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Kimber
05-31-2011, 08:44 PM
<p>The next GU which will be #61 how about instead of creating new content and what not fix the things that are more than a little off with the game.</p><p>Just a thought...... you have 6 months or so to make it happen.</p><p>K here we go I am going to edit this post right here at least 2-3 times a week to add things that the Devs should look at. </p><p>Guide lines will be</p><p>1) Post your idea 1 time</p><p>2) Please keep them short and to the point</p><p>3) If your idea has been shot down by a Dev in anouther part of the forum don't put it here as I will not add it in this post.</p><p>4) This is to fix things already in the game not add new stuff.</p><p>Other than that lets here em.</p><p><cite>Ikunai wrote:</cite></p><blockquote><p>Returning the Classes to their lore roots entirely instead of the all over the place current format. Fixing the shader issues that have yet to even bet touched by the programmers and developers. Use a worthwhile random number generator for Public Quests. Change arrow consumption to a limited duration endless supply for each tier that players can buy that are player made. As well as lesser versions of the same from vendors in place of the current stock.Basically make arrows more like food and drink. Fixing other issues like replacing all the old hardware, and many other programming bugs of which people have run across and I personally have came across to many to keep count.</p></blockquote><p><cite>ShadowMunkie wrote:</cite></p><blockquote><p>Fix Amensia and Phase to be worthwhile.Change Amnesia and Phase AA's to be worthwhile.Change Thoughtsnap and Coercive Shout to lets see...SOMETHING WORTHWHILE!Fix swarm of bats to not show an appearance mount. (For those that don't know it looks stupid it does not even look realistic to a fantasy standpoint.)Bring Coercer's and Illusionists in line with each other.Bring Troubadors upto par with Dirges.Bring back power drains and make them worthwhile.Make death meaningful again.Fix the issue with crashing video drivers. (Its software not hardware. Too many reported cases all over the place.)Fix memory leaks.Put flora and other graphical assets onto the GPU instead of the CPU.</p></blockquote><p><cite>sargonnath wrote:</cite></p><blockquote><p>My idea: in PvP, remove the PvP writs: they shall not be needed to be rewarded by tokens, money and experience when players are eligible to.</p><p>Whatever - depending on the adventurer level - you choose to grant a player 1 to 6 PVP tokens per six killings he does (and you are adding to that an additionnal amount of status and xp points and some money), you may perform this automatically each time the player attained the wished number of targets killed.</p><p>Players today have to catch a bunch of writs of good level, don't forget to destroy them and meet the NPC again to receive new ones if they reach level 20, 30, 40... Activate the quest, and even reactivate it in the middle of a fight with multiple opponents if six opponents were just killed. It's a bit clumsy.</p><p>Please do an automatic calculation to grant us automatically a token (if we are eligible) and the wished amount of extra status points, normal and AA experience at the time we are killing an opponent, without forcing us to carry these boring PvP writs.</p></blockquote><p><cite>Eboncross@Nagafen wrote:</cite></p><blockquote><p>Fix Illusionist pet from having to be recast everytime you enter a zone!</p><p>Give the Illusionist a way to cure and heal their pet or make the pet immune to aoe!</p><p>Illusionary Allies? Make this a temp group in combat power regen increase</p> </blockquote><p><cite>khiahh wrote:</cite></p><blockquote><p>Necros: Make their scout and tank pet worth using. </p><p>Stop making classes neutral.. doesnt even fall into the story line of a ranger being neutral or a inquis just sounds silly. All those classes could already betray make them work at it if they decide they want a class meant to be evil become good or the other way around.</p><p>Do not allow the pvp servers to sit afk all day in respite. Yes they should be allowed to go in respite so they can pick a team the same as anyone else BUT camping the bgs is killing the pvp time in open world. Give them a set amount of time to be in respite before being booted back to openworld pvp, unless they are in q for a bg and waiting, once afk for set amount of time with no q in for the bg its back to open world pvp for them.</p><p>Glad you nerfed us healers in pvp (sad to say) cause it was a bit op in some tiers. BUT give us and all classes a better stepping stone from pve gear to pvp gear so we are not naked when we begin.</p><p>Oh and finally the stat changes you made to have one primary stat with stam for each class.. give us back our versatility, That I can see wont happen and understandably you cant make all the gear youve worked on become useless. Still wanted to to throw that out there.</p></blockquote><p><cite>TigerLotus wrote:</cite></p><blockquote><p>- Close the itemisation-gap between PQ-equipment and the new heroic instances- rework the items (just some stats scaled be x% is booooring)- rework Berserker AA-trees- fix all long known bugs in all the other classes and trees- rework the old loot, so that it has USE while leveling and DON'T you dare to make it boring <img src="../images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />- add PVRE-Equipment for Raiders only, or replace PVP-only equip by PVE-PVP equip, so that casuals have an alternate way to equip</p> </blockquote><p><cite>Venser@Unrest_old wrote:</cite></p><blockquote><p>Make the PQs fire much less often thus forcing players to run instances again. Have them fire 3-4 times a day and alternate days on which ones fire. I never understood them as a means to gear up anyway. They should be used for specialty items. ie weapons, charms, belts, maybe jewelery.</p><p>Get armor from quests or crafted.</p><p>Make the MC stuff worthwhile again. I remember DoF when everyone ran around in Cobalt. Now everyone runs around in PQ gear. It trivializes crafting which while I hate to do it should be part of the game. This game seems to have lost the mentality that you should have to work for something. If you don't want to craft then you should have to pay for it. Itemization sucks.</p><p>Solo quested -> Mastercrafted -> Heroic Zones -> x2 Raids -> Easy Mode -> Hard Mode -> Contested</p><p>If you want to add PQs in there put them equal to x2 raids or EM gear but start thinking about them as semi rare contested and not a required progession step. They should make the game more fun and not more frustrating.</p></blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>1.  Small fix - Any toon with a cape whose appearance is wings has their elbows clip through the wings when they run.  Drives me nuts.</p><p>2.  Make the balloons in Moors like every other travel zone, please.  I HATE the 5 minute balloon rides.  If we're going to be using this "streamlined travel" thing, let's be consistent about it.</p><p>3.  Fix the "Thexian Taint" quest.  It's still uncompleteable if you had started it before they revamped the newbie starting zone in Darklight Wood.</p><p>4.  The Darkened Shard quest is bugged if you're doing it at any higher level which makes the quest grey to you.  At the step where you open the chest and you're supposed to receive the "slightly glowing shard", you do not.  There is no shard in your inventory, the quest does not update, and you cannot enter the next zone needed to progress the quest.  After asking other players, the step was completeable if the quest was done within a "coloured" level range.  The problem seems to be doing it when you're outleveled the quest level range.</p><p>5.  <span style="font-family: verdana, arial, helvetica, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">The quest "Another Problem" given by Gaussnitra in Darklight Wood sends you to find "Vicaonar K'Xaat" (according to the quest write up).  But there is no "K'XaaT", just "K'XaaR".  And he won't talk to me because I've already done his quests, he tells me to go back to Wanderlust Fair.  