful as a critbonus. Personally I'd vote for MA.</span></p><p>Something needs to be done, and I think every other Swashbuckler wouldn't complain if we got some sort of extra umph like everyone else has gotten this xpack.</p><p><span style="color: #ff0000;">I enjoy Swashbucklers for their AE avoid, 55% AE Auto without wasting adorn slots, misc. debuffs including a fair amount of physical mitigation, tswipe, torp strike, and for being awesome.</span></p><p><span style="color: #00ff00;">Our AE avoid is one of the worst ones out there, its short duration long reuse, and the only reason swashes have it is because there is nothing else in the tree.</span></p><p><span style="color: #00ff00;">Hurricane is great, it just feels less special when 1 adorn nearly duplicates it.</span></p><p><span style="color: #00ff00;">Our best debuffs like tswipe, torp strike etc are all from AA that we share with brigands, they aren't unique.</span></p><p><span style="color: #00ff00;">I personally like the distinction between brigs debuffing defense, swashes debuffing offense so the phys mit debuffs feel more brigand like to me.</span></p></blockquote></blockquote>
Venser
06-05-2011, 07:44 PM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Venser wrote:</cite></p><blockquote><p>To start off I'd like to address the issue with casting speed since GU60. I'm honestly not sure if it's just me or it's always been this way?? It definitely seems like our casting speed on all CA has decreased, so much that I can tell a real difference. Please tell me it's just me, I even tried respec'ing to see if the casting speed buff in the Rogue tree was bugged, but nothing still. So maybe someone can help me out, let me know if they are experiencing the same things and or if it's intended or not? Thanks --</p><p><span style="color: #ff0000;">Fixed, so irrelevant.</span></p><p><span style="color: #00ff00;">of course it's fixed now, i posted that issue when it first happened, doh.</span></p><p>So I've been playing the Swashbuckler for about 5 years now and have always loved the "uniqueness" of the class, up until DoV. I feel like mostly everything about the Swashbuckler is extremely common and nothing makes a Swashbuckler a well, Swashbuckler anymore. We used to have a great advantage with Hurricane, but now everyone and their Templar friends (ie. every class) can get 50% AE auto self buffed no problem.</p><p><span style="color: #ff0000;">Except no one uses these runes. If they do, you can use them and get 100% AE Auto, they can't.</span></p><p><span style="color: #00ff00;">This is completely missing my argument with uniquenss. The fact that people can get close is pretty ridiculous, why? I don't know.</span></p><p>I think there needs to be some sort of incentive to play a Swashbuckler these days, because really... Assassins generally do more DPS when played correctly, have the same AE auto attack and sometimes more thanks to adorns, and have more Flurry, no matter what. So why even play a Swashbuckler if a single target class is going to out DPS you in an AoE fight? Hell Brigands can get as much AE auto as us, so why not just get more Brigands... more debuffs right?! Right...</p><p><span style="color: #ff0000;">Cool. Our Swash beats our Assassin on AE fights, and even a ST fight or two.</span></p><p><span style="color: #00ff00;">Sure, ill do 300k on an AE fight or something, the sin can do 280, or if i did 330, the sin will be at 300min. If I could do 400k ST I'd be pretty happy, but maybe your Assassin doesn't do that much? (*waits for Gaige to get offended*). Maybe it's the lack of buffs I get from a group that even has buffs, idk. I don't get BC, I don't get IA, but idk how big of a boost it'd really be, maybe irrelevant.</span></p><p>I really can't say I know what the Swashbuckler needs to become a wanted class, and a class people want to play other than they like our cool hats. But with the way things are going we are losing our need, and raid guilds desire us less and less. Not that I ever have intentions of leaving my home in Strike, I'm just talking about most everyone else, more than half the guilds I know don't even run a Swashbuckler. What's the point? oh, 10% spell damage reduction from an ability? maybe decrease slash, pierce, ranged, etc. by 87.7, decrease a mob's DPS by a whopping 47.7? We are an offensive debuffing AoE scout DPS class that just has lost it's touch. A mob won't wtffacepwn our MT any more or less with a DPS decrease of 47.7...</p><p><span style="color: #ff0000;">Check how much your autos hit for with 200 dps mod. Then check how much they hit for with 0 dps mod. A 10% potency reduction is still pretty beefy too, even though I do agree they need something more. I'd say change Storm of Steel into a moderate hitting melee AE CA 45 sec reuse w/ 1 minute -10 or 15 CB debuff. I'd say make it single target but Assassins and Rangers already have one that debuffs up to 20 CB.</span></p><p><span style="color: #00ff00;">As i've said before, I could care less if they did anything with Storm of Steel.</span></p><p>I can say I'm a great Swashbuckler and know my class through and through, but some changes just need to be made in order to keep up. Every class can AE auto as much as us, classes have better utility than us (Brigand), classes are more DPS than us ALL AROUND, then what's the point eh.</p><p><span style="color: #ff0000;">Every class can AE auto 95-100%? I only counted Swash (wasting 6 adorn slots) and Berserker, followed by Monks/Bruisers for 24 seconds at a time, followed by Guardians/Paladins/Shadowknights (wasting 6 adorn slots) ending at ~80%.</span></p><p><span style="color: #00ff00;">In no way did i say 95-100%, but like you said before, why would I or anyone get those adorns. Also referring back to what I said why give the option to every class to be able to get this amount of AE auto.</span></p><p>I'd love to see maybe Hurricane add a Flurry buff for us, or some sort of persistant DPS buff to help us stay with the rest of the crowd as their classes change for the better. More powerful AEs? make our ONE throwing weapon ability usable for all ranged items, since you guys don't find it fitting to give us a decent pouch. Increase the potency of our debuffs? longer duration on Inspired Daring? I mean our class needs SOMETHING to be unique again, and by giving every class the one thing we had over them, (Hurricane), you just defeated the purpose of a Swashbuckler, the usefullness at that.</p><p><span style="color: #ff0000;">I'd rather see Hurricane add a chunk of ability mod or potency than flurry. Or CA AE Auto? Lulz.</span></p><p><span style="color: #00ff00;">It wasn't exactly my point in case that we should just get Flurry added, but something, anything. The buff is just a laughable side of the Swash considering anyone can obtain this amount of AE auto.</span></p><p>Something needs to be done, and I think every other Swashbuckler wouldn't complain if we got some sort of extra umph like everyone else has gotten this xpack.</p><p><span style="color: #ff0000;">I enjoy Swashbucklers for their AE avoid, 55% AE Auto without wasting adorn slots, misc. debuffs including a fair amount of physical mitigation, tswipe, torp strike, and for being awesome.</span></p><p><span style="color: #00ff00;">As someone said before, most our useful debuffs are shared with the Brigand, my case point uniquness is not there. </span></p></blockquote></blockquote>
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