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View Full Version : Primary stat scaling for low levels. Something is wrong.


Democratt
05-30-2011, 02:09 PM
<p>What's up, guys. This post won't apply to everyone, so if it doesn't then sorry for wasting your time, I suppose. A lot of players from all servers have been playing T4 characters for some time now for the BG population and the "balance" that they fail to find in top tier BGs. Let's face it, running around one shotting each other all day isn't fun. But what's less fun is not doing damage at all. This problem has been right in front of everyone's face since all the new PVP gear and stat consolidations and what not went into effect. Most of the lowbie players complained that since the PVP gear, their abilities had been doing virtually no damage at all.</p><p>Well, I recently noticed the same thing. But I may have found the reason why. I recently rolled a 39 Troub for BGing and a bit of open world PVP on Nagafen. First thing I noticed after buying my masters and my basic MC gear was that my damage was absolutely horrific, but figured that would be expected until I got my PVP gear since it had much superior stats to the gear I was currently wearing.<span><p>I shrugged it off and played it for a few hours until I gained the tokens to replace a piece of gear with a clearly superior piece of PVP gear. The PVP piece had a good 25 agility on the item I previously had, so I threw it on and looked to see what it had done to my Perfect Shrill damage. Not one single extra damage was added to it. So, I threw off my entire left side of MC gear - losing about 130 Agility. The damage on Perfect Shrill dropped 13 points on the high end. 1/3 of my agility gone results in a 2% damage decrease on the high end of my primary ranged spell.</p><p>There is absolutely no way in hell this can add up. Low level BGing and general spell damage is completely borked for some reason. The defence and health bonuses on gear make up for a huge problem (specifically in PVP), but it's painfully obvious that this may be a much bigger cause to the incredibly low lowbie damage.</p><p>I originally posted this in the PVP section of the forums, but this isn't so much of a PVP issue. I noticed it on a PVP server, but this is a pretty general problem. I simply use PVP as most of my examples and reasonings because that's all I really do anymore. Below are provided some basic screenshots of me with my left side of gear on and my right side of gear on.</p><p><span style="color: #ff0000;">Edit: This seems to mainly be an issue on classes whose primary stat changed with stat consolidation changes.</span></p><p><img src="http://img841.imageshack.us/img841/551/eq2000008.jpg" width="1440" height="838" /></p><p><img src="http://img69.imageshack.us/img69/4121/eq2000009b.jpg" width="1440" height="838" /></p><p>I examined Ceremonial Blade as well to show that some abilities actually seem to scale OK. Others, on the other hand, are not. Some classes have this issue with several of their CAs and some with only some. Auto attacks in T4 completely destroy abilities on the parse - far more than they should. I can reasonably expect Perfect Shrill to deal about 100 damage in PVP, but a hit such as 60 or 70 is pretty reasonable on a non crit as well. I can reasonably expect an auto attack to deal about 300-500 damage. Wanna know the funny part? One of these relies extremely heavily on your primary stat actually doing something for your class while the other does not!</p><p>Ranger friend of mine.</p><p>All gear on. 422 Agility. Crippling Arrow Grandmaster.Damage Spread: 433-718 (PVP)</p><p>Left side of gear off. 274 Agility. Crippling Arrow Grandmaster.Damage Spread: 395-656 (PVP)</p><p>Cut off almost 150 or about 1/3 of his agility and it takes 60 damage (A mere 10%) off the high end of his crippling arrow.</p><p>Comments, please.</p></span></p>

Vellisse
05-30-2011, 03:21 PM
<p><cite>Democratt wrote:</cite></p><blockquote><p>Well, I recently noticed the same thing. But I may have found the reason why. I recently rolled a 39 <strong><span style="font-size: large; color: #ff0000;">Troub</span></strong> for BGing and a bit of open world PVP on Nagafen. First thing I noticed after buying my masters and my basic MC gear was that my damage was absolutely horrific, but figured that would be expected until I got my PVP gear since it had much superior stats to the gear I was currently wearing.<span></span></p></blockquote>

Democratt
05-30-2011, 03:46 PM
<p>This is hardly about the class I chose to play. Anyone who PVP'd in early TSO and ROK knows that lowbie troubs used to boss just about anything if they weren't bads. Thanks for your contribution.</p>

Lethe5683
05-31-2011, 01:47 AM
<p>The whole problem is the fact that damage increase from primary stat caps at 65% unlike at high levels.  It should simply be uncapped at all levels.</p>

Democratt
05-31-2011, 03:08 AM
<p>I almost want to say it caps a lot earlier than 65 at low levels. Removing 150 agility from where I currently am (which is about 60% bonus damage for spells) removes barely anything. But removing another 150 after that actually shows some damage reduction.</p>

Lethe5683
05-31-2011, 03:56 AM
<p><cite>Democratt wrote:</cite></p><blockquote><p>I almost want to say it caps a lot earlier than 65 at low levels. Removing 150 agility from where I currently am (which is about 60% bonus damage for spells) removes barely anything. But removing another 150 after that actually shows some damage reduction.</p></blockquote><p>Mine is at 65% at level 39.</p>

Democratt
05-31-2011, 04:34 AM
<p>I'm glad yours scales so well. Mind if I ask what class you're playing? The screenshots in the OP are after removing 11% of the "damage bonus" from agility.</p>

Lemilla
05-31-2011, 06:30 AM
<p>The cap in your primary stat, where the 65% damage increase is, is equal to 20 plus 15 times the level of the spell, CA or weapon you are using. Your own level has nothing to do with this.</p><p>So in the case of Perfect Shrill, that cap is at 410. So at the first screenshot you are over the cap, which also explains why adding more agility does nothing. At the second screenshot you are a little below the cap but the difference isn't really noticable because of the diminishing in the damage bonus your primary stat gives.</p>

Democratt
05-31-2011, 11:38 AM
<p>Even considering that the cap on the bonus I will get towards perfect shrill is 410, I was around 100 agility UNDER that cap and it only showed a 13 high end damage difference. I understand how it is supposed to work, but I just fail to see how it's being calculated like this.</p>