So essentially, this quest line can't progress</span></p></blockquote><p><cite>Aglorious@Nagafen wrote:</cite></p><blockquote><p>Bring us the Mythical items back like a final Armor or a new end Weapon with nice spells efeckts for your class like old Myth but alot better <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> ...maybe a revamp of lowbie quest like EL ,Feerrot or Zek.. and a new starter zone or bring us the Qeynos and Freeport island starters back but with new quest or somethink..and maybe the Avatars back to game <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p><cite>Souse@Nagafen wrote:</cite></p><blockquote><p>these are ideas based on lore and root of the classes and a few mechanic changes involving PvP</p><p>White: Bug/balance fix<span style="color: #00ccff;">Blue: Class lore fix</span><span style="color: #00ccff;">1. Give Warden a core Support-Pet system, and have the class build off of it. (They tried giving the Warden a pet system, but then decided not to in the beginning)</span></p><p><span style="color: #00ccff;">2. Take Templar's two DoTs out, and replace it with debuffs/CC.</span></p><p>3. Change cast times of heals for shamans: This will especially help shamans in PvPShaman: 1.5s, 2.5s, 2s, 4s (small heal, big heal, specialized heal, specialized group heal)Druid: 1s, 1.5s, 2s, 3s Cleric: 2s, 3s, 2s, 5sDecrease healing amounts as well, or whatever to make it a balanced compensation</p><p>3. Change all WIS and/or AGI debuffs to debuff STA instead, while change all STR and/or INT debuffs to debuff WIS/AGI/INT/STR, or blue stats/skills instead, to compliment the new stat changes.</p><p>4. Give Monks more aggro-control abilities before lvl 50 to make them more useful at low tiers. More aggro control in general. Bruisers are the more DPS-focused counterpart, yet they have more hate control.</p><p>5. Change cast times on buffs to allow quicker buffing (especially when you get dispelled during PvP)</p><p>6. Shift Ranger DPS toward burst instead of constant barrage of arrows to conserve arrows (more damage, more time on recast timers and cast timers). Increase cast times of arrow abilities in PvP to allow those being predatored to have more of a chance (1 second, or maybe 1.5 second minimum instead of 0.5). In PvE, allow rangers do damage on par with assassins, but have less survivability.</p><p><span style="color: #00ccff;">7. Increase the amount of lifetaps a Dirge has, or even add lifetap abilities to allies through buffs or whatnot.</span></p><p><span style="color: #00ccff;">8a. Revamp AA lines totally to compliment Class Lore, instead of focusing on stacking enhancements randomly.</span></p><p>8b. Fix AA line bugs and abilities and balance.</p><p>9. Change Daze in PvP to disable CA's, and Stifle in PvP to disable spells. Overall, allow debuffs to not only debuff main stats in PvP, but blue stats as well. CC's should gain a timer immunity, as well as a trigger immunity (3 stun abilities will disable immunity, and allow to be stunned again if time didn't run out before the stuns were activated). This will allow CCs to be more viable in PvP over DPS.</p><p>10. Decrease DPS of scouts across the board for PvP, or rather, shift it toward burst vs. gradual through increasing recast timers in PvP vs. decreasing DPS of each ability.</p><p>11. Decrease fighter DPS per ability, take out knockbacks across the board in PvP (making casters slightly more viable). Decrease fighter heal amounts per ability.</p><p>12. Decrease Paladin DPS per ability, and/or increase the power costs of Paladin heals to balance Crusaders in raiding. Increase the power cost of SK abilities a whole lot to compensate their DPS amount, and allow grouping with a power-regenerative class more viable for them. (Healing is optional for Paladins, but not for SKs, so power cost should be averaged across all abilities for SK, but for Paladins, attacks should be low power, but heals should be high power, to balance their efficiency per power point (lol))</p><p>This was mostly referencing PvP, as healers' heals are nerfed, and pallies are the new healers in low tiers.</p><p>Otherwise, they are fine atm, perhaps a PvP-only effect</p><p>Lay on Hands with no power cost seems completely reasonable</p><p>13. Make it so interrupts do not reset the progress bar down all the way. A hit while casting should reduce the progress bar by a fraction(a 5 second spell will not be reset to 0 seconds when bypassing focus at 4.99 seconds; instead, have a focus bypass decrease progress bar by 1 second). This will make casters more viable in PvP.</p><p>14. Scale Magical and Physical mitigation more efficiently to make the ground more even in terms of DPS classes. Especially in PvP.</p><p>Revised x2</p></blockquote><p><cite>Cyan@Antonia Bayle wrote:</cite></p><blockquote>Make it the itemization update. Seriously. Multiple devs, rework loot to be interesting. -foci are outdated for many classes and are useless(especially casting time ones) -Items are boring. Really boring. As an example, The excitement of going from EM raid loot to HM raid loot should not amount to yay, another adorn slot for more crit/crit mit. The worst offenders are jewelry. Omg is jewelry boring. Bring back custom made jewelry that is neat and interesting. -drop archetype restrictions. Melee healers would love tank gear. Even w/o wis. Stop restricting players to being cookiecutters. I have no idea why this was felt it was needed, but it was a big step backwards. -Add in neat fabled loot to heroic loot tables. As an example, gwarthlea dropped items that were used in raid. There is absolutely no equivalent to this in DoV. All heroic drops are immediately trumped by x4 drops.(also why it's really hard for casuals to find pugs) Itemization is the single biggest problem in eq2 right now. Fix it. </blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>I'd like to see the city imbalance corrected.  As it stands now, we have </p><p><strong><span style="text-decoration: underline;">Gorowyn</span></strong> (evil neutral) -- Good- and Evil-aligned toons both can use the banks and broker.  Then we have </p><p><span style="text-decoration: underline;"><strong>Halas</strong></span> (good neutral) -- Only Good-aligned toons can use the bank and broker.  Evil toons are segregated to a house just outside the city, where there is only a bank.</p><p>Not only is this inconvenient, it's unfair.  If good-aligned characters can take advantage of the convenience of the bank and broker location in the crafting space in Gorowyn, then evil-aligned characters should be afforded the same courtesy in Halas.  </p><p>It makes no sense lore-wise that as an evil bruiser, I'm able to waltz around the city and do quests and be praised for them, conduct business with the crafting merchants, and yet not able to use the bank or broker there.</p><p>And with the inclusion of the ever-growing new neutrality in Norrath, I feel that this is a change whose time has come.</p><p>Kimber Says</p><p>I would rather see it go the other way and Goro be locked down from "" Good "" toons.  Make both cities more inline with Ner/Kel and FP/Q </p>But either of these would work fine</blockquote><p><span><a></a><strong><span style="color: #888888; font-size: x-small;">Orpheus666</span></strong></span></p><p>For Furies, make Feast worth while, it's getting better but it's still not something I'd keep on my hotbar. A small power over time proc would make this spell/debuff actually worth using consistantly.</p><p><span><a></a><strong><span style="color: #888888; font-size: x-small;">ShadowMunkie</span></strong></span></p><p>Heroic Oppertunities. Make them useful again and not just on a single fight.</p><p><cite>JamMan95 wrote:</cite></p><blockquote><p>I would like to see crafted armor get fixed. Since stats have changed making dex worthless to a fighter. we still have armor with str/ dex / sta  can we please get all crafted gear fixed.</p><p>Also would like to see crafting have meaning again. This game started out with hardcore crafting and crafted items where needed and wanted but now it is a big joke. ( i have all 9 crafters at lvl 90 ) I play this game for crafting more than fighting. Please make crafting something worth doing. even in the current system i dont see why we cant have inerdependency just on Master crafted items.</p></blockquote><p>Please keep in mind what I am trying to do here is not add content just fix what we have.  Derogitory statments will be taken out. </p>

