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View Full Version : Character trait selection: power pool, in-combat power regen, or health pool


Econometr
05-28-2011, 05:28 PM
<p style="margin: 0in 0in 0.0001pt;"><span style="font-size: small; font-family: arial,helvetica,sans-serif;"><span style="font-family: ">I am returning to EQ2 and have a question regarding mage character traits.  Given the choice between increasing power pool size, in-combat power regen rate, or health pool size, which would be best?   </span></span></p><p style="margin: 0in 0in 0.0001pt;"> </p> <p style="margin: 0in 0in 0.0001pt;"><span style="font-size: small; font-family: arial,helvetica,sans-serif;"><span style="font-family: ">With regard to power, it is my understanding that increasing pool size is better for short fights, while increasing in-combat regen is better for longer fights.  The total effective power (TEP) over a given fight duration is claculated as:  </span></span></p><p style="margin: 0in 0in 0.0001pt;"> </p> <p style="margin: 0in 0in 0.0001pt;"><span style="font-size: small; font-family: arial,helvetica,sans-serif;"><span style="font-family: ">TEP = power pool + [in-combat regen x (duration of fight in seconds/6)].</span></span></p><p style="margin: 0in 0in 0.0001pt;"> </p><p style="margin: 0in 0in 0.0001pt;"><span style="font-size: small; font-family: arial,helvetica,sans-serif;"><span style="font-family: ">Given a base power pool of 2754, a base in-combat regen rate of 4 power/6 seconds, and a 1-minute fight, a 2.5% increase in max power yields a TEP of 2678, while a 5-point increase in the in-combat regen rate yields a TEP of 2664.  For fights longer than ~1.3 minutes in length, the benefit provided by regen exceeds that provided by increasing the power pool.  For instance, if the duration of the fight is increased to 5 minutes and all other parameters are held constant, then the TEP is 2838 for a 2.5% increase in power pool but 3024 for a 5-point increase in in-combat regen.  It has been a very long time since I last played EQ2, and I am uncertain of what constitutes an "average" fight duration.  I suspect that it is <1 minute except when fighting raid bosses (which I am nowhere near to doing currently).</span></span></p> <p><span style="font-size: small; font-family: arial,helvetica,sans-serif;"><span style="font-family: ">Alternately, I could go for the 2.5% increase in max health.  Aside from allowing me to take more damage, this would also allow for increased use of Void <span style="font-size: small; font-family: arial,helvetica,sans-serif;">Contract.  However, use of Void Contract entails a dps loss due to its 2-second cast time and activation of the global cooldown (0.5-second recovery).  </span></span></span></p><p><span style="font-size: small; font-family: arial,helvetica,sans-serif;"><span style="font-family: "><span style="font-size: small; font-family: arial,helvetica,sans-serif;">I would appreciate others' thoughts regarding optimal character trait choices for a dps caster.  Thanks. </span></span></span></p><p><span style="font-size: small; font-family: arial,helvetica,sans-serif;"></span></p>

Revman
05-28-2011, 10:09 PM
<p>Take the base health one. Regen (power/heal) is useless. Base power is nice but if your dead it won't help much.</p>