Novusod
05-31-2011, 08:56 PM
<p>I agree GU61 should focus on bug squashing. The game quality and polish has really suffered lately. Lets fix stuff before adding new content.</p>

Velenda
05-31-2011, 10:26 PM
<p>Ohhh and they could give it a cool name like: </p><p><strong><span style="font-size: medium;">GU61: This is a Bug Hunt.</span></strong></p><p>Yea!</p><p><img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p>

Talathion
05-31-2011, 10:29 PM
<p>how about adding MA or... letting us customizize our own Gear?</p>

Ikunai
05-31-2011, 11:25 PM
<p>Returning the Classes to their lore roots entirely instead of the all over the place current format.It would shut up many of the idiots crying nerf this or nerf that. Or post a clear cut statement regarding every classes intended direction to shut up the same idiots stated above who ask for nerfs instead of fixes to problems that shouldn't have came about in the first place. Fixing the shader issues that have yet to even bet touched by the programmers and developers. Add mounts for all levels not just level 85+ adventurer or crafter. Use a worthwhile random number generator for Public Quests. Change arrow consumption to a limited duration endless supply for each tier that players can buy that are player made. As well as lesser versions of the same from vendors in place of the current stock.Basically make arrows more like food and drink. Fixing other issues like replacing all the old hardware, and many other programming bugs of which people have run across and I personally have came across to many to keep count. A side not perhaps fixing eq2 players as well, and re doing all the older content items to be up to date with the current mechanics, or revert the stat system to before Destiny of Velious. While not a bug but equally important actually listening to the player base on fixes instead of nerfs. Or having a Q&A that is actually used instead of a waste of time that never has any thing implemented of value.Stop favoring certain classes during different updates and expansions and ignore the attempts to balance classes outside of their lore and fellow class members. Stop taking the word of high end raiders as the absolute for all players listen to the ones who solo or do only normal group content. The game was designed to be player versus environment originally, Player versus Player has its own special tag on everything use that to balance stuff for that kind of combat instead of using the original base class and race as the crash test dummy.</p>

Kimber
06-01-2011, 10:01 PM
<p>Updated</p>

Juravael
06-02-2011, 12:36 AM
<p><cite>Velenda wrote:</cite></p><blockquote><p>Ohhh and they could give it a cool name like: </p><p><strong><span style="font-size: medium;">GU61: This is how it could have been if it was done properly.</span></strong></p><p>Yea!</p><p><img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p></blockquote><p>Fixed.</p>

ShadowMunkie
06-02-2011, 01:37 AM
<p>Fix Amensia and Phase to be worthwhile.Change Amnesia and Phase AA's to be worthwhile.Change Thoughtsnap and Coercive Shout to lets see...SOMETHING WORTHWHILE!Fix swarm of bats to not show an appearance mount. (For those that don't know it looks stupid it does not even look realistic to a fantasy standpoint.)Bring Coercer's and Illusionists in line with each other.Bring Troubadors upto par with Dirges.Create a new stat section especially for PVRE(Player vs Raid Environment) while having everything else PVE stats.Bring back power drains and make them worthwhile.Make death meaningful again.Fix the issue with crashing video drivers. (Its software not hardware. Too many reported cases all over the place.)Fix memory leaks.Put flora and other graphical assets onto the GPU instead of the CPU.</p><p>Just a few.</p>

feldon30
06-02-2011, 06:28 AM
We had a bug-fixing GU. It was largely derided on these forums by many players.

Morghus
06-02-2011, 06:43 AM
<p><cite>feldon30 wrote:</cite></p><blockquote>We had a bug-fixing GU. It was largely derided on these forums by many players.</blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=462179" target="_blank">Yup</a>. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

sargonnath
06-02-2011, 11:22 AM
<p>My idea: in PvP, remove the PvP writs: they shall not be needed to be rewarded by tokens, money and experience when players are eligible to.</p><p>Whatever - depending on the adventurer level - you choose to grant a player 1 to 6 PVP tokens per six killings he does (and you are adding to that an additionnal amount of status and xp points and some money), you may perform this automatically each time the player attained the wished number of targets killed.</p><p>Players today have to catch a bunch of writs of good level, don't forget to destroy them and meet the NPC again to receive new ones if they reach level 20, 30, 40... Activate the quest, and even reactivate it in the middle of a fight with multiple opponents if six opponents were just killed. It's a bit clumsy.</p><p>Please do an automatic calculation to grant us automatically a token (if we are eligible) and the wished amount of extra status points, normal and AA experience at the time we are killing an opponent, without forcing us to carry these boring PvP writs.</p><p>Regards,</p><p>Sargonnath.</p>

Eboncross
06-02-2011, 12:05 PM
<p>Fix Illusionist pet from having to be recast everytime you enter a zone!</p><p>Give the Illusionist a way to cure and heal their pet or make the pet immune to aoe!</p><p>Illusionary Allies? Make this a temp group in combat power regen increase</p><p>Make a pet stat section!</p>

Khiah
06-02-2011, 12:35 PM
<p>Necros: Make their scout and tank pet worth using. </p><p>Stop making classes neutral.. doesnt even fall into the story line of a ranger being neutral or a inquis just sounds silly. All those classes could already betray make them work at it if they decide they want a class meant to be evil become good or the other way around.</p><p>Do not allow the pvp servers to sit afk all day in respite. Yes they should be allowed to go in respite so they can pick a team the same as anyone else BUT camping the bgs is killing the pvp time in open world. Give them a set amount of time to be in respite before being booted back to openworld pvp, unless they are in q for a bg and waiting, once afk for set amount of time with no q in for the bg its back to open world pvp for them.</p><p>I wont go into class balancing etc that will always be a roller coaster everyone wants what other classes have instead of just playing the class they have and realizing their own class abilities are what another class wants etc.</p><p>Glad you nerfed us healers in pvp (sad to say) cause it was a bit op in some tiers. BUT give us and all classes a better stepping stone from pve gear to pvp gear so we are not naked when we begin.</p><p>Oh and finally the stat changes you made to have one primary stat with stam for each class.. give us back our versatility, That I can see wont happen and understandably you cant make all the gear youve worked on become useless. Still wanted to to throw that out there.</p>

Tygana
06-02-2011, 12:58 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>We had a bug-fixing GU. It was largely derided on these forums by many players.</blockquote><p>But that was long ago, we need a new bug-fix GU to deride now! <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

TigerLotus
06-02-2011, 01:54 PM
<p>- Add new content for small groups- Close the itemisation-gap between PQ-equipment and the new heroic instances- rework the items (just some stats scaled be x% is booooring)- rework Berserker AA-trees- fix all long known bugs in all the other classes and trees- rework the old loot, so that it has USE while leveling and DON'T you dare to make it boring <img src="../images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />- add PVRE-Equipment for Raiders only, or replace PVP-only equip by PVE-PVP equip, so that casuals have an alternate way to equip</p><p>- add an heritage quest for casuals to get a prestige house (why is there only a raiddrop?)</p>

Turuphantom
06-02-2011, 03:16 PM
<p>Make the PQs fire much less often thus forcing players to run instances again. Have them fire 3-4 times a day and alternate days on which ones fire. I never understood them as a means to gear up anyway. They should be used for specialty items. ie weapons, charms, belts, maybe jewelery.</p><p>Get armor from quests or crafted.</p><p>Make the MC stuff worthwhile again. I remember DoF when everyone ran around in Cobalt. Now everyone runs around in PQ gear. It trivializes crafting which while I hate to do it should be part of the game. This game seems to have lost the mentality that you should have to work for something. If you don't want to craft then you should have to pay for it. Itemization sucks.</p><p>Solo quested -> Mastercrafted -> Heroic Zones -> x2 Raids -> Easy Mode -> Hard Mode -> Contested</p><p>If you want to add PQs in there put them equal to x2 raids or EM gear but start thinking about them as semi rare contested and not a required progession step. They should make the game more fun and not more frustrating.</p>

Kimber
06-02-2011, 11:33 PM
<p>Updated again please nothing new lets just go with what is in game that needs fixed.  Asking for new stats or new content does not fix what we have.</p>

CorpseGoddess
06-03-2011, 12:00 AM
<p>1.  Small fix - Any toon with a cape whose appearance is wings has their elbows clip through the wings when they run.  Drives me nuts.</p><p>2.  Make the balloons in Moors like every other travel zone, please.  I HATE the 5 minute balloon rides.  If we're going to be using this "streamlined travel" thing, let's be consistent about it.</p><p>3.  Fix the "Thexian Taint" quest.  It's still uncompleteable if you had started it before they revamped the newbie starting zone in Darklight Wood.</p><p>4.  The Darkened Shard quest is bugged if you're doing it at any higher level which makes the quest grey to you.  At the step where you open the chest and you're supposed to receive the "slightly glowing shard", you do not.  There is no shard in your inventory, the quest does not update, and you cannot enter the next zone needed to progress the quest.  After asking other players, the step was completeable if the quest was done within a "coloured" level range.  The problem seems to be doing it when you're outleveled the quest level range.</p><p>5.  <span style="font-family: verdana, arial, helvetica, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">The quest "Another Problem" given by Gaussnitra in Darklight Wood sends you to find "Vicaonar K'Xaat" (according to the quest write up).  But there is no "K'XaaT", just "K'XaaR".  And he won't talk to me because I've already done his quests, he tells me to go back to Wanderlust Fair.  So essentially, this quest line can't progress.</span></p><p>I'm sure I'll come up with more as I think on it.  Great idea for the next LU, by the way.  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Kimber
06-03-2011, 01:38 AM
<p>Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

CorpseGoddess
06-03-2011, 02:37 AM
<p>Kimber, I have something to add:</p><p>6.  Newbie zone itemization.  We all know the stuff in Timorous deep is excellent.  When they revamped Darklight Wood and the starting zone in GFay, they unfortunately did nothing to fix the parity of the equipment.  All of the items you receive in those two zones are still sub-par compared to the starting zone in TD.  So--and let's be PERFECTLY CLEAR HERE--do NOT LOWER the quality of the TD gear.  Please bring the quality of the DLW and the GFAY gear up to match the gear in TD.  In fact, why don't you just make it identical?  Just cut and paste the stats from TD gear onto the other zones.</p><p>Thanks.  And thanks for managing this thread, Kimber.  Nice work.  <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

ShadowMunkie
06-03-2011, 03:11 AM
<p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Kimber, I have something to add:</p><p>6.  Newbie zone itemization.  We all know the stuff in Timorous deep is excellent.  When they revamped Darklight Wood and the starting zone in GFay, they unfortunately did nothing to fix the parity of the equipment.  All of the items you receive in those two zones are still sub-par compared to the starting zone in TD.  So--and let's be PERFECTLY CLEAR HERE--do NOT LOWER the quality of the TD gear.  Please bring the quality of the DLW and the GFAY gear up to match the gear in TD.  In fact, why don't you just make it identical?  Just cut and paste the stats from TD gear onto the other zones.</p><p>Thanks.  And thanks for managing this thread, Kimber.  Nice work.  <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p></blockquote><p>Thats what they did except, its with Frostfang Sea armour instead of TD. You should go get Frostfang Sea armour and compare it to all the other gear, its all identical.</p>

CorpseGoddess
06-03-2011, 03:55 AM
<p><cite>ShadowMunkie wrote:</cite></p><blockquote><p><cite>Streppoch@Guk wrote:</cite></p><blockquote><p>Kimber, I have something to add:</p><p>6.  Newbie zone itemization.  We all know the stuff in Timorous deep is excellent.  When they revamped Darklight Wood and the starting zone in GFay, they unfortunately did nothing to fix the parity of the equipment.  All of the items you receive in those two zones are still sub-par compared to the starting zone in TD.  So--and let's be PERFECTLY CLEAR HERE--do NOT LOWER the quality of the TD gear.  Please bring the quality of the DLW and the GFAY gear up to match the gear in TD.  In fact, why don't you just make it identical?  Just cut and paste the stats from TD gear onto the other zones.</p><p>Thanks.  And thanks for managing this thread, Kimber.  Nice work.  <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p></blockquote><p>Thats what they did except, its with Frostfang Sea armour instead of TD. You should go get Frostfang Sea armour and compare it to all the other gear, its all identical.</p></blockquote><p>Well then, the Frostfang stuff is worse than TD.  I'm doing DLW quests right now on an alt who's wearing TD gear so I can make direct comparisons and although the mitigation is higher on the DLW gear, the green stats are either worse or, more confusingly, just wrong or bad.</p><p>Also, Kimber...I need an edit to my #5 post.  They did correct his name to K'Xaar.  However, the quest still doesn't update for me.  I believe this is an issue along with the "Thexian Taint" quest, where if some quests were completed before the revamp, other quests such as this one are unable to be completed as a result.  Could you take out the lines about his name for me?  Thanks.</p>

TigerLotus
06-03-2011, 08:45 AM
<p>Adding "new stuff" does not always mean "new content". For example: New possibilities for small groups could be achieved by changes to the scaling of instances. Most instances added with DoV are Hard and need an "optimized" group of players with "skill". So were is the place for the other players (the majority) to go? Where is the place for the classes, that have no "place" in a group? Where is the empty spot for a undergeared player, to accompany better geared players? That can be fixed without new content.</p>

Coolit
06-03-2011, 10:10 AM
<p>There are a lot of good points in this thread, I'll echo a few that to me are important:-</p><p>1. Continue the work on SM3.0 implementation, with bugfix and performance improvements.</p><p>2. Instead of adding a lot of new stuff, consolidate and bugfix what we have in general.</p><p>3. Begin initial work on the client performance updates we're getting this year.</p>

Aglorious
06-03-2011, 11:09 AM
<p>Bring us the Mythical items back like a final Armor or a new end Weapon with nice spells efeckts for your class like old Myth but alot better <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ...maybe a revamp of lowbie quest like EL ,Feerrot or Zek.. and a new starter zone or bring us the Qeynos and Freeport island starters back but with new quest or somethink..and maybe the Avatars back to game <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Souse
06-04-2011, 05:50 AM
<p>these are ideas based on lore and root of the classes and a few mechanic changes involving PvP</p><p>White: Bug/balance fix<span style="color: #00ccff;">Blue: Class lore fix</span><span style="color: #00ccff;">1. Give Warden a core Support-Pet system, and have the class build off of it. (They tried giving the Warden a pet system, but then decided not to in the beginning)</span></p><p><span style="color: #00ccff;">2. Take Templar's two DoTs out, and replace it with debuffs/CC.</span></p><p>3. Change cast times of heals for shamans: This will especially help shamans in PvPShaman: 1.5s, 2.5s, 2s, 4s (small heal, big heal, specialized heal, specialized group heal)Druid: 1s, 1.5s, 2s, 3s Cleric: 2s, 3s, 2s, 5sDecrease healing amounts as well, or whatever to make it a balanced compensation</p><p>3. Change all WIS and/or AGI debuffs to debuff STA instead, while change all STR and/or INT debuffs to debuff WIS/AGI/INT/STR, or blue stats/skills instead, to compliment the new stat changes.</p><p>4. Give Monks more aggro-control abilities before lvl 50 to make them more useful at low tiers. More aggro control in general. Bruisers are the more DPS-focused counterpart, yet they have more hate control.</p><p>5. Change cast times on buffs to allow quicker buffing (especially when you get dispelled during PvP)</p><p>6. Shift Ranger DPS toward burst instead of constant barrage of arrows to conserve arrows (more damage, more time on recast timers and cast timers). Increase cast times of arrow abilities in PvP to allow those being predatored to have more of a chance (1 second, or maybe 1.5 second minimum instead of 0.5). In PvE, allow rangers do damage on par with assassins, but have less survivability.</p><p><span style="color: #00ccff;">7. Increase the amount of lifetaps a Dirge has, or even add lifetap abilities to allies through buffs or whatnot.</span></p><p><span style="color: #00ccff;">8a. Revamp AA lines totally to compliment Class Lore, instead of focusing on stacking enhancements randomly.</span></p><p>8b. Fix AA line bugs and abilities and balance.</p><p>9. Change Daze in PvP to disable CA's, and Stifle in PvP to disable spells. Overall, allow debuffs to not only debuff main stats in PvP, but blue stats as well. CC's should gain a timer immunity, as well as a trigger immunity (3 stun abilities will disable immunity, and allow to be stunned again if time didn't run out before the stuns were activated). This will allow CCs to be more viable in PvP over DPS.</p><p>10. Decrease DPS of scouts across the board for PvP, or rather, shift it toward burst vs. gradual through increasing recast timers in PvP vs. decreasing DPS of each ability.</p><p>11. Decrease fighter DPS per ability, take out knockbacks across the board in PvP (making casters slightly more viable). Decrease fighter heal amounts per ability.</p><p>12. Decrease Paladin DPS per ability, and/or increase the power costs of Paladin heals to balance Crusaders in raiding. Increase the power cost of SK abilities a whole lot to compensate their DPS amount, and allow grouping with a power-regenerative class more viable for them. (Healing is optional for Paladins, but not for SKs, so power cost should be averaged across all abilities for SK, but for Paladins, attacks should be low power, but heals should be high power, to balance their efficiency per power point (lol))</p><p>13. Make it so interrupts do not reset the progress bar down all the way. A hit while casting should reduce the progress bar by a fraction(a 5 second spell will not be reset to 0 seconds when bypassing focus at 4.99 seconds; instead, have a focus bypass decrease progress bar by 1 second). This will make casters more viable in PvP.</p><p>14. Scale Magical and Physical mitigation more efficiently to make the ground more even in terms of DPS classes. Especially in PvP.</p><p>Revised x2</p>

Ol
06-04-2011, 02:29 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>We had a bug-fixing GU. It was largely derided on these forums by many players.</blockquote><p>That wasnt a bug smash. that was SoE fixing things that really had no effect on the game whatsoever. (Such as npc speech errors, editing the text on quests, or making sure mobs path correctly)</p><p>Now, if they had a GU dedicated to fixing REAL bugs, revamping old AA's to make them useful again, and fixing the broken spells of classes (such as dumbfire pets), it might be worth it.</p>

ShadowMunkie
06-04-2011, 02:37 PM
<p><cite>Osik@Nagafen wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>We had a bug-fixing GU. It was largely derided on these forums by many players.</blockquote><p>That wasnt a bug smash. that was SoE fixing things that really had no effect on the game whatsoever. (Such as npc speech errors, editing the text on quests, or making sure mobs path correctly)</p><p>Now, if they had a GU dedicated to fixing REAL bugs, revamping old AA's to make them useful again, and fixing the broken spells of classes (such as dumbfire pets), it might be worth it.</p></blockquote><p>Hey wait a minute, dumbfire pets have a use. They are used to annoy the ---- out of people, its working because your annoyed at how useless they are. /sarcasmoff</p><p>FIX:Heroic Oppertunities. Make them useful again and not just on a single fight.</p>

Souse
06-04-2011, 04:00 PM
<p><cite>ShadowMunkie wrote:</cite></p><blockquote><p><cite> </cite></p><p>Hey wait a minute, dumbfire pets have a use. They are used to annoy the ---- out of people, its working because your annoyed at how useless they are. /sarcasmoff</p><p>FIX:Heroic Oppertunities. Make them useful again and not just on a single fight.</p></blockquote><p>This! Heroic Opportunities have so much teamwork-oriented potential! >:3I actually wrote a few ideas about revamping it a long time ago, but I have yet to find it again</p>

Talathion
06-04-2011, 05:51 PM
<p><cite>TigerLotus wrote:</cite></p><blockquote><p>- Lower the Casting time of ALL Berserker's AOE's to 1.0 Seconds instead of 2.5 Seconds.- rework Berserker AA-trees</p></blockquote>

scalzo
06-05-2011, 02:56 AM
<p>4. Give Monks more utility abilities before lvl 50 to make them more useful at low tiers, such as magic-based defenses, or more offensive debuffs (pacify instead of harm :3), or even druid-like utility abilities (single-target, non-concentrated buffs that increase a stat like avoidance or whatnot).</p><p>No thanks. Monks are not scouts and they are not utility buff bots. They are Fighters. They need more tanking abilities. IE would love to drop group FD for an AE aggro getter. Brawlers overall have fared well in Velious. Much kudos to the devs. Keep up the good work on equalizing the playing field on fighters.</p>

Ryai
06-05-2011, 03:11 AM
Make it the itemization update. Seriously. Multiple devs, rework loot to be interesting. -foci are outdated for many classes and are useless(especially casting time ones) -Items are boring. Really boring. As an example, The excitement of going from EM raid loot to HM raid loot should not amount to yay, another adorn slot for more crit/crit mit. The worst offenders are jewelry. Omg is jewelry boring. Bring back custom made jewelry that is neat and interesting. -drop archetype restrictions. Melee healers would love tank gear. Even w/o wis. Stop restricting players to being cookiecutters. I have no idea why this was felt it was needed, but it was a big step backwards. -Add in neat fabled loot to heroic loot tables. As an example, gwarthlea dropped items that were used in raid. There is absolutely no equivalent to this in DoV. All heroic drops are immediately trumped by x4 drops.(also why it's really hard for casuals to find pugs) Itemization is the single biggest problem in eq2 right now. Fix it.

Souse
06-05-2011, 03:45 AM
<p><cite>scalzo wrote:</cite></p><blockquote><p>4. Give Monks more utility abilities before lvl 50 to make them more useful at low tiers, such as magic-based defenses, or more offensive debuffs (pacify instead of harm :3), or even druid-like utility abilities (single-target, non-concentrated buffs that increase a stat like avoidance or whatnot).</p><p>No thanks. Monks are not scouts and they are not utility buff bots. They are Fighters. They need more tanking abilities. IE would love to drop group FD for an AE aggro getter. Brawlers overall have fared well in Velious. Much kudos to the devs. Keep up the good work on equalizing the playing field on fighters.</p></blockquote><p>Then I shall revise 4 into4. Give monks more aggro abilities and healing abilities before lvl 50 to make them more useful tanks at low tiers.</p><p>Before they get tsunami, they are pretty much a downgraded Bruiser.</p><p>If Brawlers fair well in late tiers, then drag abilities down a bit on monks to allow them to progress better from a low level</p>

Aneova
06-05-2011, 06:16 AM
<p>For Furies, make Feast worth while, it's getting better but it's still not something I'd keep on my hotbar. A small power over time proc would make this spell/debuff actually worth using consistantly.</p>

Rainmare
06-05-2011, 12:47 PM
<p><cite>Souse@Nagafen wrote:</cite></p><blockquote><p>12. Increase recast on Paladin heals, or up the power cost. Increase the power cost of SK abilities a whole lot to compensate their DPS amount, and allow grouping with a power-regenerative class more viable for them.</p></blockquote><p>No thanks on that paladin heal. my group heal, as it is, barely dents the health of anyone who's not a caster, and eats up a TON of my power. My self ward barely survives a single hit from solo mobs in DoV, and often time I cannot single target heal myself for the same reason. I eat through power healing moreso then I do using my combat abilities. if anything the healing on my heals needs improved, not reduced.</p><p>though for a fix, why not take away the powercost on my Lay on Hands to match the shadowknights Harm Touch.</p><p>change the Woushi's Fate instance zone in requirements so people that have done that portion of the HQ can be zoned in to help other people. not everyone has massive friendlists filled with tanks and healers to draw from.</p><p>Improve 2h weapons so that I might actually want to use one over a sword/shield combo, taking into account the AA that improves my damage for using the sword/shield setup that crusaders get, as a crusdaer is really the only class that would use a 2hander being the only tanks that can't dual wield</p><p>fix the deity system so that traditional class/race/diety combos actually get some kind of benifit. IE An Ogre Shaman worshipping Rallos, and High elf paladin worshipping Tunare, anything dwarven worshipping Brell.</p>

Souse
06-05-2011, 01:05 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p><cite>Souse@Nagafen wrote:</cite></p><blockquote><p>12. Increase recast on Paladin heals, or up the power cost. Increase the power cost of SK abilities a whole lot to compensate their DPS amount, and allow grouping with a power-regenerative class more viable for them.</p></blockquote><p>No thanks on that paladin heal. my group heal, as it is, barely dents the health of anyone who's not a caster, and eats up a TON of my power. My self ward barely survives a single hit from solo mobs in DoV, and often time I cannot single target heal myself for the same reason. I eat through power healing moreso then I do using my combat abilities. if anything the healing on my heals needs improved, not reduced.</p><p>though for a fix, why not take away the powercost on my Lay on Hands to match the shadowknights Harm Touch.</p></blockquote><p>This was mostly referencing PvP, as healers' heals are nerfed, and pallies are the new healers in low tiers.</p><p>Otherwise, they are fine atm, perhaps a PvP-only effect</p><p>Lay on Hands with no power cost seems completely reasonable</p>

CorpseGoddess
06-05-2011, 11:06 PM
<p>I'd like to see the city imbalance corrected.  As it stands now, we have </p><p><strong><span style="text-decoration: underline;">Gorowyn</span></strong> (evil neutral) -- Good- and Evil-aligned toons both can use the banks and broker.  Then we have </p><p><span style="text-decoration: underline;"><strong>Halas</strong></span> (good neutral) -- Only Good-aligned toons can use the bank and broker.  Evil toons are segregated to a house just outside the city, where there is only a bank.</p><p>Not only is this inconvenient, it's unfair.  If good-aligned characters can take advantage of the convenience of the bank and broker location in the crafting space in Gorowyn, then evil-aligned characters should be afforded the same courtesy in Halas.  </p><p>It makes no sense lore-wise that as an evil bruiser, I'm able to waltz around the city and do quests and be praised for them, conduct business with the crafting merchants, and yet not able to use the bank or broker there.</p><p>And with the inclusion of the ever-growing new neutrality in Norrath, I feel that this is a change whose time has come.</p>

Kimber
06-05-2011, 11:25 PM
<p>I would rather see it go the other way and Goro be locked down from "" Good "" toons.  Make both cities more inline with Ner/Kel and FP/Q </p>

sargonnath
06-06-2011, 01:59 AM
<p>Zone graphics fix:</p><p>* Nekulos has vectors problems since the origin of EQ 2. Near the Arth Bridge (if I remember well), or near the named treant in a swamp in the middle of the zone.</p><p>* Some places in the Thunder Steppes, like the exit of the Thundermist village, dead basin side, also cause graphics problems, and near one of the griffin tower too.</p><p>I am quite sure that graphics cards suffer at the time players travel along these places. Whatever, these places often causes some glitches. Since seven years, I experienced five graphics cards and theirs drivers to be sure that a single card is not - alone - in cause.</p><p>Can you correct these issues?</p><p>Regards,</p><p>Sargonnath.</p>

Tyrus Dracofire
06-06-2011, 04:22 AM
<p>what i would like to see in GU 61....</p><p>move those petrified eyes and illusion guises into a new character tab like mounts and currencies tab, that would liberate those clutters from bank vaults and packs, add "disguise" icon as a spell like the mounts got, nice for hotbar.</p>

ChrisMarchant
06-06-2011, 08:06 AM
<p><cite>Kimber@Nagafen wrote:</cite></p><blockquote><p>I would rather see it go the other way and Goro be locked down from "" Good "" toons.  Make both cities more inline with Ner/Kel and FP/Q </p></blockquote><p>Ner/Kel have no parity, any good char is KOS in neriak, whereas the same is not true of Kelethin.</p><p>Good chars are def at a disadvantage in which cities they can go to, being KOS in both Freeport and Neriak, whereas evil only KOS in Qeynos.</p>

Tyrus Dracofire
06-06-2011, 10:54 AM
<p>i got 2 older quests that was "completed" but cant go into the city, i cant go to neriak for crafting quest i had started from local darklight woods as good and still got "commonland/freeport explorer" book to turn in , but that npc refuse to complete it and get that book as reward unless if i betray, but dont want to lose all the paladin masters.</p><p>i still dont understand why they didnt even bother to fix or make newer upgrades to HQ's Guise of Deciever mask, i feel it should be able to fool rival city guards, and allows evil characters to finish or start some HQ quests. all it does it give looks of dark elves. that kinda too cheap for heritage items.</p>

Kimber
06-06-2011, 08:26 PM
<p>Take a lv 50 Evil toon up to the lv 80+ guards in Kel and see if you get hit.  If you have not done any of the quests in GF you will get hit.  I think that the guards should be tougher or higher lv on the lower lv's.  These cities are supposed to be part of the ""oposing faction"" so it should be KOS for all toons not of the proper alignment in them.  Same with Goro and Hal imo.  Yes you should still be able to sneek into the cities for certian HQ's and quest that is a rereq for a HQ but other than that no quests should be given if you are not of that alignment.</p>

JamMan95
06-06-2011, 09:28 PM
<p>I would like to see crafted armor get fixed. Since stats have changed making dex worthless to a fighter. we still have armor with str/ dex / sta  can we please get all crafted gear fixed.</p><p>Also would like to see crafting have meaning again. This game started out with hardcore crafting and crafted items where needed and wanted but now it is a big joke. ( i have all 9 crafters at lvl 90 ) I play this game for crafting more than fighting. Please make crafting something worth doing. even in the current system i dont see why we cant have inerdependency just on Master crafted items.</p>

Kimber
06-07-2011, 04:01 AM
<p>Updated</p><p>I did not copy and past some of the shader and graphic fix stuff cause while specific things were not mentioned in previous posts it was brought up and to fix them properly would include the specific things mentioned</p>

ChrisMarchant
06-07-2011, 05:46 AM
<p><cite>Kimber@Nagafen wrote:</cite></p><blockquote><p>Take a lv 50 Evil toon up to the lv 80+ guards in Kel and see if you get hit.  If you have not done any of the quests in GF you will get hit.  I think that the guards should be tougher or higher lv on the lower lv's.  These cities are supposed to be part of the ""oposing faction"" so it should be KOS for all toons not of the proper alignment in them.  Same with Goro and Hal imo.  Yes you should still be able to sneek into the cities for certian HQ's and quest that is a rereq for a HQ but other than that no quests should be given if you are not of that alignment.</p></blockquote><p>But I create a new evil toon, and run around in Kelethin at around level 5 without getting killed, and I have to zone into G Fay which puts me in Kelethin. The only Fae guards who kill my evil chars are the ones in Fae Court in Lesser Faydark, and the ones around the Palace in Kelethin, which make sense, and any evil char with sense would stay away from that area. Whereas my comment about Neriak is that a low level good char can't even get into that city.</p>

Kimber
06-07-2011, 06:54 AM
<p>Hmm maybe the rules are diff on PvP server as you take a low lv evil toon to Kel on Naggy and get dead.</p>

ChrisMarchant
06-07-2011, 01:40 PM
<p>Of course it would be different on the pvp server. But for all the regular servers, the only KOS cities are Qeynos, Freeport and Neriak.</p><p>I have 2 very low chars on the pvp server, and I didn't bother going anywhere near Halas with my evil char, I just assumed I would be KOS, since I was evil.</p>

LardLord
06-07-2011, 11:32 PM
<p><cite>Cyan@Antonia Bayle wrote:</cite></p><blockquote>Make it the itemization update. Seriously. Multiple devs, rework loot to be interesting. -foci are outdated for many classes and are useless(especially casting time ones) -Items are boring. Really boring. As an example, The excitement of going from EM raid loot to HM raid loot should not amount to yay, another adorn slot for more crit/crit mit. The worst offenders are jewelry. Omg is jewelry boring. Bring back custom made jewelry that is neat and interesting. -drop archetype restrictions. Melee healers would love tank gear. Even w/o wis. Stop restricting players to being cookiecutters. I have no idea why this was felt it was needed, but it was a big step backwards. -Add in neat fabled loot to heroic loot tables. As an example, gwarthlea dropped items that were used in raid. There is absolutely no equivalent to this in DoV. All heroic drops are immediately trumped by x4 drops.(also why it's really hard for casuals to find pugs) Itemization is the single biggest problem in eq2 right now. Fix it. </blockquote><p>This is by far the biggest issue.  Just put a big team on itemization for however long it takes to get it right. </p><p>I don't think you can just "upgrade, upgrade, upgrade!" however, since one of the most important problems with itemization is that the best items are much too powerful relative to the worst items (and yet, they're still extremely boring...it's really sad how that worked out <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />).</p>

Condara
06-07-2011, 11:44 PM
<p>This is a terrible idea, we had a bug squash GU like 1.5 year ago or something.  They really went to town on fixing bugs and guess what....  No one was happy because A) Nothing that people wanted fixed got fixed and B) there was no new content for people to do. </p><p>A GU is meant for new game content.  Bugs/changes to classes should be fixed via hotfixes not GU's.  You think the player base would last if there was no new content for year?  Think again.</p>

Kimber
06-08-2011, 01:43 AM
<p><cite>Condara wrote:</cite></p><blockquote><p>This is a terrible idea, we had a bug squash GU like 1.5 year ago or something.  They really went to town on fixing bugs and guess what....  No one was happy because A) Nothing that people wanted fixed got fixed and B) there was no new content for people to do. </p><p>A GU is meant for new game content.  Bugs/changes to classes should be fixed via hotfixes not GU's.  You think the player base would last if there was no new content for year?  Think again.</p></blockquote><p>Thank you for your thoughts on this.  In response to you I will say</p><p>A) That is why we have this thread so that we can put our ideas up here that need fixed..............</p><p>B) If they cant do the ""new"" content now due to broken game mechanics and itemization then the content will still be new when they can do it after things are fixed.</p><p>For your last statment about no new content for a year see response B and also yes I do think they will most of us that are putting things on this thread stayed the last time........... Including yourself I would guess.........</p>

threat111
06-08-2011, 01:47 AM
<p>Reduce Adornment restrictions:</p><p>Primary stat adornments (int, agl, str, wis) should be open to every slot. [white slots]</p><p>More slots for flurry/spell dble attack (legs, forarms, shoulders, chest) [red/yellow slot]</p><p>More slots for potency and crit bonus (legs, forarms, shoulders, chest) [red/yellow slot]</p><p>Add yellow slots to primary, secondary, charms.</p>

Triste-Lune
06-08-2011, 04:19 AM
Here is an idea. Proper fix to troubadour and berserker.

Kaszan
06-10-2011, 09:18 AM
<p><cite>TigerLotus wrote:</cite></p><blockquote><p>- add PVRE-Equipment for Raiders only, or replace PVP-only equip by PVE-PVP equip, so that casuals have an alternate way to equip</p></blockquote><p>No</p>

Marialle
06-11-2011, 12:19 AM
<p>GU 61: I am Jack's Bug Hunt.</p><p>If they want to add content, why not progress the story line? It's been how long since Lucan's tower crashed to Norrath? It's been how long since Queen Antonia shocked her Council by saying "we have to rescue Lucan"?</p>

Kimber
06-13-2011, 02:50 AM
<p>So everyone is at E3 and talking about EQ2 in 3D and all this other crazy stuff. </p><p>How about you fix what you have instead of trying to add more this or that.  3D is a gimmik and while it might bring in a few new subs ( you would have to advertize though ) It will not increase the longevity of the game or replayablility so its pretty much a bad idea to dump a couple hundred thousand or more at it.  Would be much better off fixing what you have first.</p>

Souse
06-13-2011, 03:06 AM
<p><cite>Kimber@Nagafen wrote:</cite></p><blockquote><p>So everyone is at E3 and talking about EQ2 in 3D and all this other crazy stuff. </p><p>How about you fix what you have instead of trying to add more this or that.  3D is a gimmik and while it might bring in a few new subs ( you would have to advertize though ) It will not increase the longevity of the game or replayablility so its pretty much a bad idea to dump a couple hundred thousand or more at it.  Would be much better off fixing what you have first.</p></blockquote><p>I've learned that when new players come to EQ2, there is too much to do, that they cannot begin to fathom what is wrong with the game. If you ask everyone if there should be a class balancing on EQ2X, filled with new players, you'll get a bunch of, "why?"'s mainly because they simply do not know the game thoroughly enough.</p><p>I think this is where SOE has its attention: EQ2X</p><p>Simply enough, to fix this, they either need to focus on EQ2live, the veteran player-base, and the people who know how to play the game, how it works, and have a feel for what's needed or not; or, they need to hire people that will focus on EQ2live, based on any game-developer-experienced players who have played EQ2 before. Hiring anyone who is not familiar with EQ2 as a developer is basically suicide in productivity.</p><p>So: Anyone willing to contribute their ideas based on a developer's point of view?</p>

Toxicz
06-13-2011, 04:54 PM
<p>for GU61:</p><p>Reduce throwing weapon damage</p><p>Change throwing abilities, so that bows can use the skill as well.</p>

Kimber
06-15-2011, 09:28 AM
<p>How about a ranged attack be just that a ranged attack be it a bow or thrown weapon.  I know that is what you are trying to get at but lets keep it simple.</p>

Kimber
06-27-2011, 02:49 AM
<p>Still no Red name responce on this so I am guessing its a no go.</p><p>Guess I will need to redo my /test copy and see whats going on there.  Or just need to reroll</p>

jofm5
06-28-2011, 10:05 AM
<p>I would like to see them fix it so that you can use any one of the flying carpets as your appearence mount when using a flying mount. A bit silly a flying carpet cannot fly....</p>

Hammieee
07-06-2011, 05:01 AM
<p><cite>TigerLotus wrote:</cite></p><blockquote><p>- Add new content for small groups-<span style="color: #333300;"><span style="font-size: x-large;"> Close the itemisation-gap between PQ-equipment and the new heroic instances</span></span>- rework the items (just some stats scaled be x% is booooring)- rework Berserker AA-trees- fix all long known bugs in all the other classes and trees- rework the old loot, so that it has USE while leveling and DON'T you dare to make it boring <img src="../images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />- add PVRE-Equipment for Raiders only, or replace PVP-only equip by PVE-PVP equip, so that casuals have an alternate way to equip</p><p>- add an heritage quest for casuals to get a prestige house (why is there only a raiddrop?)</p><p><span style="font-size: x-large;">REMOVE PQ CRAP 2011! TY SONY</span></p></blockquote>

avez
07-28-2011, 05:23 PM
<p>Adorning skill 400-450</p><p>need we say more???</p><p>deetedee</p>

Elomort
09-17-2011, 08:00 AM
<p>After reading all these wonderful ideas all i can say is.... "If only".</p><p>/sigh</p>